diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 2 |
3 files changed, 6 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e34a66300..0864b76fa 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/02 + * Fixed SC_JOINTBEAT not doing crit damage for the Neck Break ailment. * Gospel sends the buff message to the affected player. [FlavioJS] 2006/12/31 * Made HSCR bypass both Guard and Shield Reflect using the dirty way [DracoRPG] diff --git a/src/map/battle.c b/src/map/battle.c index 9f6300bfb..b399960ab 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1028,7 +1028,7 @@ static struct Damage battle_calc_weapon_attack( if (tsc->data[SC_SLEEP].timer!=-1 ) cri <<=1; if(tsc->data[SC_JOINTBEAT].timer != -1 && - tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG] + tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG] flag.cri=1; } switch (skill_num) @@ -1213,12 +1213,12 @@ static struct Damage battle_calc_weapon_attack( sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight - + ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. index = sstatus->str/10; index = index*index; ATK_ADD(index); //Add str bonus. - + switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? case 0: //Small: 125% ATK_RATE(125); @@ -1234,7 +1234,7 @@ static struct Damage battle_calc_weapon_attack( case PA_SHIELDCHAIN: if (sd) { short index = sd->equip_index[EQI_HAND_L]; - + wd.damage = sstatus->batk; if (index >= 0 && diff --git a/src/map/status.c b/src/map/status.c index 40f18e9af..72a506e8e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5251,7 +5251,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; case SC_JOINTBEAT: // Random break [DracoRPG] - val2 = rand()%6; //Type of break + val2 = rand()%6; //Type of break -> [0,5] if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1)); break; |