diff options
-rw-r--r-- | Changelog.txt | 3 | ||||
-rw-r--r-- | src/map/npc.c | 16 |
2 files changed, 14 insertions, 5 deletions
diff --git a/Changelog.txt b/Changelog.txt index 0385070f2..842c6a91b 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,8 @@ Date Added 11/15 + * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris] + mobs_level_up option should be on when using this. + (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.) * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris] Use same usage as skill script command. * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris] diff --git a/src/map/npc.c b/src/map/npc.c index 65974aee8..d2fc58205 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1886,9 +1886,10 @@ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_li */ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) { - int m,x,y,xs,ys,class,num,delay1,delay2; + int m,x,y,xs,ys,class,num,delay1,delay2,level; int i; char mapname[24]; + char mobname[24]; char eventname[24]=""; struct mob_data *md; @@ -1916,10 +1917,15 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) md->bl.m=m; md->bl.x=x; md->bl.y=y; - if(strcmp(w3,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(w3,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); + + if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) { + if(strcmp(mobname,"--en--")==0) + memcpy(md->name,mob_db[class].name,24); + else if(strcmp(mobname,"--ja--")==0) + memcpy(md->name,mob_db[class].jname,24); + md->level=level; + } + else memcpy(md->name,w3,24); |