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-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/guild/agit_template.txt11
-rw-r--r--npc/jobs/2-2/alchemist.txt4
-rw-r--r--npc/other/turbotrack/Normal_Solo.txt2
-rw-r--r--npc/quests/quests_gonryun.txt2
-rw-r--r--npc/quests/seals/brisingamen_seal.txt2
-rw-r--r--npc/quests/skills/assassin_skills.txt2
7 files changed, 8 insertions, 16 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 3ce8015ea..68972dcc2 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -2,6 +2,7 @@ Date Added
======
2008/06/03
* Rev. 12754 Fixed a typo in schg_cas01 treasure spawning. [L0ne_W0lf]
+ * Changed more "+ name +" to "+ strcharinfo(0) +" in some NPC [Lupus]
2008/05/31
* Rev. 12750 Fixed bug in eye of hellion quests (bugreport:1581) [L0ne_W0lf]
* Fixed the position of one of the Splendid (spl) warps. (Bugreport:1585)
diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt
index 89b6acf2f..ae9251609 100644
--- a/npc/guild/agit_template.txt
+++ b/npc/guild/agit_template.txt
@@ -621,16 +621,7 @@ OnRecvCastle:
}
}
set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
- switch(select(.@menu$)) {
- case 1: set .@GDnum,10; break;
- case 2: set .@GDnum,11; break;
- case 3: set .@GDnum,12; break;
- case 4: set .@GDnum,13; break;
- case 5: set .@GDnum,14; break;
- case 6: set .@GDnum,15; break;
- case 7: set .@GDnum,16; break;
- case 8: set .@GDnum,17; break;
- }
+ set .@GDnum,select(.@menu$)+9;
mes "[ Steward " + .@name$ + " ]";
mes "Will you summon the chosen guardian? 10000 zeny is required to summon.";
next;
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index b2c21d337..67c00f6ab 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -35,7 +35,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
- mes "Welcome, " + name + ".";
+ mes "Welcome, " + strcharinfo(0) + ".";
mes "The Alchemist Union";
mes "is busy today, like always.";
next;
@@ -177,7 +177,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
set zeny,zeny-50000;
mes "[Parmy Gianino]";
mes "Let's see.";
- mes "" + name + "";
+ mes "" + strcharinfo(0);
mes "needs to bring...";
switch(rand(1,3)) {
case 1:
diff --git a/npc/other/turbotrack/Normal_Solo.txt b/npc/other/turbotrack/Normal_Solo.txt
index 2be224c29..208abbbcc 100644
--- a/npc/other/turbotrack/Normal_Solo.txt
+++ b/npc/other/turbotrack/Normal_Solo.txt
@@ -855,7 +855,7 @@ OnTouch:
turbo_n_1,232,14,0 script cos_n_1_8 45,1,1,{
OnTouch:
- mapannounce "turbo_n_1","" + name +" has just passed the Invisible Maze! Speed up, you're getting closer to the finish!",bc_map,"0x70DBDB";
+ mapannounce "turbo_n_1","" + strcharinfo(0) +" has just passed the Invisible Maze! Speed up, you're getting closer to the finish!",bc_map,"0x70DBDB";
set .@move1,rand(1,3);
if (.@move1 == 1)
warp "turbo_n_1",307,52;
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index 8862e8763..7e825ccce 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -2100,7 +2100,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs 111,{
mes "He probably couldn't take it any longer...^000000";
close;
}
- mes "[ ^6699FF" + name + "^000000 ]";
+ mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
mes "Eew, no!";
mes " ";
mes "Yucky yucky YUCKY!";
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 2dabc6d71..e8e949911 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -4924,7 +4924,7 @@ prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
close;
}
L_Kick:
- mes "[" + name + "]";
+ mes "[" + strcharinfo(0) + "]";
mes "^333333*Cough cough!*";
mes "Aaaack!";
mes "It's so dusty!";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index ca02014a3..229253973 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -115,7 +115,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
next;
select("New skills?");
mes "[Killtin]";
- mes "That's right, "+name+".";
+ mes "That's right, "+ strcharinfo(0) +".";
mes "The first skill specifically";
mes "enhances the Sonic Blow";
mes "skill, and the second skill";