diff options
-rw-r--r-- | Changelog-Trunk.txt | 12 | ||||
-rw-r--r-- | db/Changelog.txt | 6 | ||||
-rw-r--r-- | db/const.txt | 6 | ||||
-rw-r--r-- | db/item_db.txt | 60 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | db/skill_require_db.txt | 2 | ||||
-rw-r--r-- | sql-files/item_db.sql | 60 | ||||
-rw-r--r-- | src/login_sql/login.c | 23 | ||||
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 47 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/map.h | 6 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/script.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 65 | ||||
-rw-r--r-- | src/map/skill.h | 8 | ||||
-rw-r--r-- | src/map/status.c | 12 | ||||
-rw-r--r-- | src/map/status.h | 2 |
21 files changed, 199 insertions, 136 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 80138dc1f..1b26b69d3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,18 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/03/20 + * Removed the last argument from script command skillitem. + * Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should + use. + * Added support for specifying different elements per skill level in the + skill_db + * Added bonus bNoKnockback. + * Corrected login sql server not reseting your account state to 0 when the + banuntil duration expires. + * Made the skillatk bonus it's own function, it can now be used to boost + Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well. + * Corrected Teleport's save map entry being sent without the .gat + extension. * Corrected Warp Portal not sending the map names with the .gat extension. * Probably corrected Disarm's strip animation. 2007/03/19 diff --git a/db/Changelog.txt b/db/Changelog.txt index c64642f4f..eb37ff7e8 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -19,7 +19,13 @@ ----- ======================== + 03/20 + * Corrected itemskill calls in the item_db, + * Made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill + * Corrected Holy Egg not being type 11 (delay consume) + * Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some + reason) [Skotlex] * Updated new cards [Playtester] - they can all be used now, however some bonuses are still incomplete - also fixed Byeollungum, The Sign and Turtle General Card diff --git a/db/const.txt b/db/const.txt index 097ac1ed8..cbe5d3acd 100644 --- a/db/const.txt +++ b/db/const.txt @@ -348,8 +348,8 @@ bRandomAttackIncrease 1072 bAllStats 1073 bAgiVit 1074 bAgiDexStr 1075 -bPerfectHide 1076 - +bPerfectHide 1076 +bNoKnockback 1077 bClassChange 1078 bHPDrainValue 1079 bSPDrainValue 1080 @@ -392,7 +392,7 @@ bAddItemHealRate 2028 bSPDrainValueRace 2029 bExpAddRace 2030 bSPGainRace 2031 -bSPSubRace2 2032 +bSubRace2 2032 bAddEffWhenHitShort 2033 bUnstripableWeapon 2034 bUnstripableArmor 2035 diff --git a/db/item_db.txt b/db/item_db.txt index a4a348031..aa427fec1 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -88,7 +88,7 @@ 582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{} 583,Ketupat_,Ketupat,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; },{},{} 584,Skewer_Soup,Skewer Soup,0,100,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{} -585,Brusti,Brusti,0,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; itemskill 74,3,"Magnificat"; },{},{} +585,Brusti,Brusti,0,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; itemskill 74,3; },{},{} 586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{} 587,Thorny_Fruit,Red Thorn Fruit,0,880,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(270,330),rand(20,30); },{},{} 588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{} @@ -105,8 +105,8 @@ 607,Yggdrasilberry,Yggdrasil Berry,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{} 608,Seed_Of_Yggdrasil,Yggdrasil Seed,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{} 609,Amulet,Amulet,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -610,Leaf_Of_Yggdrasil,Yggdrasil Leaf,11,4000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 54,1,"Resurrection"; },{},{} -611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 40,1,"Identify"; },{},{} +610,Leaf_Of_Yggdrasil,Yggdrasil Leaf,11,4000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 54,1; },{},{} +611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 40,1; },{},{} // Smithing Items 612,Portable_Furnace,Mini Furnace,2,150,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 21; },{},{} 613,Iron_Hammer,Iron Hammer,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 1; },{},{} @@ -180,21 +180,21 @@ 684,Durian,Durian,0,15000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,60000,10; sc_start SC_MATKPOTION,60000,10; },{},{} 685,RAMADAN,Ramadan,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} // Scrolls -686,Earth_Scroll_1_3,Level 3 Earth Spike,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 90,3,"Earth Spike Level 3"; },{},{} -687,Earth_Scroll_1_5,Level 5 Earth Spike,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 90,5,"Earth Spike Level 5"; },{},{} -688,Cold_Scroll_1_3,Level 3 Cold Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 14,3,"Cold Bolt Level 3"; },{},{} -689,Cold_Scroll_1_5,Level 5 Cold Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 14,5,"Cold Bolt Level 5"; },{},{} -690,Fire_Scroll_1_3,Level 3 Fire Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 19,3,"Fire Bolt Level 3"; },{},{} -691,Fire_Scroll_1_5,Level 5 Fire Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 19,5,"Fire bolt Level 5"; },{},{} -692,Wind_Scroll_1_3,Level 3 Lightening Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 20,3,"Lightning Bolt Level 3"; },{},{} -693,Wind_Scroll_1_5,Level 5 Lightening Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 20,5,"Lightning Bolt Level 5"; },{},{} -694,Ghost_Scroll_1_3,Level 3 Soul Strike,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 13,3,"Soul Strike Level 3"; },{},{} -695,Ghost_Scroll_1_5,Level 5 Soul Strike,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 13,5,"Soul Strike Level 5"; },{},{} -696,Fire_Scroll_2_1,Level 1 Fire Ball,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 17,1,"Fire Ball Level 1"; },{},{} -697,Fire_Scroll_2_5,Level 5 Fire Ball,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 17,5,"Fire Ball Level 5"; },{},{} -698,Fire_Scroll_3_1,Level 1 Fire Wall,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 18,1,"Fire Wall Level 1"; },{},{} -699,Fire_Scroll_3_5,Level 5 Fire Wall,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 18,5,"Fire Wall Level 5"; },{},{} -700,Cold_Scroll_2_1,Level 1 Frost Diver,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 15,1,"Frost Diver Level 1"; },{},{} +686,Earth_Scroll_1_3,Level 3 Earth Spike,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 90,3; },{},{} +687,Earth_Scroll_1_5,Level 5 Earth Spike,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 90,5; },{},{} +688,Cold_Scroll_1_3,Level 3 Cold Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 14,3; },{},{} +689,Cold_Scroll_1_5,Level 5 Cold Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 14,5; },{},{} +690,Fire_Scroll_1_3,Level 3 Fire Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 19,3; },{},{} +691,Fire_Scroll_1_5,Level 5 Fire Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 19,5; },{},{} +692,Wind_Scroll_1_3,Level 3 Lightening Bolt,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 20,3; },{},{} +693,Wind_Scroll_1_5,Level 5 Lightening Bolt,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 20,5; },{},{} +694,Ghost_Scroll_1_3,Level 3 Soul Strike,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 13,3; },{},{} +695,Ghost_Scroll_1_5,Level 5 Soul Strike,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 13,5; },{},{} +696,Fire_Scroll_2_1,Level 1 Fire Ball,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 17,1; },{},{} +697,Fire_Scroll_2_5,Level 5 Fire Ball,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 17,5; },{},{} +698,Fire_Scroll_3_1,Level 1 Fire Wall,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 18,1; },{},{} +699,Fire_Scroll_3_5,Level 5 Fire Wall,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 18,5; },{},{} +700,Cold_Scroll_2_1,Level 1 Frost Diver,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 15,1; },{},{} // Etc Items //=================================================================== 701,Ora_Ora,Ora Ora,3,,27500,200,,,,,,,,,,,,,{},{},{} @@ -2526,10 +2526,10 @@ // More Usable Items //=================================================================== // Scrolls -12000,Cold_Scroll_2_5,Level 5 Frost Diver,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 15,5,"Frost Diver Level 5"; },{},{} -12001,Holy_Scroll_1_3,Level 3 Heal,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 28,3,"Heal Level 3"; },{},{} -12002,Holy_Scroll_1_5,Level 5 Heal,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 28,5,"Heal Level 5"; },{},{} -12003,Holy_Scroll_2_1,Level 1 Teleport,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 26,1,"Teleport Level 1"; },{},{} +12000,Cold_Scroll_2_5,Level 5 Frost Diver,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 15,5; },{},{} +12001,Holy_Scroll_1_3,Level 3 Heal,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 28,3; },{},{} +12002,Holy_Scroll_1_5,Level 5 Heal,11,2000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 28,5; },{},{} +12003,Holy_Scroll_2_1,Level 1 Teleport,11,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 26,1; },{},{} // Arrow Quivers 12004,Arrow_Container,Quiver,2,,1,250,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1750,500; },{},{} 12005,Iron_Arrow_Container,Iron Arrow Quiver,2,,1,250,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1770,500; },{},{} @@ -2547,8 +2547,8 @@ 12016,Speed_Up_Potion,Speed Potion,0,,1,100,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect 507; sc_start SC_SpeedUp1,5000,0; },{},{} 12017,Slow_Down_Potion,Slow Potion,0,,1,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12018,Fire_Cracker,Firecracker,2,,1,20,,,,,0xFFFFFFFF,7,2,,,,,,{ misceffect(256); },{},{} -12019,Holy_Egg,Holy Egg,2,,1,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 54,2,"Resurrection"; },{},{} -12020,Water_Of_Darkness,Cursed_Water,0,,1,30,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SHADOWWEAPON, 1200000, 1; },{},{} +12019,Holy_Egg,Holy Egg,11,,1,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 54,2; },{},{} +12020,Water_Of_Darkness,Cursed_Water,11,,1,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,8; },{},{} 12021,Pork_Belly,Pork,0,,0,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(70,99),0; },{},{} 12022,Spareribs,Galbi,0,,0,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(70,99),0; },{},{} 12023,Giftbox_China,Wrapped Box,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_GiftBox),1; },{},{} @@ -2558,10 +2558,10 @@ // Effect Boxes 12027,Giggling_Box,Giggling Box,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; },{},{} 12028,Box_Of_Thunder,Box of Thunder,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp0,30000,0; },{},{} -12029,Gloomy_Box,Box of Gloom,11,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 45,1,"Improve Concentration"; },{},{} +12029,Gloomy_Box,Box of Gloom,11,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 45,1; },{},{} 12030,Box_Of_Grudge,Box of Resentment,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,60000,20; },{},{} 12031,Sleepy_Box,Box of Drowsiness,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,60000,20; },{},{} -12032,Box_Of_Storm,Box of Storms,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WATERWEAPON,180000,0; },{},{} +12032,Box_Of_Storm,Box of Storms,11,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,2; },{},{} 12033,Box_Of_Sunlight,Box of Sunlight,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Intravision,20000,0; },{},{} 12034,Painting_Box,Box of Panting,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,9; if(rand(100)<30) sc_start SC_Silence,30000,0; },{},{} 12035,Lotto_Box01,Lotto Box 01,2,,0,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7361,7370),1; },{},{} @@ -2647,10 +2647,10 @@ 12112,Tropical_Sograt,Tropical Sograt,0,,500,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Curse,10000,1; },{},{} 12113,Vermilion_The_Beach,Vermilion on the Beach,0,,500,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Stun,10000,1; },{},{} // Elemental Converters -12114,Flame_Converter,Flame Elemental Converter,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FIREWEAPON,180000,1; },{},{} -12115,Frost_Converter,Frost Elemental Converter,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WATERWEAPON,180000,1; },{},{} -12116,Seismic_Converter,Seismic Elemental Converter,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EARTHWEAPON,180000,1; },{},{} -12117,Lighting_Converter,Lightning Elemental Converter,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WINDWEAPON,180000,1; },{},{} +12114,Flame_Converter,Flame Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,4; },{},{} +12115,Frost_Converter,Frost Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,2; },{},{} +12116,Seismic_Converter,Seismic Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,3; },{},{} +12117,Lighting_Converter,Lightning Elemental Converter,11,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 492,5; },{},{} // Elemental Resistance Potions 12118,Resist_Fire_Potion,Fire Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Fire,20,Ele_Water,-15; },{},{} 12119,Resist_Cold_Potion,Cold Resist Potion,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Water,20,Ele_Wind,-15; },{},{} diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 8fa31eb8b..af23e1664 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -821,6 +821,8 @@ 490,1000,1000,0,0,0 //========================================== +//-- ITEM_ENCHANTARMS +492,0,0,0,180000:180000:180000:180000:180000:1200000:1200000:1200000:1200000:1200000,0 //===== Mixed Taekwon Skills =============== //-- TK_MISSION diff --git a/db/skill_db.txt b/db/skill_db.txt index b1f8673f6..9d70d66a7 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -530,7 +530,7 @@ 489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate# 490,9,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration# 491,1,6,2,0,0x1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation# - +492,0,6,4,0:1:2:3:4:5:6:7:8:9,0x1,0,10,1,no,0,0x2,0,none,0 //ITEM_ENCHANTARMS#Weapon Enchantment# 493,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission# 494,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth# 495,0,6,4,0,0x1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index c6b70573b..491cfb11e 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -384,7 +384,7 @@ 489,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_TAROTCARD## 490,0,0,30,0,0,0,99,0,0,none,0,7135,1,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION## 491,0,0,10,0,0,0,99,0,0,none,0,921,1,905,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION## - +492,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITEM_ENCHANTARMS## 493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION## 494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH## 495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND## diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index fb0070d8e..64a53b1d3 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -119,7 +119,7 @@ REPLACE INTO `item_db` VALUES (581,'Mushroom','Edible Mushroom',0,40,NULL,20,NUL REPLACE INTO `item_db` VALUES (582,'Orange','Orange',0,300,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(10,20),rand(10,20); ',NULL,NULL); REPLACE INTO `item_db` VALUES (583,'Ketupat_','Ketupat',0,7000,NULL,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; ',NULL,NULL); REPLACE INTO `item_db` VALUES (584,'Skewer_Soup','Skewer Soup',0,100,NULL,60,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(40,70),0; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (585,'Brusti','Brusti',0,2,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(15,20),0; itemskill 74,3,"Magnificat"; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (585,'Brusti','Brusti',0,2,NULL,40,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(15,20),0; itemskill 74,3; ',NULL,NULL); REPLACE INTO `item_db` VALUES (586,'Mother\'s_Cake','Mother\'s Cake',0,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(325,405),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (587,'Thorny_Fruit','Red Thorn Fruit',0,880,NULL,60,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(270,330),rand(20,30); ',NULL,NULL); REPLACE INTO `item_db` VALUES (588,'Spaghetti','Spaghetti',0,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(40,70),0; ',NULL,NULL); @@ -136,8 +136,8 @@ REPLACE INTO `item_db` VALUES (606,'Aloebera','Aloevera',0,1500,NULL,100,NULL,NU REPLACE INTO `item_db` VALUES (607,'Yggdrasilberry','Yggdrasil Berry',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 100,100; ',NULL,NULL); REPLACE INTO `item_db` VALUES (608,'Seed_Of_Yggdrasil','Yggdrasil Seed',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 50,50; ',NULL,NULL); REPLACE INTO `item_db` VALUES (609,'Amulet','Amulet',2,100,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); -REPLACE INTO `item_db` VALUES (610,'Leaf_Of_Yggdrasil','Yggdrasil Leaf',11,4000,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,1,"Resurrection"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (611,'Spectacles','Magnifier',11,40,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 40,1,"Identify"; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (610,'Leaf_Of_Yggdrasil','Yggdrasil Leaf',11,4000,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,1; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (611,'Spectacles','Magnifier',11,40,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 40,1; ',NULL,NULL); # // Smithing Items REPLACE INTO `item_db` VALUES (612,'Portable_Furnace','Mini Furnace',2,150,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' produce 21; ',NULL,NULL); REPLACE INTO `item_db` VALUES (613,'Iron_Hammer','Iron Hammer',2,1000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' produce 1; ',NULL,NULL); @@ -211,21 +211,21 @@ REPLACE INTO `item_db` VALUES (683,'Exorcize_Herb','Herb of Incantation',0,NULL, REPLACE INTO `item_db` VALUES (684,'Durian','Durian',0,15000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_ATKPOTION,60000,10; sc_start SC_MATKPOTION,60000,10; ',NULL,NULL); REPLACE INTO `item_db` VALUES (685,'RAMADAN','Ramadan',0,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # // Scrolls -REPLACE INTO `item_db` VALUES (686,'Earth_Scroll_1_3','Level 3 Earth Spike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,3,"Earth Spike Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (687,'Earth_Scroll_1_5','Level 5 Earth Spike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,5,"Earth Spike Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (688,'Cold_Scroll_1_3','Level 3 Cold Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,3,"Cold Bolt Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (689,'Cold_Scroll_1_5','Level 5 Cold Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,5,"Cold Bolt Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (690,'Fire_Scroll_1_3','Level 3 Fire Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,3,"Fire Bolt Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (691,'Fire_Scroll_1_5','Level 5 Fire Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,5,"Fire bolt Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (692,'Wind_Scroll_1_3','Level 3 Lightening Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,3,"Lightning Bolt Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (693,'Wind_Scroll_1_5','Level 5 Lightening Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,5,"Lightning Bolt Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (694,'Ghost_Scroll_1_3','Level 3 Soul Strike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,3,"Soul Strike Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (695,'Ghost_Scroll_1_5','Level 5 Soul Strike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,5,"Soul Strike Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (696,'Fire_Scroll_2_1','Level 1 Fire Ball',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,1,"Fire Ball Level 1"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (697,'Fire_Scroll_2_5','Level 5 Fire Ball',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,5,"Fire Ball Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (698,'Fire_Scroll_3_1','Level 1 Fire Wall',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,1,"Fire Wall Level 1"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (699,'Fire_Scroll_3_5','Level 5 Fire Wall',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,5,"Fire Wall Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (700,'Cold_Scroll_2_1','Level 1 Frost Diver',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,1,"Frost Diver Level 1"; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (686,'Earth_Scroll_1_3','Level 3 Earth Spike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (687,'Earth_Scroll_1_5','Level 5 Earth Spike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 90,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (688,'Cold_Scroll_1_3','Level 3 Cold Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (689,'Cold_Scroll_1_5','Level 5 Cold Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 14,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (690,'Fire_Scroll_1_3','Level 3 Fire Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (691,'Fire_Scroll_1_5','Level 5 Fire Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 19,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (692,'Wind_Scroll_1_3','Level 3 Lightening Bolt',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (693,'Wind_Scroll_1_5','Level 5 Lightening Bolt',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 20,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (694,'Ghost_Scroll_1_3','Level 3 Soul Strike',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (695,'Ghost_Scroll_1_5','Level 5 Soul Strike',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 13,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (696,'Fire_Scroll_2_1','Level 1 Fire Ball',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,1; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (697,'Fire_Scroll_2_5','Level 5 Fire Ball',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 17,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (698,'Fire_Scroll_3_1','Level 1 Fire Wall',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,1; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (699,'Fire_Scroll_3_5','Level 5 Fire Wall',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 18,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (700,'Cold_Scroll_2_1','Level 1 Frost Diver',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,1; ',NULL,NULL); # // Etc Items # //=================================================================== REPLACE INTO `item_db` VALUES (701,'Ora_Ora','Ora Ora',3,NULL,27500,200,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -2555,10 +2555,10 @@ REPLACE INTO `item_db` VALUES (11003,'Novel02','Novel02',3,8000,NULL,0,NULL,NULL # // More Usable Items # //=================================================================== # // Scrolls -REPLACE INTO `item_db` VALUES (12000,'Cold_Scroll_2_5','Level 5 Frost Diver',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,5,"Frost Diver Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12001,'Holy_Scroll_1_3','Level 3 Heal',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,3,"Heal Level 3"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12002,'Holy_Scroll_1_5','Level 5 Heal',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,5,"Heal Level 5"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12003,'Holy_Scroll_2_1','Level 1 Teleport',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 26,1,"Teleport Level 1"; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12000,'Cold_Scroll_2_5','Level 5 Frost Diver',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 15,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12001,'Holy_Scroll_1_3','Level 3 Heal',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12002,'Holy_Scroll_1_5','Level 5 Heal',11,2000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 28,5; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12003,'Holy_Scroll_2_1','Level 1 Teleport',11,1000,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 26,1; ',NULL,NULL); # // Arrow Quivers REPLACE INTO `item_db` VALUES (12004,'Arrow_Container','Quiver',2,NULL,1,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem 1750,500; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12005,'Iron_Arrow_Container','Iron Arrow Quiver',2,NULL,1,250,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem 1770,500; ',NULL,NULL); @@ -2576,8 +2576,8 @@ REPLACE INTO `item_db` VALUES (12015,'Rusty_Arrow_Container','Rusty Arrow Quiver REPLACE INTO `item_db` VALUES (12016,'Speed_Up_Potion','Speed Potion',0,NULL,1,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' specialeffect 507; sc_start SC_SpeedUp1,5000,0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12017,'Slow_Down_Potion','Slow Potion',0,NULL,1,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); REPLACE INTO `item_db` VALUES (12018,'Fire_Cracker','Firecracker',2,NULL,1,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' misceffect(256); ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12019,'Holy_Egg','Holy Egg',2,NULL,1,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,2,"Resurrection"; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12020,'Water_Of_Darkness','Cursed_Water',0,NULL,1,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SHADOWWEAPON, 1200000, 1; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12019,'Holy_Egg','Holy Egg',11,NULL,1,150,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 54,2; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12020,'Water_Of_Darkness','Cursed_Water',11,NULL,1,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,8; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12021,'Pork_Belly','Pork',0,NULL,0,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(70,99),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12022,'Spareribs','Galbi',0,NULL,0,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemheal rand(70,99),0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12023,'Giftbox_China','Wrapped Box',2,1000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem groupranditem(IG_GiftBox),1; ',NULL,NULL); @@ -2587,10 +2587,10 @@ REPLACE INTO `item_db` VALUES (12026,'Egg_Girl','Dano Festival Egg',2,1000,NULL, # // Effect Boxes REPLACE INTO `item_db` VALUES (12027,'Giggling_Box','Giggling Box',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12028,'Box_Of_Thunder','Box of Thunder',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SpeedUp0,30000,0; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12029,'Gloomy_Box','Box of Gloom',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 45,1,"Improve Concentration"; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12029,'Gloomy_Box','Box of Gloom',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 45,1; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12030,'Box_Of_Grudge','Box of Resentment',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_ATKPOTION,60000,20; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12031,'Sleepy_Box','Box of Drowsiness',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_MATKPOTION,60000,20; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12032,'Box_Of_Storm','Box of Storms',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WATERWEAPON,180000,0; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12032,'Box_Of_Storm','Box of Storms',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,2; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12033,'Box_Of_Sunlight','Box of Sunlight',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Intravision,20000,0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12034,'Painting_Box','Box of Panting',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 0,9; if(rand(100)<30) sc_start SC_Silence,30000,0; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12035,'Lotto_Box01','Lotto Box 01',2,NULL,0,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' getitem rand(7361,7370),1; ',NULL,NULL); @@ -2676,10 +2676,10 @@ REPLACE INTO `item_db` VALUES (12111,'Food_Package','Bundle of Food',2,NULL,5000 REPLACE INTO `item_db` VALUES (12112,'Tropical_Sograt','Tropical Sograt',0,NULL,500,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Curse,10000,1; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12113,'Vermilion_The_Beach','Vermilion on the Beach',0,NULL,500,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_Stun,10000,1; ',NULL,NULL); # // Elemental Converters -REPLACE INTO `item_db` VALUES (12114,'Flame_Converter','Flame Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_FIREWEAPON,180000,1; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12115,'Frost_Converter','Frost Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WATERWEAPON,180000,1; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12116,'Seismic_Converter','Seismic Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_EARTHWEAPON,180000,1; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (12117,'Lighting_Converter','Lightning Elemental Converter',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_WINDWEAPON,180000,1; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12114,'Flame_Converter','Flame Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,4; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12115,'Frost_Converter','Frost Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,2; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12116,'Seismic_Converter','Seismic Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,3; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (12117,'Lighting_Converter','Lightning Elemental Converter',11,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 492,5; ',NULL,NULL); # // Elemental Resistance Potions REPLACE INTO `item_db` VALUES (12118,'Resist_Fire_Potion','Fire Resist Potion',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Fire,20,Ele_Water,-15; ',NULL,NULL); REPLACE INTO `item_db` VALUES (12119,'Resist_Cold_Potion','Cold Resist Potion',2,NULL,1,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start4 SC_ARMOR_ELEMENT,1200000,Ele_Water,20,Ele_Wind,-15; ',NULL,NULL); diff --git a/src/login_sql/login.c b/src/login_sql/login.c index 3986279f5..b895bbab8 100644 --- a/src/login_sql/login.c +++ b/src/login_sql/login.c @@ -524,7 +524,7 @@ int mmo_auth(struct mmo_account* account, int fd) char t_uid[256], t_pass[256]; char user_password[256]; - int encpasswdok = 0; + int encpasswdok = 0, state; char md5str[64], md5bin[32]; @@ -610,6 +610,7 @@ int mmo_auth(struct mmo_account* account, int fd) return 0; } + state = atoi(sql_row[9]); //Client Version check if (login_config.check_client_version && account->version != 0) { if (account->version != login_config.client_version_to_connect) { @@ -618,15 +619,11 @@ int mmo_auth(struct mmo_account* account, int fd) } } - if (atoi(sql_row[9]) == -3) { - //id is banned + switch (state) { + case -3: //id is banned + case -2: //dynamic ban mysql_free_result(sql_res); - return -3; - } else if (atoi(sql_row[9]) == -2) { //dynamic ban - //id is banned - mysql_free_result(sql_res); - //add IP list. - return -2; + return state; } if (login_config.use_md5_passwds) { @@ -683,15 +680,17 @@ int mmo_auth(struct mmo_account* account, int fd) if (ban_until_time > time(NULL)) // always banned return 6; // 6 = Your are Prohibited to log in until %s - sprintf(tmpsql, "UPDATE `%s` SET `ban_until`='0' WHERE `%s`= %s '%s'", login_db, login_db_userid, login_config.case_sensitive ? "BINARY" : "", t_uid); + sprintf(tmpsql, "UPDATE `%s` SET `ban_until`='0' %s WHERE `%s`= %s '%s'", + login_db, state==7?",state='0'":"", login_db_userid, + login_config.case_sensitive ? "BINARY" : "", t_uid); if (mysql_query(&mysql_handle, tmpsql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmpsql); } } - if (atoi(sql_row[9])) { - switch(atoi(sql_row[9])) { // packet 0x006a value + 1 + if (state) { + switch(state) { // packet 0x006a value + 1 case 1: // 0 = Unregistered ID case 2: // 1 = Incorrect Password case 3: // 2 = This ID is expired diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d68bb16a1..073503505 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -6355,7 +6355,7 @@ int atcommand_jailfor(const int fd, struct map_session_data* sd, const char* com //Added by Coltaro if (pl_sd->sc.count && pl_sd->sc.data[SC_JAILED].timer != -1 && - pl_sd->sc.data[SC_JAILED].val1 != UINT_MAX) + pl_sd->sc.data[SC_JAILED].val1 != INT_MAX) { //Update the player's jail time jailtime += pl_sd->sc.data[SC_JAILED].val1; if (jailtime <= 0) { diff --git a/src/map/battle.c b/src/map/battle.c index dd18d38bd..92297e67d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -833,6 +833,20 @@ static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num) return 0; } +int battle_skillatk_bonus(struct map_session_data *sd, int skill_num) +{ + int i; + if (!sd->skillatk[0].id) + return 0; + for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id && + sd->skillatk[i].id != skill_num; i++); + + if (i < MAX_PC_BONUS && sd->skillatk[i].id) + return sd->skillatk[i].val; + + return 0; +} + struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); @@ -975,7 +989,7 @@ static struct Damage battle_calc_weapon_attack( } t_class = status_get_class(target); - s_ele = s_ele_ = skill_get_pl(skill_num); + s_ele = s_ele_ = skill_get_pl(skill_num, skill_lv); if (!skill_num || s_ele == -1) { //Take weapon's element s_ele = sstatus->rhw.ele; s_ele_ = sstatus->lhw?sstatus->lhw->ele:0; @@ -1627,14 +1641,8 @@ static struct Damage battle_calc_weapon_attack( if(sd) { - if (skill_num && sd->skillatk[0].id) - { //Additional skill damage. - for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id && - sd->skillatk[i].id != skill_num; i++); - - if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num) - ATK_ADDRATE(sd->skillatk[i].val); - } + if (skill_num && (i = battle_skillatk_bonus(sd, skill_num))) + ATK_ADDRATE(i); if(skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && @@ -2145,7 +2153,7 @@ struct Damage battle_calc_magic_attack( BL_CAST(BL_PC, target, tsd); //Initialize variables that will be used afterwards - s_ele = skill_get_pl(skill_num); + s_ele = skill_get_pl(skill_num, skill_lv); if (s_ele == -1) // pl=-1 : the skill takes the weapon's element s_ele = sstatus->rhw.ele; @@ -2324,12 +2332,8 @@ struct Damage battle_calc_magic_attack( if(sd) { //Damage bonuses - if (sd->skillatk[0].id) - { - for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id && sd->skillatk[i].id != skill_num; i++); - if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num) - ad.damage += ad.damage*sd->skillatk[i].val/100; - } + if ((i = battle_skillatk_bonus(sd, skill_num))) + ad.damage += ad.damage*i/100; //Ignore Defense? if (!flag.imdef && ( @@ -2468,7 +2472,7 @@ struct Damage battle_calc_misc_attack( md.blewcount += battle_blewcount_bonus(sd, skill_num); } - s_ele = skill_get_pl(skill_num); + s_ele = skill_get_pl(skill_num, skill_lv); if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] s_ele = ELE_NEUTRAL; @@ -2625,12 +2629,9 @@ struct Damage battle_calc_misc_attack( if (cardfix != 10000) md.damage=md.damage*cardfix/10000; } - if (sd && skill_num > 0 && sd->skillatk[0].id != 0) - { - for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++); - if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num) - md.damage += md.damage*sd->skillatk[i].val/100; - } + + if (sd && (i = battle_skillatk_bonus(sd, skill_num))) + md.damage += md.damage*i/100; if(md.damage < 0) md.damage = 0; diff --git a/src/map/battle.h b/src/map/battle.h index 6d94d3fd9..ada282eab 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -29,6 +29,8 @@ int battle_calc_return_damage(struct block_list *bl, int *damage, int flag); void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); +int battle_skillatk_bonus(struct map_session_data *sd, int skill_num); + int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); // ダメージ最終計算 diff --git a/src/map/clif.c b/src/map/clif.c index 146095afb..bfb6d5500 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4221,7 +4221,7 @@ int clif_skillup(struct map_session_data *sd,int skill_num) int clif_skillcasting(struct block_list* bl, int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime) { - int pl = skill_get_pl(skill_num); + int pl = skill_get_pl(skill_num, 1); //TODO: Need Skill level here :/ unsigned char buf[32]; WBUFW(buf,0) = 0x13e; WBUFL(buf,2) = src_id; @@ -5365,7 +5365,7 @@ int clif_item_refine_list(struct map_session_data *sd) * アイテムによる一時的なスキル効果 *------------------------------------------ */ -int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name) +int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv) { int fd; @@ -5380,7 +5380,7 @@ int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const ch WFIFOW(fd, 8)=skilllv; WFIFOW(fd,10)=skill_get_sp(skillid,skilllv); WFIFOW(fd,12)=skill_get_range2(&sd->bl, skillid,skilllv); - strncpy((char*)WFIFOP(fd,14),name,NAME_LENGTH); + strncpy((char*)WFIFOP(fd,14),skill_get_name(skillid),NAME_LENGTH); WFIFOB(fd,38)=0; WFIFOSET(fd,packet_len(0x147)); return 0; diff --git a/src/map/clif.h b/src/map/clif.h index 9dc33db6d..770da02b1 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -233,7 +233,7 @@ int clif_item_repair_list (struct map_session_data *sd, struct map_session_data int clif_item_repaireffect(struct map_session_data *sd, int nameid, int flag); int clif_item_refine_list(struct map_session_data *sd); -int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name); +int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv); int clif_mvp_effect(struct map_session_data *sd); int clif_mvp_item(struct map_session_data *sd,int nameid); diff --git a/src/map/map.h b/src/map/map.h index 87ac38711..13d811771 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -616,8 +616,9 @@ struct map_session_data { unsigned no_castcancel2 : 1; unsigned no_sizefix : 1; unsigned no_gemstone : 1; - unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] + unsigned intravision : 1; // Maya Purple Card effect [DracoRPG] unsigned perfect_hiding : 1; // [Valaris] + unsigned no_knockback : 1; } special_state; int login_id1, login_id2; unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] @@ -1195,7 +1196,7 @@ enum _sp { SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 - SP_FREE,SP_CLASSCHANGE, // 1077-1078 + SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 @@ -1214,7 +1215,6 @@ enum _sp { SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 //Before adding another, note that these are free: //1024 (SP_FREE2, previous matk) - //1077 (SP_FREE, previously disguise) }; enum _look { diff --git a/src/map/pc.c b/src/map/pc.c index 059dc41fd..31fecc8f5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1721,6 +1721,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val) clif_status_load(&sd->bl, SI_INTRAVISION, 1); } break; + case SP_NO_KNOCKBACK: + if(sd->state.lr_flag != 2) + sd->special_state.no_knockback = 1; + break; case SP_SPLASH_RANGE: if(sd->state.lr_flag != 2 && sd->splash_range < val) sd->splash_range = val; diff --git a/src/map/script.c b/src/map/script.c index 7ab0164eb..ffc0a10ad 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3962,7 +3962,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(gettimestr,"si"), BUILDIN_DEF(openstorage,""), BUILDIN_DEF(guildopenstorage,"*"), - BUILDIN_DEF(itemskill,"iis"), + BUILDIN_DEF(itemskill,"ii"), BUILDIN_DEF(produce,"i"), BUILDIN_DEF(monster,"siisii*"), BUILDIN_DEF(areamonster,"siiiisii*"), @@ -7098,12 +7098,10 @@ BUILDIN_FUNC(guildopenstorage) BUILDIN_FUNC(itemskill) { int id,lv; - const char *str; struct map_session_data *sd=script_rid2sd(st); id=conv_num(st,script_getdata(st,2)); lv=conv_num(st,script_getdata(st,3)); - str=conv_str(st,script_getdata(st,4)); // 詠唱中にスキルアイテムは使用できない if(sd->ud.skilltimer != -1) @@ -7111,7 +7109,7 @@ BUILDIN_FUNC(itemskill) sd->skillitem=id; sd->skillitemlv=lv; - clif_item_skill(sd,id,lv,str); + clif_item_skill(sd,id,lv); return 0; } /*========================================== diff --git a/src/map/skill.c b/src/map/skill.c index 63916b8f1..861c33e87 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -248,6 +248,7 @@ const struct skill_name_db skill_names[] = { { HW_MAGICPOWER, "HW_MAGICPOWER", "Mystical_Amplification" } , { HW_NAPALMVULCAN, "HW_NAPALMVULCAN", "Napalm_Vulcan" } , { HW_SOULDRAIN, "HW_SOULDRAIN", "Soul_Drain" } , + { ITEM_ENCHANTARMS, "ITEM_ENCHANTARMS", "Weapon Enchantment" }, { ITM_TOMAHAWK, "ITM_TOMAHAWK", "Tomahawk_Throwing" } , { KN_AUTOCOUNTER, "KN_AUTOCOUNTER", "Counter_Attack" } , { KN_BOWLINGBASH, "KN_BOWLINGBASH", "Bowling_Bash" } , @@ -652,7 +653,7 @@ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; // Skill DB int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); } int skill_get_inf( int id ){ skill_get (skill_db[id].inf, id, 1); } -int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); } +int skill_get_pl( int id , int lv ){ skill_get (skill_db[id].pl[lv-1], id, lv); } int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); } int skill_get_max( int id ){ skill_get (skill_db[id].max, id, 1); } int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id, lv); } @@ -800,11 +801,18 @@ int skill_calc_heal (struct block_list *bl, int skill_lv) return battle_config.max_heal; heal = ( status_get_lv(bl)+status_get_int(bl) )/8 *(4+ skill_lv*8); - if(bl->type == BL_PC && (skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) - heal += heal * skill * 2 / 100; + if(bl->type == BL_PC) + { + if ((skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0) + heal += heal * skill * 2 / 100; + if ((skill = battle_skillatk_bonus((TBL_PC*)bl, AL_HEAL)) > 0) + heal += heal * skill / 100; + } if(bl->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)bl), HLIF_BRAIN)) > 0) heal += heal * skill * 2 / 100; + + return heal; } @@ -1761,6 +1769,10 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) if(src != target && is_boss(target)) //Bosses can't be knocked-back return 0; break; + case BL_PC: + if(src != target && ((TBL_PC*)target)->special_state.no_knockback) + return 0; + break; case BL_SKILL: su=(struct skill_unit *)target; break; @@ -1877,7 +1889,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct pet_data *pd = (TBL_PET*)src; if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skillid) { - int element = skill_get_pl(skillid); + int element = skill_get_pl(skillid, skilllv); if (skillid == -1) element = sstatus->rhw.ele; if (element != ELE_NEUTRAL || !(battle_config.attack_attr_none&BL_PET)) @@ -3489,7 +3501,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sd->skillitem = abra_skillid; sd->skillitemlv = abra_skilllv; sd->state.abra_flag = 1; - clif_item_skill (sd, abra_skillid, abra_skilllv, "Abracadabra"); + clif_item_skill (sd, abra_skillid, abra_skilllv); } else { // [Skotlex] struct unit_data *ud = unit_bl2ud(src); @@ -3682,27 +3694,33 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; + case ITEM_ENCHANTARMS: + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start2(bl,type,100,skilllv, + skill_get_pl(skillid,skilllv), skill_get_time(skillid,skilllv))); + break; + case TK_SEVENWIND: - switch(skilllv){ - case 1: + switch(skill_get_pl(skillid,skilllv)){ + case ELE_EARTH: type=SC_EARTHWEAPON; break; - case 2: + case ELE_WIND: type=SC_WINDWEAPON; break; - case 3: + case ELE_WATER: type=SC_WATERWEAPON; break; - case 4: + case ELE_FIRE: type=SC_FIREWEAPON; break; - case 5: + case ELE_GHOST: type=SC_GHOSTWEAPON; break; - case 6: + case ELE_DARK: type=SC_SHADOWWEAPON; break; - case 7: + case ELE_HOLY: type=SC_ASPERSIO; break; } @@ -4417,8 +4435,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_randomwarp(sd,3); } else { if (sd->skillitem != AL_TELEPORT) - clif_skill_warppoint(sd,skillid,skilllv,"Random", - mapindex_id2name(sd->status.save_point.map),"",""); + { + char save_map[MAP_NAME_LENGTH]; + snprintf(save_map, MAP_NAME_LENGTH, "%s.gat", mapindex_id2name(sd->status.save_point.map)); + clif_skill_warppoint(sd,skillid,skilllv,"Random",save_map,"",""); + } else //Autocasted Teleport level 2?? pc_setpos(sd,sd->status.save_point.map, sd->status.save_point.x,sd->status.save_point.y,3); @@ -4548,6 +4569,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } + if ((i = battle_skillatk_bonus(sd, skillid)) > 0) + { + hp += hp * i / 100; + sp += sp * i / 100; + } } else { hp = (1 + rand()%400) * (100 + skilllv*10) / 100; @@ -4795,7 +4821,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_CHANGETELEKINESIS: case NPC_CHANGEUNDEAD: clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl, type, 100, skilllv, skillid, skill_get_pl(skillid), 0, + sc_start4(bl, type, 100, skilllv, skillid, skill_get_pl(skillid,skilllv), 0, skill_get_time(skillid, skilllv))); break; @@ -6140,7 +6166,8 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s //Apply skill bonuses i = pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + pc_checkskill(sd,AM_LEARNINGPOTION)*5 + + battle_skillatk_bonus(sd, skillid); potion_hp = potion_hp * (100+i)/100; potion_sp = potion_sp * (100+i)/100; @@ -6554,6 +6581,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, case PR_SANCTUARY: val1=(skilllv+3)*2; val2=(skilllv>6)?777:skilllv*100; + if (sd && (i = battle_skillatk_bonus(sd, skillid)) > 0) + val2 += val2 * i / 100; break; case WZ_FIREPILLAR: @@ -11220,7 +11249,7 @@ int skill_readdb (void) skill_split_atoi(split[1],skill_db[i].range); skill_db[i].hit=atoi(split[2]); skill_db[i].inf=atoi(split[3]); - skill_db[i].pl=atoi(split[4]); + skill_split_atoi(split[4],skill_db[i].pl); skill_db[i].nk=(int)strtol(split[5], NULL, 0); skill_split_atoi(split[6],skill_db[i].splash); skill_db[i].max=atoi(split[7]); diff --git a/src/map/skill.h b/src/map/skill.h index 676193d03..55233f3c3 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -62,7 +62,7 @@ struct skill_db { char *name; char *desc; - int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,splash[MAX_SKILL_LEVEL],max; + int range[MAX_SKILL_LEVEL],hit,inf,pl[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL]; @@ -155,7 +155,7 @@ int skill_get_casttype(int id); //[Skotlex] int skill_get_type( int id ); int skill_get_hit( int id ); int skill_get_inf( int id ); -int skill_get_pl( int id ); +int skill_get_pl( int id , int lv ); int skill_get_nk( int id ); int skill_get_max( int id ); int skill_get_range( int id , int lv ); @@ -801,8 +801,8 @@ enum _skill { CG_TAROTCARD, CR_ACIDDEMONSTRATION, CR_CULTIVATION, - //492,missing? - TK_MISSION = 493, + ITEM_ENCHANTARMS, + TK_MISSION, SL_HIGH, KN_ONEHAND, AM_TWILIGHT1, diff --git a/src/map/status.c b/src/map/status.c index 5521bf517..bc7b5130c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -351,6 +351,7 @@ void initChangeTables(void) { set_sc(WS_OVERTHRUSTMAX, SC_MAXOVERTHRUST, SI_MAXOVERTHRUST, SCB_NONE); set_sc(CG_LONGINGFREEDOM, SC_LONGING, SI_BLANK, SCB_SPEED|SCB_ASPD); add_sc(CG_HERMODE, SC_HERMODE); + set_sc(ITEM_ENCHANTARMS, SC_ENCHANTARMS, SI_BLANK, SCB_ATK_ELE); set_sc(SL_HIGH, SC_SPIRIT, SI_SPIRIT, SCB_PC); set_sc(KN_ONEHAND, SC_ONEHAND, SI_ONEHAND, SCB_ASPD); set_sc(GS_FLING, SC_FLING, SI_BLANK, SCB_DEF|SCB_DEF2); @@ -1091,7 +1092,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); //You cannot hide from ground skills. - if(skill_get_pl(skill_num) == ELE_EARTH) + if(skill_get_pl(skill_num,1) == ELE_EARTH) //TODO: Need Skill Lv here :/ hide_flag &= ~OPTION_HIDE; switch (target->type) @@ -3903,6 +3904,8 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch { if(!sc || !sc->count) return element; + if( sc->data[SC_ENCHANTARMS].timer!=-1) + return sc->data[SC_ENCHANTARMS].val2; if( sc->data[SC_WATERWEAPON].timer!=-1) return ELE_WATER; if( sc->data[SC_EARTHWEAPON].timer!=-1) @@ -5744,6 +5747,13 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val3 = BF_LONG; //Range val4 = BF_WEAPON|BF_MISC; //Type break; + case SC_ENCHANTARMS: + //Make sure the received element is valid. + if (val2 >= ELE_MAX) + val2 = val2%ELE_MAX; + else if (val2 < 0) + val2 = rand()%ELE_MAX; + break; case SC_ARMOR_ELEMENT: //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] diff --git a/src/map/status.h b/src/map/status.h index 095581962..ca330d595 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -236,7 +236,6 @@ enum { SC_SKA, // [marquis007] SC_TKREST, // [marquis007] SC_MIRACLE, //SG 'hidden' skill [Komurka] - //Ninja/GS states SC_MADNESSCANCEL, SC_ADJUSTMENT, SC_INCREASING, //230 @@ -259,6 +258,7 @@ enum { SC_INCAGIRATE, SC_INCDEXRATE, SC_JAILED, + SC_ENCHANTARMS, SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex] }; int SkillStatusChangeTable(int skill); |