diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/mob.c | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 5edf458ab..c3505f0d5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2004/12/06 + * Gave a minimum think time to the dummy mob and to clones. [Skotlex] * Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl for better state-handling precision. [Skotlex] * Cleaned the change-target/cast-sensor code to account for the new mob diff --git a/src/map/mob.c b/src/map/mob.c index fb26a9d26..0547095d7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2934,6 +2934,7 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char mob_db_data[class_]->job_exp=1; mob_db_data[class_]->range2=AREA_SIZE; //Let them have the same view-range as players. mob_db_data[class_]->range3=AREA_SIZE; //Min chase of a screen. + mob_db_data[class_]->min_thinktime = 500; //Average player's reflexes? mob_db_data[class_]->option=sd->sc.option; //Skill copy [Skotlex] @@ -3151,6 +3152,7 @@ static int mob_makedummymobdb(int class_) mob_dummy->status.adelay=1000; mob_dummy->status.amotion=500; mob_dummy->status.dmotion=500; + mob_dummy->min_thinktime=5000; mob_dummy->base_exp=2; mob_dummy->job_exp=1; mob_dummy->range2=10; |