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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/atcommand.c1
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/chat.h17
-rw-r--r--src/map/chrif.c1
-rw-r--r--src/map/guild.h12
-rw-r--r--src/map/irc.c1
-rw-r--r--src/map/log.c6
-rw-r--r--src/map/map.h784
-rw-r--r--src/map/mercenary.h21
-rw-r--r--src/map/mob.c1
-rw-r--r--src/map/mob.h66
-rw-r--r--src/map/npc.h57
-rw-r--r--src/map/npc_chat.c4
-rw-r--r--src/map/party.h22
-rw-r--r--src/map/path.h15
-rw-r--r--src/map/pc.h336
-rw-r--r--src/map/pet.h61
-rw-r--r--src/map/script.h10
-rw-r--r--src/map/skill.h73
-rw-r--r--src/map/status.h102
-rw-r--r--src/map/unit.h50
-rw-r--r--src/map/vending.h6
23 files changed, 850 insertions, 802 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 00a960863..30f61d74d 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/03/24
+ * Reorganized the contents of the mapserver's header files.
+ - map.h is no longer a generic dumping spot of all the shared structs,
+ and instead, each such structure now resides in its logical component
+ - map.h now only holds mostly map-related things (needs more cleaning)
2008/03/21
* Added VS9 project files. Thanks to Konard [Lupus]
- removed redundant map_getallusers() function
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 73b0a2feb..233376655 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -14,6 +14,7 @@
#include "atcommand.h"
#include "battle.h"
+#include "chat.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
diff --git a/src/map/battle.c b/src/map/battle.c
index c43b9be96..6a60ea0a9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -15,6 +15,7 @@
#include "pc.h"
#include "status.h"
#include "skill.h"
+#include "mercenary.h"
#include "mob.h"
#include "itemdb.h"
#include "clif.h"
diff --git a/src/map/chat.h b/src/map/chat.h
index d7bfb3f50..569e6cbe8 100644
--- a/src/map/chat.h
+++ b/src/map/chat.h
@@ -4,10 +4,25 @@
#ifndef _CHAT_H_
#define _CHAT_H_
-//#include "map.h"
+#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE
struct map_session_data;
struct chat_data;
+
+struct chat_data {
+ struct block_list bl; // data for this map object
+ char title[CHATROOM_TITLE_SIZE]; // room title
+ char pass[CHATROOM_PASS_SIZE]; // password
+ bool pub; // private/public flag
+ uint8 users; // current user count
+ uint8 limit; // join limit
+ uint8 trigger; // number of users needed to trigger event
+ struct map_session_data* usersd[20];
+ struct block_list* owner;
+ char npc_event[50];
+};
+
+
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass);
int chat_leavechat(struct map_session_data* sd, bool kicked);
diff --git a/src/map/chrif.c b/src/map/chrif.c
index b923b427e..7194819cf 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -16,6 +16,7 @@
#include "intif.h"
#include "npc.h"
#include "pc.h"
+#include "pet.h"
#include "status.h"
#include "mercenary.h"
#include "chrif.h"
diff --git a/src/map/guild.h b/src/map/guild.h
index 1035818d9..e6383a3e3 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -9,10 +9,20 @@ struct guild;
struct guild_member;
struct guild_position;
struct guild_castle;
-//#include "map.h"
+#include "map.h" // NAME_LENGTH
struct map_session_data;
struct mob_data;
+//For quick linking to a guardian's info. [Skotlex]
+struct guardian_data {
+ int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
+ int guild_id;
+ int emblem_id;
+ int guardup_lv; //Level of GD_GUARDUP skill.
+ char guild_name[NAME_LENGTH];
+ struct guild_castle* castle;
+};
+
int guild_skill_get_max(int id);
int guild_checkskill(struct guild *g,int id);
diff --git a/src/map/irc.c b/src/map/irc.c
index 00afe8353..8973dd61f 100644
--- a/src/map/irc.c
+++ b/src/map/irc.c
@@ -13,6 +13,7 @@
#include "../common/nullpo.h"
#include "map.h"
+#include "mob.h"
#include "pc.h"
#include "intif.h" //For GM Broadcast
#include "irc.h"
diff --git a/src/map/log.c b/src/map/log.c
index bd5079a40..0483b6387 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -4,10 +4,12 @@
#include "../common/strlib.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
+#include "battle.h"
#include "itemdb.h"
-#include "map.h"
#include "log.h"
-#include "battle.h"
+#include "map.h"
+#include "mob.h"
+#include "pc.h"
#include <stdlib.h>
#include <stdio.h>
diff --git a/src/map/map.h b/src/map/map.h
index 11e7a3731..bf168b20c 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -11,11 +11,11 @@
#include "../common/mapindex.h"
#include "../common/db.h"
-#include "itemdb.h" // MAX_ITEMGROUP
-#include "status.h" // SC_MAX
-
#include <stdarg.h>
+struct npc_data;
+struct item_data;
+
//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
@@ -33,10 +33,6 @@
#define AREA_SIZE battle_config.area_size
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
-#define MAX_SKILL_LEVEL 100
-#define MAX_SKILLUNITGROUP 25
-#define MAX_SKILLUNITGROUPTICKSET 25
-#define MAX_SKILLTIMERSKILL 15
#define MAX_MOBSKILL 40
#define MAX_MOB_LIST_PER_MAP 128
#define MAX_EVENTQUEUE 2
@@ -44,7 +40,6 @@
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 99
-#define MAX_WALKPATH 32
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
@@ -52,9 +47,6 @@
#define MOBID_BARRICADEB 1905
#define MOBID_BARRICADEA 1906 // Undestruble
-#define MAX_PC_BONUS 10
-#define MAX_DUEL 1024
-
//The following system marks a different job ID system used by the map server,
//which makes a lot more sense than the normal one. [Skotlex]
//
@@ -236,630 +228,6 @@ struct block_list {
enum bl_type type;
};
-struct walkpath_data {
- unsigned char path_len,path_pos;
- unsigned char path[MAX_WALKPATH];
-};
-struct shootpath_data {
- int rx,ry,len;
- int x[MAX_WALKPATH];
- int y[MAX_WALKPATH];
-};
-
-struct skill_timerskill {
- int timer;
- int src_id;
- int target_id;
- int map;
- short x,y;
- short skill_id,skill_lv;
- int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
- int flag;
-};
-
-struct skill_unit_group;
-struct skill_unit {
- struct block_list bl;
-
- struct skill_unit_group *group;
-
- int limit;
- int val1,val2;
- short alive,range;
-};
-
-struct skill_unit_group {
- int src_id;
- int party_id;
- int guild_id;
- int map;
- int target_flag; //Holds BCT_* flag for battle_check_target
- int bl_flag; //Holds BL_* flag for map_foreachin* functions
- unsigned int tick;
- int limit,interval;
-
- short skill_id,skill_lv;
- int val1,val2,val3;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count,alive_count;
- struct skill_unit *unit;
- struct {
- unsigned ammo_consume : 1;
- unsigned magic_power : 1;
- unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
- } state;
-};
-struct skill_unit_group_tickset {
- unsigned int tick;
- int id;
-};
-
-struct unit_data {
- struct block_list *bl;
- struct walkpath_data walkpath;
- struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
- struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- short attacktarget_lv;
- short to_x,to_y;
- short skillx,skilly;
- short skillid,skilllv;
- int skilltarget;
- int skilltimer;
- int target;
- int attacktimer;
- int walktimer;
- int chaserange;
- unsigned int attackabletime;
- unsigned int canact_tick;
- unsigned int canmove_tick;
- uint8 dir;
- unsigned char walk_count;
- struct {
- unsigned change_walk_target : 1 ;
- unsigned skillcastcancel : 1 ;
- unsigned attack_continue : 1 ;
- unsigned walk_easy : 1 ;
- unsigned running : 1;
- unsigned speed_changed : 1;
- } state;
-};
-
-//Basic damage info of a weapon
-//Required because players have two of these, one in status_data and another
-//for their left hand weapon.
-struct weapon_atk {
- unsigned short atk, atk2;
- unsigned short range;
- unsigned char ele;
-};
-
-//For holding basic status (which can be modified by status changes)
-struct status_data {
- unsigned int
- hp, sp,
- max_hp, max_sp;
- unsigned short
- str, agi, vit, int_, dex, luk,
- batk,
- matk_min, matk_max,
- speed,
- amotion, adelay, dmotion,
- mode;
- short
- hit, flee, cri, flee2,
- def2, mdef2,
- aspd_rate;
- unsigned char
- def_ele, ele_lv,
- size, race;
- signed char
- def, mdef;
- struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
-};
-
-struct script_reg {
- int index;
- int data;
-};
-struct script_regstr {
- int index;
- char* data;
-};
-
-struct status_change_entry {
- int timer;
- int val1,val2,val3,val4;
-};
-
-struct status_change {
- unsigned int option;// effect state (bitfield)
- unsigned int opt3;// skill state (bitfield)
- unsigned short opt1;// body state
- unsigned short opt2;// health state (bitfield)
- unsigned char count;
- //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
- unsigned char jb_flag; //Joint Beat type flag
- unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
- int sg_id; //ID of the previous Storm gust that hit you
- unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
- struct status_change_entry *data[SC_MAX];
-};
-
-struct s_vending {
- short index;
- short amount;
- unsigned int value;
-};
-
-struct weapon_data {
- int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addrace2[RC_MAX];
- int addsize[3];
-
- struct drain_data {
- short rate;
- short per;
- short value;
- unsigned type:1;
- } hp_drain[RC_MAX], sp_drain[RC_MAX];
-
- struct {
- short class_, rate;
- } add_dmg[MAX_PC_BONUS];
-};
-
-struct view_data {
- unsigned short
- class_,
- weapon,
- shield, //Or left-hand weapon.
- head_top,
- head_mid,
- head_bottom,
- hair_style,
- hair_color,
- cloth_color;
- char sex;
- unsigned dead_sit : 2;
-};
-
-//Additional regen data that only players have.
-struct regen_data_sub {
- unsigned short
- hp,sp;
-
- //tick accumulation before healing.
- struct {
- unsigned int hp,sp;
- } tick;
-
- //Regen rates (where every 1 means +100% regen)
- struct {
- unsigned char hp,sp;
- } rate;
-};
-
-struct regen_data {
-
- unsigned short flag; //Marks what stuff you may heal or not.
- unsigned short
- hp,sp,shp,ssp;
-
- //tick accumulation before healing.
- struct {
- unsigned int hp,sp,shp,ssp;
- } tick;
-
- //Regen rates (where every 1 means +100% regen)
- struct {
- unsigned char
- hp,sp,shp,ssp;
- } rate;
-
- struct {
- unsigned walk:1; //Can you regen even when walking?
- unsigned gc:1; //Tags when you should have double regen due to GVG castle
- unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
- unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
- } state;
-
- //skill-regen, sitting-skill-regen (since not all chars with regen need it)
- struct regen_data_sub *sregen, *ssregen;
-};
-
-struct party_member_data {
- struct map_session_data *sd;
- unsigned int hp; //For HP,x,y refreshing.
- unsigned short x, y;
-};
-
-struct party_data {
- struct party party;
- struct party_member_data data[MAX_PARTY];
- uint8 itemc; //For item distribution, position of last picker in party
- struct {
- unsigned monk : 1; //There's at least one monk in party?
- unsigned sg : 1; //There's at least one Star Gladiator in party?
- unsigned snovice :1; //There's a Super Novice
- unsigned tk : 1; //There's a taekwon
- } state;
-};
-
-struct npc_data;
-struct pet_db;
-struct homunculus_db; //[orn]
-struct item_data;
-struct square;
-
-struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct {
- unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned dead_sit : 2;
- unsigned lr_flag : 2;
- unsigned connect_new : 1;
- unsigned arrow_atk : 1;
- unsigned skill_flag : 1;
- unsigned gangsterparadise : 1;
- unsigned rest : 1;
- unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
- unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
- unsigned abra_flag : 1; // Abracadabra bugfix by Aru
- unsigned autotrade : 1; //By Fantik
- unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned showdelay :1;
- unsigned showexp :1;
- unsigned showzeny :1;
- unsigned mainchat :1; //[LuzZza]
- unsigned noask :1; // [LuzZza]
- unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned size :2; // for tiny/large types
- unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned blockedmove :1;
- unsigned using_fake_npc :1;
- unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned killer : 1;
- unsigned killable : 1;
- unsigned doridori : 1;
- unsigned ignoreAll : 1;
- unsigned short autoloot;
- unsigned short autolootid; // [Zephyrus]
- unsigned noks : 3; // [Zeph Kill Steal Protection]
- bool changemap;
- struct guild *gmaster_flag;
- } state;
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned restart_full_recover : 1;
- unsigned no_castcancel : 1;
- unsigned no_castcancel2 : 1;
- unsigned no_sizefix : 1;
- unsigned no_gemstone : 1;
- unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned perfect_hiding : 1; // [Valaris]
- unsigned no_knockback : 1;
- unsigned bonus_coma : 1;
- } special_state;
- int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
-
- int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
- struct mmo_charstatus status;
- struct registry save_reg;
-
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[11];
- unsigned int weight,max_weight;
- int cart_weight,cart_num;
- int fd;
- unsigned short mapindex;
- unsigned short prev_speed,prev_adelay;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- unsigned int client_tick;
- int npc_id,areanpc_id,npc_shopid;
- int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
- int npc_menu;
- int npc_amount;
- struct script_state *st;
- char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- time_t idletime;
-
- struct{
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
-
- int followtimer; // [MouseJstr]
- int followtarget;
-
- time_t emotionlasttime; // to limit flood with emotion packets
-
- short skillitem,skillitemlv;
- short skillid_old,skilllv_old;
- short skillid_dance,skilllv_dance;
- char blockskill[MAX_SKILL]; // [celest]
- int cloneskill_id;
- int menuskill_id, menuskill_val;
-
- int invincible_timer;
- unsigned int canlog_tick;
- unsigned int canuseitem_tick; // [Skotlex]
- unsigned int cantalk_tick;
- unsigned int cansendmail_tick; // [Mail System Flood Protection]
- unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
-
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
-
- struct weapon_data right_weapon, left_weapon;
-
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subrace[RC_MAX];
- int subrace2[RC_MAX];
- int subsize[3];
- int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int weapon_coma_ele[ELE_MAX];
- int weapon_coma_race[RC_MAX];
- int weapon_atk[16];
- int weapon_atk_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addsize[3];
- int magic_addele[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addsize[3];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int ignore_mdef[RC_MAX];
- int itemgrouphealrate[MAX_ITEMGROUP];
- short sp_gain_race[RC_MAX];
- // zeroed arrays end here.
- // zeroed structures start here
- struct s_autospell{
- short id, lv, rate, card_id, flag;
- } autospell[15], autospell2[15];
- struct s_addeffect{
- short id, rate, arrow_rate;
- unsigned char flag;
- } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
- struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
- unsigned short id;
- short val;
- } skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
- struct {
- short value;
- int rate;
- int tick;
- } hp_loss, sp_loss, hp_regen, sp_regen;
- struct {
- short class_, rate;
- } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
- add_mdmg[MAX_PC_BONUS];
- struct s_add_drop {
- short id, group;
- int race, rate;
- } add_drop[MAX_PC_BONUS];
- struct {
- int nameid;
- int rate;
- } itemhealrate[MAX_PC_BONUS];
- // zeroed structures end here
- // manually zeroed structures start here.
- struct s_autoscript {
- unsigned short rate, flag;
- struct script_code *script;
- } autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
- // manually zeroed structures end here.
- // zeroed vars start here.
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int random_attack_increase_add,random_attack_increase_per; // [Valaris]
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int classchange; // [Valaris]
- int speed_add_rate, aspd_add;
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
-
- short splash_range, splash_add_range;
- short add_steal_rate;
- short sp_gain_value, hp_gain_value;
- short sp_vanish_rate;
- short sp_vanish_per;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
-
- // zeroed vars end here.
-
- int castrate,delayrate,hprate,sprate,dsprate;
- int atk_rate;
- int speed_rate,hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
-
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
-
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
-
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
-
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[5]; //Stores the account IDs of chars devoted to.
- int reg_num; //Number of registries (type numeric)
- int regstr_num; //Number of registries (type string)
-
- struct script_reg *reg;
- struct script_regstr *regstr;
-
- int trade_partner;
- struct {
- struct {
- short index, amount;
- } item[10];
- int zeny, weight;
- } deal;
-
- int party_invite,party_invite_account;
- int adopt_invite; // Adoption
-
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
-
- int vender_id;
- int vend_num;
- char message[MESSAGE_SIZE];
- struct s_vending vending[MAX_VENDING];
-
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
-
- struct{
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
-
- int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
-
- char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
-
- unsigned char change_level; // [celest]
-
- char fakename[NAME_LENGTH]; // fake names [Valaris]
-
- int duel_group; // duel vars [LuzZza]
- int duel_invite;
-
- char away_message[128]; // [LuzZza]
-
- int cashPoints, kafraPoints;
-
- // Auction System [Zephyrus]
- struct {
- int index, amount;
- } auction;
-
- // Mail System [Zephyrus]
- struct {
- short nameid;
- int index, amount, zeny;
- struct mail_data inbox;
- } mail;
-};
-
-struct npc_timerevent_list {
- int timer,pos;
-};
-struct npc_label_list {
- char name[NAME_LENGTH];
- int pos;
-};
-struct npc_item_list {
- unsigned int nameid,value;
-};
-struct npc_data {
- struct block_list bl;
- struct unit_data ud; //Because they need to be able to move....
- struct view_data *vd;
- struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
- struct npc_data *master_nd;
- short class_;
- short speed;
- char name[NAME_LENGTH+1];// display name
- char exname[NAME_LENGTH+1];// unique npc name
- int chat_id;
- unsigned int next_walktime;
-
- void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
- enum npc_subtype subtype;
- union {
- struct {
- struct script_code *script;
- short xs,ys; // OnTouch area radius
- int guild_id;
- int timer,timerid,timeramount,rid;
- unsigned int timertick;
- struct npc_timerevent_list *timer_event;
- int label_list_num;
- struct npc_label_list *label_list;
- int src_id;
- } scr;
- struct {
- struct npc_item_list* shop_item;
- int count;
- } shop;
- struct {
- short xs,ys; // OnTouch area radius
- short x,y; // destination coords
- unsigned short mapindex; // destination map
- } warp;
- } u;
-};
-
-//For quick linking to a guardian's info. [Skotlex]
-struct guardian_data {
- int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
- int guild_id;
- int emblem_id;
- int guardup_lv; //Level of GD_GUARDUP skill.
- char guild_name[NAME_LENGTH];
- struct guild_castle* castle;
-};
-
// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
@@ -879,139 +247,6 @@ struct spawn_data {
};
-struct mob_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
- struct status_change sc;
- struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
- struct barricade_data *barricade;
- char name[NAME_LENGTH];
- struct {
- unsigned size : 2; //Small/Big monsters.
- unsigned ai : 2; //Special ai for summoned monsters.
- //0: Normal mob.
- //1: Standard summon, attacks mobs.
- //2: Alchemist Marine Sphere
- //3: Alchemist Summon Flora
- } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
- struct {
- unsigned skillstate : 8;
- unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
- unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
- unsigned steal_coin_flag : 1;
- unsigned soul_change_flag : 1; // Celest
- unsigned alchemist: 1;
- unsigned no_random_walk: 1;
- unsigned killer: 1;
- unsigned spotted: 1;
- unsigned char attacked_count; //For rude attacked.
- int provoke_flag; // Celest
- } state;
- struct guardian_data* guardian_data;
- struct {
- int id;
- unsigned int dmg;
- unsigned flag : 1; //0: Normal. 1: Homunc exp
- } dmglog[DAMAGELOG_SIZE];
- struct spawn_data *spawn; //Spawn data.
- struct item *lootitem;
- short class_;
- unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
- int level;
- int target_id,attacked_id;
-
- unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
- short move_fail_count;
- short lootitem_count;
- short min_chase;
-
- int deletetimer;
- int master_id,master_dist;
-
- struct npc_data *nd;
- unsigned short callback_flag;
-
- short skillidx;
- unsigned int skilldelay[MAX_MOBSKILL];
- char npc_event[50];
-};
-
-/* [blackhole89] */
-struct homun_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct s_homunculus_db *homunculusDB; //[orn]
- struct s_homunculus homunculus ; //[orn]
-
- struct map_session_data *master; //pointer back to its master
- int hungry_timer; //[orn]
- unsigned int exp_next;
- char blockskill[MAX_SKILL]; // [orn]
-};
-
-struct pet_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct s_pet pet;
- struct status_data status;
- struct mob_db *db;
- struct s_pet_db *petDB;
- int pet_hungry_timer;
- int target_id;
- struct {
- unsigned skillbonus : 1;
- } state;
- int move_fail_count;
- unsigned int next_walktime,last_thinktime;
- short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
-
- struct pet_recovery { //Stat recovery
- unsigned short type; //Status Change id
- unsigned short delay; //How long before curing (secs).
- int timer;
- } *recovery; //[Valaris] / Reimplemented by [Skotlex]
-
- struct pet_bonus {
- unsigned short type; //bStr, bVit?
- unsigned short val; //Qty
- unsigned short duration; //in secs
- unsigned short delay; //Time before recasting (secs)
- int timer;
- } *bonus; //[Valaris] / Reimplemented by [Skotlex]
-
- struct pet_skill_attack { //Attack Skill
- unsigned short id;
- unsigned short lv;
- unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
- unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
- unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
- } *a_skill; //[Skotlex]
-
- struct pet_skill_support { //Support Skill
- unsigned short id;
- unsigned short lv;
- unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
- unsigned short sp; //Max SP% for skill to trigger (100 = no check)
- unsigned short delay; //Time (secs) between being able to recast.
- int timer;
- } *s_skill; //[Skotlex]
-
- struct pet_loot {
- struct item *item;
- unsigned short count;
- unsigned short weight;
- unsigned short max;
- } *loot; //[Valaris] / Rewritten by [Skotlex]
-
- struct map_session_data *msd;
-};
struct flooritem_data {
struct block_list bl;
@@ -1022,19 +257,6 @@ struct flooritem_data {
struct item item_data;
};
-struct chat_data {
- struct block_list bl; // data for this map object
- char title[CHATROOM_TITLE_SIZE]; // room title
- char pass[CHATROOM_PASS_SIZE]; // password
- bool pub; // private/public flag
- uint8 users; // current user count
- uint8 limit; // join limit
- uint8 trigger; // number of users needed to trigger event
- struct map_session_data* usersd[20];
- struct block_list* owner;
- char npc_event[50];
-};
-
enum _sp {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 95193df0a..2e90786cd 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -4,6 +4,9 @@
#ifndef _MERCENARY_H_
#define _MERCENARY_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+
struct s_homunculus_db {
int base_class, evo_class;
char name[NAME_LENGTH];
@@ -24,6 +27,24 @@ enum {
SP_HUNGRY = 0x200
};
+
+struct homun_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct s_homunculus_db *homunculusDB; //[orn]
+ struct s_homunculus homunculus ; //[orn]
+
+ struct map_session_data *master; //pointer back to its master
+ int hungry_timer; //[orn]
+ unsigned int exp_next;
+ char blockskill[MAX_SKILL]; // [orn]
+};
+
+
#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
// merc_is_hom_alive(struct homun_data *)
diff --git a/src/map/mob.c b/src/map/mob.c
index f03b9ac9d..bd9ed5d43 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -17,6 +17,7 @@
#include "clif.h"
#include "intif.h"
#include "pc.h"
+#include "pet.h"
#include "status.h"
#include "mob.h"
#include "mercenary.h" //[orn]
diff --git a/src/map/mob.h b/src/map/mob.h
index fb4d06db4..b8a8a2394 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -5,8 +5,11 @@
#define _MOB_H_
#include "../common/mmo.h" // struct item
-#include "unit.h" // unit_stop_walking(), unit_stop_attack()
+#include "guild.h" // struct guardian_data
#include "map.h" // struct status_data, struct view_data, struct mob_skill
+#include "status.h" // struct status data, struct status_change
+#include "unit.h" // unit_stop_walking(), unit_stop_attack()
+
#define MAX_RANDOMMONSTER 4
#define MAX_MOB_RACE_DB 6
@@ -80,6 +83,67 @@ struct mob_db {
struct spawn_info spawn[10];
};
+struct mob_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
+ struct status_change sc;
+ struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
+ struct barricade_data *barricade;
+ char name[NAME_LENGTH];
+ struct {
+ unsigned size : 2; //Small/Big monsters.
+ unsigned ai : 2; //Special ai for summoned monsters.
+ //0: Normal mob.
+ //1: Standard summon, attacks mobs.
+ //2: Alchemist Marine Sphere
+ //3: Alchemist Summon Flora
+ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
+ struct {
+ unsigned skillstate : 8;
+ unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
+ unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
+ unsigned steal_coin_flag : 1;
+ unsigned soul_change_flag : 1; // Celest
+ unsigned alchemist: 1;
+ unsigned no_random_walk: 1;
+ unsigned killer: 1;
+ unsigned spotted: 1;
+ unsigned char attacked_count; //For rude attacked.
+ int provoke_flag; // Celest
+ } state;
+ struct guardian_data* guardian_data;
+ struct {
+ int id;
+ unsigned int dmg;
+ unsigned flag : 1; //0: Normal. 1: Homunc exp
+ } dmglog[DAMAGELOG_SIZE];
+ struct spawn_data *spawn; //Spawn data.
+ struct item *lootitem;
+ short class_;
+ unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
+ int level;
+ int target_id,attacked_id;
+
+ unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime;
+ short move_fail_count;
+ short lootitem_count;
+ short min_chase;
+
+ int deletetimer;
+ int master_id,master_dist;
+
+ struct npc_data *nd;
+ unsigned short callback_flag;
+
+ short skillidx;
+ unsigned int skilldelay[MAX_MOBSKILL];
+ char npc_event[50];
+};
+
+
+
enum {
MST_TARGET = 0,
MST_RANDOM, //Random Target!
diff --git a/src/map/npc.h b/src/map/npc.h
index d2e87df5d..f75ede9c5 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -4,11 +4,66 @@
#ifndef _NPC_H_
#define _NPC_H_
-//#include "map.h"
+#include "map.h" // struct block_list
+#include "status.h" // struct status_change
+#include "unit.h" // struct unit_data
struct block_list;
struct npc_data;
struct view_data;
+
+struct npc_timerevent_list {
+ int timer,pos;
+};
+struct npc_label_list {
+ char name[NAME_LENGTH];
+ int pos;
+};
+struct npc_item_list {
+ unsigned int nameid,value;
+};
+
+struct npc_data {
+ struct block_list bl;
+ struct unit_data ud; //Because they need to be able to move....
+ struct view_data *vd;
+ struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
+ struct npc_data *master_nd;
+ short class_;
+ short speed;
+ char name[NAME_LENGTH+1];// display name
+ char exname[NAME_LENGTH+1];// unique npc name
+ int chat_id;
+ unsigned int next_walktime;
+
+ void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
+ enum npc_subtype subtype;
+ union {
+ struct {
+ struct script_code *script;
+ short xs,ys; // OnTouch area radius
+ int guild_id;
+ int timer,timerid,timeramount,rid;
+ unsigned int timertick;
+ struct npc_timerevent_list *timer_event;
+ int label_list_num;
+ struct npc_label_list *label_list;
+ int src_id;
+ } scr;
+ struct {
+ struct npc_item_list* shop_item;
+ int count;
+ } shop;
+ struct {
+ short xs,ys; // OnTouch area radius
+ short x,y; // destination coords
+ unsigned short mapindex; // destination map
+ } warp;
+ } u;
+};
+
+
+
#define START_NPC_NUM 110000000
#define WARP_CLASS 45
diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c
index 5094a1d90..44c9ce82e 100644
--- a/src/map/npc_chat.c
+++ b/src/map/npc_chat.c
@@ -9,7 +9,9 @@
#include "../common/showmsg.h"
#include "../common/strlib.h"
-#include "map.h" // struct mob_data, struct npc_data
+#include "mob.h" // struct mob_data
+#include "npc.h" // struct npc_data
+#include "pc.h" // struct map_session_data
#include "script.h" // set_var()
#include "pcre.h"
diff --git a/src/map/party.h b/src/map/party.h
index 54f55a6c2..e45b62c1e 100644
--- a/src/map/party.h
+++ b/src/map/party.h
@@ -4,15 +4,33 @@
#ifndef _PARTY_H_
#define _PARTY_H_
-//#include "map.h"
+#include "../common/mmo.h" // struct party
struct block_list;
struct map_session_data;
struct party;
-struct party_data;
struct item;
#include <stdarg.h>
+struct party_member_data {
+ struct map_session_data *sd;
+ unsigned int hp; //For HP,x,y refreshing.
+ unsigned short x, y;
+};
+
+struct party_data {
+ struct party party;
+ struct party_member_data data[MAX_PARTY];
+ uint8 itemc; //For item distribution, position of last picker in party
+ struct {
+ unsigned monk : 1; //There's at least one monk in party?
+ unsigned sg : 1; //There's at least one Star Gladiator in party?
+ unsigned snovice :1; //There's a Super Novice
+ unsigned tk : 1; //There's a taekwon
+ } state;
+};
+
+
extern int party_share_level;
void do_init_party(void);
diff --git a/src/map/path.h b/src/map/path.h
index 761d9de26..1dc024655 100644
--- a/src/map/path.h
+++ b/src/map/path.h
@@ -4,6 +4,21 @@
#ifndef _PATH_H_
#define _PATH_H_
+#include "map.h" // enum cell_chk
+
+#define MAX_WALKPATH 32
+
+struct walkpath_data {
+ unsigned char path_len,path_pos;
+ unsigned char path[MAX_WALKPATH];
+};
+
+struct shootpath_data {
+ int rx,ry,len;
+ int x[MAX_WALKPATH];
+ int y[MAX_WALKPATH];
+};
+
// calculates destination cell for knockback
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
diff --git a/src/map/pc.h b/src/map/pc.h
index 7942aab9d..c55e7f2cc 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -7,9 +7,340 @@
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/timer.h" // INVALID_TIMER
#include "battle.h" // battle_config
-#include "map.h" // JOB_*, struct map_session_data
-#include "status.h" // OPTION_*
+#include "itemdb.h" // MAX_ITEMGROUP
+#include "map.h" // RC_MAX
+#include "pc.h" // struct map_session_data
+#include "script.h" // struct script_reg, struct script_regstr
+#include "status.h" // OPTION_*, struct weapon_atk
#include "unit.h" // unit_stop_attack(), unit_stop_walking()
+#include "vending.h" // struct s_vending
+
+#define MAX_PC_BONUS 10
+
+struct weapon_data {
+ int atkmods[3];
+ // all the variables except atkmods get zero'ed in each call of status_calc_pc
+ // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
+ // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
+ int overrefine;
+ int star;
+ int ignore_def_ele;
+ int ignore_def_race;
+ int def_ratio_atk_ele;
+ int def_ratio_atk_race;
+ int addele[ELE_MAX];
+ int addrace[RC_MAX];
+ int addrace2[RC_MAX];
+ int addsize[3];
+
+ struct drain_data {
+ short rate;
+ short per;
+ short value;
+ unsigned type:1;
+ } hp_drain[RC_MAX], sp_drain[RC_MAX];
+
+ struct {
+ short class_, rate;
+ } add_dmg[MAX_PC_BONUS];
+};
+
+struct map_session_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct regen_data_sub sregen, ssregen;
+ //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
+ //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
+ struct {
+ unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
+ unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
+ unsigned dead_sit : 2;
+ unsigned lr_flag : 2;
+ unsigned connect_new : 1;
+ unsigned arrow_atk : 1;
+ unsigned skill_flag : 1;
+ unsigned gangsterparadise : 1;
+ unsigned rest : 1;
+ unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
+ unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
+ unsigned abra_flag : 1; // Abracadabra bugfix by Aru
+ unsigned autotrade : 1; //By Fantik
+ unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
+ unsigned showdelay :1;
+ unsigned showexp :1;
+ unsigned showzeny :1;
+ unsigned mainchat :1; //[LuzZza]
+ unsigned noask :1; // [LuzZza]
+ unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
+ unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
+ unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
+ unsigned size :2; // for tiny/large types
+ unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
+ unsigned blockedmove :1;
+ unsigned using_fake_npc :1;
+ unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
+ unsigned killer : 1;
+ unsigned killable : 1;
+ unsigned doridori : 1;
+ unsigned ignoreAll : 1;
+ unsigned short autoloot;
+ unsigned short autolootid; // [Zephyrus]
+ unsigned noks : 3; // [Zeph Kill Steal Protection]
+ bool changemap;
+ struct guild *gmaster_flag;
+ } state;
+ struct {
+ unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
+ unsigned restart_full_recover : 1;
+ unsigned no_castcancel : 1;
+ unsigned no_castcancel2 : 1;
+ unsigned no_sizefix : 1;
+ unsigned no_gemstone : 1;
+ unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
+ unsigned perfect_hiding : 1; // [Valaris]
+ unsigned no_knockback : 1;
+ unsigned bonus_coma : 1;
+ } special_state;
+ int login_id1, login_id2;
+ unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
+
+ int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
+ struct mmo_charstatus status;
+ struct registry save_reg;
+
+ struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
+ short equip_index[11];
+ unsigned int weight,max_weight;
+ int cart_weight,cart_num;
+ int fd;
+ unsigned short mapindex;
+ unsigned short prev_speed,prev_adelay;
+ unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
+ unsigned int client_tick;
+ int npc_id,areanpc_id,npc_shopid;
+ int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
+ int npc_menu;
+ int npc_amount;
+ struct script_state *st;
+ char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
+ int npc_timer_id; //For player attached npc timers. [Skotlex]
+ unsigned int chatID;
+ time_t idletime;
+
+ struct{
+ char name[NAME_LENGTH];
+ } ignore[MAX_IGNORE_LIST];
+
+ int followtimer; // [MouseJstr]
+ int followtarget;
+
+ time_t emotionlasttime; // to limit flood with emotion packets
+
+ short skillitem,skillitemlv;
+ short skillid_old,skilllv_old;
+ short skillid_dance,skilllv_dance;
+ char blockskill[MAX_SKILL]; // [celest]
+ int cloneskill_id;
+ int menuskill_id, menuskill_val;
+
+ int invincible_timer;
+ unsigned int canlog_tick;
+ unsigned int canuseitem_tick; // [Skotlex]
+ unsigned int cantalk_tick;
+ unsigned int cansendmail_tick; // [Mail System Flood Protection]
+ unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
+
+ short weapontype1,weapontype2;
+ short disguise; // [Valaris]
+
+ struct weapon_data right_weapon, left_weapon;
+
+ // here start arrays to be globally zeroed at the beginning of status_calc_pc()
+ int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
+ int subele[ELE_MAX];
+ int subrace[RC_MAX];
+ int subrace2[RC_MAX];
+ int subsize[3];
+ int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
+ int weapon_coma_ele[ELE_MAX];
+ int weapon_coma_race[RC_MAX];
+ int weapon_atk[16];
+ int weapon_atk_rate[16];
+ int arrow_addele[ELE_MAX];
+ int arrow_addrace[RC_MAX];
+ int arrow_addsize[3];
+ int magic_addele[ELE_MAX];
+ int magic_addrace[RC_MAX];
+ int magic_addsize[3];
+ int critaddrace[RC_MAX];
+ int expaddrace[RC_MAX];
+ int ignore_mdef[RC_MAX];
+ int itemgrouphealrate[MAX_ITEMGROUP];
+ short sp_gain_race[RC_MAX];
+ // zeroed arrays end here.
+ // zeroed structures start here
+ struct s_autospell{
+ short id, lv, rate, card_id, flag;
+ } autospell[15], autospell2[15];
+ struct s_addeffect{
+ short id, rate, arrow_rate;
+ unsigned char flag;
+ } addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
+ struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
+ unsigned short id;
+ short val;
+ } skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
+ struct {
+ short value;
+ int rate;
+ int tick;
+ } hp_loss, sp_loss, hp_regen, sp_regen;
+ struct {
+ short class_, rate;
+ } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
+ add_mdmg[MAX_PC_BONUS];
+ struct s_add_drop {
+ short id, group;
+ int race, rate;
+ } add_drop[MAX_PC_BONUS];
+ struct {
+ int nameid;
+ int rate;
+ } itemhealrate[MAX_PC_BONUS];
+ // zeroed structures end here
+ // manually zeroed structures start here.
+ struct s_autoscript {
+ unsigned short rate, flag;
+ struct script_code *script;
+ } autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
+ // manually zeroed structures end here.
+ // zeroed vars start here.
+ int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
+ int nsshealhp,nsshealsp;
+ int critical_def,double_rate;
+ int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
+ int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
+ int ignore_mdef_ele;
+ int ignore_mdef_race;
+ int perfect_hit;
+ int perfect_hit_add;
+ int get_zeny_rate;
+ int get_zeny_num; //Added Get Zeny Rate [Skotlex]
+ int double_add_rate;
+ int short_weapon_damage_return,long_weapon_damage_return;
+ int magic_damage_return; // AppleGirl Was Here
+ int random_attack_increase_add,random_attack_increase_per; // [Valaris]
+ int break_weapon_rate,break_armor_rate;
+ int crit_atk_rate;
+ int classchange; // [Valaris]
+ int speed_add_rate, aspd_add;
+ unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
+
+ short splash_range, splash_add_range;
+ short add_steal_rate;
+ short sp_gain_value, hp_gain_value;
+ short sp_vanish_rate;
+ short sp_vanish_per;
+ unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
+ unsigned short unbreakable_equip; //100% break resistance on certain equipment
+ unsigned short unstripable_equip;
+
+ // zeroed vars end here.
+
+ int castrate,delayrate,hprate,sprate,dsprate;
+ int atk_rate;
+ int speed_rate,hprecov_rate,sprecov_rate;
+ int matk_rate;
+ int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
+
+ int itemid;
+ short itemindex; //Used item's index in sd->inventory [Skotlex]
+
+ short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
+
+ short spiritball, spiritball_old;
+ int spirit_timer[MAX_SKILL_LEVEL];
+
+ unsigned char potion_success_counter; //Potion successes in row counter
+ unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
+ short mission_mobid; //Stores the target mob_id for TK_MISSION
+ int die_counter; //Total number of times you've died
+ int devotion[5]; //Stores the account IDs of chars devoted to.
+ int reg_num; //Number of registries (type numeric)
+ int regstr_num; //Number of registries (type string)
+
+ struct script_reg *reg;
+ struct script_regstr *regstr;
+
+ int trade_partner;
+ struct {
+ struct {
+ short index, amount;
+ } item[10];
+ int zeny, weight;
+ } deal;
+
+ int party_invite,party_invite_account;
+ int adopt_invite; // Adoption
+
+ int guild_invite,guild_invite_account;
+ int guild_emblem_id,guild_alliance,guild_alliance_account;
+ short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
+ int guildspy; // [Syrus22]
+ int partyspy; // [Syrus22]
+
+ int vender_id;
+ int vend_num;
+ char message[MESSAGE_SIZE];
+ struct s_vending vending[MAX_VENDING];
+
+ struct pet_data *pd;
+ struct homun_data *hd; // [blackhole89]
+
+ struct{
+ int m; //-1 - none, other: map index corresponding to map name.
+ unsigned short index; //map index
+ }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
+ short hate_mob[3];
+
+ int pvp_timer;
+ short pvp_point;
+ unsigned short pvp_rank, pvp_lastusers;
+ unsigned short pvp_won, pvp_lost;
+
+ char eventqueue[MAX_EVENTQUEUE][50];
+ int eventtimer[MAX_EVENTTIMER];
+ unsigned short eventcount; // [celest]
+
+ unsigned char change_level; // [celest]
+
+ char fakename[NAME_LENGTH]; // fake names [Valaris]
+
+ int duel_group; // duel vars [LuzZza]
+ int duel_invite;
+
+ char away_message[128]; // [LuzZza]
+
+ int cashPoints, kafraPoints;
+
+ // Auction System [Zephyrus]
+ struct {
+ int index, amount;
+ } auction;
+
+ // Mail System [Zephyrus]
+ struct {
+ short nameid;
+ int index, amount, zeny;
+ struct mail_data inbox;
+ } mail;
+};
+
//Update this max as necessary. 54 is the value needed for Super Baby currently
#define MAX_SKILL_TREE 54
@@ -104,6 +435,7 @@ struct duel {
int max_players_limit;
};
+#define MAX_DUEL 1024
extern struct duel duel_list[MAX_DUEL];
extern int duel_count;
diff --git a/src/map/pet.h b/src/map/pet.h
index b5dda0944..eeb48f018 100644
--- a/src/map/pet.h
+++ b/src/map/pet.h
@@ -33,6 +33,67 @@ extern struct s_pet_db pet_db[MAX_PET_DB];
enum { PET_CLASS,PET_CATCH,PET_EGG,PET_EQUIP,PET_FOOD };
+
+struct pet_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data vd;
+ struct s_pet pet;
+ struct status_data status;
+ struct mob_db *db;
+ struct s_pet_db *petDB;
+ int pet_hungry_timer;
+ int target_id;
+ struct {
+ unsigned skillbonus : 1;
+ } state;
+ int move_fail_count;
+ unsigned int next_walktime,last_thinktime;
+ short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
+
+ struct pet_recovery { //Stat recovery
+ unsigned short type; //Status Change id
+ unsigned short delay; //How long before curing (secs).
+ int timer;
+ } *recovery; //[Valaris] / Reimplemented by [Skotlex]
+
+ struct pet_bonus {
+ unsigned short type; //bStr, bVit?
+ unsigned short val; //Qty
+ unsigned short duration; //in secs
+ unsigned short delay; //Time before recasting (secs)
+ int timer;
+ } *bonus; //[Valaris] / Reimplemented by [Skotlex]
+
+ struct pet_skill_attack { //Attack Skill
+ unsigned short id;
+ unsigned short lv;
+ unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
+ unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
+ unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
+ } *a_skill; //[Skotlex]
+
+ struct pet_skill_support { //Support Skill
+ unsigned short id;
+ unsigned short lv;
+ unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
+ unsigned short sp; //Max SP% for skill to trigger (100 = no check)
+ unsigned short delay; //Time (secs) between being able to recast.
+ int timer;
+ } *s_skill; //[Skotlex]
+
+ struct pet_loot {
+ struct item *item;
+ unsigned short count;
+ unsigned short weight;
+ unsigned short max;
+ } *loot; //[Valaris] / Rewritten by [Skotlex]
+
+ struct map_session_data *msd;
+};
+
+
+
int pet_create_egg(struct map_session_data *sd, int item_id);
int pet_hungry_val(struct pet_data *pd);
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type);
diff --git a/src/map/script.h b/src/map/script.h
index 036036ccc..b9e5fdb01 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -101,6 +101,16 @@ struct script_state {
} sleep;
};
+struct script_reg {
+ int index;
+ int data;
+};
+
+struct script_regstr {
+ int index;
+ char* data;
+};
+
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
diff --git a/src/map/skill.h b/src/map/skill.h
index 73e1daf4f..2a1dd6a70 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -4,8 +4,13 @@
#ifndef _SKILL_H_
#define _SKILL_H_
-#include "../common/mmo.h" // MAX_SKILL
-#include "map.h" // MAX_SKILL_LEVEL, ...
+#include "../common/mmo.h" // MAX_SKILL, struct square
+#include "map.h" // struct block_list
+struct map_session_data;
+struct homun_data;
+struct skill_unit;
+struct skill_unit_group;
+struct status_change_entry;
#define MAX_SKILL_DB MAX_SKILL
#define MAX_SKILL_PRODUCE_DB 150
@@ -13,6 +18,8 @@
#define MAX_SKILL_ARROW_DB 150
#define MAX_SKILL_ABRA_DB 350
+#define MAX_SKILL_LEVEL 100
+
//Constants to identify the skill's inf value:
#define INF_ATTACK_SKILL 1
#define INF_GROUND_SKILL 2
@@ -99,6 +106,60 @@ struct s_skill_unit_layout {
int dy[MAX_SKILL_UNIT_COUNT];
};
+#define MAX_SKILLTIMERSKILL 15
+struct skill_timerskill {
+ int timer;
+ int src_id;
+ int target_id;
+ int map;
+ short x,y;
+ short skill_id,skill_lv;
+ int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
+ int flag;
+};
+
+#define MAX_SKILLUNITGROUP 25
+struct skill_unit_group {
+ int src_id;
+ int party_id;
+ int guild_id;
+ int map;
+ int target_flag; //Holds BCT_* flag for battle_check_target
+ int bl_flag; //Holds BL_* flag for map_foreachin* functions
+ unsigned int tick;
+ int limit,interval;
+
+ short skill_id,skill_lv;
+ int val1,val2,val3;
+ char *valstr;
+ int unit_id;
+ int group_id;
+ int unit_count,alive_count;
+ struct skill_unit *unit;
+ struct {
+ unsigned ammo_consume : 1;
+ unsigned magic_power : 1;
+ unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
+ } state;
+};
+
+struct skill_unit {
+ struct block_list bl;
+
+ struct skill_unit_group *group;
+
+ int limit;
+ int val1,val2;
+ short alive,range;
+};
+
+#define MAX_SKILLUNITGROUPTICKSET 25
+struct skill_unit_group_tickset {
+ unsigned int tick;
+ int id;
+};
+
+
enum {
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
@@ -140,11 +201,6 @@ extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
extern int enchant_eff[5];
extern int deluge_eff[5];
-struct block_list;
-struct map_session_data;
-struct skill_unit;
-struct skill_unit_group;
-
int do_init_skill(void);
int do_final_skill(void);
@@ -213,8 +269,7 @@ int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
int skill_clear_unitgroup(struct block_list *src);
int skill_clear_group(struct block_list *bl, int flag);
-int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick);
+int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time);
diff --git a/src/map/status.h b/src/map/status.h
index 75b558d79..8ec4fb01e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -4,7 +4,6 @@
#ifndef _STATUS_H_
#define _STATUS_H_
-//#include "map.h"
struct block_list;
struct mob_data;
struct pet_data;
@@ -17,6 +16,7 @@ struct status_change;
extern unsigned long StatusChangeFlagTable[];
+
// Status changes listing. These code are for use by the server.
enum sc_type {
//First we enumerate common status ailments which are often used around.
@@ -583,6 +583,106 @@ enum {
//Define to determine who has regen
#define BL_REGEN (BL_PC|BL_HOM)
+
+//Basic damage info of a weapon
+//Required because players have two of these, one in status_data
+//and another for their left hand weapon.
+struct weapon_atk {
+ unsigned short atk, atk2;
+ unsigned short range;
+ unsigned char ele;
+};
+
+
+//For holding basic status (which can be modified by status changes)
+struct status_data {
+ unsigned int
+ hp, sp,
+ max_hp, max_sp;
+ unsigned short
+ str, agi, vit, int_, dex, luk,
+ batk,
+ matk_min, matk_max,
+ speed,
+ amotion, adelay, dmotion,
+ mode;
+ short
+ hit, flee, cri, flee2,
+ def2, mdef2,
+ aspd_rate;
+ unsigned char
+ def_ele, ele_lv,
+ size, race;
+ signed char
+ def, mdef;
+ struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
+};
+
+//Additional regen data that only players have.
+struct regen_data_sub {
+ unsigned short
+ hp,sp;
+
+ //tick accumulation before healing.
+ struct {
+ unsigned int hp,sp;
+ } tick;
+
+ //Regen rates (where every 1 means +100% regen)
+ struct {
+ unsigned char hp,sp;
+ } rate;
+};
+
+struct regen_data {
+
+ unsigned short flag; //Marks what stuff you may heal or not.
+ unsigned short
+ hp,sp,shp,ssp;
+
+ //tick accumulation before healing.
+ struct {
+ unsigned int hp,sp,shp,ssp;
+ } tick;
+
+ //Regen rates (where every 1 means +100% regen)
+ struct {
+ unsigned char
+ hp,sp,shp,ssp;
+ } rate;
+
+ struct {
+ unsigned walk:1; //Can you regen even when walking?
+ unsigned gc:1; //Tags when you should have double regen due to GVG castle
+ unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
+ unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
+ } state;
+
+ //skill-regen, sitting-skill-regen (since not all chars with regen need it)
+ struct regen_data_sub *sregen, *ssregen;
+};
+
+struct status_change_entry {
+ int timer;
+ int val1,val2,val3,val4;
+};
+
+struct status_change {
+ unsigned int option;// effect state (bitfield)
+ unsigned int opt3;// skill state (bitfield)
+ unsigned short opt1;// body state
+ unsigned short opt2;// health state (bitfield)
+ unsigned char count;
+ //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
+ unsigned char jb_flag; //Joint Beat type flag
+ unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
+ int sg_id; //ID of the previous Storm gust that hit you
+ unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
+ struct status_change_entry *data[SC_MAX];
+};
+
+
+
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.
#define status_fix_damage(src, target, hp, walkdelay) status_damage(src, target, hp, 0, walkdelay, 0)
diff --git a/src/map/unit.h b/src/map/unit.h
index 7575d3f5e..192f1c7e8 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -9,6 +9,56 @@ struct block_list;
struct unit_data;
struct map_session_data;
+#include "map.h" // struct block_list
+#include "path.h" // struct walkpath_data
+#include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset
+
+struct unit_data {
+ struct block_list *bl;
+ struct walkpath_data walkpath;
+ struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
+ struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ short attacktarget_lv;
+ short to_x,to_y;
+ short skillx,skilly;
+ short skillid,skilllv;
+ int skilltarget;
+ int skilltimer;
+ int target;
+ int attacktimer;
+ int walktimer;
+ int chaserange;
+ unsigned int attackabletime;
+ unsigned int canact_tick;
+ unsigned int canmove_tick;
+ uint8 dir;
+ unsigned char walk_count;
+ struct {
+ unsigned change_walk_target : 1 ;
+ unsigned skillcastcancel : 1 ;
+ unsigned attack_continue : 1 ;
+ unsigned walk_easy : 1 ;
+ unsigned running : 1;
+ unsigned speed_changed : 1;
+ } state;
+};
+
+struct view_data {
+ unsigned short
+ class_,
+ weapon,
+ shield, //Or left-hand weapon.
+ head_top,
+ head_mid,
+ head_bottom,
+ hair_style,
+ hair_color,
+ cloth_color;
+ char sex;
+ unsigned dead_sit : 2;
+};
+
// PC, MOB, PET に共通する処理を1つにまとめる計画
// 歩行開始
diff --git a/src/map/vending.h b/src/map/vending.h
index e65f55e93..a95d6abf5 100644
--- a/src/map/vending.h
+++ b/src/map/vending.h
@@ -8,6 +8,12 @@
//#include "map.h"
struct map_session_data;
+struct s_vending {
+ short index;
+ short amount;
+ unsigned int value;
+};
+
void vending_closevending(struct map_session_data* sd);
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count);
void vending_vendinglistreq(struct map_session_data* sd, int id);