diff options
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 62 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 223 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 110 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 575 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 221 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 436 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 702 |
7 files changed, 1208 insertions, 1121 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index f52d7dd70..4662d2728 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -3,25 +3,25 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.5 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quest for skills: Holy Light //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -prt_church,173,23,4 script Cleric#qsk_al 79,{ +prt_church,173,23,4 script Cleric 79,{ mes "[Acolyte Klift]"; mes "Ahh . Brothers ! Does the task of"; mes "caring for out lost sheep burden"; mes "and tire you ?"; mes "I am here to assist you."; next; - switch(select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { + switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { case 1: mes "[Acolyte Klift]"; mes "Our members of the clergy"; @@ -67,40 +67,36 @@ prt_church,173,23,4 script Cleric#qsk_al 79,{ mes "this skill for the work of good . ."; close; } - else { - if (countitem(727) > 0 && countitem(991) > 0 && countitem(2608) > 0) { - if ((JobLevel > 29 && BaseJob == Job_Acolyte) || BaseJob == Job_Monk || BaseJob == Job_Priest) { - mes "[Acolyte Klift]"; - mes "Your faith has proven worthy"; - mes "for you to gain the ' Holy Light ' skill."; - mes "Your skill is adequate"; - mes "to use this skill."; - mes "Use it wisely. . ."; - next; - delitem 727,1; //White_Jewel - delitem 991,1; //Crystal_Blue - delitem 2608,1; //Rosary - skill 156,1,0; - mes "[Acolyte Klift]"; - mes "You now know ' Holy Light '"; - mes "May you use this skill only in the"; - mes "best conduct . . . . ."; - close; - } - } + if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29) && (BaseJob == Job_Acolyte)) { mes "[Acolyte Klift]"; - mes "Oh, it is clear. . ."; - mes "You are not yet ready to"; - mes "receive the ' Holy Light ' skill."; + mes "Your faith has proven worthy"; + mes "for you to gain the ' Holy Light ' skill."; + mes "Your skill is adequate"; + mes "to use this skill."; + mes "Use it wisely. . ."; next; + delitem 727,1; //White_Jewel + delitem 991,1; //Crystal_Blue + delitem 2608,1; //Rosary + skill "AL_HOLYLIGHT",1,0; mes "[Acolyte Klift]"; - mes "You should listen carefully to what"; - mes "is necessary for this skill."; - mes "If you listen closely,"; - mes "you may learn what you lack."; - mes "So that you may improve upon yourself."; + mes "You now know ' Holy Light '"; + mes "May you use this skill only in the"; + mes "best conduct . . . . ."; close; } + mes "[Acolyte Klift]"; + mes "Oh, it is clear. . ."; + mes "You are not yet ready to"; + mes "receive the ' Holy Light ' skill."; + next; + mes "[Acolyte Klift]"; + mes "You should listen carefully to what"; + mes "is necessary for this skill."; + mes "If you listen closely,"; + mes "you may learn what you lack."; + mes "So that you may improve upon yourself."; + close; case 3: mes "[Acolyte Klift]"; mes ". . . . ."; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index f32315e87..a8ba1c9a6 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -3,19 +3,20 @@ //===== By: ================================================== //= rAthena dev team //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quest for skills: Arrow Crafting, Arrow Repel //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Updated to latest available official file. +//= also fixed Item issue [bugreport:5607]. [Masao] //============================================================ -moc_ruins,118,99,5 script Roberto#qsk_ac 88,{ - if (BaseClass == Job_Archer) { - if (getskilllv("AC_MAKINGARROW") == 1) { +moc_ruins,118,99,5 script Roberto 88,{ + if (BaseJob == Job_Archer) { + if (ac_makingarrow_x == 1) { mes "[Roberto]"; mes "Ooh, you're from my home town!"; mes "Nice to see you!"; @@ -32,13 +33,13 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{ mes "Then byebye~"; close; } - else if ((Basejob == Job_Archer && JobLevel >= 30) || BaseJob == Job_Hunter || BaseJob == Job_Dancer || BaseJob == Job_Bard) { + else if ((BaseJob == Job_Archer) && (JobLevel >= 30)) { mes "[Roberto]"; mes "Eh!"; mes " "; mes "You are..."; next; - if (countitem(907) > 19 && countitem(921) > 6 && countitem(7012) > 40 && countitem(1019) > 12 && countitem(501) > 0) { + if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseJob == Job_Archer) && (JobLevel >= 30)) { mes "[Roberto]"; mes "You brought them!"; mes "Thank you very much."; @@ -46,10 +47,11 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{ next; delitem 907,20; //Resin delitem 921,7; //Mushroom_Spore - delitem 7012,41; //Tough_Scalelike_Stem + delitem 906,41; //Tough_Scalelike_Stem delitem 1019,13; //Wooden_Block delitem 501,1; //Red_Potion - skill 147,1,0; + skill "AC_MAKINGARROW",1,0; + set ac_makingarrow_x,1; mes "[Roberto]"; mes "No need to worry about arrows now."; mes "Oh, and did you happen to see"; @@ -63,93 +65,91 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{ mes "Then bubye~ Thank you for the presents~"; close; } - else { + mes "[Roberto]"; + mes "An archer in Morroc!?"; + mes "Nice to see you! Meeting a fellow"; + mes "archer in a place like this! *sniffsniff*!"; + mes "I came alone to Morroc.."; + mes "but I was a newcomer, and the pressure... waaah~"; + mes "I was very lonely~"; + next; + switch (select("It must be hard. It's ok have faith.:Keep suffering.")) { + case 1: mes "[Roberto]"; - mes "An archer in Morroc!?"; - mes "Nice to see you! Meeting a fellow"; - mes "archer in a place like this! *sniffsniff*!"; - mes "I came alone to Morroc.."; - mes "but I was a newcomer, and the pressure... waaah~"; - mes "I was very lonely~"; + mes "Yes. Thank you..."; + mes "You must be having a hard"; + mes "time in a place like this."; + mes "Isn't it hard to find arrows?"; + mes "That's why I make my own."; + next; + menu "Eh, really?!",-; + mes "[Roberto]"; + mes "Yeah! I gather different items"; + mes "and make arrows using them."; + mes "It is a useful skill to help me"; + mes "survive alone in this tough world."; + mes "If you'd like, I can teach you."; + next; + menu "That would be wonderful.",-; + mes "[Roberto]"; + mes "But.. I can't do it for free."; + mes "Nothing is free in this world~"; + mes "Mmm... How about this?"; + mes "You bring me what I ask for."; + mes "Then I will teach you the skill."; next; - if (select("It must be hard. It's ok have faith.:Keep suffering.") == 1) { - mes "[Roberto]"; - mes "Yes. Thank you..."; - mes "You must be having a hard"; - mes "time in a place like this."; - mes "Isn't it hard to find arrows?"; - mes "That's why I make my own."; - next; - select("Eh, really?!"); - mes "[Roberto]"; - mes "Yeah! I gather different items"; - mes "and make arrows using them."; - mes "It is a useful skill to help me"; - mes "survive alone in this tough world."; - mes "If you'd like, I can teach you."; - next; - select("That would be wonderful."); - mes "[Roberto]"; - mes "But.. I can't do it for free."; - mes "Nothing is free in this world~"; - mes "Mmm... How about this?"; - mes "You bring me what I ask for."; - mes "Then I will teach you the skill."; - next; - mes "[Roberto]"; - mes "I've been very lonely since I left my hometown."; - mes "I would like to treat my homesick-ness"; - mes "with things from there."; - mes "Bring me 20 Resins from the trees in the "; - mes "Payon forest, and 1 Red Potion"; - mes "sold in the store."; - next; - mes "[Roberto]"; - mes "Also, 13 Trunks from the Willows that"; - mes "lives near the Payon Forest,"; - mes "41 Tough Scalelike Stem,"; - mes "7 Mushroom Spores."; - mes "If you bring me all of these."; - next; - mes "[Roberto]"; - mes "I will teach you the skill."; - mes "Then.. I'll be waiting."; - mes "For news from our home."; - close; - } mes "[Roberto]"; - if (Sex) + mes "I've been very lonely since I left my hometown."; + mes "I would like to treat my homesick-ness"; + mes "with things from there."; + mes "Bring me 20 Resins from the trees in the "; + mes "Payon forest, and 1 Red Potion"; + mes "sold in the store."; + next; + mes "[Roberto]"; + mes "Also, 13 Trunks from the Willows that"; + mes "lives near the Payon Forest,"; + mes "41 Pointed Scale,"; + mes "7 Mushroom Spores."; + mes "If you bring me all of these."; + next; + mes "[Roberto]"; + mes "I will teach you the skill."; + mes "Then.. I'll be waiting."; + mes "For news from our home."; + close; + case 2: + mes "[Roberto]"; + if (Sex > 1) { mes "...hey miss."; - else + } + else { mes "...hey mister."; + } mes "...be careful at night."; close; } } - else { - mes "[Roberto]"; - mes "Hmm... Do you?"; - mes "Have something to say?"; - mes "I,"; - mes "have nothing."; - mes "Difference in levels"; - mes "cuts off conversations."; - close; - } - } - else { - mes "[?]"; - mes "Eh... First time seeing an archer or something?"; - mes "Just go where you were going."; - mes "I only talk to high level archers."; - mes "Won't open my mouth otherwise!"; + mes "[Roberto]"; + mes "Hmm... Do you?"; + mes "Have something to say?"; + mes "I,"; + mes "have nothing."; + mes "Difference in levels"; + mes "cuts off conversations."; close; } + mes "[?]"; + mes "Eh... First time seeing an archer or something?"; + mes "Just go where you were going."; + mes "I only talk to high level archers."; + mes "Won't open my mouth otherwise!"; + close; } -payon,103,63,3 script Jason#qsk_ac 88,3,3,{ - if (BaseClass == Job_Archer) { - if (getskilllv("AC_CHARGEARROW") == 1) { +payon,103,63,3 script Jason 88,3,3,{ + if (BaseJob == Job_Archer) { + if (ac_chargearrow_x == 1) { mes "[Jason]"; mes "Eh, we meet again."; mes "Ehhhh so weird."; @@ -159,7 +159,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{ mes "Ehhhh... don't come any more ehh..."; close; } - else if ((Basejob == Job_Archer && JobLevel >= 35) || BaseJob == Job_Hunter || BaseJob == Job_Dancer || BaseJob == Job_Bard) { + else if ((Class == Job_Archer) && (JobLevel >= 35)) { mes "[Jason]"; mes "Darn... my wound isn't healing."; mes "Bleh.. I was too careless... "; @@ -174,7 +174,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{ mes "Someone like you would definitely be"; mes "able to know how to use Arrow Repel."; next; - switch(select("What is that?:Teach me.")) { + switch (select("What is that?:Teach me.")) { case 1: mes "[Jason]"; mes "...you're kidding, right?"; @@ -219,7 +219,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{ mes "(I'm going to be mad if you don't bring the Banana Juice.)"; close; case 2: - if (countitem(721) > 1 && countitem(942) > 2 && countitem(962) > 9 && countitem(925) > 9 && countitem(532) > 35) { + if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) { mes "[Jason]"; mes "Ok! Perfect!"; mes "I shall teach you the nationally"; @@ -230,7 +230,8 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{ delitem 962,10; //Tentacle delitem 925,10; //Bill_Of_Birds delitem 532,36; //Banana_Juice - skill 148,1,0; + skill "AC_CHARGEARROW",1,0; + set ac_chargearrow_x,1; mes "[Jason]"; mes "Oh, works better than I expected!"; mes "Won't be needing to modify the bow!"; @@ -240,37 +241,31 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{ mes "He~heh~!"; close; } - else { - mes "[Jason]"; - mes "Mmm... too bad."; - mes "You are missing some things."; - mes "Once again, you need 2 Emeralds,"; - mes "3 Yoyo Tails, 10 Tentacles,"; - mes "10 Bill of Birds, and last but"; - mes "not least 36 bottles of Banana juice!"; - next; - mes "[Jason]"; - mes "Make sure you have all of them and come again!"; - close; - } + mes "[Jason]"; + mes "Mmm... too bad."; + mes "You are missing some things."; + mes "Once again, you need 2 Emeralds,"; + mes "3 Yoyo Tails, 10 Tentacles,"; + mes "10 Bill of Birds, and last but"; + mes "not least 36 bottles of Banana juice!"; + next; + mes "[Jason]"; + mes "Make sure you have all of them and come again!"; + close; } } - else { - mes "[Jason]"; - mes "Ooh... you are an archer."; - mes "If you try a little more"; - mes "you will have a great"; - mes "reputation as an archer!"; - mes "Exert yourself!"; - close; - } - } - else { - mes "[?]"; - mes "What does life need from"; - mes "a lonely lad like me?"; + mes "[Jason]"; + mes "Ooh... you are an archer."; + mes "If you try a little more"; + mes "you will have a great"; + mes "reputation as an archer!"; + mes "Exert yourself!"; close; } + mes "[?]"; + mes "What does life need from"; + mes "a lonely lad like me?"; + close; OnTouch: mes "[???]"; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index f9a098920..6ed54c254 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -3,25 +3,25 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quest for skills: Energy Coat //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{ +geffen_in,151,119,4 script Great Wizard 64,{ mes "[BLIZZARDRISS]"; mes "Hey ! My friend !"; mes "I see that you are a mage."; mes "Look into yourself to discover"; mes "your hidden abilities !"; next; - switch(select("About mage's hidden ability:About skill ^3355FF' Energy Coat '^000000:End conversation")) { + switch (select(" About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { case 1: mes "[BLIZZARDRISS]"; mes "For many years"; @@ -92,64 +92,60 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{ mes "I have nothing more to teach you ..."; close; } - else { - if (countitem(746) > 2 && countitem(730) > 0 && countitem(935) > 4 && countitem(943) > 0) { - if ((JobLevel > 34 && BaseJob == Job_Mage) || BaseJob == Job_Wizard || BaseJob == Job_Sage) { - mes "[BLIZZARDRISS]"; - mes "Okay, I have received your request."; - mes "I will now awaken your hidden energies . ."; - mes ". . . . . ."; - mes ". . . . . . . . . . . . ."; - mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; - next; - mes "[BLIZZARDRISS]"; - mes "Ancient powers of"; - mes "Geffen! I seek the enlightenment"; - mes "and honor of your presence. "; - mes "I am humbled in your presence!"; - mes " ..."; - next; - mes "[BLIZZARDRISS]"; - mes "Grant me your power!"; - mes "Release your spirit"; - mes "Mana Shield! Metal Armor!"; - mes ". . . . . . . . . . . ."; - mes "ENERGY COAT! ! !"; - next; - delitem 746,3; //Glass_Bead - delitem 730,1; //Crystal_Jewel - delitem 935,5; //Shell - delitem 943,1; //Solid_Shell - skill "MG_ENERGYCOAT",1,0; - mes "[BLIZZARDRISS]"; - mes ". . . . ."; - mes "It is done. . ."; - mes "You know have the "; - mes "elite skill of ^3355FF' Energy Coat '^000000 ."; - mes "Use it well."; - next; - mes "[BLIZZARDRISS]"; - mes "Do not shame our"; - mes "class with disgraceful"; - mes "use of this or any skill."; - mes "Your new power calls for new responsibility."; - close; - } - } + if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34) && (BaseJob == Job_Mage)) { mes "[BLIZZARDRISS]"; - mes "Look!!"; - mes "Didn't you listen to my explanation ? !"; - mes "You have not prepared fully"; - mes "for me to assist you."; - mes "Check that you have me all the requirements"; + mes "Okay, I have received your request."; + mes "I will now awaken your hidden energies . ."; + mes ". . . . . ."; + mes ". . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; next; mes "[BLIZZARDRISS]"; - mes "If you need me to explain"; - mes "all this again, then ask me."; - mes "I would be happy to explain again"; - mes "if only you would listen. . ."; + mes "Ancient powers of"; + mes "Geffen! I seek the enlightenment"; + mes "and honor of your presence. "; + mes "I am humbled in your presence!"; + mes " ..."; + next; + mes "[BLIZZARDRISS]"; + mes "Grant me your power!"; + mes "Release your spirit"; + mes "Mana Shield! Metal Armor!"; + mes ". . . . . . . . . . . ."; + mes "ENERGY COAT! ! !"; + next; + delitem 746,3; //Glass_Bead + delitem 730,1; //Crystal_Jewel + delitem 935,5; //Shell + delitem 943,1; //Solid_Shell + skill "MG_ENERGYCOAT",1,0; + mes "[BLIZZARDRISS]"; + mes ". . . . ."; + mes "It is done. . ."; + mes "You know have the "; + mes "elite skill of ^3355FF' Energy Coat '^000000 ."; + mes "Use it well."; + next; + mes "[BLIZZARDRISS]"; + mes "Do not shame our"; + mes "class with disgraceful"; + mes "use of this or any skill."; + mes "Your new power calls for new responsibility."; close; } + mes "[BLIZZARDRISS]"; + mes "Look!!"; + mes "Didn't you listen to my explanation ? !"; + mes "You have not prepared fully"; + mes "for me to assist you."; + mes "Check that you have me all the requirements"; + next; + mes "[BLIZZARDRISS]"; + mes "If you need me to explain"; + mes "all this again, then ask me."; + mes "I would be happy to explain again"; + mes "if only you would listen. . ."; + close; case 3: mes "[BLIZZARDRISS]"; mes "The wise man must have patience !"; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index b2f8a5acc..889123868 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -3,20 +3,20 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quests for skills: Crazy Uproar, Change Cart, Cart // Revolution //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Updated to latest available official file. [Masao] //============================================================ -alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_LOUD") == 1) { +alberta,83,96,5 script Necko 98,7,7,{ + if (BaseJob == Job_Merchant) { + if (mc_loud_x == 1) { mes "[Necko]"; mes "I'm sorry. Necko's store is..."; mes "Oh? Who's this?"; @@ -40,7 +40,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ mes "Ppyakikakikakakakakakakaka!!"; close; } - else if (BaseJob == Job_Merchant && JobLevel < 15) { + else if ((Class == Job_Merchant) && (JobLevel < 15)) { mes "[Necko]"; mes "Oh, did you come because"; mes "you are infatuated with my voice?"; @@ -61,14 +61,14 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ mes "Kyukwakakakakakakakakakaka!"; close; } - else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) { + else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (BaseJob == Job_Merchant) & (JobLevel >= 15)) { mes "[Necko]"; mes "Oh! You!"; mes "You are qualified to learn how to shout!"; mes "Learn how to shout with my help."; mes "Would you like to learn Crazy Uproar?"; next; - switch(select("Yes!!!!:No.:What is that?")) { + switch (select("Yes!!!!:No.:What is that?")) { case 1: mes "[Necko]"; mes "Ahahahahaha!! Good!!!"; @@ -79,6 +79,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ delitem 532,1; //Banana_Juice delitem 921,50; //Mushroom_Spore skill "MC_LOUD",1,0; + set mc_loud_x,1; mes "[Necko]"; mes "You have learned Crazy Uproar!!"; mes "Shout as much as you wish!"; @@ -166,24 +167,21 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ mes "Bboowuuuuuuuuuuuuuuuuh~~~!!"; close; } - else { - mes "[Necko]"; - mes "Necko's store is closed right now."; - mes "come again later. Hehe~"; - close; - } + mes "[Necko]"; + mes "Necko's store is closed right now."; + mes "come again later. Hehe~"; + close; OnTouch: mes "[!?]"; mes "Muahahahahahahahahahahahaha!!"; mes "Pukakakakakakakakakakakakaka!"; close; - } -alberta,119,221,6 script Charlron#qsk_mc 107,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_CHANGECART") == 1) { +alberta,119,221,6 script Charlron 107,5,5,{ + if (BaseJob == Job_Merchant) { + if (mc_changecart_x == 1) { mes "[Charlron]"; mes "Mmm? I was wondering who was making all"; mes "the raucus carrying around a cart."; @@ -203,7 +201,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{ mes "Be healthy~"; close; } - else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) { + else if ((BaseJob == Job_Merchant) && (JobLevel >= 30)) { mes "[Charlron]"; mes "Nice to see you fellow merchant"; mes "If I remember correctly,"; @@ -214,9 +212,9 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{ mes "seem to fit your fame."; mes "How pitiful."; next; - switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { + switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { case 1: - if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) { + if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) { mes "[Charlron]"; mes "Haha! Ok, ok!"; mes "With the things you brought"; @@ -226,6 +224,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{ delitem 998,10; //Iron delitem 919,20; //Animal's_Skin skill "MC_CHANGECART",1,0; + set mc_changecart_x,1; mes "[Charlron]"; mes "Congratulations."; mes "You can choose a cart"; @@ -246,25 +245,23 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{ mes "Hahaha! Have a nice day!"; close; } - else { - mes "[Charlron]"; - mes "Mmm... It's true that I"; - mes "change carts but..."; - mes "In order to do so, I need"; - mes "some materials to use."; - next; - mes "[Charlron]"; - mes "50 Trunks."; - mes "10 Iron."; - mes "20 Animal Skins."; - mes "I need at least these things"; - mes "to change your cart."; - next; - mes "[Charlron]"; - mes "So come see me when you"; - mes "have prepared everything."; - close; - } + mes "[Charlron]"; + mes "Mmm... It's true that I"; + mes "change carts but..."; + mes "In order to do so, I need"; + mes "some materials to use."; + next; + mes "[Charlron]"; + mes "50 Trunks."; + mes "10 Iron."; + mes "20 Animal Skins."; + mes "I need at least these things"; + mes "to change your cart."; + next; + mes "[Charlron]"; + mes "So come see me when you"; + mes "have prepared everything."; + close; case 2: mes "[Charlron]"; mes "Oh no, you don't know at all?(changes tone)"; @@ -306,43 +303,39 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{ close; } } - else { - mes "[Charlron]"; - mes "Welcome young one."; - mes "Is selling fun? I am the"; - mes "merchant Charlron. I have been"; - mes "doing some research about."; - mes "carts recently."; - next; - mes "[Charlron]"; - mes "Aren't you tired of that cart?"; - mes "Come to me if you want to"; - mes "change your cart. I'll do a good job."; - mes "But, there are some conditions."; - next; - mes "[Charlron]"; - mes "I'm a pretty famous merchant,"; - mes "so I don't really deal with beginners."; - mes "Once you are level 30"; - mes "I may consider establishing"; - mes "a deal with you."; - close; - } - } - else { mes "[Charlron]"; - mes "I am a merchant that"; - mes "deals with many things, Charlron."; - mes "If you ever find anything interesting"; - mes "come back and try to "; - mes "negotiate a deal with me."; + mes "Welcome young one."; + mes "Is selling fun? I am the"; + mes "merchant Charlron. I have been"; + mes "doing some research about."; + mes "carts recently."; + next; + mes "[Charlron]"; + mes "Aren't you tired of that cart?"; + mes "Come to me if you want to"; + mes "change your cart. I'll do a good job."; + mes "But, there are some conditions."; + next; + mes "[Charlron]"; + mes "I'm a pretty famous merchant,"; + mes "so I don't really deal with beginners."; + mes "Once you are level 30"; + mes "I may consider establishing"; + mes "a deal with you."; close; } + mes "[Charlron]"; + mes "I am a merchant that"; + mes "deals with many things, Charlron."; + mes "If you ever find anything interesting"; + mes "come back and try to "; + mes "negotiate a deal with me."; + close; } -alberta,232,106,6 script Gershaun#qsk_mc 57,{ - if (BaseClass == Job_Merchant) { - if (getskilllv("MC_CARTREVOLUTION") == 1) { +alberta,232,106,6 script Gershaun 57,5,5,{ + if (BaseJob == Job_Merchant) { + if (mc_cartrevolution_x == 1) { mes "[Gershaun]"; mes "Ah, long time no see!"; mes "Ohh, the red marks on your cart."; @@ -356,7 +349,7 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{ mes "Here! Hurry!"; close; } - else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) { + else if ((BaseJob == Job_Merchant) && (JobLevel >= 35)) { mes "[Gershaun]"; mes "Ooh. You have a firm body"; mes "for a merchant. You must be"; @@ -364,81 +357,222 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{ mes "Mmm you should be able to learn"; mes "Cart Revolution!"; next; - switch(select("Hey~ that's why I came.:What's that?")) { + switch (select("Hey~ that's why I came.:What's that?")) { case 1: - switch(rand(1,3)) { - case 1: setarray .@Quantity[0],2,20,30,20,5; break; - case 2: setarray .@Quantity[0],2,15,25,15,5; break; - case 3: setarray .@Quantity[0],2,23,32,23,6; break; - } - if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) { - mes "[Gershaun]"; - mes "Hoho!"; - mes "Got it! I shall teach you"; - mes "Cart Revolution!"; - next; - mes "[Gershaun]"; - mes "Ah, such a nice day!"; - mes "I shall reward those who"; - mes "eagerly swing their carts!"; - next; - delitem 533,.@Quantity[0]; //Grape_Juice - delitem 998,.@Quantity[1]; //Iron - delitem 938,.@Quantity[2]; //Sticky_Mucus - delitem 601,.@Quantity[3]; //Wing_Of_Fly - delitem 962,.@Quantity[4]; //Tentacle - skill "MC_CARTREVOLUTION",1,0; - mes "[Gershaun]"; - mes "Now you can use Cart Revolution"; - mes "I expect you to make merchants"; - mes "famous by using this amazing"; - mes "destruction power. Muahahahahaha!!!"; - next; + set .@care_random,rand(1,3); + if (.@care_random == 1) { + if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) { + mes "[Gershaun]"; + mes "Hoho!"; + mes "Got it! I shall teach you"; + mes "Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,20; //Iron + delitem 938,30; //Sticky_Mucus + delitem 601,20; //Wing_Of_Fly + delitem 962,5; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + set mc_cartrevolution_x,1; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using this amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a great day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's banana juice!"; + mes "Thank you very much!"; + mes "...............Kaah!"; + delitem 532,1; //Banana_Juice + mes "Very refreshing! Thank you! Goodbye!"; + next; + mes "[Gershaun]"; + mes "Hmm?"; + mes "You didn't leave yet?"; + mes "Ah! You are still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the Banana Juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Just bring those."; + mes "I'm not saying ONLY 30 or 20."; + mes "It depends on my condition!"; + mes "Hahahaha!"; + mes "I'll be waiting. Then byebye~"; + close; + } mes "[Gershaun]"; - mes "Have a great day!!"; + mes "Mmm!"; + mes "Nothing can be done without a refreshing drink!"; + mes "How about starting a conversation"; + mes "with at least a bottle of Banana Juice?"; close; } - else if (countitem(532) > 0) { - mes "[Gershaun]"; - mes "Ooh!"; - mes "It's banana juice!"; - mes "Thank you very much!"; - mes "...............Kaah!"; - delitem 532,1; //Banana_Juice - mes "Very refreshing! Thank you! Goodbye!"; - next; - mes "[Gershaun]"; - mes "Hmm?"; - mes "You didn't leave yet?"; - mes "Ah! You are still attached"; - mes "to Cart Revolution!"; - mes "Ok then. Considering you brought"; - mes "the Banana Juice, I'll teach you."; - next; - mes "[Gershaun]"; - mes "It's not hard to teach you"; - mes "Cart Revolution, but I need you to prepare"; - mes "the materials to modify your cart."; - mes "The items I need are.."; - next; - // Do not "Correct" this dialog. It IS correct already. - // You're not suposed to know the exact amount to bring. - mes "[Gershaun]"; - mes "First I need 20 Irons to make the cart"; - mes "durable. Then 30 Sticky Mucus to absorb"; - mes "the shock."; - mes "And about 20 Fly Wings and 5 Tentacles?"; - mes "And 2 bottles of Grape Juice for me!"; - next; + if (.@care_random == 2) { + if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) { + mes "[Gershaun]"; + mes "Mmm that's good!"; + mes "Great! I shall teach you"; + mes "...Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,15; //Iron + delitem 938,25; //Sticky_Mucus + delitem 601,15; //Wing_Of_Fly + delitem 962,5; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + set mc_cartrevolution_x,1; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using its amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a good day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's banana juice!"; + mes "Thanks a lot!"; + mes "...............Kaaah!"; + delitem 532,1; //Banana_Juice + mes "Very good! Thank you! Good-bye!"; + next; + mes "[Gershaun]"; + mes "Mmm?"; + mes "You didn't leave yet?"; + mes "Ah! You're still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the banana juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Bring these to me."; + mes "But that doesn't mean I want only 30 and 20."; + mes "It all depends on my condition!"; + mes "Just bring me these for now."; + mes "Hahahaha!"; + mes "I'm looking forward to it. Good bye then~"; + close; + } mes "[Gershaun]"; - mes "Just bring those."; - mes "I'm not saying ONLY 30 or 20."; - mes "It depends on my condition!"; - mes "Hahahaha!"; - mes "I'll be waiting. Then byebye~"; + mes "Mmm!"; + mes "Nothing's free nowadays!"; + mes "How about trying to start a conversation"; + mes "by offering a bottle of Banana Juice or something?"; close; } - else { + if (.@care_random == 3) { + if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) { + mes "[Gershaun]"; + mes "Mmm that's good!"; + mes "Great! I shall teach you"; + mes "...Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,23; //Iron + delitem 938,32; //Sticky_Mucus + delitem 601,23; //Wing_Of_Fly + delitem 962,6; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + set mc_cartrevolution_x, 1; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using its amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a good day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's Banana Juice!"; + mes "Thanks a lot!"; + mes "...............Kaaah!"; + delitem 532,1; //Banana_Juice + mes "Very good! Thank you! Good-bye!"; + next; + mes "[Gershaun]"; + mes "Mmm?"; + mes "You didn't leave yet?"; + mes "Ah! You're still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the banana juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Just bring those."; + mes "I'm not saying ONLY 30 or 20."; + mes "It depends on my condition!"; + mes "Hahahaha!"; + mes "I'll be waiting. Then byebye~"; + close; + } mes "[Gershaun]"; mes "Mmm!"; mes "Nothing can be done without a refreshing drink!"; @@ -500,95 +634,94 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{ close; } } - else { + mes "[Gershaun]"; + mes "Mmm, a young merchant."; + mes "You must use carts, too."; + mes "Since you need to do business."; + mes "But is that all?"; + next; + mes "[Gershaun]"; + mes "I did research about a different"; + mes "way to use the cart."; + mes "I tried cooking ramen"; + mes "and even tried jump-roping."; + mes "But none of them were able"; + mes "to satisfy me."; + next; + switch (select("I know, I know.:...?")) { + case 1: mes "[Gershaun]"; - mes "Mmm, a young merchant."; - mes "You must use carts, too."; - mes "Since you need to do business."; - mes "But is that all?"; + mes "...no, what I'm saying is."; + close; + case 2: + mes "[Gershaun]"; + mes "In despair, I wandered"; + mes "through the fields with my cart."; + mes "After wandering dazed day after day.."; + mes "I met a very strong monster."; + mes "Life was in danger!"; + mes "Why me - a weaponless, armor-less merchant!"; next; mes "[Gershaun]"; - mes "I did research about a different"; - mes "way to use the cart."; - mes "I tried cooking ramen"; - mes "and even tried jump-roping."; - mes "But none of them were able"; - mes "to satisfy me."; + mes "I was scared to death.. thinking"; + mes "and hoping that this wasn't the"; + mes "last of me. With little hope left"; + mes "I tried the last thing possible."; + mes "I used my cart to hit the monster!"; + mes "And then! And then!"; next; - if (select("I know, I know.:...?") == 2) { - mes "[Gershaun]"; - mes "In despair, I wandered"; - mes "through the fields with my cart."; - mes "After wandering dazed day after day.."; - mes "I met a very strong monster."; - mes "Life was in danger!"; - mes "Why me - a weaponless, armor-less merchant!"; - next; - mes "[Gershaun]"; - mes "I was scared to death.. thinking"; - mes "and hoping that this wasn't the"; - mes "last of me. With little hope left"; - mes "I tried the last thing possible."; - mes "I used my cart to hit the monster!"; - mes "And then! And then!"; - next; - mes "[Gershaun]"; - mes "The monster died in one hit."; - mes "It was then that I realized something."; - mes "Carts can become weapons, too!"; - mes "I finally realized that we can"; - mes "attack with carts!"; - next; - mes "[Gershaun]"; - mes "Cart Revolution!"; - mes "That's the new attack skill I developed."; - mes "Using 12 SP you lift your cart"; - mes "to hit your opponent.."; - mes "right in the head!"; - next; - mes "[Gershaun]"; - mes "The heavier your cart is, the"; - mes "stronger you can attack! With one hit,"; - mes "your opponent will be hurt and"; - mes "forced to back off!"; - next; + mes "[Gershaun]"; + mes "The monster died in one hit."; + mes "It was then that I realized something."; + mes "Carts can become weapons, too!"; + mes "I finally realized that we can"; + mes "attack with carts!"; + next; + mes "[Gershaun]"; + mes "Cart Revolution!"; + mes "That's the new attack skill I developed."; + mes "Using 12 SP you lift your cart"; + mes "to hit your opponent.."; + mes "right in the head!"; + next; + mes "[Gershaun]"; + mes "The heavier your cart is, the"; + mes "stronger you can attack! With one hit,"; + mes "your opponent will be hurt and"; + mes "forced to back off!"; + next; + mes "[Gershaun]"; + mes "Would you like to learn this skill?"; + next; + switch (select("Yes!!:I want to learn sushi skills...")) { + case 1: mes "[Gershaun]"; - mes "Would you like to learn this skill?"; - next; - switch(select("Yes!!:I want to learn sushi skills...")) { - case 1: - mes "[Gershaun]"; - mes "Ok!"; - mes "I'll give you special training!"; - mes "First you need health!"; - mes "Get yourself to merchant"; - mes "level 35!"; - mes "We'll talk after that!"; - close; - case 2: - mes "[Sushi King Gershaun]"; - if (Sex) - mes "Stupid girl!"; - else - mes "Stupid boy!"; - mes "It's way to early for you to"; - mes "even put your hands on sushi!"; - close; + mes "Ok!"; + mes "I'll give you special training!"; + mes "First you need health!"; + mes "Get yourself to merchant"; + mes "level 35!"; + mes "We'll talk after that!"; + close; + case 2: + mes "[Sushi King Gershaun]"; + if (Sex > 1) { + mes "Stupid girl!"; } + else { + mes "Stupid boy!"; + } + mes "It's way to early for you to"; + mes "even put your hands on sushi!"; + close; } - mes "[Gershaun]"; - mes "...no, what I'm saying is."; - close; } - - } - else { - mes "[Gershaun]"; - mes "If it doesn't work, make it work."; - mes "If it doesn't work, make it work."; - mes "If it doesn't work, make it work."; - close; } + mes "[Gershaun]"; + mes "If it doesn't work, make it work."; + mes "If it doesn't work, make it work."; + mes "If it doesn't work, make it work."; + close; } //============================================================ diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 6f4cb8ffb..92cc797e6 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -3,19 +3,19 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quest for skills: First Aid, Trick Dead //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -prt_in,234,133,4 script Nami#qsk_nv 66,{ - if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) { +prt_in,234,133,4 script Nami 66,{ + if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { mes "[Nami]"; mes "Hello!"; mes "I want to be a nurse so bad!"; @@ -23,9 +23,10 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "Actually, I'm really good."; mes "Do you want me to try on you? ? ? . ."; next; - if (select("Continue conversation:Slowly slink away. . . .") == 1) { - if (NOV_SK >= 0 && NOV_SK <= 2) { - switch(NOV_SK) { + switch (select("Continue conversation:Slowly slink away. . . .")) { + case 1: + if ((skill_nov >= 0) && (skill_nov <= 2)) { + switch (skill_nov) { case 0: mes "[Nami]"; mes "Thank you for giving me this chance!"; @@ -76,7 +77,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "If you go and find these items, "; mes "I will be happy to teach you this skill."; mes "Well, I will be awaiting your return."; - set NOV_SK,1; + set skill_nov,1; close; case 1: mes "[Nami]"; @@ -103,7 +104,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "this item. . . "; close; case 2: - if (countitem(507) > 2 && countitem(705) > 2) { + if ((countitem(507) > 2) && (countitem(705) > 2)) { delitem 507,3; //Red_Herb delitem 705,3; //Clover mes "[Nami]"; @@ -135,8 +136,8 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "and combine them together and. . ."; mes "Presto !!"; next; - skill 142,1,0; - set NOV_SK,3; + skill "NV_FIRSTAID",1,0; + set skill_nov,3; mes "[Nami]"; mes "Yes yes, that's right!"; mes "Now that you have this"; @@ -145,29 +146,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "Thank you and have a great day !~~~"; close; } - else { - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red_Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - close; - } + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red_Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + close; } } - else { - mes "[Nami]"; - mes ". . . . . Z z z"; - mes "I am so sorry!!!...I know I did it wrong...!!"; - mes "Wahhhh .."; - mes "!! *sigh* !!"; - mes "- *rolls her eyes* -"; - close; - } - } - else { + mes "[Nami]"; + mes ". . . . . Z z z"; + mes "I am so sorry!!!...I know I did it wrong...!!"; + mes "Wahhhh .."; + mes "!! *sigh* !!"; + mes "- *rolls her eyes* -"; + close; + case 2: mes "[Nami]"; mes "Hey! .. Where are you going? !"; mes "Come over here and have a shot !"; @@ -176,26 +172,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ close; } } - else { - mes "[Nami]"; - mes "I am working hard to receive"; - mes "my nursing license . . ."; - mes "I don't think that I lack anything"; - mes "to become a nurse . ."; - mes "It must be because of my lack of my experience ?"; - next; - mes "[Nami]"; - mes "If only you had at least"; - mes "a first job . ."; - mes "or maybe be over ^3355FF novice job level 4^000000"; - mes "I could have talked to"; - mes "you a little longer. . . . . . ."; - close; - } + mes "[Nami]"; + mes "I am working hard to receive"; + mes "my nursing license . . ."; + mes "I don't think that I lack anything"; + mes "to become a nurse . ."; + mes "It must be because of my lack of my experience ?"; + next; + mes "[Nami]"; + mes "If only you had at least"; + mes "a first job . ."; + mes "or maybe be over ^3355FF novice job level 4^000000"; + mes "I could have talked to"; + mes "you a little longer. . . . . . ."; + close; } -prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ - if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) { +prt_in,73,87,4 script Chivalry Member 65,{ + if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { mes "[Bulma]"; mes "Yeah. . . I look great. . ."; mes "I am a knight in the knight's"; @@ -204,7 +198,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes " knight, but I still look great huh?"; mes "What do you think? ? ?"; next; - switch(NOV_SK) { + switch (skill_nov) { case 3: mes "[Bulma]"; mes "Hello my young friend -"; @@ -289,7 +283,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes "If you are late, you have to do it again! !"; mes "Now GO ! GO ! GO !"; mes "Run ~~~~~!!!!"; - set NOV_SK,4; + set skill_nov, 4; close; case 4: mes "[Bulma]"; @@ -317,65 +311,61 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes "use this skill as you see fit."; mes " ' Play Dead ' "; mes "Okay okay, See you around ! ! !"; - set NOV_SK,6; + set skill_nov,6; delitem 7039,1; //Novice_Nametag - skill 143,1,0; - close; - } - else { - mes "[Bulma]"; - mes "What? -"; - mes "Why haven't you finished your quest?"; - mes " *Tsk* *Tsk* You must have lost the pass . . ."; - mes "Such irresponsibility is not acceptable."; - mes "I can't accept you into training until"; - mes "I know you are capable. Go and try again."; - next; - mes "[Bulma]"; - mes "Don't take me lightly. . ."; - mes "If I tell you to come in 10 minutes,"; - mes "I expect that of you."; - mes "In order for you to have another chance,"; - mes "you must start from the beginning. . ."; - mes "Do it right this time ! ! ! !"; - set NOV_SK,4; + skill "NV_TRICKDEAD",1,0; close; } + mes "[Bulma]"; + mes "What? -"; + mes "Why haven't you finished your quest?"; + mes " *Tsk* *Tsk* You must have lost the pass . . ."; + mes "Such irresponsibility is not acceptable."; + mes "I can't accept you into training until"; + mes "I know you are capable. Go and try again."; + next; + mes "[Bulma]"; + mes "Don't take me lightly. . ."; + mes "If I tell you to come in 10 minutes,"; + mes "I expect that of you."; + mes "In order for you to have another chance,"; + mes "you must start from the beginning. . ."; + mes "Do it right this time ! ! ! !"; + set skill_nov,4; + close; } } - else { - mes "[Bulma]"; - mes "Yeah... I remember back to long ago !"; - mes "Especially those embarrassing Novice years."; - mes "Wow... It is funny to think about those years now."; - mes "Those years were difficult. . ."; - mes "Thankfully you can use the First Aid"; - mes "skill when you reach novice job level 7."; - next; - mes "[Bulma]"; - mes "That saved me many times in the past. . ."; - mes "I am sure it will help you much as well."; - mes "Hopefully, it will be something you use well . ."; - next; - mes "[Bulma]"; - mes "If you have any friends who are novices,"; - mes "tell them about me."; - mes "If I can, I will help them out"; - mes "as best as I can . . . ."; - close; - } + mes "[Bulma]"; + mes "Yeah... I remember back to long ago !"; + mes "Especially those embarrassing Novice years."; + mes "Wow... It is funny to think about those years now."; + mes "Those years were difficult. . ."; + mes "Thankfully you can use the First Aid"; + mes "skill when you reach novice job level 7."; + next; + mes "[Bulma]"; + mes "That saved me many times in the past. . ."; + mes "I am sure it will help you much as well."; + mes "Hopefully, it will be something you use well . ."; + next; + mes "[Bulma]"; + mes "If you have any friends who are novices,"; + mes "tell them about me."; + mes "If I can, I will help them out"; + mes "as best as I can . . . ."; + close; } -prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ +prt_castle,175,146,4 script Nursing Instructor 50,{ mes "[Dread Lord]"; mes ". . . . . . . . . ."; mes ". . . . . . . . . ."; mes "Stop pestering me! ! !"; mes "I am very busy ! ! !"; mes "Would you just bug off ? ! ? !"; - next; - if (NOV_SK == 0 || NOV_SK == 1 || NOV_SK == 2 || NOV_SK == 4 || NOV_SK == 5) { - switch(NOV_SK) { + close2; + if ((skill_nov >= 0) && (skill_nov <= 5)) { + switch (skill_nov) { case 0: mes "[Dread Lord]"; mes "The people who work here at"; @@ -397,7 +387,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "Do you even know how we get these"; mes "precious bandages ?"; mes "They come from a powerful monster"; - mes "that is found in the pyramids of Moroc."; + mes "that is found in the pyramids of Morroc."; next; mes "[Dread Lord]"; mes "The monster is some sort of mummy."; @@ -424,7 +414,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "go and get killed, be careful. -"; next; mes "^3355FF- Got 1 Sterilized Bandages -^000000"; - set NOV_SK,2; + set skill_nov,2; close; case 2: mes "[Dread Lord]"; @@ -452,20 +442,17 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "-woosh - *storms away*"; next; mes "^3355FF- Got 1 Newbie Tag -^000000"; - set NOV_SK,5; + set skill_nov,5; getitem 7039,1; //Novice_Nametag close; } - else { - mes "[Dread Lord]"; - mes "What ! !"; - mes "I'm only going to give you one!"; - mes "You don't need any more for the test !"; - mes "Do you want to stay a novice forever???"; - mes "I would be happy to arrange that !"; - close; - } - break; + mes "[Dread Lord]"; + mes "What ! !"; + mes "I'm only going to give you one!"; + mes "You don't need any more for the test !"; + mes "Do you want to stay a novice forever???"; + mes "I would be happy to arrange that !"; + close; case 5: mes "[Dread Lord]"; mes "What more do you want !"; @@ -474,13 +461,11 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ close; } } - else { - mes "[Dread Lord]"; - mes "Argh, Get out of here !!"; - mes "I don't like shouting but .."; - mes "GET OUT OF HERE! ! ! ! ! !"; - close; - } + mes "[Dread Lord]"; + mes "Argh, Get out of here !!"; + mes "I don't like shouting but .."; + mes "GET OUT OF HERE! ! ! ! ! !"; + close; } //============================================================ diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 6cbdccfbe..c45dceae6 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -3,56 +3,59 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quests for skills: Fatal Blow, Mobile HP Recovery, // Auto-Berserk //===== Additional Comments: ================================= //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ - if (BaseClass == Job_Swordman) { - if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { - mes "[De Thomas]"; - mes "Oh, no! You must have been hurt! Are you ok?"; - mes "You must have fought hard to get such serious injuries.."; - mes "Being a swordsman must come with a lot of responsibility and sacrifice."; - next; +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: mes "[De Thomas]"; - if (Sex == 0) - mes "For these swordsmen and knights, there is a wonderful skill."; - else - mes "For these swordswomen and knights, there is a wonderful skill young lady."; - mes "I present to you - HP Recovery While Moving!"; - mes "Body moving is a splendid skill"; - mes "that allows you to regain strength(HP)"; - mes "while you are moving!"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; next; mes "[De Thomas]"; - mes "It is currently under development"; - mes "so it may not recover that much,"; - mes "but it will help a little."; - mes "What do you think? Would you like to learn this skill?"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; next; - if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) { - mes "[De Thomas]"; - mes "Very well. I will tell you what you need to learn this skill."; - mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; - mes "Why? Because it is proof that you fought fiercely to have used that many potions."; - next; - mes "[De Thomas]"; - mes "Also, the armor you used in battle."; - mes "This is also proof of an experienced fighter."; - mes "For the armor... your armor is perfect!"; - mes "Bring your armor!"; - mes "Last but not least... bring me one ^008800Moth Wing^000000."; - next; - select("Eh? You need that, too?"); + switch (select("Eh? You need that, too?")) { + case 1: mes "[De Thomas]"; mes "Not really.. I don't really NEED it."; mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; @@ -63,96 +66,94 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; mes "Please, find me one...*sniffsniff*"; mes "If you don't..."; - set SWORD_SK,1; + set sm_movingrecovery_x,1; mes "You won't get anything! Muahahaha."; close; - } - mes "[De Thomas]"; - mes "..."; - close; - } - else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { - mes "[De Thomas]"; - mes "Welcome back..."; - mes "are you ready to learn Body Movin'?"; - next; - switch(select("Yes.:No, I'm not ready yet.")) { - case 1: - if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) { - mes "[De Thomas]"; - mes "Let's see....."; - next; - mes "[De Thomas]"; - mes "Ok! I shall now teach you..."; - mes "..The Body Movin' skill!"; - next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth - skill "SM_MOVINGRECOVERY",1,0; - set SWORD_SK,0; - mes "[De Thomas]"; - mes "There you go!"; - mes "Try it yourself."; - mes "But don't overdo it."; - next; - mes "[De Thomas]"; - mes "Oh yeah, I won't be needing your"; - mes "armor so you can keep it."; - mes "..Good luck now!"; - close; - } - else if (JobLevel < 35) { - mes "[De Thomas]"; - mes "Wait a second your Job level isn't above ^00880035^000000!"; - mes "Come back when it is."; - close; - } - else if (countitem(713) < 200 || countitem(1058) < 1) { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } - else { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } case 2: mes "[De Thomas]"; - mes "Is that so?"; - mes "Then come when you are prepared."; + mes "..."; close; } } - else { - mes "[De Thomas]"; - mes "Oh, it's you?"; - mes "Long time no see!"; - mes "You seem healthier than before."; - mes "Hahahaha!"; - mes "Take care! See you again!"; - close; - } } - else { + else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) { mes "[De Thomas]"; - mes "My name is De Thomas Carlos."; - mes "Knight of Prontera's 3rd Calvary."; - mes "I have a certain duty these days."; - mes "Ehem! Need I say more."; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; close; } + else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "..The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "..Good luck now!"; + close; + } + else if (JobLevel < 35) { + mes "[De Thomas]"; + mes "Wait a second your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; } -prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ - if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { - if (getskilllv("SM_FATALBLOW") == 1) { +prt_in,75,88,5 script Leon Von Frich 85,3,3,{ + + if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) { + if (sm_fatalblow_x == 1) { mes "[Leon]"; mes "Eh?"; mes "I was wondering who that was!"; @@ -161,13 +162,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "Be careful! Hahaha!"; close; } - else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) { + else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; mes "So how about it? Would you like to learn?"; next; - switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { + switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { case 1: mes "[Leon]"; mes "OK, lets begin!"; @@ -178,6 +179,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ delitem 962,30; //Tentacle delitem 526,5; //Royal_Jelly skill "SM_FATALBLOW",1,0; + set sm_fatalblow_x,1; mes "[Leon]"; mes "Success!"; mes "Go use your new skill to its full potential."; @@ -209,7 +211,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "[Leon]"; mes "Wow, seeing your arm, you must enjoy using bash?"; next; - select("Eh, I.. just..."); + menu "Eh, I.. just...",-; mes "[Leon]"; if (Sex == 0) { mes "No need to be surprised."; @@ -225,17 +227,15 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "[Leon]"; mes "Yes, I would like to give a present to an awesome swordsman like you."; next; - switch(select("What present?:It's ok.")) { + switch (select("What present?:It's ok.")) { case 1: mes "[Leon]"; mes "Haha nothing special, but a skill to attack the vital point!"; next; - break; case 2: mes "[Leon]"; mes "...Haha nothing special, just a skill that aims at the vital spot!"; next; - break; } mes "[Leon]"; mes "It's a skill I developed recently."; @@ -255,7 +255,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "and finally, I developed this wonderful new skill!"; mes "Would you like to learn this skill?"; next; - switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) { + switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) { case 1: mes "[Leon]"; mes "Ok. I'll tell you the requirements."; @@ -292,16 +292,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ close; } } - close; - } - else { - mes "[Leon]"; - mes "Oh, no! I have nothing to offer you!"; - mes "I can't say nice and fun things to anyone"; - mes "other than swordsmen!"; - mes "See you in a better world!"; - close; } + mes "[Leon]"; + mes "Oh, no! I have nothing to offer you!"; + mes "I can't say nice and fun things to anyone"; + mes "other than swordsmen!"; + mes "See you in a better world!"; + close; OnTouch: mes "[Leon]"; @@ -310,9 +307,9 @@ OnTouch: close; } -prt_in,94,57,3 script Juan#qsk_sm 85,{ - if (BaseClass == Job_Swordman) { - if (getskilllv("SM_AUTOBERSERK") == 1) { +prt_in,94,57,3 script Juan 85,4,4,{ + if (BaseJob == Job_Swordman) { + if (sm_autoberserk_x == 1) { mes "[Juan]"; mes "Mmm? Long time no see!"; mes "How are you?"; @@ -321,7 +318,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "You can do it."; close; } - else if (BaseJob == Job_Swordman && JobLevel < 10) { + else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) { mes "[?]"; mes "What are you?"; mes "Eh, still a beginner."; @@ -329,91 +326,90 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "before coming back."; close; } - else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) { + else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) { mes "[Juan]"; mes "Oh, nice to meet you."; mes "You can be on your way. (smiley~)"; close; } - else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) { - if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { + else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) { + mes "[Juan]"; + mes "Ooh. Young swordsman!"; + mes "You are ready to learn the"; + mes "newest skill, Auto Berserk?!"; + next; + switch (select("Hoho, I would like to learn it now.:What is that?")) { + case 1: + mes "[Juan]"; + mes "Ok. Then.."; + next; + delitem 924,35; //Powder_Of_Butterfly + delitem 958,10; //Horrendous_Mouth + delitem 957,10; //Decayed_Nail + delitem 518,10; //Honey + skill "SM_AUTOBERSERK",1,0; + set sm_autoberserk_x,1; mes "[Juan]"; - mes "Ooh. Young swordsman!"; - mes "You are ready to learn the"; - mes "newest skill, Auto Berserk?!"; + mes "You have just become a swordsman"; + mes "that can use Auto Berserk."; + mes "You can go about "; + mes "and achieve great things!"; next; - switch(select("Hoho, I would like to learn it now.:What is that?")) { - case 1: - mes "[Juan]"; - mes "Ok. Then.."; - next; - delitem 924,35; //Powder_Of_Butterfly - delitem 958,10; //Horrendous_Mouth - delitem 957,10; //Decayed_Nail - delitem 518,10; //Honey - skill "SM_AUTOBERSERK",1,0; - mes "[Juan]"; - mes "You have just become a swordsman"; - mes "that can use Auto Berserk."; - mes "You can go about "; - mes "and achieve great things!"; - next; - mes "[Juan]"; - mes "Good luck!"; - next; - mes "[Juan]"; - mes "....................................oh yeah."; - mes "I forgot to say something."; - mes "There are some things you must keep in mind."; - next; - mes "[Juan]"; - mes "Once you regain health,"; - mes "this skill will subside."; - mes "Also, there isn't really a time limit"; - mes "but it can still disappear when"; - mes "it is attacked with a skill that can"; - mes "nullify provoke."; - next; - mes "[Juan]"; - mes "If you don't remember these characteristics,"; - mes "you may run into some problems on the battlefield"; - mes "when the skill disappears all of a sudden."; - next; - mes "[Juan]"; - mes "Then... bye for real~"; - close; - case 2: - mes "[Juan]"; - mes "Auto Berserk?"; - mes "It's a skill crucial on the battlefield."; - mes "When your health is in red,"; - mes "your hidden potential provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honey!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - } + mes "[Juan]"; + mes "Good luck!"; + next; + mes "[Juan]"; + mes "....................................oh yeah."; + mes "I forgot to say something."; + mes "There are some things you must keep in mind."; + next; + mes "[Juan]"; + mes "Once you regain health,"; + mes "this skill will subside."; + mes "Also, there isn't really a time limit"; + mes "but it can still disappear when"; + mes "it is attacked with a skill that can"; + mes "nullify provoke."; + next; + mes "[Juan]"; + mes "If you don't remember these characteristics,"; + mes "you may run into some problems on the battlefield"; + mes "when the skill disappears all of a sudden."; + next; + mes "[Juan]"; + mes "Then... bye for real~"; + close; + case 2: + mes "[Juan]"; + mes "Auto Berserk?"; + mes "It's a skill crucial on the battlefield."; + mes "When your health is in red,"; + mes "your hidden potential provokes yourself"; + mes "to help you in battle."; + next; + mes "[Juan]"; + mes "It is perfect for those that"; + mes "fight on the battlefield like fire!"; + mes "With your ability, you can learn"; + mes "this skill right now."; + mes "Then, I shall tell you the necessary materials."; + next; + mes "[Juan]"; + mes "You need 35 Powder of Butterfly."; + mes "The energy from the magnificent"; + mes "wings of a butterfly will"; + mes "help you gather your strength!"; + mes "And 10 Horrendous Mouth."; + mes "10 Decayed Nail."; + mes "and last but not least..."; + mes "10 Honey!"; + next; + mes "[Juan]"; + mes "Did you get all that down?"; + mes "As always, please come back"; + mes "when you are ready."; + mes "I look forward to seeing you again."; + close; } } mes "[Juan]"; @@ -429,7 +425,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "Of course you could always use the"; mes "skill we developed to overcome these limits."; next; - switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { + switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { case 1: mes "[Juan]"; mes "The skill is called Berserk."; @@ -474,14 +470,12 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ close; } } - else { - mes "[Juan]"; - mes "Are you enjoying your trip?"; - mes "I hope you have nice days ahead of you."; - mes "Ah, I am just a kind knight Juan."; - mes "Don't worry about me too much. Hahaha..."; - close; - } + mes "[Juan]"; + mes "Are you enjoying your trip?"; + mes "I hope you have nice days ahead of you."; + mes "Ah, I am just a kind knight Juan."; + mes "Don't worry about me too much. Hahaha..."; + close; } //============================================================ diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 616bfcda1..676536ee8 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,20 +3,20 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quests for skills: Sand Attack, Back Slide, Find Stone, //= Stone Fling. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ - if (BaseClass == Job_Thief) { +moc_prydb1,154,128,4 script Alcouskou 118,{ + if (BaseJob == Job_Thief) { mes "[Alcouskou]"; mes "As you live life you will encounter"; mes "many things. Sometimes you will"; @@ -25,11 +25,11 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "as useless knowledge, but it isn't"; mes "Let me explain."; next; - switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { + switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { case 1: - switch(THIEF_SK) { + switch (skill_thief_1) { case 0: - if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { + if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; @@ -59,57 +59,55 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "west Payon. That is where I"; mes "heard he is these days."; delitem 7041,5; //Fine_Grit - set THIEF_SK,1; - close; - } - else { - mes "[Alcouskou]"; - mes "The most important part"; - mes "of being a good thief is stealth."; - mes "A thief should never be seen or"; - mes "touched unless he wants to."; - mes "Some consider this cowardly"; - mes "but I think differently."; - next; - mes "[Alcouskou]"; - mes "The way I see it, we live in a"; - mes "world where survival of the fittest"; - mes "rules our lives. "; - mes "They may think less of me for use"; - mes "this special skill. . . What is this skill?"; - mes "This is the sand blinding skill."; - next; - mes "[Alcouskou]"; - mes "If you can throw or kick sand"; - mes "in the eyes of your opponent,"; - mes "not only does their defense decrease,"; - mes "but their ability to attack is impaired."; - mes "It is so effective, you may even stun them."; - next; - mes "[Alcouskou]"; - mes "Well, we have to survive too."; - mes "Its either us or them. . ."; - mes "I think it is important and vital"; - mes "that we prepare a little sand."; - mes "What do you think? If you like it "; - mes "go and get five Fine Grit."; - next; - mes "[Alcouskou]"; - mes "I am sure you eager to learn this"; - mes "skill, but you must first gather five Fine Grit"; - mes "Until you have gathered them,"; - mes "I cannot teach you this skill."; - mes "Don't be disappointed, hurry and gather them."; - next; - mes "[Alcouskou]"; - mes "Oh, I almost forgot! ! !"; - mes "If you want to learn this "; - mes "special skill, be sure that"; - mes "you are sufficiently experienced"; - mes "to use this properly. This means"; - mes "you should be at least job level 25."; + set skill_thief_1,1; close; } + mes "[Alcouskou]"; + mes "The most important part"; + mes "of being a good thief is stealth."; + mes "A thief should never be seen or"; + mes "touched unless he wants to."; + mes "Some consider this cowardly"; + mes "but I think differently."; + next; + mes "[Alcouskou]"; + mes "The way I see it, we live in a"; + mes "world where survival of the fittest"; + mes "rules our lives. "; + mes "They may think less of me for use"; + mes "this special skill. . . What is this skill?"; + mes "This is the sand blinding skill."; + next; + mes "[Alcouskou]"; + mes "If you can throw or kick sand"; + mes "in the eyes of your opponent,"; + mes "not only does their defense decrease,"; + mes "but their ability to attack is impaired."; + mes "It is so effective, you may even stun them."; + next; + mes "[Alcouskou]"; + mes "Well, we have to survive too."; + mes "Its either us or them. . ."; + mes "I think it is important and vital"; + mes "that we prepare a little sand."; + mes "What do you think? If you like it "; + mes "go and get five Fine Grit."; + next; + mes "[Alcouskou]"; + mes "I am sure you eager to learn this"; + mes "skill, but you must first gather five Fine Grit"; + mes "Until you have gathered them,"; + mes "I cannot teach you this skill."; + mes "Don't be disappointed, hurry and gather them."; + next; + mes "[Alcouskou]"; + mes "Oh, I almost forgot! ! !"; + mes "If you want to learn this "; + mes "special skill, be sure that"; + mes "you are sufficiently experienced"; + mes "to use this properly. This means"; + mes "you should be at least job level 25."; + close; case 1: mes "[Alcouskou]"; mes "Go to west payon and find"; @@ -149,298 +147,290 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "I hope that this skill will"; mes "aid you in the future. -"; delitem 7042,1; //Leather_Bag_Of_Infinity - skill 149,1,0; - close; - } - case 2: - if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Okay! Let's practice!"; - next; - mes "[Alcouskou]"; - mes "Suuu Suuu uk -"; - next; - mes "[Alcouskou]"; - mes "Suuuuk - -"; - next; - mes "[Alcouskou]"; - mes "Suk - Suuuk - - -"; - next; - mes "[Alcouskou]"; - mes "Great! -At this level,"; - mes "I am sure you can increase"; - mes "your skill on your own."; - delitem 940,20; //Grasshopper's_Leg - skill 150,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "Usually we like to think about"; - mes "attacking and damage, but"; - mes "it is important to realize that"; - mes "fleeing is just as important"; - mes "as attacking!"; - mes "We pride ourselves in our"; - next; - mes "[Alcouskou]"; - mes "speed and quick dodges,"; - mes "but I am sure that at times you"; - mes "have realized while fighting that"; - mes "despite the fact that our dodging"; - mes "is superior, if we are hit once we are"; - mes "serious danger."; - next; - mes "[Alcouskou]"; - mes "It is true that at times we"; - mes "can view others as humorous as"; - mes "we easily dodge their attacks."; - mes "But if we are attacked by many at"; - mes "once, you must remember that we"; - mes "may not even have room to doge."; - next; - mes "[Alcouskou]"; - mes "You must make a quick decision"; - mes "to flee. Most would flee immediately,"; - mes "but we don't need to."; - mes "Even if we don't see an opening,"; - mes "our skill can allow us to slip out"; - mes "of a very serious predicament."; - next; - mes "[Alcouskou]"; - mes "This skill uses our energies in"; - mes "allowing us to slip out unnoticed."; - mes "In a short amount of time we can use"; - mes "this skill to put a large amount of "; - mes "distance between us and our opponent."; - mes "This skill requires endless hours of"; - next; - mes "[Alcouskou]"; - mes "practice for us to master."; - mes "If you wish to learn and practice,"; - mes "you will need to prepare some items."; - mes "Prepare ^3355FF20 Grasshopper's Leg^"; - mes "to begin your training."; - next; - mes "[Alcouskou]"; - mes "Oh, by the way. . ."; - mes "You need to have some background"; - mes "in the skills of a thief to properly master"; - mes "this skill. This means you require at"; - mes "least the experience of job level ^3355FF35^000000 ."; - mes "If not, I cannot teach you."; - close; - } - case 3: - if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Wow, you have already prepared?"; - mes "Great, I see promise in you. -"; - mes "Your zeal is truly sincere."; - mes "Okay, Shall we begin your training?"; - mes "Stone throwing . . . . ."; - mes "Find a smoot stone with a good weight."; - next; - mes "[Alcouskou]"; - mes "Picking the right stone is "; - mes "very important in being successful."; - mes "Well I could tell you a million"; - mes "times but it is better to see for yourself."; - mes "Okay why don't you try the skill out"; - mes "right here where I can watch you."; - next; - mes "^3355FF- Shweeput ! -^000000"; - next; - mes "^3355FF- Cheeeguk! -^000000"; - next; - mes "^3355FF- Shyaaaakkk ! -^000000"; - next; - mes "[Alcouskou]"; - mes "Very nice. You seem to take up -"; - mes "the skill easily."; - mes "You can improve your skill with"; - mes "practice on your own time."; - mes "I hope it aids you in the future."; - mes ". . . . . Hope to see you soon"; - delitem 912,1; //Zargon - delitem 948,1; //Bear's_Foot - delitem 908,5; //Spawn - skill 151,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FF' Find Stone ! '^000000 skill"; - mes "can be used in just about any location."; - mes "Picking stones off the ground that"; - mes "are smooth and well weighted for"; - mes "throwing. It does take some familiarity"; - mes "and skill to learn this skill well."; - next; - mes "[Alcouskou]"; - mes "The small amount of training required"; - mes "does require that you put in a full"; - mes "effort . . .-"; - mes ". . . . . *Ahem* . . . . ."; - mes "Let first begin by practicing how to pick up"; - mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; - next; - mes "[Alcouskou]"; - mes "And in lieu of a stone, try picking up"; - mes " a ^3355FFZargon^000000 !"; - mes "Would that be too little ?"; - mes "Lets add ^3355FF5 Spawn^000000 !!"; - mes "Show me your skill !"; - mes "Retrieve these items by any means you see fit."; - close; - } - case 4: - if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Wow! Have you already gathered the items!"; - mes "Very well, do you wish to begin?"; - mes "Prepare the items you have gathered .."; - next; - mes "^3355FF- Shyuuk ! -^000000"; - next; - mes "^3355FF- Shyuuuk Tuk. . -^000000"; - next; - mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; - next; - mes "[Alcouskou]"; - mes "Strike~~~!!"; - mes "That was excellent !"; - mes "You know have sufficient"; - mes "power and skill."; - next; - mes "[Alcouskou]"; - mes "Okay, that is all there is"; - mes "to it. How you use it in"; - mes "the future is up to you .."; - mes "I wish you luck!"; - delitem 910,2; //Garlet - delitem 911,2; //Scell - skill 152,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FFStone Fling !!^000000"; - mes "This skill can be used so"; - mes "readily and does not take any"; - mes "extra money if you can pick up"; - mes "stones well . . ."; - mes "If you don't know how to choose"; - next; - mes "[Alcouskou]"; - mes "stones well, you can always buy"; - mes "them from those who can."; - mes "And if you can choose stones well,"; - mes "it could be very profitable for you."; - mes "What do you think? Do you like the idea?"; - next; - mes "[Alcouskou]"; - mes "If you wish to master this skill,"; - mes "you will have to train quite a bit."; - mes "The training also requires some items"; - mes "that won't be easy to find. . ."; - mes "Of course, I am sure it won't be"; - mes "impossible with your skill . ."; - next; - mes "[Alcouskou]"; - mes "You will need two ^3355FF' Garlet '^000000"; - mes "and two ^3355FF' Scell '^000000 to start with."; - mes "Make sure they are similar to stones"; - mes "and able to be thrown. When you"; - mes "have gathered these items, I will be"; - mes "happy to teach you."; + skill "TF_SPRINKLESAND",1,0; close; } - case 5: + case 2: + if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) { mes "[Alcouskou]"; - mes "It seems you are not very experienced. . ."; - mes "We may need some more time to consider you."; + mes "Okay! Let's practice!"; + next; + mes "[Alcouskou]"; + mes "Suuu Suuu uk -"; + next; + mes "[Alcouskou]"; + mes "Suuuuk - -"; + next; + mes "[Alcouskou]"; + mes "Suk - Suuuk - - -"; + next; + mes "[Alcouskou]"; + mes "Great! -At this level,"; + mes "I am sure you can increase"; + mes "your skill on your own."; + delitem 940,20; //Grasshopper's_Leg + skill "TF_BACKSLIDING",1,0; + close; + } + mes "[Alcouskou]"; + mes "Usually we like to think about"; + mes "attacking and damage, but"; + mes "it is important to realize that"; + mes "fleeing is just as important"; + mes "as attacking!"; + mes "We pride ourselves in our"; + next; + mes "[Alcouskou]"; + mes "speed and quick dodges,"; + mes "but I am sure that at times you"; + mes "have realized while fighting that"; + mes "despite the fact that our dodging"; + mes "is superior, if we are hit once we are"; + mes "serious danger."; + next; + mes "[Alcouskou]"; + mes "It is true that at times we"; + mes "can view others as humorous as"; + mes "we easily dodge their attacks."; + mes "But if we are attacked by many at"; + mes "once, you must remember that we"; + mes "may not even have room to doge."; + next; + mes "[Alcouskou]"; + mes "You must make a quick decision"; + mes "to flee. Most would flee immediately,"; + mes "but we don't need to."; + mes "Even if we don't see an opening,"; + mes "our skill can allow us to slip out"; + mes "of a very serious predicament."; + next; + mes "[Alcouskou]"; + mes "This skill uses our energies in"; + mes "allowing us to slip out unnoticed."; + mes "In a short amount of time we can use"; + mes "this skill to put a large amount of "; + mes "distance between us and our opponent."; + mes "This skill requires endless hours of"; + next; + mes "[Alcouskou]"; + mes "practice for us to master."; + mes "If you wish to learn and practice,"; + mes "you will need to prepare some items."; + mes "Prepare ^3355FF20 Grasshopper's Leg^"; + mes "to begin your training."; + next; + mes "[Alcouskou]"; + mes "Oh, by the way. . ."; + mes "You need to have some background"; + mes "in the skills of a thief to properly master"; + mes "this skill. This means you require at"; + mes "least the experience of job level ^3355FF35^000000 ."; + mes "If not, I cannot teach you."; + close; + case 3: + if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) { + mes "[Alcouskou]"; + mes "Wow, you have already prepared?"; + mes "Great, I see promise in you. -"; + mes "Your zeal is truly sincere."; + mes "Okay, Shall we begin your training?"; + mes "Stone throwing . . . . ."; + mes "Find a smoot stone with a good weight."; + next; + mes "[Alcouskou]"; + mes "Picking the right stone is "; + mes "very important in being successful."; + mes "Well I could tell you a million"; + mes "times but it is better to see for yourself."; + mes "Okay why don't you try the skill out"; + mes "right here where I can watch you."; + next; + mes "^3355FF- Shweeput ! -^000000"; + next; + mes "^3355FF- Cheeeguk! -^000000"; + next; + mes "^3355FF- Shyaaaakkk ! -^000000"; + next; + mes "[Alcouskou]"; + mes "Very nice. You seem to take up -"; + mes "the skill easily."; + mes "You can improve your skill with"; + mes "practice on your own time."; + mes "I hope it aids you in the future."; + mes ". . . . . Hope to see you soon"; + delitem 912,1; //Zargon + delitem 948,1; //Bear's_Foot + delitem 908,5; //Spawn + skill "TF_PICKSTONE",1,0; + close; + } + mes "[Alcouskou]"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; + next; + mes "[Alcouskou]"; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FF' Find Stone ! '^000000 skill"; + mes "can be used in just about any location."; + mes "Picking stones off the ground that"; + mes "are smooth and well weighted for"; + mes "throwing. It does take some familiarity"; + mes "and skill to learn this skill well."; + next; + mes "[Alcouskou]"; + mes "The small amount of training required"; + mes "does require that you put in a full"; + mes "effort . . .-"; + mes ". . . . . *Ahem* . . . . ."; + mes "Let first begin by practicing how to pick up"; + mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; + next; + mes "[Alcouskou]"; + mes "And in lieu of a stone, try picking up"; + mes " a ^3355FFZargon^000000 !"; + mes "Would that be too little ?"; + mes "Lets add ^3355FF5 Spawn^000000 !!"; + mes "Show me your skill !"; + mes "Retrieve these items by any means you see fit."; + close; + case 4: + if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) { + mes "[Alcouskou]"; + mes "Wow! Have you already gathered the items!"; + mes "Very well, do you wish to begin?"; + mes "Prepare the items you have gathered .."; + next; + mes "^3355FF- Shyuuk ! -^000000"; + next; + mes "^3355FF- Shyuuuk Tuk. . -^000000"; + next; + mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; + next; + mes "[Alcouskou]"; + mes "Strike~~~!!"; + mes "That was excellent !"; + mes "You know have sufficient"; + mes "power and skill."; + next; + mes "[Alcouskou]"; + mes "Okay, that is all there is"; + mes "to it. How you use it in"; + mes "the future is up to you .."; + mes "I wish you luck!"; + delitem 910,2; //Garlet + delitem 911,2; //Scell + skill "TF_THROWSTONE",1,0; close; } - } - else { mes "[Alcouskou]"; - mes "Most thieves and assassins"; - mes "have the basic skills to do"; - mes "well at their job. However,"; - mes "the skills that I can teach them"; - mes "cannot be learned anywhere else."; - mes "If you every decide to"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; next; mes "[Alcouskou]"; - mes "become a thief or assassin,"; - mes "or know someone who is,"; - mes "come to me or send them to me."; - mes "These new skills should be"; - mes "taught to all who want to learn them."; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FFStone Fling !!^000000"; + mes "This skill can be used so"; + mes "readily and does not take any"; + mes "extra money if you can pick up"; + mes "stones well . . ."; + mes "If you don't know how to choose"; + next; + mes "[Alcouskou]"; + mes "stones well, you can always buy"; + mes "them from those who can."; + mes "And if you can choose stones well,"; + mes "it could be very profitable for you."; + mes "What do you think? Do you like the idea?"; + next; + mes "[Alcouskou]"; + mes "If you wish to master this skill,"; + mes "you will have to train quite a bit."; + mes "The training also requires some items"; + mes "that won't be easy to find. . ."; + mes "Of course, I am sure it won't be"; + mes "impossible with your skill . ."; + next; + mes "[Alcouskou]"; + mes "You will need two ^3355FF' Garlet '^000000"; + mes "and two ^3355FF' Scell '^000000 to start with."; + mes "Make sure they are similar to stones"; + mes "and able to be thrown. When you"; + mes "have gathered these items, I will be"; + mes "happy to teach you."; + close; + case 5: + mes "[Alcouskou]"; + mes "It seems you are not very experienced. . ."; + mes "We may need some more time to consider you."; close; } } + mes "[Alcouskou]"; + mes "Most thieves and assassins"; + mes "have the basic skills to do"; + mes "well at their job. However,"; + mes "the skills that I can teach them"; + mes "cannot be learned anywhere else."; + mes "If you every decide to"; + next; + mes "[Alcouskou]"; + mes "become a thief or assassin,"; + mes "or know someone who is,"; + mes "come to me or send them to me."; + mes "These new skills should be"; + mes "taught to all who want to learn them."; + close; +} -payon,91,77,3 script Bag Seller#qsk_tf 99,{ +payon,91,77,3 script Bag Seller 99,{ mes "[RuRumuni]"; mes "I am a humble merchant here"; mes "in Payon. I buy the leather"; @@ -449,18 +439,18 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{ mes "pouches to sell. I grew up"; mes "around leather working and am quite good at it."; next; - switch(THIEF_SK) { + switch (skill_thief_1) { case 0: mes "[RuRumuni]"; mes "There is a thief guild in the"; - mes "area of Moroc. I know one there"; + mes "area of Morroc. I know one there"; mes "that sends me thieves in need"; mes "of items I make such as a"; mes "^3355FF' Leather Bag of Infinity '^000000."; mes "They visit my store often."; close; case 1: - if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) { + if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { mes "[RuRumuni]"; mes "Ahhh... You have come for a leather bag."; mes "Very good, very good."; @@ -479,27 +469,25 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{ delitem 952,1; //Cactus_Needle delitem 1055,1; //Earthworm_Peeling delitem 1025,1; //Spiderweb - set THIEF_SK,2; + set skill_thief_1,2; getitem 7042,1; //Leather_Bag_Of_Infinity close; } - else { - mes "[RuRumuni]"; - mes "Find Alcouskou of the thief guild"; - mes "to place and order for a leather bag of infinity."; - mes "You should know that the leather bag of infinity"; - mes "takes much time and skill to make."; - mes "In order to make such an item, you"; - mes "must provide me with the materials."; - next; - mes "The items needed as materials are"; - mes "these items. .."; - mes "^3355FF' Earthworm Peeling '^000000"; - mes "^3355FF' Cobweb '^000000"; - mes "^3355FF' Cactus Needle '^000000"; - mes "I need one of each."; - close; - } + mes "[RuRumuni]"; + mes "Find Alcouskou of the thief guild"; + mes "to place and order for a leather bag of infinity."; + mes "You should know that the leather bag of infinity"; + mes "takes much time and skill to make."; + mes "In order to make such an item, you"; + mes "must provide me with the materials."; + next; + mes "The items needed as materials are"; + mes "these items. .."; + mes "^3355FF' Earthworm Peeling '^000000"; + mes "^3355FF' Cobweb '^000000"; + mes "^3355FF' Cactus Needle '^000000"; + mes "I need one of each."; + close; case 2: mes "[RuRumuni]"; mes "Here is your leather bag of infinity."; |