diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ec7f0a1b8..539f5b975 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Fixed Venom Splasher doing half-damage instead of full-damage to the
+ "exploding" character. [Skotlex]
* Hopefully fixed the party_even_share cast-overflow bug as reported by
Adobe. [Skotlex]
* Standarized the autosave interval setting to be always in seconds
diff --git a/src/map/skill.c b/src/map/skill.c index 936850166..69c700d95 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2831,7 +2831,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case AS_SPLASHER: if ((flag&1) && bl->id == skill_area_temp[1]) { //Should do 100% damage on targetted character. - skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 1); + skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 0); break; } case AS_GRIMTOOTH: |