diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/status.c | 11 |
2 files changed, 16 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 256df3e88..11f7f11af 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/11
+ * Fixed Kagebunshin no Jutsu crashing for dyes > 0; though this solution
+ might seem hackish (changing clothes colour to 0 when it starts while
+ storing original colour back in val4, restoring original dye upon
+ end), I believe this is the best way there currently is to solve
+ the issue. [blackhole89]
* Fixed Dancers/Bards being able to use normal attacks while performing.
[Skotlex]
2006/08/10
diff --git a/src/map/status.c b/src/map/status.c index 7a563acd2..f5b0d4c97 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4449,6 +4449,13 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val } //Before overlapping fail, one must check for status cured. switch (type) { + case SC_BUNSINJYUTSU: //[blackhole89] + if(sd) + { + val4=sd->status.clothes_color; + pc_changelook(sd,LOOK_CLOTHES_COLOR,0); + } + break; case SC_BLESSING: if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { if (sc->data[SC_CURSE].timer!=-1) @@ -5717,6 +5724,10 @@ int status_change_end( struct block_list* bl , int type,int tid ) vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; switch(type){ + case SC_BUNSINJYUTSU: //[blackhole89] + { + if(sd) pc_changelook(sd,LOOK_CLOTHES_COLOR,sc->data[type].val4); + } case SC_WEDDING: case SC_XMAS: if (!vd) return 0; |