diff options
-rw-r--r-- | src/map/mob.c | 81 | ||||
-rw-r--r-- | src/map/mob.h | 1 | ||||
-rw-r--r-- | src/map/status.c | 7 |
3 files changed, 51 insertions, 38 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 8c2453275..226530472 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2081,7 +2081,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) unsigned int mvp_damage, tick = gettick(); unsigned short flaghom = 1; // [Zephyrus] Does the mob only received damage from homunculus? - if(src && src->type == BL_PC) { + if(src && src->type == BL_PC) + { sd = (struct map_session_data *)src; mvp_sd = sd; } @@ -2091,8 +2092,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - md->state.skillstate = MSS_DEAD; - mobskill_use(md,tick,-1); //On Dead skill. + if( src ) + { // Use Dead skill only if not killed by Script or Command + md->state.skillstate = MSS_DEAD; + mobskill_use(md,tick,-1); + } map_freeblock_lock(); @@ -2278,14 +2282,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } //End EXP giving. - if (!(type&1) && - !map[m].flag.nomobloot && - ( - !md->special_state.ai || //Non special mob - battle_config.alchemist_summon_reward == 2 || //All summoned give drops - (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. - ) - ) { //item drop + if( !(type&1) && !map[m].flag.nomobloot && !md->state.rebirth && ( + !md->special_state.ai || //Non special mob + battle_config.alchemist_summon_reward == 2 || //All summoned give drops + (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. + ) ) + { // Item Drop struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); struct item_drop *ditem; int drop_rate; @@ -2493,32 +2495,38 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) //Emperium destroyed by script. Discard mvp character. [Skotlex] mvp_sd = NULL; - if(md->npc_event[0] && !md->state.npc_killmonster) - { - md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. - if(src) - switch (src->type) { - case BL_PET: - sd = ((TBL_PET*)src)->msd; - break; - case BL_HOM: - sd = ((TBL_HOM*)src)->master; - break; + if( !md->sc.data[SC_KAIZEL] ) + { // Only trigger event on final kill + if( md->npc_event[0] && !md->state.npc_killmonster ) + { + md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. + if( src ) + switch( src->type ) + { + case BL_PET: sd = ((TBL_PET*)src)->msd; break; + case BL_HOM: sd = ((TBL_HOM*)src)->master; break; + } + + if( sd && battle_config.mob_npc_event_type ) + { + pc_setglobalreg(sd,"killerrid",sd->bl.id); + npc_event(sd,md->npc_event,0); + } + else if( mvp_sd ) + { + pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0); + npc_event(mvp_sd,md->npc_event,0); + } + else + npc_event_do(md->npc_event); + + md->status.hp = 1; } - if(sd && battle_config.mob_npc_event_type) { - pc_setglobalreg(sd,"killerrid",sd->bl.id); - npc_event(sd,md->npc_event,0); - } else if(mvp_sd) { - pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0); - npc_event(mvp_sd,md->npc_event,0); + else if( mvp_sd ) + { + pc_setglobalreg(mvp_sd,"killedrid",md->class_); + npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } - else - npc_event_do(md->npc_event); - - md->status.hp = 1; - } else if (mvp_sd) { //lordalfa - pc_setglobalreg(mvp_sd,"killedrid",md->class_); - npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } if( md->barricade != NULL ) @@ -2534,9 +2542,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) map_freeblock_unlock(); if(pcdb_checkid(md->vd->class_)) - { //Player mobs are not removed automatically by the client. + //Player mobs are not removed automatically by the client. clif_clearunit_delayed(&md->bl, tick+3000); - } if(!md->spawn) //Tell status_damage to remove it from memory. return 5; // Note: Actually, it's 4. Oh well... diff --git a/src/map/mob.h b/src/map/mob.h index 696d64bf7..3f9ef09a6 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -98,6 +98,7 @@ struct mob_data { unsigned char attacked_count; //For rude attacked. int provoke_flag; // Celest unsigned npc_killmonster: 1; //for new killmonster behavior + unsigned rebirth: 1; // NPC_Rebirth used } state; struct guardian_data* guardian_data; struct { diff --git a/src/map/status.c b/src/map/status.c index 623fc3597..35a61a962 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -742,12 +742,17 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } } - if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel + if( !(flag&8) && sc && sc->data[SC_KAIZEL] ) + { //flag&8 = disable Kaizel int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); status_revive(target, sc->data[SC_KAIZEL]->val2, 0); status_change_clear(target,0); clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); + + if( target->type == BL_MOB ) + ((TBL_MOB*)target)->state.rebirth = 1; + return hp+sp; } |