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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/clif.c7
-rw-r--r--src/map/vending.c2
3 files changed, 7 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 08138bf1f..9ad319bfb 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -1,6 +1,8 @@
Date Added
2010/12/26
+ * Fixed opening other player's vending terminating currently running NPC conversation. Vending is now unavailable when talking to an NPC (bugreport:2208). [Ai4rei]
+ * Fixed vending not accepting 0 Zeny as sell price. The client asks for confirmation when you attempt to sell items at 0 Zeny (bugreport:2595, since r918 and r11344).
* Fixed items, that get dropped at 100% chance, being reported in @iteminfo as 'available in the shops only' (since/replaces r3482). [Ai4rei]
* Updated commands @delitem/#delitem. [Ai4rei]
- No longer deletes stackable items one by one (bugreport:1914).
diff --git a/src/map/clif.c b/src/map/clif.c
index 14b7aa16e..c5796555a 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10872,10 +10872,11 @@ void clif_parse_CloseVending(int fd, struct map_session_data* sd)
*------------------------------------------*/
void clif_parse_VendingListReq(int fd, struct map_session_data* sd)
{
- vending_vendinglistreq(sd,RFIFOL(fd,2));
-
if( sd->npc_id )
- npc_event_dequeue(sd);
+ {// using an NPC
+ return;
+ }
+ vending_vendinglistreq(sd,RFIFOL(fd,2));
}
/*==========================================
diff --git a/src/map/vending.c b/src/map/vending.c
index 67e5ebf19..90bff7399 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -275,7 +275,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
sd->vending[i].index = index;
sd->vending[i].amount = amount;
- sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value);
+ sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
i++; // item successfully added
}