diff options
-rw-r--r-- | npc/cities/comodo.txt | 82 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 6 | ||||
-rw-r--r-- | npc/custom/woe_controller.txt | 181 | ||||
-rw-r--r-- | npc/other/mail.txt | 21 |
4 files changed, 157 insertions, 133 deletions
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 5dbf99f89..38d7731ba 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -1,13 +1,13 @@ //===== rAthena Script ======================================= //= Comodo Town //===== By: ================================================== -//= rAthena dev team +//= rAthena Dev Team //===== Current Version: ===================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Comodo Town NPCs //===== Additional Comments: ================================= //= Not complete. @@ -21,6 +21,7 @@ //= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.8 Fixed a small bug. (close -> close2) [L0ne_W0lf] //= 1.9 Added a missing Kafra NPC. [L0ne_W0lf] +//= 2.0 Added Izlude RE coordinates. [Euphy] //============================================================ // Inside Comodo @@ -339,7 +340,8 @@ cmd_fild07,52,280,4 script Hallosu#cmd 100,{ } cmd_fild07,299,83,4 script Zain#cmd 100,{ - mes "[Zain]"; + set .@n$,"["+strnpcinfo(1)+"]"; + mes .@n$; mes "Would you like to"; mes "board a ship on the"; mes "Reudelus route? You"; @@ -348,71 +350,20 @@ cmd_fild07,299,83,4 script Zain#cmd 100,{ next; switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) { case 1: - if (Zeny < 600) { - mes "[Zain]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny for the boarding fare."; - close; - } + if (Zeny < 600) break; set zeny,zeny-600; warp "alberta",192,169; end; case 2: - if (Zeny < 800) { - mes "[Zain]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny for the boarding fare."; - close; - } + if (Zeny < 800) break; set zeny,zeny-800; - warp "izlude",176,182; + if(checkre(0)) + warp "izlude",195,212; + else + warp "izlude",176,182; end; case 3: - mes "[Zain]"; - mes "Travel by ship is"; - mes "still one of the safest and"; - mes "dependable methods of"; - mes "transportation. I invite you"; - mes "to try Reudelus travel soon~"; - close; - } -} - -cmd_fild07,94,134,4 script Sarumane#cmd 100,{ - mes "[Sarumane]"; - mes "Would you like to"; - mes "board a ship on the"; - mes "Reudelus route? You"; - mes "can travel on Reudelus"; - mes "to Alberta or Izlude."; - next; - switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) { - case 1: - if (Zeny < 600) { - mes "[Sarumane]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny for the boarding fare."; - close; - } - set zeny,zeny-600; - warp "alberta",192,169; - end; - case 2: - if (Zeny < 800) { - mes "[Sarumane]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny for the boarding fare."; - close; - } - set zeny,zeny-800; - warp "izlude",176,182; - end; - case 3: - mes "[Sarumane]"; + mes .@n$; mes "Travel by ship is"; mes "still one of the safest and"; mes "dependable methods of"; @@ -420,8 +371,13 @@ cmd_fild07,94,134,4 script Sarumane#cmd 100,{ mes "to try Reudelus travel soon~"; close; } + mes .@n$; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny for the boarding fare."; + close; } - +cmd_fild07,94,134,4 duplicate(Zain#cmd) Sarumane#cmd 100 cmd_in02,146,180,4 script Kafra Employee::kaf_comodo2 721,{ cutin "kafra_07",2; diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index dd7ebb28a..e6706df4a 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -1,5 +1,5 @@ //===== rAthena Script ======================================= -//= Jawaii (The Lovers' Paradise) Town script +//= Jawaii (The Lovers' Paradise) Town //===== By: ================================================== //= jAthena (1.0) //= DNett123 (1.1 - 1.5) @@ -9,8 +9,8 @@ //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis OCnversion] -//= Jawaii Town Npcs +//= [Official Conversion] +//= Jawaii Town NPCs //===== Additional Comments: ================================= //= 1.0 Done By jAthena //= 1.1 Rough Translation [DNett123] diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt index d8380e770..fe88b0934 100644 --- a/npc/custom/woe_controller.txt +++ b/npc/custom/woe_controller.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN r16571+ +//= rAthena SVN r16958+ //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. @@ -17,23 +17,64 @@ //== npc\guild2\agit_start_se.txt //============================================================ -prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; } +// Information NPC +//============================================================ +prontera,149,193,4 script WOE Information 835,{ + doevent "WOE_CONTROL::OnMenu"; + end; +OnAgitStart: + while(agitcheck()) { + misceffect EF_BEGINSPELL6; + sleep 425; + } + end; +} +// Script Core +//============================================================ - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: -// -------------------------------------------------------------------------------------------------------------------------- + +// ----------------------------------------------------------- +// Configuration settings. +// ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. - setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) -// -------------------------------------------------------------------------------------------------------------------------- - set .Size, getarraysize($WOE_CONTROL); +// ----------------------------------------------------------- +// Reward options. +// ----------------------------------------------------------- +// [1] Enable rewards. +// [2] Mail all rewards. +// - If not set, players receive items in their inventory. +// - Only ONE item can be sent via mail, plus Zeny. +// - Note that offline players do NOT receive rewards. +// [4] Only reward Guild Masters. +// - If not set, all guild members are rewarded. +// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. +// [8] Duplicate IP check. +// - Members in a guild with the same IP address are not rewarded. +// - If Guild Masters is enabled (option 4), this feature is not used. +// ----------------------------------------------------------- + + // Combine values as needed (e.g. 1|8 = 1+8 = 9). + set .Options, 1|8; + + // Rewards per castle. + // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} + // -- via mail (option 2): <itemID>,<amount>,<Zeny> + setarray .Reward[0],14001,1; + +// ----------------------------------------------------------- +// Constants (leave this section alone). +// ----------------------------------------------------------- + setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", @@ -47,12 +88,18 @@ OnInit: setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; - if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { - setmapflag .Castles$[.@i], mf_loadevent; - setd "."+.Castles$[.@i], .@i; - } + +// ----------------------------------------------------------- + + set .Size, getarraysize($WOE_CONTROL); + if (.AutoKick || .NoOwner) + for(set .@i,0; .@i<30; set .@i,.@i+1) { + setmapflag .Castles$[.@i], mf_loadevent; + setd "."+.Castles$[.@i], .@i; + } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; + OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { @@ -66,7 +113,7 @@ OnMinute00: if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } - if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; + if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; @@ -100,7 +147,6 @@ OnMinute00: } } set .Init,0; - freeloop(0); end; function Disp_Owner { @@ -114,20 +160,37 @@ function Add_Zero { } OnReward: + set .@sql$, ((.Options&4)?"position = 0":"online = 1"); + if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); + freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { - set .@guild, getcastledata(.Castles$[.@i],1); - if (.@guild) { - deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char); - query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char); - for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1) - if (isloggedin(.@acc[.@j],.@char[.@j])) { - for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) - getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j]; - message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; + set .@gid, getcastledata(.Castles$[.@i],1); + if (!.@gid) continue; + set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); + for(set .@j,0; .@j<.@size; set .@j,.@j+1) { + if (.Options&8 && !(.Options&4)) { + set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); + if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; + setd ".@ip_"+.@i+"_"+.@ip$,1; + } + if (.Options&2) { + query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ + "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ + "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ + .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); + if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { + setd ".@str_"+.@cid[.@j],1; + message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } + } else if (isloggedin(.@aid[.@j])) { + for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) + getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; + message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; + } } } + if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: @@ -145,8 +208,7 @@ OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { - if (!.Size) mes "The War of Emperium is ^0055FFactive^000000."; - else { + if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; @@ -156,39 +218,38 @@ while(1) { mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; - } + } else + mes "The War of Emperium is ^0055FFactive^000000."; } else { - set .@j,0; set .@k,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) { - set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; + setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } - if (!.@j && !.@k) { - set .@j, $WOE_CONTROL[0]; - set .@k, $WOE_CONTROL[1]; - } + if (!getarraysize(.@time)) + setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; - mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; + mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: + if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) - set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000"; + set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) - set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000"; + set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; @@ -205,8 +266,8 @@ while(1) { if (.@i+4 < .Size) mes " "; } freeloop(0); - } - else mes "No times are configured."; + } else + mes "No times are configured."; next; break; case 3: @@ -270,7 +331,8 @@ while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; - if (!.@Castle) mes " ~ ^777777(none selected)^000000"; + if (!.@Castle) + mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; @@ -278,29 +340,30 @@ while(1) { for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; - if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); + if (.@i) + set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { - case 1: - for(set .@i,0; .@i<.Size; set .@i,.@i+4) - if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { - set .@d,1; - break; - } - if (!.@d) { set .@d,1; set .@i,.Size; } - copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; - setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; - set .Size, getarraysize($WOE_CONTROL); - case 3: - mes "[New Session]"; - mes ((.@d)?"Session added.":"Cancelled."); - next; - set .@d,1; - case 2: - break; + case 1: + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { + set .@d,1; + break; + } + if (!.@d) { set .@d,1; set .@i,.Size; } + copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; + setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; + set .Size, getarraysize($WOE_CONTROL); + case 3: + mes "[New Session]"; + mes ((.@d)?"Session added.":"Cancelled."); + next; + set .@d,1; + case 2: + break; } if (.@d) { set .@d,0; break; } } @@ -327,7 +390,8 @@ while(1) { next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; - if (.@j == 2) mes "Cancelled."; + if (.@j == 2) + mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); @@ -364,9 +428,10 @@ while(1) { mes " "; mes "Kill the current WOE session?"; next; - set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); + set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; - if (.@i == 3) mes "Cancelled."; + if (.@i == 3) + mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; diff --git a/npc/other/mail.txt b/npc/other/mail.txt index 8b236fc76..edd4af17b 100644 --- a/npc/other/mail.txt +++ b/npc/other/mail.txt @@ -26,26 +26,29 @@ //============================================================ - script Mailbox#dummy::MailBox -1,{ mes "[Mailbox]"; - mes "To use the mailbox service, you are required"; - mes "to pay 130 zeny."; + mes "To use the mailbox service,"; + mes "you are required to pay 130 zeny."; mes "Would you like to use the service?"; next; - mes "[Mailbox]"; - if (select("Yes.:No.") == 1) { + switch(select("Yes.:No.")) { + case 1: + mes "[Mailbox]"; if (Zeny < 130) { mes "I am sorry, but you do not have enough money."; - mes "To use the mailbox service, you are required"; - mes "to pay 130 zeny."; + mes "To use the mailbox service,"; + mes "you are required to pay 130 zeny."; close; } mes "Thank you, please come again."; - set Zeny,(Zeny - 130); + set Zeny, Zeny - 130; close2; openmail; end; + case 2: + mes "[Mailbox]"; + mes "Thank you, please come again."; + close; } - mes "Thank you, please come again."; - close; } // Prontera |