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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/char_sql/int_guild.c5
2 files changed, 5 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 47bc5d370..bd0d16f0b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/05/07
+ * Corrected default guild positions not being saved during guild creation.
* Did some cleanup of the splash code, the NPC_WIDE* skills now send the
'preamble' packet, which for the most part correct their skill animation
display.
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index a63bc951b..00f4759d4 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -1276,8 +1276,11 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
g->position[0].mode=0x11;
strcpy(g->position[0].name,"GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
- for(i=1;i<MAX_GUILDPOSITION-1;i++)
+ g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
+ for(i=1;i<MAX_GUILDPOSITION-1;i++) {
sprintf(g->position[i].name,"Position %d",i+1);
+ g->position[i].modified = GS_POSITION_MODIFIED;
+ }
// Initialize guild property
g->max_member=16;