diff options
-rw-r--r-- | conf/battle/items.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 2 |
3 files changed, 6 insertions, 4 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 403364231..3533a3eb7 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -54,8 +54,10 @@ produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes -// Are summoned monsters level greater then your base level? (dead branches) (Note 1) -random_monster_checklv: yes +// Should summoned monsters check the player's base level? (dead branches) (Note 1) +// On officials this is no - monsters summoned from dead/bloody branches can be ANY level. +// Change to 'yes' to only summon monsters less than or equal to their base level. +random_monster_checklv: no // Can any player equip any item regardless of the gender restrictions // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. diff --git a/src/map/battle.c b/src/map/battle.c index 0474d82a0..8852d19bd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3481,7 +3481,7 @@ static const struct _battle_data { { "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, }, { "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, }, { "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, }, - { "random_monster_checklv", &battle_config.random_monster_checklv, 1, 0, 1, }, + { "random_monster_checklv", &battle_config.random_monster_checklv, 0, 0, 1, }, { "attribute_recover", &battle_config.attr_recover, 1, 0, 1, }, { "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, }, { "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, }, diff --git a/src/map/mob.c b/src/map/mob.c index 9e319eb42..e6fa8d2fd 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -411,7 +411,7 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c for (count = 0; count < amount; count++) { - int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, !battle_config.random_monster_checklv?3:1, lv); + int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv); md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event); if (!md) continue; |