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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c9
2 files changed, 9 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ddac38ee0..635d7892c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/19
+ * Combo-used Skills with State "move_enable" will now override the "can't
+ move delay". Fixes Break-Fall -> Jump-Kick. [Skotlex]
* Some more cleanups of battle_calc_damage to account for absorbed damage
reductions. [Skotlex]
* Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.
diff --git a/src/map/skill.c b/src/map/skill.c
index 894dbf2fb..c316c6b74 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8020,8 +8020,13 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
}
break;
case ST_MOVE_ENABLE:
- //Check only on begin casting. [Skotlex]
- if(!type && !unit_can_move(&sd->bl)) {
+ if(type)//Check only on begin casting. [Skotlex]
+ break;
+
+ if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill)
+ sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
+
+ if (!unit_can_move(&sd->bl)) {
clif_skill_fail(sd,skill,0,0);
return 0;
}