diff options
-rw-r--r-- | npc/events/MemorialDay_2008.txt | 12 | ||||
-rw-r--r-- | npc/events/RWC_2011.txt | 8 | ||||
-rw-r--r-- | npc/events/RWC_2012.txt | 16 | ||||
-rw-r--r-- | npc/events/StPatrick_2008.txt | 6 | ||||
-rw-r--r-- | npc/events/children_week.txt | 4 | ||||
-rw-r--r-- | npc/events/christmas_2005.txt | 8 | ||||
-rw-r--r-- | npc/events/christmas_2008.txt | 16 | ||||
-rw-r--r-- | npc/events/easter_2008.txt | 10 | ||||
-rw-r--r-- | npc/events/easter_2010.txt | 14 | ||||
-rw-r--r-- | npc/events/gdevent_aru.txt | 30 | ||||
-rw-r--r-- | npc/events/gdevent_sch.txt | 30 | ||||
-rw-r--r-- | npc/events/god_se_festival.txt | 12 | ||||
-rw-r--r-- | npc/events/halloween_2006.txt | 22 | ||||
-rw-r--r-- | npc/events/halloween_2008.txt | 4 | ||||
-rw-r--r-- | npc/events/halloween_2009.txt | 18 | ||||
-rw-r--r-- | npc/events/lunar_2008.txt | 4 | ||||
-rw-r--r-- | npc/events/nguild/nguild_dunsw.txt | 2 | ||||
-rw-r--r-- | npc/events/nguild/nguild_flags.txt | 2 | ||||
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 2 | ||||
-rw-r--r-- | npc/events/valentinesday.txt | 4 | ||||
-rw-r--r-- | npc/events/valentinesday_2009.txt | 10 | ||||
-rw-r--r-- | npc/events/valentinesday_2012.txt | 2 |
22 files changed, 118 insertions, 118 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index 341138fce..cf4e54430 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -61,7 +61,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "If you think this is just another holiday, I'm not going to waste my breath."; mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself."; next; - if (select("I guess so...:Are you crazy or something?") == 2) { + if (select("I guess so...", "Are you crazy or something?") == 2) { mes "[Mad Sago Lauds]"; mes "Fine, be unprepared!"; next; @@ -118,7 +118,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "[Mad Sago Lauds]"; mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?"; next; - if (select("Sure.:No, I'm Busy.") == 2) { + if (select("Sure.", "No, I'm Busy.") == 2) { mes "[Mad Sago Lauds]"; mes "Don't come crying to me if someone decides to build a highway through your home!"; close; @@ -284,7 +284,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "If you feel too burdened to gather them all,"; mes "I can provide you all the materials."; next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { + if (select("I'll gather the rest.", "Give me the materials.") == 2) { goto L_GiveUp; } goto L_Continue; @@ -312,7 +312,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "You'll have to bring me more materials afterwards."; mes "If you feel too burdened to gather them all, I can provide you all the materials."; next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { + if (select("I'll gather the rest.", "Give me the materials.") == 2) { goto L_GiveUp; } goto L_Continue; @@ -341,7 +341,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "If I provide you all materials, however, I won't have to thank you for your service."; mes "It's your call, " + strcharinfo(0) + "."; next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { + if (select("I'll gather the rest.", "Give me the materials.") == 2) { goto L_GiveUp; } goto L_Continue; @@ -362,7 +362,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "[Grast]"; mes "Okay, which hand would you like to pick?"; next; - if (select("Left hand.:Right hand.") == 2) { + if (select("Left hand.", "Right hand.") == 2) { mes "[Grast]"; mes "You've selected my right hand."; mes "Here's the gift for you."; diff --git a/npc/events/RWC_2011.txt b/npc/events/RWC_2011.txt index dcb373c96..1fc15bba5 100644 --- a/npc/events/RWC_2011.txt +++ b/npc/events/RWC_2011.txt @@ -49,7 +49,7 @@ prontera,114,81,5 script RWC2011 Agent#2 4_M_ATEIL,{ next; .@loop = 1; while(.@loop) { - switch(select("What is RWC?:Are you a New Agent?:I don't care.")) { + switch(select("What is RWC?", "Are you a New Agent?", "I don't care.")) { case 1: mes "[New Agent]"; if (BaseLevel < 70) @@ -85,7 +85,7 @@ prontera,114,81,5 script RWC2011 Agent#2 4_M_ATEIL,{ mes "[New Agent]"; mes "Would you like to listen to my story?"; next; - if(select("Sure, let me hear it.:No, thank you.") == 2) { + if(select("Sure, let me hear it.", "No, thank you.") == 2) { mes "[New Agent]"; mes "Arrgg!! Are you ignoring me because I'm new? Usually people listen..."; next; @@ -156,7 +156,7 @@ prontera,114,81,5 script RWC2011 Agent#2 4_M_ATEIL,{ emotion e_sob; mes "- He looks at you with imploring eyes. -"; next; - if(select("Ok, I will help you!:How much money can you offer me?") == 2) { + if(select("Ok, I will help you!", "How much money can you offer me?") == 2) { mes "[New Agent]"; mes "Have you decided to help me? Well, I will prepare some gifts. I'm sure you'll like them."; next; @@ -246,7 +246,7 @@ prontera,114,81,5 script RWC2011 Agent#2 4_M_ATEIL,{ mes "You've come again~"; mes "Thanks for the last time! We still have lots of cards to find. Could you help me out?"; next; - switch(select("Ok!:I'm busy now.")) { + switch(select("Ok!", "I'm busy now.")) { case 1: mes "[RWC2011 Agent]"; mes "It's the same mission as before."; diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt index b23ebe2d3..70d6c0d60 100644 --- a/npc/events/RWC_2012.txt +++ b/npc/events/RWC_2012.txt @@ -63,7 +63,7 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{ mes "[Driller]"; mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?"; next; - if(select("Cancel:Let's go!") == 1) { + if(select("Cancel", "Let's go!") == 1) { mes "[Driller]"; mes "See ya then."; close; @@ -126,7 +126,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory."; close; } - .@select = select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1; + .@select = select("Sorry, not interested.", "Please, empower my accessory.", "Remove the Enchant.")-1; if (.@select == 0) { mes "[Goldberg]"; mes "Alright, then, see you next time..."; @@ -167,25 +167,25 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],1,2,3,4; - .@i = select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2; + .@i = select("Cancel", "Fighting Spirit", "ATK (%)", "Max HP", "HP")-2; break; case 3: setarray .@enchant_select[0],5,6,7; - .@i = select("Cancel:Spell:MATK (%):SP")-2; + .@i = select("Cancel", "Spell", "MATK (%)", "SP")-2; break; case 2: mes "[Goldberg]"; mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],8,9,10,11,12,13,14; - .@i = select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2; + .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "SP")-2; break; case 1: mes "[Goldberg]"; mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],8,9,10,11,12,13,15,16; - .@i = select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2; + .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "MHP", "HP")-2; break; case 0: mes "[Goldberg]"; @@ -200,7 +200,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "[Goldberg]"; mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?"; next; - if(select("No, please stop.:Yes, please proceed.") == 1) { + if(select("No, please stop.", "Yes, please proceed.") == 1) { mes "[Goldberg]"; mes "Alright, then, see you next time..."; close; @@ -314,7 +314,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "[Goldberg]"; mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?"; next; - if(select("I will stop.:Yep, sure, go on.") == 1) { + if(select("I will stop.", "Yep, sure, go on.") == 1) { mes "[Goldberg]"; mes "Come back if you change your mind."; close; diff --git a/npc/events/StPatrick_2008.txt b/npc/events/StPatrick_2008.txt index 9b4123345..a47e7f661 100644 --- a/npc/events/StPatrick_2008.txt +++ b/npc/events/StPatrick_2008.txt @@ -89,7 +89,7 @@ prt_fild05,170,286,4 script Anxious Leprechaun#8pday 4_M_PATRICK,{ mes "I have not even begun brewing me famous green ale on account of this mess."; mes "I will ask ye, will ya help get me treasure back?"; next; - if (select("Sure, I can help you.:I'm too busy.") == 2) { + if (select("Sure, I can help you.", "I'm too busy.") == 2) { mes "[O'Riley the Leprechaun]"; mes "Aye, I understand."; mes "Thank you for listening to me tale."; @@ -182,7 +182,7 @@ prt_fild05,170,286,4 script Anxious Leprechaun#8pday 4_M_PATRICK,{ mes "It be a fair bounty for the ill-gotten coins."; mes "So, what kind of coin have ye brought?"; next; - switch(select("Bronze Coins:Silver Coins:Gold Coins:Quit.")) { + switch(select("Bronze Coins", "Silver Coins", "Gold Coins", "Quit.")) { case 1: mes "[O'Riley the Leprechaun]"; mes "Thank you. Here's your ale~"; @@ -232,7 +232,7 @@ OnTouch: close; } else { - if (select("Use Firecrackers.:Ignore") == 2) { + if (select("Use Firecrackers.", "Ignore") == 2) { close; } mes "You buried 200 Firecrackers under the pile of rocks."; diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt index 5c72df97f..2cb654cd8 100644 --- a/npc/events/children_week.txt +++ b/npc/events/children_week.txt @@ -54,7 +54,7 @@ prontera,146,91,5 script Pandit chacha#child07 1_M_PUBMASTER,{ mes "I would like to give the small gift to little adventurer..."; mes "What about you? Do you want to take it?"; next; - if(select("No. I will take it later.:Sure, I want.") == 1) { + if(select("No. I will take it later.", "Sure, I want.") == 1) { mes "[Pandit chacha]"; mes "That's too bad.... hum..."; mes "I gathered some stuffs from far a way world to make it...."; @@ -76,7 +76,7 @@ prontera,146,91,5 script Pandit chacha#child07 1_M_PUBMASTER,{ mes "You did good work."; mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? "; next; - if(select("Not yet.:Sure, take it.") == 1) { + if(select("Not yet.", "Sure, take it.") == 1) { mes "[Pandit chacha]"; mes "If you are not prepared yet, call me when you ready."; close; diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt index d3d9841e2..a39fe5851 100644 --- a/npc/events/christmas_2005.txt +++ b/npc/events/christmas_2005.txt @@ -65,7 +65,7 @@ xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{ emotion e_lv; next; if (countitem(Santa's_Hat) > 0) { - if (select("Here.:It's ok.") == 1) { + if (select("Here.", "It's ok.") == 1) { mes "[Designer Louise Kim]"; mes "Nice choice!!"; mes "If I do it like this ..."; @@ -73,7 +73,7 @@ xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{ mes "finally it'll turn into fantastic hat."; mes "But before that,I need some materials to make with."; next; - if (select("What are the materials?:So what? I don't want to know.") == 1) { + if (select("What are the materials?", "So what? I don't want to know.") == 1) { mes "[Designer Louise Kim]"; mes "Well, nothing special."; mes "Basically, you need Santa's hat of course."; @@ -228,7 +228,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "!!!!!!!!!!!"; mes "!!!!!!!!!!!!!"; next; - switch(select("Wow!:Hm...I'm not interested.:I have ~")){ + switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){ case 1: mes "[Enjoy]"; mes "Alright~~!!!"; @@ -967,7 +967,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ mes "your mind when you think of Christmas?"; next; } - switch(select("Santa Claus:Christmas Gifts:Christmas Carols:Santa Hat:I don't like couples")) { + switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) { case 1: mes "[Oholy]"; mes "Santa Claus!"; diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 593a23caf..c575cb9c6 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -73,7 +73,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "you think about Christmas?"; next; } - switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { + switch(select("Santa Claus", "Gift Boxes", "Carols", "Santa Costumes", "Fake Santa Antonio")) { case 1: mes "[Caroller]"; @@ -146,7 +146,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "[Caroller]"; mes "I can bake you a cake, and I can carve your name on the cake, if you want!"; next; - if (select("No, thanks.:Please name it for me.") == 2) { + if (select("No, thanks.", "Please name it for me.") == 2) { mes "[Caroller]"; mes "Thank for your help!"; next; @@ -209,7 +209,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "[Caroller]"; mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; next; - if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { + if (select("There's no other way to carol?", "You can hear carols in Lutie.") == 2) { mes "[Caroller]"; mes "And just stay there, every Christmas, for your whole life?"; next; @@ -463,7 +463,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "Wow! Were you naughty or nice this year?"; mes "All right, what comes to your mind when you think about Christmas?"; next; - switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { + switch(select("Carolling", "Santa Claus", "Gift Boxes", "Santa Costume", "Not much really...")) { case 1: mes "[Santa Claus]"; @@ -514,7 +514,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "[Santa Claus]"; mes "Do you want to play a game with me?"; next; - if (select("No, thanks.:Yes, I would.") == 1) { + if (select("No, thanks.", "Yes, I would.") == 1) { mes "[Santa Claus]"; mes "Aww, don't be afraid."; mes "If you've been a little naughty this year I won't stuff your stockings with coal."; @@ -575,7 +575,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "I'm picking up only one!"; mes "Please guess what is is."; next; - switch(select("Poring:Angeling:Ghostring")) { + switch(select("Poring", "Angeling", "Ghostring")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Um...I choose Poring!"; @@ -763,7 +763,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 4_F_06,{ mes "[Louise Kim]"; mes "Are you interested?"; next; - if (select("Nope.:Yes, please.") == 1) { + if (select("Nope.", "Yes, please.") == 1) { mes "[Louise Kim]"; mes "Ah!"; mes "You're silly! You lost your big chance!"; @@ -785,7 +785,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 4_F_06,{ mes "[Louise Kim]"; mes "Anyway, can you bring me some stuff?"; next; - if (select("Why not? What do you need?:Sorry, no time.") == 2) { + if (select("Why not? What do you need?", "Sorry, no time.") == 2) { emotion e_heh; mes "[Louise Kim]"; mes "What?"; diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt index 48417f8bd..5a28cd0bf 100644 --- a/npc/events/easter_2008.txt +++ b/npc/events/easter_2008.txt @@ -46,7 +46,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 4W_M_02,{ mes "Eggs that I'm selling?"; next; while(1) { - switch(select("What are you doing?:Why Chicken Eggs?:Sure, I'll buy some.:Never mind.")) { + switch(select("What are you doing?", "Why Chicken Eggs?", "Sure, I'll buy some.", "Never mind.")) { case 1: mes "[Egg Salesman]"; mes "What am I--? I'm"; @@ -238,7 +238,7 @@ prontera,230,312,3 script Nerlen#es07 1_F_PRIEST,{ mes "Would you like me to"; mes "make some for you?"; next; - switch(select("What do I need to make Holy Eggs?:I want to make Holy Eggs.:Maybe next time.")) { + switch(select("What do I need to make Holy Eggs?", "I want to make Holy Eggs.", "Maybe next time.")) { case 1: mes "[Nerlen]"; mes "For each Holy Egg"; @@ -354,7 +354,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ mes "Why don't"; mes "you... Join us?"; next; - switch(select("What for?:Um... But you're suspicious!")) { + switch(select("What for?", "Um... But you're suspicious!")) { case 1: mes "[Corps Member]"; mes "I see I've caught your"; @@ -394,7 +394,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ mes "I hope you brought the"; mes "10 Holy Eggs I require."; next; - switch(select("Give Holy Eggs:Don't Give Holy Eggs")) { + switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) { case 1: mes "[Corps Member]"; mes "So you do wish to"; @@ -472,7 +472,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ mes "Now, did you bring me"; mes "33 Holy Eggs for your task?"; next; - switch(select("Give Holy Eggs:Don't Give Holy Eggs")) { + switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) { case 1: if (countitem(Holy_Egg) > 32) { mes "[Corps Member]"; diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt index 18979e744..645e0cacf 100644 --- a/npc/events/easter_2010.txt +++ b/npc/events/easter_2010.txt @@ -74,7 +74,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes "and then needs to solve"; mes "several problems instead of me."; next; - if (select("Let's help ^800080Rina^000000.:Just skip it.") == 2) { + if (select("Let's help ^800080Rina^000000.", "Just skip it.") == 2) { emotion e_sigh; mes "[Rina]"; mes "To help me,"; @@ -184,7 +184,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes "^787878- whether you can listen -^000000"; mes "^787878- to the music sound. -^000000"; next; - if(select("[I'm ready to listen to the BGM.]:[I can't listen to the BGM.]") == 2) { + if(select("[I'm ready to listen to the BGM.]", "[I can't listen to the BGM.]") == 2) { mes "[Rina]"; mes "I am so shocked that"; mes "you cannot feel the music."; @@ -366,7 +366,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ mes "I guess you're the trustworthy friend."; mes "Are you here to make a deal with me?"; next; - switch(select("Yes.:No.:What do you mean?")) { + switch(select("Yes.", "No.", "What do you mean?")) { case 1: if (ADVJOB == 0) { if (BaseLevel < 70) @@ -389,7 +389,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ mes "I will start it right now."; mes "Are you ready for it?"; next; - if(select("Yes, let's start it.:No, stop it.") == 2) { + if(select("Yes, let's start it.", "No, stop it.") == 2) { mes "[Rina's Little Friend]"; mes "Heh. It's boring."; close; @@ -491,7 +491,7 @@ prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{ mes "It may be end in failure"; mes "and it can be something like Pet Egg."; next; - if(select("Ask the cost.:Stop listening because it feels like a trick.") == 2) { + if(select("Ask the cost.", "Stop listening because it feels like a trick.") == 2) { mes "[Rina's Little Friend]"; mes "Well... I don't really care."; mes "Good bye."; @@ -552,7 +552,7 @@ prontera,116,82,5 script Traveler#01Easter 4_M_03,{ mes "Hmm, I think I might"; mes "see you around here before."; next; - if(select("Listen some more.:Just ignore it.") == 2) { + if(select("Listen some more.", "Just ignore it.") == 2) { mes "[Traveler]"; mes "As I expected,"; mes "you are a silent person. Ha ha."; @@ -578,7 +578,7 @@ prontera,116,82,5 script Traveler#01Easter 4_M_03,{ mes "that new adventurer?"; mes "Or that is just your face look. Ha ha."; next; - if(select("I'm interested in it.:I don't care at all.") == 2) { + if(select("I'm interested in it.", "I don't care at all.") == 2) { mes "[Traveler]"; mes "Ah~ I see~!"; mes "Then, Good bye."; diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index be12e50f8..ba7564fff 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -94,7 +94,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -160,7 +160,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -205,7 +205,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -226,7 +226,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -292,7 +292,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -348,7 +348,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -369,7 +369,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -435,7 +435,7 @@ arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_a1 = 0; $@gdevents_a$ = ""; @@ -546,7 +546,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Did you get permission from Gergath?"; mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -620,7 +620,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "Alright, would you like to play the game Gergath has prepared for you?"; next; - switch(select("Game instructions.:Skip instructions.:Refuse game.")) { + switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) { case 1: mes "[Pierrot Pier]"; mes "The game prepared by my master is very unique, yet simple and fun!"; @@ -654,7 +654,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Okay, I'm ready to begin."; mes "Shall we start? Beep, beep?"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -728,7 +728,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "What did you think?"; next; - switch(select("It was pretty hard.:I should've been successful...")) { + switch(select("It was pretty hard.", "I should've been successful...")) { case 1: mes "[Pierrot Pier]"; mes "It's like trying to find a needle in a haystack!"; @@ -756,7 +756,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Shall we start? Beep, beep?"; mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -884,7 +884,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{ mes "Did you get permission from the Gergath?"; mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -1531,7 +1531,7 @@ arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{ } else { mes "How can I help you?"; next; - switch(select("Reset.:No, thanks.")) { + switch(select("Reset.", "No, thanks.")) { case 1: mes "Completed."; donpcevent "Monster Controler1#aru::OnControler1#aru_gd"; diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt index e1901fe07..4660e4598 100644 --- a/npc/events/gdevent_sch.txt +++ b/npc/events/gdevent_sch.txt @@ -94,7 +94,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -160,7 +160,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_s1 = 0; $@gdevents_s$ = ""; @@ -205,7 +205,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -226,7 +226,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -292,7 +292,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_s1 = 0; $@gdevents_s$ = ""; @@ -347,7 +347,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "Oh, you are a member."; mes "Would you like to go to the mysterious area?"; next; - switch(select("Let's go.:No, thanks.")) { + switch(select("Let's go.", "No, thanks.")) { case 1: mes "[Morestone]"; mes "I hope you enjoy yourself, my friend."; @@ -368,7 +368,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "Help me!"; mes "Please, help me!"; next; - switch(select("What happened?:Nevermind.")) { + switch(select("What happened?", "Nevermind.")) { case 1: mes "[Dwarf]"; mes "I am Morestone and I collect rare gems."; @@ -434,7 +434,7 @@ schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{ mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area."; mes "Do you want to go there now?"; next; - switch(select("Wait! I'm not ready yet.:Let's go!")) { + switch(select("Wait! I'm not ready yet.", "Let's go!")) { case 1: $@gdeventv_s1 = 0; $@gdevents_s$ = ""; @@ -545,7 +545,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "Did you get permission from Gergath?"; mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -619,7 +619,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "Alright, would you like to play the game Gergath has prepared for you?"; next; - switch(select("Game instructions.:Skip instructions.:Refuse game.")) { + switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) { case 1: mes "[Pierrot Pier]"; mes "The game prepared by my master is very unique, yet simple and fun!"; @@ -653,7 +653,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "Okay, I'm ready to begin."; mes "Shall we start? Beep, beep?"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -727,7 +727,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "[Pierrot Pier]"; mes "What did you think?"; next; - switch(select("It was pretty hard.:I should've been successful...")) { + switch(select("It was pretty hard.", "I should've been successful...")) { case 1: mes "[Pierrot Pier]"; mes "It's like trying to find a needle in a haystack!"; @@ -755,7 +755,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "Shall we start? Beep, beep?"; mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00"; next; - switch(select("No.:Start.")) { + switch(select("No.", "Start.")) { case 1: mes "[Pierrot Pier]"; mes "Let me know when you are ready."; @@ -883,7 +883,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{ mes "Did you get permission from the Gergath?"; mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00"; next; - switch(select("I need to check that.:No.")) { + switch(select("I need to check that.", "No.")) { case 1: mes "[Pierrot Pier]"; mes "Please give me the palm of your hand."; @@ -1528,7 +1528,7 @@ schg_dun01,5,5,1 script Event controller#sch_gd 4_DOG01,{ } else { mes "How can I help you?"; next; - switch(select("Reset.:No, thanks.")) { + switch(select("Reset.", "No, thanks.")) { case 1: mes "Completed."; donpcevent "Monster Controler1#sch::OnControler1#sch_gd"; diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt index 455aad8bc..50c11cd8c 100644 --- a/npc/events/god_se_festival.txt +++ b/npc/events/god_se_festival.txt @@ -49,7 +49,7 @@ yuno,1,1,0 script Festival Manager#gq_fes0 4_F_HUGIRL,{ mes "[Festival Manager]"; mes "What would you like to do?"; next; - switch(select("Disable festival NPCs:Enable festival NPCs")) { + switch(select("Disable festival NPCs", "Enable festival NPCs")) { case 1: mes "[Festival Manager]"; mes "Ending festivals and disabling NPCs."; @@ -96,7 +96,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{ mes "Anyway,"; mes "Do you want to summon monsters?"; next; - switch(select("Do not summon:Summon, please")) { + switch(select("Do not summon", "Summon, please")) { case 1: mes "[Rmimi Ravies]"; mes "I don't like to be interrupted by others.."; @@ -118,7 +118,7 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{ mes "[Rmimi Ravies]"; mes "Now, are you ready to summon monsters?"; next; - switch(select("No, I'm not ready now.:Yes! I'm ready for that.")) { + switch(select("No, I'm not ready now.", "Yes! I'm ready for that.")) { case 1: mes "[Rmimi Ravies]"; mes "If you are not ready, why did you come to me?"; @@ -425,7 +425,7 @@ rachel,1,1,0 script Festival Manager#gq_fes2 4_F_HUGIRL,{ mes "[Festival Manager]"; mes "What would you like to do?"; next; - switch(select("Disable festival NPCs:Enable festival NPCs")) { + switch(select("Disable festival NPCs", "Enable festival NPCs")) { case 1: mes "[Festival Manager]"; mes "Ending festivals and disabling NPCs."; @@ -474,7 +474,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{ mes "... Hehehe, anyways let's move on."; mes "So do you wish to summon or not!?"; next; - switch(select("Do not summon:Summon")) { + switch(select("Do not summon", "Summon")) { case 1: mes "[Rhehe Ravies]"; mes "...*Cries*."; @@ -498,7 +498,7 @@ rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{ mes "[Rhehe Ravies]"; mes "Are you ready to begin the summoning ritual~?"; next; - switch(select("No, not yet.:Yes! I'm ready!")) { + switch(select("No, not yet.", "Yes! I'm ready!")) { case 1: mes "[Rhehe Ravies]"; mes "You're not even ready, why bother talking to me?"; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index f6ed03906..8a89214ec 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -79,7 +79,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "Says he..."; mes "I just can guess what he will say next. So what do you say?"; next; - if (select("What will he say?:I also know about it.") == 1) { + if (select("What will he say?", "I also know about it.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "What will he say?"; next; @@ -121,7 +121,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "[Cool Devi]"; mes "says he."; next; - if (select( "No, I'll come back later.:Oh, good. Make it now!") == 1) { + if (select( "No, I'll come back later.", "Oh, good. Make it now!") == 1) { mes "[Gloomy Jack]"; mes "Huh?"; mes " "; @@ -165,7 +165,7 @@ prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{ mes "[Cool Devi]"; mes "says he..."; next; - if (select( "No, I'll come back later.:Oh,good. Make it now!") == 1) { + if (select( "No, I'll come back later.", "Oh,good. Make it now!") == 1) { mes "[Gloomy Jack]"; mes "Huh?"; mes " "; @@ -275,7 +275,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ mes "[Hoirin]"; mes "If I have that! I can make best the Pumpkin pie!!!!!"; next; - if (select( "What's that?:Ignore.") == 1) { + if (select( "What's that?", "Ignore.") == 1) { mes "[Hoirin]"; mes "What's the first image you see when you think of pumpkin?"; mes "I see Jack! I think Jack is the most evolved form of pumpkin!"; @@ -325,7 +325,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ mes "So, did you bring all materials?"; mes "Were there anything hard to find?"; next; - switch(select( "I brought all ingredients.:How can I get eggs?:No,I'm just passing by.")) { + switch(select( "I brought all ingredients.", "How can I get eggs?", "No,I'm just passing by.")) { case 1: if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 1) && (countitem(Egg) > 1)) { mes "[Hoirin]"; @@ -368,7 +368,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ mes "I can send you to where he is if you want."; mes "^4d4dffBut only for once^000000."; next; - if (select("Send me.:It's ok.") == 1) { + if (select("Send me.", "It's ok.") == 1) { mes "[Hoirin]"; mes "Ok, go get the eggs."; halloween = 101; @@ -432,7 +432,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{ mes "Well I'm not saying that I want it for free."; mes "Don't worry, I won't let you down."; next; - switch(select( "Give him the pumpkin pie.:Do not give him the pumpkin pie.:Huh? What pumkin pie?")) { + switch(select( "Give him the pumpkin pie.", "Do not give him the pumpkin pie.", "Huh? What pumkin pie?")) { case 1: if (countitem(Pumpkin_Pie) > 0) { mes "[Loli Ruri]"; @@ -520,13 +520,13 @@ nif_fild01,165,115,3 script Chicken Masta#06_hw 4_M_NFDEADMAN2,{ mes "...Are you looking for eggs?"; mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?"; next; - if (select( "Actually, yes. I came here to get some eggs.:Nope.") == 1) { + if (select( "Actually, yes. I came here to get some eggs.", "Nope.") == 1) { mes "[Chicken Masta]"; mes "Ok. But some of my chickens ran away,"; mes "so I have no eggs much left."; mes "1000 zeny for 2 eggs! how's that?"; next; - switch(select( "Ok,I'll take it.:I'll just buy one.:Whew~it's too expensive.")) { + switch(select( "Ok,I'll take it.", "I'll just buy one.", "Whew~it's too expensive.")) { case 1: if (Zeny > 1999) { mes "[Chicken Masta]"; @@ -1050,12 +1050,12 @@ prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 4_NFBAT,{ mes "Do you have an invitation from Loli Ruri?"; mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000.."; next; - if (select( "Yes, I do.:No, I don't.") == 1) { + if (select( "Yes, I do.", "No, I don't.") == 1) { mes "[Familiar]"; mes "Do you want to go to Nifflheim?"; mes "It's available during Halloween."; next; - if (select( "Yes, I do:No, I don't.") == 1) { + if (select( "Yes, I do", "No, I don't.") == 1) { if (countitem(Niflheim_Ticket) > 0) { mes "[Familiar]"; mes "I checked your ticket."; diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt index 3c1b65db1..66fe73c33 100644 --- a/npc/events/halloween_2008.txt +++ b/npc/events/halloween_2008.txt @@ -58,7 +58,7 @@ payon,162,176,4 script Halloween Magician#iRO08 4_M_BIBI,{ mes "Do you know the rules?"; next; Hallow08Kill = 0; - if(select("Yes, I know.:No, I don't know.") == 2) { + if(select("Yes, I know.", "No, I don't know.") == 2) { callsub(S_Rules); callsub(S_MainMenu); end; @@ -218,7 +218,7 @@ S_TicketExchange: next; .@item_id = null; .@amount = 0; - switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) { + switch(select("Pumpkin Pie", "Pumpkin-Head", "Old Blue Box", "Old Purple Box", "Old Card Album")) { case 1: .@amount = 5; .@item_id = Pumpkin_Pie; diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index 6337b8606..b1c00048e 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -57,7 +57,7 @@ prontera,152,192,5 script Pumpkin Hat Researcher 4_M_05,{ mes "I'm a Pumpkin Hat researcher, Why don't you listen to my story?"; next; while(1) { - switch(select("Listen to the story.:Ask about Pumpkin Hat.:Get a Pumpkin Hat.:Stop the conversation.")) { + switch(select("Listen to the story.", "Ask about Pumpkin Hat.", "Get a Pumpkin Hat.", "Stop the conversation.")) { case 1: mes "[Pumpkin Hat Researcher]"; mes "I've been studying about an upgraded Pumpkin Hat."; @@ -122,7 +122,7 @@ OnTouch: mes "Hooray! hooray! Hooray!"; mes "Trick or Treat?"; next; - if(select("Trick.:Treat.") == 1) { + if(select("Trick.", "Treat.") == 1) { mes "[Trick or Treater]"; mes "!!!!"; mes "Fine. I have no choice but to trick you back!"; @@ -132,7 +132,7 @@ OnTouch: mes "[Trick or Treater]"; mes "Oh yay! What kind of treat do you have?"; next; - switch(select("Candy:Candy Cane:Well-baked Cookie:Nothing")) { + switch(select("Candy", "Candy Cane", "Well-baked Cookie", "Nothing")) { case 1: if(countitem(Candy) > 0) { mes "[Trick or Treater]"; @@ -245,7 +245,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 mes "Do you want to play a trick on someone?"; next; while(1) { - switch(select("What trick?:Sure:No.")) { + switch(select("What trick?", "Sure", "No.")) { case 1: mes "[Halloween Wizard]"; mes "I can summon monsters in other parts of the world with just a few materials."; @@ -263,7 +263,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 next; getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(0)); if (.@mapname$ == "prontera") { - switch(select("Geffen:Payon:Alberta:Aldebaran")) { + switch(select("Geffen", "Payon", "Alberta", "Aldebaran")) { case 1: .@HallowTown = 3; break; @@ -279,7 +279,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 } } else if (.@mapname$ == "payon") { - switch(select("Prontera:Geffen:Alberta:Aldebaran")) { + switch(select("Prontera", "Geffen", "Alberta", "Aldebaran")) { case 1: .@HallowTown = 1; break; @@ -295,7 +295,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 } } else if (.@mapname$ == "geffen") { - switch(select("Prontera:Payon:Alberta:Aldebaran")) { + switch(select("Prontera", "Payon", "Alberta", "Aldebaran")) { case 1: .@HallowTown = 1; break; @@ -311,7 +311,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 } } else if (.@mapname$ == "alberta") { - switch(select("Prontera:Geffen:Payon:Aldebaran")) { + switch(select("Prontera", "Geffen", "Payon", "Aldebaran")) { case 1: .@HallowTown = 1; break; @@ -327,7 +327,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2 } } else if (.@mapname$ == "aldebaran") { - switch(select("Prontera:Geffen:Payon:Alberta")) { + switch(select("Prontera", "Geffen", "Payon", "Alberta")) { case 1: .@HallowTown = 1; break; diff --git a/npc/events/lunar_2008.txt b/npc/events/lunar_2008.txt index e4cde292b..1a7703055 100644 --- a/npc/events/lunar_2008.txt +++ b/npc/events/lunar_2008.txt @@ -68,7 +68,7 @@ payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{ mes "even have the rice. Do you"; mes "think you can help me?"; next; - if (select("Of course.:I don't even know you.") == 1) { + if (select("Of course.", "I don't even know you.") == 1) { lunar_rat = 1; mes "[" + strcharinfo(0)+"]"; mes "Of course."; @@ -274,7 +274,7 @@ payon,126,113,4 script Miss Lunar#rat 4_F_NACORURI,{ mes "10 Mojji for 3,000 zeny"; mes "Would you like to try some?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { if (Zeny >= 3000) { Zeny -= 3000; getitem Mojji,10; // Mojji diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt index f6d031a60..23cd8ec8c 100644 --- a/npc/events/nguild/nguild_dunsw.txt +++ b/npc/events/nguild/nguild_dunsw.txt @@ -48,7 +48,7 @@ function script F_GldDunSw { mes "There's a small lever. Will you pull it?"; next; - if (select("Pull.:Do not.") == 1) { + if (select("Pull.", "Do not.") == 1) { if (getcharid(2) == .@GID) { warp "gld_dun"+getarg(1),getarg(2),getarg(3); end; diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt index ebfa2d230..d2a753003 100644 --- a/npc/events/nguild/nguild_flags.txt +++ b/npc/events/nguild/nguild_flags.txt @@ -57,7 +57,7 @@ function script F_Flags { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; - if (select("Return to the guild castle.:Quit.") == 1) { + if (select("Return to the guild castle.", "Quit.") == 1) { if (getcharid(2) == getcastledata(getarg(1),1)) warp getarg(1),getarg(2),getarg(3); } diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 92cbe585a..8bfa184c5 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -72,7 +72,7 @@ function script F_GldTreasSw { mes "There's a small lever. Will you pull it?"; next; - if (select("Pull.:Do not.") == 1) { + if (select("Pull.", "Do not.") == 1) { warp getarg(0),getarg(1),getarg(2); return; } diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt index 4f9145b46..bb64f4121 100644 --- a/npc/events/valentinesday.txt +++ b/npc/events/valentinesday.txt @@ -44,7 +44,7 @@ alberta,26,243,4 script Stephen 1_M_MERCHANT,{ mes "That's right, don't you love chocolate.... I do."; mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!"; next; - if(select("I want some chocolate!:No thanks.")==2) { + if(select("I want some chocolate!", "No thanks.")==2) { mes "[Stephen]"; mes "You don't want any chocolate?"; mes "I'm telling you! You'll regret it!"; @@ -104,7 +104,7 @@ prt_castle,54,34,4 script Carl Orleans 1_M_01,{ mes "[Carl Orleans]"; mes "Yes?"; next; - if(select("I want some hand made chocolate...:I'm lost, sorry to bother you.")==2) { + if(select("I want some hand made chocolate...", "I'm lost, sorry to bother you.")==2) { mes "[Carl Orleans]"; mes "Oh... well, if you want me to make some of my special Hand Made Chocolate...."; mes "You will need to give me at least ^0000FF 3 Chocolates^000000."; diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index 52f54f036..690ab6697 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -53,7 +53,7 @@ prontera,164,174,4 script Trader#Val09 1_M_MERCHANT,{ mes "It's the perfect dessert and the perfect gift for loved ones."; mes "High-quality, traditional homemade chocolate only 5000z each!"; next; - switch(select("I'll take it, please!:I want to wrap the chocolate!:End trading.")) { + switch(select("I'll take it, please!", "I want to wrap the chocolate!", "End trading.")) { case 1: mes "[Marco Bassinio]"; mes "Ahaha, my dear."; @@ -188,7 +188,7 @@ prontera,147,171,5 script Packs Trader#Val09 1_M_MERCHANT,{ mes "[Packs Trader]"; mes "Do you have something to buy?"; next; - switch(select("Packing Paper:Packing Ribbon:Box:Cancel.")) { + switch(select("Packing Paper", "Packing Ribbon", "Box", "Cancel.")) { case 1: mes "[Packs Trader]"; mes "It's 200 zeny for 1 Packing Paper."; @@ -373,7 +373,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{ mes "By the way, It costs 1,000 zeny."; mes "Would you like to make one?"; next; - if(select("Hmm.. I gotta give it a second thought...:Sure.") == 1) { + if(select("Hmm.. I gotta give it a second thought...", "Sure.") == 1) { mes "[Event Ring Maker]"; mes "Alrighty!"; mes "You can't put a rush on such a thing like this."; @@ -434,7 +434,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ mes "[Valentine Vote Manager]"; mes "So, what do you want?"; next; - switch(select("Please register my rings.:Please count my votes.:Nothing, for now.")) { + switch(select("Please register my rings.", "Please count my votes.", "Nothing, for now.")) { case 1: mes "[Valentine Vote Manager]"; mes "Please tell me how many rings you want to register."; @@ -555,7 +555,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 1_M_01,{ mes "This little trifling space felt like heaven the minute you walked in!"; mes "Can I help you with anything, if it's alright?"; next; - if(select("Please, make me some chocolate.:Don't bother. I'm just passing by.") == 2) { + if(select("Please, make me some chocolate.", "Don't bother. I'm just passing by.") == 2) { mes "[Charles Orleans]"; mes "Ahhh, this is so heartbreaking."; mes "How could you say that?"; diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt index 2f969e10b..e0ef97b67 100644 --- a/npc/events/valentinesday_2012.txt +++ b/npc/events/valentinesday_2012.txt @@ -60,7 +60,7 @@ mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{ close; } mes "Are you sure you want to trade ^00aa00"+.@SweetsCost[.@choice]+"x Love Flower ^000000 for ^0055FF"+getitemname(.@SweetsID[.@choice])+"^000000?"; - if(select("No, I've changed my mind.:Yes, trade!") == 1) close; + if(select("No, I've changed my mind.", "Yes, trade!") == 1) close; .@new = .@LFlowerID - .@SweetsCost[.@choice]; if (.@new < 0) .@new = 0; delitem .@LFlowerID, .@SweetsCost[.@choice]; |