diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/script.c | 129 |
2 files changed, 64 insertions, 67 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3333921f6..65bb32592 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/05/19 + * Corrected the problem with countitem2 [ultramage] 2007/05/14 * Updated sql files [Toms] 2007/05/11 diff --git a/src/map/script.c b/src/map/script.c index 1b996ebcb..6f956e9e8 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5488,101 +5488,96 @@ BUILDIN_FUNC(viewpoint) */ BUILDIN_FUNC(countitem) { - int nameid=0,count=0,i; - TBL_PC *sd; - - struct script_data *data; - - sd = script_rid2sd(st); + int nameid, i; + int count = 0; + struct script_data* data; + TBL_PC* sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); return 0; } - data=script_getdata(st,2); + data = script_getdata(st,2); get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data; - if( (item_data = itemdb_searchname(name)) != NULL) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); + if( data_isstring(data) ) { + const char* name = conv_str(st,data); + struct item_data* item_data; + if((item_data = itemdb_searchname(name)) != NULL) + nameid = item_data->nameid; + else + nameid = 0; + } else + nameid = conv_num(st,data); - if (nameid>=500) //if no such ID then skip this iteration - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==nameid) - count+=sd->status.inventory[i].amount; - } - else{ - if(battle_config.error_log) - ShowError("wrong item ID : countitem(%i)\n",nameid); + if (nameid < 500) { + if(battle_config.error_log) ShowError("wrong item ID : countitem(%i)\n", nameid); script_pushint(st,0); return 1; } + + for(i = 0; i < MAX_INVENTORY; i++) + if(sd->status.inventory[i].nameid == nameid) + count += sd->status.inventory[i].amount; + script_pushint(st,count); return 0; } /*========================================== * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus] - * returns number of items that met the conditions - *------------------------------------------ - */ + * returns number of items that meet the conditions + *------------------------------------------*/ BUILDIN_FUNC(countitem2) { - int nameid=0,count=0,i; - int iden,ref,attr,c1,c2,c3,c4; - TBL_PC *sd; - - struct script_data *data; - - sd = script_rid2sd(st); - + int nameid, iden, ref, attr, c1, c2, c3, c4; + int count = 0; + int i; + struct script_data* data; + + TBL_PC* sd = script_rid2sd(st); if (!sd) { script_pushint(st,0); return 0; } - - data=script_getdata(st,2); + + data = script_getdata(st,2); get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data; - if( (item_data = itemdb_searchname(name)) != NULL) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); - - iden=script_getnum(st,3); - ref=script_getnum(st,4); - attr=script_getnum(st,5); - c1=script_getnum(st,6); - c2=script_getnum(st,7); - c3=script_getnum(st,8); - c4=script_getnum(st,9); - - if (nameid>=500) //if no such ID then skip this iteration - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || - sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid || - sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref || - sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 || - sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 || - sd->status.inventory[i].card[3]!=c4) - continue; - - count+=sd->status.inventory[i].amount; - } - else{ - if(battle_config.error_log) - ShowError("wrong item ID : countitem2(%i)\n",nameid); + if( data_isstring(data) ) { + const char* name = conv_str(st,data); + struct item_data* item_data; + if((item_data = itemdb_searchname(name)) != NULL) + nameid = item_data->nameid; + else + nameid = 0; + } else + nameid = conv_num(st,data); + + iden = script_getnum(st,3); + ref = script_getnum(st,4); + attr = script_getnum(st,5); + c1 = (short)script_getnum(st,6); + c2 = (short)script_getnum(st,7); + c3 = (short)script_getnum(st,8); + c4 = (short)script_getnum(st,9); + + if (nameid < 500) { + if(battle_config.error_log) ShowError("wrong item ID : countitem2(%i)\n", nameid); script_pushint(st,0); return 1; } - script_pushint(st,count); + + for(i = 0; i < MAX_INVENTORY; i++) + if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL && + sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid && + sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref && + sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 && + sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] ==c3 && + sd->status.inventory[i].card[3] == c4 + ) + count += sd->status.inventory[i].amount; + script_pushint(st,count); return 0; } |