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-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/unit.c10
2 files changed, 8 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5af964c7d..8d74b1ce9 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/27
+ * Now when a player's "attack once" request fails due to range, the client
+ is told to move to the target to attack it. This sort of fixes the problem
+ of the client SPAMMING the server with attack requests from afar without
+ even approaching the icewall. [Skotlex]
* Updated the status change field "option" to an int rather than short.
This fixes the option values for xmas/sightblaster not getting set, which
could explain why some people crash when equipping weapons while in xmas
diff --git a/src/map/unit.c b/src/map/unit.c
index 0d5fb5b71..9ee07430a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1323,12 +1323,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if(!check_distance_bl(src,target,range) ) {
//Chase if required.
- if(ud->state.attack_continue) {
- if(sd)
- clif_movetoattack(sd,target);
- else
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
- }
+ if(sd)
+ clif_movetoattack(sd,target);
+ else if(ud->state.attack_continue)
+ unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
return 1;
}
if(!battle_check_range(src,target,range)) {