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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--doc/item_bonus.txt9
-rw-r--r--doc/script_commands.txt17
3 files changed, 28 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5c24255e6..7a06f5e2f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,6 +1,9 @@
Date Added
2010/11/30
+ * Resolved missing script documentation (bugreport:4578). [Ai4rei]
+ - Added documentation for bonus bAutoSpellOnSkill (follow up to r13596).
+ - Added documentation for script command progressbar (follow up to r14024).
* Made job_db1.txt, job_db2.txt, size_fix.txt and refine_db.txt reading use sv_readdb. [Ai4rei]
- NOTE: Any MAX_LEVEL (map.h) increase requires at least same increase of SV_READDB_MAX_FIELDS as well.
* Added SV_READDB_MAX_FIELDS define for configuration of the sv_readdb limit. [Ai4rei]
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 27021c956..45158e357 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -3,7 +3,7 @@
//===== By ================================================
//= Developers
//===== Version ===========================================
-//= 1.1.20090524
+//= 1.1.20101130
//=========================================================
//= 1.0 - Standardized doc file
//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
@@ -13,6 +13,7 @@
//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
//= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
+//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -376,3 +377,9 @@ bonus3 bSubEle,n,x,t; x% Damage reduction against element n.
i: 1=cast on enemy, not on self
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
+bonus4 bAutoSpellOnSkill,s,x,l,n Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names)
+ Supportive spells are casted on self, others on target of skill s.
+bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names)
+ i: Flags (bitfield)
+ &1: Forces the skill to be casted on self, rather than on the target of skill s.
+ &2: Random skill level between 1 and l is chosen.
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 41c948bb1..b2594ddd2 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -137,6 +137,12 @@
//= Added info on strcharinfo(3) [Skotlex]
//= 3.29.20101123
//= Added 'pushpc' command. [Ai4rei]
+//= 3.30.20101126
+//= Added 'setfont', 'mercenary_create', 'mercenary_heal', 'mercenary_sc_start',
+//= 'mercenary_create', 'mercenary_get_calls', 'mercenary_set_calls',
+//= 'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei]
+//= 3.31.20101130
+//= Added 'progressbar' command. [Ai4rei]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -5446,6 +5452,17 @@ Examples:
awake "NPC"; //Cancels any running sleep timers on the NPC 'NPC'.
---------------------------------------
+
+*progressbar "<color>",<seconds>;
+
+This command works almost like sleep2, but displays a progress bar
+above the head of the currently attached character (like cast bar).
+Once the given amount of seconds passes, the script resumes. If the
+character moves while the progress bar progresses, it is aborted and
+the script ends. The color format is in RGB (0xRRGGBB). The color is
+currently ignored by the client and appears always green.
+
+---------------------------------------
//
5,1.- End of time-related commands
//