diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/misc.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/monster.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/pet.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/battle/status.conf | 4 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
9 files changed, 21 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d216141a6..1aa09400b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/21 + * Added back cropping the attack delay to attack motion for those weird mobs + that have a aDelay less than their aMotion time. [Skotlex] * Added a 1-node cache to db. Removed party_cache and guild_cache since now the database has a cache. * Fixed "warning: comparison is always false due to limited range of data type" diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 58daf1e4f..c951746e7 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf index cddeb0d8b..f8f37ad7a 100644 --- a/conf-tmpl/battle/misc.conf +++ b/conf-tmpl/battle/misc.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index e3ef417eb..925dae3b8 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf index 9d3f8cfaa..3372fbe57 100644 --- a/conf-tmpl/battle/pet.conf +++ b/conf-tmpl/battle/pet.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 233069a85..8c7d00e17 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf index f34ab1a54..a4a156518 100644 --- a/conf-tmpl/battle/status.conf +++ b/conf-tmpl/battle/status.conf @@ -19,8 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) -//Note 4: Use bitmask values to specify who is affected -// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) +//Note 4: Use bitmask values (add to build setting). When no bit values are given, +// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. diff --git a/src/map/mob.c b/src/map/mob.c index f38a5d3ac..7405fc7ec 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3308,6 +3308,9 @@ static int mob_readdb(void) status->aspd_rate = 1000; status->adelay = atoi(str[27]); status->amotion = atoi(str[28]); + //If the attack animation is longer than the delay, the client crops the attack animation! + if (status->adelay < status->amotion) + status->adelay = status->amotion; status->dmotion=atoi(str[29]); if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; @@ -4008,6 +4011,9 @@ static int mob_read_sqldb(void) status->aspd_rate = 1000; status->adelay = TO_INT(27); status->amotion = TO_INT(28); + //If the attack animation is longer than the delay, the client crops the attack animation! + if (status->adelay < status->amotion) + status->adelay = status->amotion; status->dmotion = TO_INT(29); if(battle_config.monster_damage_delay_rate != 100) status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100; diff --git a/src/map/skill.c b/src/map/skill.c index c69ecbaeb..33e02296a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2167,7 +2167,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds *------------------------------------------ */ static int skill_area_temp[8]; -static int skill_unit_temp[24]; /* For storing skill_unit ids as players move in/out of them. [Skotlex] */ +static int skill_unit_temp[64]; /* For storing skill_unit ids as players move in/out of them. [Skotlex] */ static int skill_unit_index=0; //Well, yeah... am too lazy to pass pointers around :X typedef int (*SkillFunc)(struct block_list *, struct block_list *, int, int, unsigned int, int); int skill_area_sub (struct block_list *bl, va_list ap) |