diff options
-rw-r--r-- | conf/battle/skill.conf | 2 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index a870b6c85..028228729 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -300,4 +300,4 @@ bowling_bash_area: 0 // edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you // punch a hole into SG it will for example create a "suck in" effect. // If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: yes
\ No newline at end of file +stormgust_knockback: yes diff --git a/src/map/battle.c b/src/map/battle.c index c605ad1d5..58291a3d6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6845,7 +6845,7 @@ static const struct battle_data { { "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, }, { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, }, { "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, }, - { "stormgust_knockback", &battle_config.stormgust_knockback, 1, 0, 1, }, + { "stormgust_knockback", &battle_config.stormgust_knockback, 1, 0, 1, }, { "monster_chase_refresh", &battle_config.mob_chase_refresh, 1, 0, 30, }, { "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, }, { "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, }, diff --git a/src/map/unit.c b/src/map/unit.c index aa71ad1fb..8bac548e2 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -400,7 +400,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { if(ud->state.change_walk_target) { if(unit_walktoxy_sub(bl)) { - return 1; + return 1; } else { clif->fixpos(bl); return 0; |