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-rw-r--r--Changelog.txt2
-rw-r--r--src/map/skill.c7
2 files changed, 7 insertions, 2 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 1ca473251..dcdd983d4 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -11,6 +11,8 @@ Date Added
you can use
If (BaseJob==12) or If (BaseJob==Job_Assassin)
* Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
+ * Skill updates [celest]
+ - Assumptio is now disabled in GvG maps.
11/15
* Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
diff --git a/src/map/skill.c b/src/map/skill.c
index 26aee1222..a656423fd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6743,6 +6743,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case TF_BACKSLIDING:
//case LK_BERSERK: // now usable in WoE - celest
case HP_BASILICA:
+ case HP_ASSUMPTIO:
case ST_CHASEWALK:
return 0;
}
@@ -7015,8 +7016,10 @@ int skill_use_pos( struct map_session_data *sd,
if(sd->status.option&2)
return 0;
- if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || skill_num == AL_WARP ||
- skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING))
+ if(map[sd->bl.m].flag.gvg &&
+ (skill_num == SM_ENDURE || skill_num == AL_TELEPORT ||
+ skill_num == AL_WARP || skill_num == WZ_ICEWALL ||
+ skill_num == TF_BACKSLIDING))
return 0;
sd->skillid = skill_num;