diff options
-rw-r--r-- | Changelog-Trunk.txt | 8 | ||||
-rw-r--r-- | conf/battle/battle.conf | 7 | ||||
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/clif.c | 9 | ||||
-rw-r--r-- | src/map/mob.c | 1 | ||||
-rw-r--r-- | src/map/party.c | 48 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 5 |
9 files changed, 57 insertions, 39 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cc6d66ded..53bac0865 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/03/09 + * Modified attack_walk_delay so it behaves on a 'per-object' basis, and + changed the default to 15 (all types). + * Modified battle_delay_damage so damage is not delayed more than one + second for non-player attacks. + * Modified party_member_added with a hack so that the clif functions will + send the info of the new member since party_recv_info has not yet arrived. + * Updated clif_calc_delay so the type sent to the client is based on the + number of hits of the skill (as Aegis packets reveal) [Skotlex] * Cleaned up and corrected some more land skill code [ultramage] - removed redundant skill_ganbatein() function - Added flag UF_PATHCHECK from jAthena which affects whether a skill's diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 9c0f708fd..d74f6cf49 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -35,13 +35,12 @@ enable_critical: 1 mob_critical_rate: 100 critical_rate: 100 -// Should normal attacks give you a walk delay? +// Should normal attacks give you a walk delay? (Note 3) // If no, characters can move as soon as they start an attack (attack animation // or walk animation may be omitted client-side, causing cropped attacks or // monsters that teleport to you) -// If set, total walk delay is set to your attack animation duration divided by -// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) -attack_walk_delay: 0 +// Otherwise, the delay is equal to the 'attack animation' (amotion) +attack_walk_delay: 15 // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. diff --git a/src/map/battle.c b/src/map/battle.c index 7b58dd419..9026ea4d4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -172,7 +172,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) return 0; } -int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay) +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay) { struct delay_damage *dat; nullpo_retr(0, src); @@ -200,7 +200,9 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block dat->dmg_lv = dmg_lv; dat->delay = ddelay; dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. - add_timer(tick, battle_delay_damage_sub, src->id, (int)dat); + if (src->type != BL_PC && amotion > 1000) + amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] + add_timer(tick+amotion, battle_delay_damage_sub, src->id, (int)dat); return 0; } @@ -2885,7 +2887,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t map_freeblock_lock(); - battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); + battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); if (sc && sc->data[SC_AUTOSPELL] && rand()%100 < sc->data[SC_AUTOSPELL]->val4) { int sp = 0; @@ -2924,7 +2926,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] if(tsd && src != target) battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay); + battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay); } if (tsc) { @@ -3582,7 +3584,7 @@ static const struct _battle_data { { "min_skill_delay_limit", &battle_config.min_skill_delay_limit, 100, 10, INT_MAX, }, { "default_walk_delay", &battle_config.default_walk_delay, 300, 0, INT_MAX, }, { "no_skill_delay", &battle_config.no_skill_delay, BL_MOB, BL_NUL, BL_ALL, }, - { "attack_walk_delay", &battle_config.attack_walk_delay, 0, 0, INT_MAX, }, + { "attack_walk_delay", &battle_config.attack_walk_delay, BL_ALL, BL_NUL, BL_ALL, }, { "require_glory_guild", &battle_config.require_glory_guild, 0, 0, 1, }, { "idle_no_share", &battle_config.idle_no_share, 0, 0, INT_MAX, }, { "party_even_share_bonus", &battle_config.party_even_share_bonus, 0, 0, INT_MAX, }, diff --git a/src/map/battle.h b/src/map/battle.h index 9c7bd2fb0..287b4ed61 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -55,7 +55,7 @@ enum { // 最終計算のフラグ BF_SKILLMASK= 0x0f00, }; -int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); // 通常攻撃処理まとめ enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); diff --git a/src/map/clif.c b/src/map/clif.c index 551155ea3..03a2b10b9 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -3473,7 +3473,8 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) } //Modifies the type of damage according to status changes [Skotlex] -#define clif_calc_delay(type,damage,delay) ((type)==0x0a?type:((delay)==0&&(damage)>0?9:type)) +//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit. +#define clif_calc_delay(type,div,damage,delay) ((delay)==0&&(damage)>0?((div)>1?9:4):type) /*========================================== * Estimates walk delay based on the damage criteria. [Skotlex] @@ -3518,7 +3519,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic nullpo_retr(0, src); nullpo_retr(0, dst); - type = clif_calc_delay(type,damage+damage2,ddelay); + type = clif_calc_delay(type,div,damage+damage2,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { if(sc->data[SC_HALLUCINATION]) { @@ -4092,7 +4093,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int nullpo_retr(0, src); nullpo_retr(0, dst); - type = clif_calc_delay(type,damage,ddelay); + type = clif_calc_delay(type,div,damage,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { if(sc->data[SC_HALLUCINATION] && damage) @@ -4180,7 +4181,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in nullpo_retr(0, dst); type = (type>0)?type:skill_get_hit(skill_id); - type = clif_calc_delay(type,damage,ddelay); + type = clif_calc_delay(type,div,damage,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { diff --git a/src/map/mob.c b/src/map/mob.c index 4c7da69cb..f52caa5c3 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3431,6 +3431,7 @@ static bool mob_parse_dbrow(char** str) status->adelay = atoi(str[27]); status->amotion = atoi(str[28]); //If the attack animation is longer than the delay, the client crops the attack animation! + //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. if (status->adelay < status->amotion) status->adelay = status->amotion; status->dmotion = atoi(str[29]); diff --git a/src/map/party.c b/src/map/party.c index 7707ddca3..be89f6345 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -372,7 +372,6 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) { struct map_session_data *sd = map_id2sd(account_id),*sd2; struct party_data *p = party_search(party_id); - int invite_aid; int i; if(sd == NULL || sd->status.char_id != char_id){ @@ -381,7 +380,10 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) return 0; } - invite_aid = sd->party_invite_account; + sd2 = map_id2sd(sd->party_invite_account); + if( sd2 != NULL ) + clif_party_inviteack(sd2,sd->status.name,flag?3:2); + sd->party_invite = 0; sd->party_invite_account = 0; @@ -391,26 +393,32 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) return 0; } - if( flag == 0 ) { - sd->status.party_id = party_id; - party_check_conflict(sd); - clif_party_option(p,sd,0x100); - clif_party_info(p,sd); - clif_party_member_info(p,sd); - for( i = 0; i < ARRAYLENGTH(p->data); ++i ) - {// hp of the other party members - sd2 = p->data[i].sd; - if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id ) - clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); - } - clif_party_hp(sd); - clif_party_xy(sd); - clif_charnameupdate(sd); //Update char name's display [Skotlex] + if( flag ) return 0; + + sd->status.party_id = party_id; + + ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 ); + if (i < MAX_PARTY) { + //TODO: This is a hack to allow the following clif calls to send the data to the new player. + //The correct player data is set when party_recv_info arrives soon afterwards. + party_fill_member(&p->party.member[i], sd); + p->data[i].sd = sd; } - sd2 = map_id2sd(invite_aid); - if( sd2 != NULL ) - clif_party_inviteack(sd2,sd->status.name,flag?2:1); + party_check_conflict(sd); + clif_party_option(p,sd,0x100); + clif_party_info(p,sd); + clif_party_member_info(p,sd); + for( i = 0; i < ARRAYLENGTH(p->data); ++i ) + {// hp of the other party members + sd2 = p->data[i].sd; + if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id ) + clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); + } + clif_party_hp(sd); + clif_party_xy(sd); + clif_charnameupdate(sd); //Update char name's display [Skotlex] + return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index c53aac4fe..1c1b1ab7c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1658,7 +1658,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Delayed damage must be dealt after the knockback (it needs to know actual position of target) if (dmg.amotion) - battle_delay_damage(tick+dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion); + battle_delay_damage(tick, dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion); if(skillid == RG_INTIMIDATE && damage > 0 && !(tstatus->mode&MD_BOSS)) { int rate = 50 + skilllv * 5; @@ -1676,7 +1676,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (rdamage>0) { if (dmg.amotion) - battle_delay_damage(tick+dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); + battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0); else status_fix_damage(bl,src,rdamage,0); clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); diff --git a/src/map/unit.c b/src/map/unit.c index f379bcc4c..98fdb350b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1422,9 +1422,8 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t ud->attackabletime = tick + sstatus->adelay; // You can't move if you can't attack neither. - if (battle_config.attack_walk_delay) - unit_set_walkdelay(src, tick, - sstatus->amotion/battle_config.attack_walk_delay, 1); + if (src->type&battle_config.attack_walk_delay) + unit_set_walkdelay(src, tick, sstatus->amotion, 1); } if(ud->state.attack_continue) |