summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--conf/readme.txt37
-rw-r--r--doc/pccommand_list.txt169
-rw-r--r--doc/sample/getequipcardid.txt1
-rw-r--r--doc/sample/npc_shop_test.txt4
-rw-r--r--npc/pre-re/merchants/socket_enchant.txt2
-rw-r--r--npc/pre-re/merchants/socket_enchant2.txt10
-rw-r--r--npc/pre-re/quests/quests_rachel.txt169
-rw-r--r--npc/re/merchants/socket_enchant.txt2
-rw-r--r--npc/re/merchants/socket_enchant2.txt10
-rw-r--r--npc/re/quests/quests_rachel.txt169
10 files changed, 168 insertions, 405 deletions
diff --git a/conf/readme.txt b/conf/readme.txt
index 879651ac7..761542860 100644
--- a/conf/readme.txt
+++ b/conf/readme.txt
@@ -1,33 +1,22 @@
What is the import folder for?
+-------------------------------------------------------------------------------
-Most people don't know the real use of the import folder. After you do, you will wonder
-what you ever did without it.
-
-The main thing it does, is provide a way for you to change your config settings without
-having to update the files every time you update your server. You store your changes, and
-the rest are updated with rAthena (usually though SVN).
+The folder provides way for you to change your config settings without having
+to update the files every time you update your server. You store your changes,
+and the rest is updated with rAthena (usually though SVN).
How does this work?
+-------------------------------------------------------------------------------
-Well, you place only the settings you have changed in the import files. I'll use
-battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf
-folder, using the normal method, you have to go and edit the configs again. So, you have to
-redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
-system.
-
-Say you want to change your base experience rate from the default (100)to 7x (700). Well
-then you would place this in your import/battle_conf.txt:
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 700
+Place only the settings you have changed in the import files.
+For example, if you want to change a value in /battle/exp.conf:
-You don't need the comment (duh, it's a commnet), but I usually leave them for clarity
-sake.
+ // Rate at which exp. is given. (Note 2)
+ base_exp_rate: 700
-So, now this new setting take place over the setting in battle_athena.conf. You just keep
-this file everytime you update, and your setting will always be there. Neat, isn't it?
+You could instead copy the setting into /import/battle_conf.txt,
+and you'll eliminate any problems updating in the future.
-So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to
-make my life as a managed server runer better.
+Neat, isn't it?
-Semi-guide by Ajarn
+- Semi-guide by Ajarn / Euphy \ No newline at end of file
diff --git a/doc/pccommand_list.txt b/doc/pccommand_list.txt
deleted file mode 100644
index 9bf97d270..000000000
--- a/doc/pccommand_list.txt
+++ /dev/null
@@ -1,169 +0,0 @@
----> PC Command List
-------> Here's a list of scripts that can be triggered by PC actions and what they do.
-------> Configuration is found at conf/script_athena.conf
-------> There are two methods to define the script to be use (event_script_type)
-------> 0 - By NPC. There has to be an NPC named in the same manner as the event
-------> 1 - By Label. Every label from every NPC with the event name will be
- executed (note that in this case the event HAS to start with the
- word 'On', eg: 'OnPCBaseLvUpEvent:')
-
-+ PCCommand: OnPCLoginEvent
-+ Code by: (davidsiaw)
-+ How it works:
-When a player logs in, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-prontera,0,0,0 script OnPCLoginEvent -1,{
- mes "lmao";
- close;
- }
-
-+ Explaination:
-every player who logs in will receive a message 'lmao' in their face as soon
-as they can see the map.
-
-+ Note:
- 1) The name of the NPC has to match the one specified in scripts_athena.conf
- 2) I made it invisible because you don't need to see it. Its an abstract NPC
- 3) If you don't want it, simply delete it
- 4) If you have more than one only the first found will be execute (when using
- event_script_type 0)
- 5) You can put this script in ANY file.
- 6) I put an end; there because that just makes it do nothing.
- 7) Modify this script to your liking and give your players a surprise
- 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
- LOGGING ON
- 9) There are 2 ways to use this - check the examples below!
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPcBaseLvUpEvent
-+ Code by: lordalfa
-+ How it works:
-When a player Base level increases, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-- Script OnPCBaseLvUpEvent -1,{
- mes "zomfg....";
- close;
-}
-
-+ Explanation:
-whenever a player level ups his/her base level, the words zomfg will pop up
-in his face.
-
-+ Note:
- 1) This script runs every moment the player gains a level. It is adviced if
- you want to repeatedly use this script, to use a sort of filter.
- 2) If a player gains multiple levels from a single kill, the script will be
- only called once at the end.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPcJobLvUpEvent
-+ Code by: lordalfa
-+ How it works:
-It's exactly the same as OnPcBaseLvUpEvent, except it triggers when leveling job.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnOnNPCKillEvent
-+ Code by: lordalfa
-+ How it works:
-When a player kills a monster, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-- script OnNPCKillEvent -1,{
- mes "Holy shit";
- close;
-}
-
-+ Explaination:
-whenever a player kills a monster on the map, the words "Holy Shit" will appear
-on the guy's face.
-
-+ Note:
- 1) This script runs everytime a player kills a monster It is adviced if
- you want to repeatedly use this script, to use a sort of filter.
- 2) The var "KilledRid" is set on the killer, this can be used in
- strmobinfo to find out info about the Monster that was killed
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCKillEvent
-+ Code by: zbuffer aka Lance
-+ How it works:
-It is exactly the same as OnNPCKillEvent, except it triggers when a player kills another player.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCLoadMapEvent
-+ Code by: zbuffer aka Lance
-+ How it works:
-When a player logs in on the map, the NPC will run as if he just clicked it. Which means
-if the script is like this:
-
-+ Sample:
-prontera,159,192,2 script OnPCLoadMapEvent 101,{
- mes "Holy shit";
- close;
-}
-
-----or--->
-
-OnPCLoadMapEvent:
- announce " " strcharinfo(0) + " has changed map!", 16;
- end;
-
- + Note:
- 1) Both types will execute regardless of map.
- 2) The event will only trigger on maps where you enable the 'loadevent' mapflag.
-
------------------------------------------------------------------------------
-
-+ PCCommand: OnPCDieEvent
-+ Code by: Unknown
-+ How it works:
-When a player dies, the event will be run as if a npc were clicked. The RID of the person killed
-will be attached. Simple. It can to be used as a floating npc or as a npc placed on a map.
-Notice that this event is server-wide if used as a floating npc, so if you try running it for
-more than one map, and want to make a single npc, you'll have to use some sort of filter, which
-can be getmapxy, something like this:
-
-- script PCDieEvent -1,{
-if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
-if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
-announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
-if (killtest != 0) enablenpc "Outern Voices";
-if (killedonce == 1) end;
-set killedonce,1;
-} else
-end;
-
-L_Finish:
- end;
-}
-
-----or---->
-
-OnPCDieEvent:
-if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
-if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") {
-killmonster "valkyrie","All";
-announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033;
-if (killtest != 0) enablenpc "Outern Voices";
-if (killedonce == 1) end;
-set killedonce,1;
-} else
-end;
-
-L_Finish:
- end;
-
-We're using getmapxy to obtain the mapname, then adjust our commands and actions depending on the
-map. We could also use the command to find if the player died inside a wished area.
-
------------------------------------------------------------------------------
diff --git a/doc/sample/getequipcardid.txt b/doc/sample/getequipcardid.txt
index 3449ed0c7..8cc321cbe 100644
--- a/doc/sample/getequipcardid.txt
+++ b/doc/sample/getequipcardid.txt
@@ -1,4 +1,3 @@
-//===== rAthena Script =======================================
//===== By: ==================================================
//= Lupus
//= Shows your HAT's slots IDs
diff --git a/doc/sample/npc_shop_test.txt b/doc/sample/npc_shop_test.txt
index 865bd0c13..ca0f9bfbc 100644
--- a/doc/sample/npc_shop_test.txt
+++ b/doc/sample/npc_shop_test.txt
@@ -27,6 +27,4 @@ prontera,218,211,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000
izlude,164,138,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
morocc,269,167,4 shop Pet Groomer 125,537:2500,643:3000,10013:1500,10014:2000
geffen,193,152,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
-payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000
-
-// EOF // \ No newline at end of file
+payon,142,104,4 shop Pet Groomer 124,537:2500,643:3000,10013:1500,10014:2000 \ No newline at end of file
diff --git a/npc/pre-re/merchants/socket_enchant.txt b/npc/pre-re/merchants/socket_enchant.txt
index 63499c429..836644a5f 100644
--- a/npc/pre-re/merchants/socket_enchant.txt
+++ b/npc/pre-re/merchants/socket_enchant.txt
@@ -36,7 +36,7 @@
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
mes "[Seiyablem]";
diff --git a/npc/pre-re/merchants/socket_enchant2.txt b/npc/pre-re/merchants/socket_enchant2.txt
index aa92f4d22..a66ab30d8 100644
--- a/npc/pre-re/merchants/socket_enchant2.txt
+++ b/npc/pre-re/merchants/socket_enchant2.txt
@@ -17,11 +17,11 @@
- script Leablem#dummy::SocketEnchant2 -1,{
if (checkweight(1201,1) == 0)
{
- mes "- Wait a seconds !! -";
- mes "- You have carried too many items -";
- mes "- so, you can't get more items. -";
- mes "- Make your weight as low -";
- mes "- after then try it again. -";
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
close;
}
mes "[Leablem]";
diff --git a/npc/pre-re/quests/quests_rachel.txt b/npc/pre-re/quests/quests_rachel.txt
index 1a86aa3df..5687f4e8d 100644
--- a/npc/pre-re/quests/quests_rachel.txt
+++ b/npc/pre-re/quests/quests_rachel.txt
@@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
close;
}
-
else if (lost_boy == 8) {
mes "[Vincent]";
mes "The gem is very special...";
@@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
close;
}
-
else if (lost_boy == 9) {
mes "[Vincent]";
mes "You came back!";
@@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
OnTouch:
- if (ra_tem_q == 16) {
+ if (ra_tem_q == 16)
warp "ra_temin",276,239;
- }
else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
- if ((aru_em == 15) || (aru_em == 21)) {
+ if ((aru_em == 15) || (aru_em == 21))
warp "ra_temin",276,239;
- }
else {
mes "[Pope's Office Guard]";
mes "I'm sorry, but the pope";
@@ -7281,7 +7277,6 @@ OnTouch:
warp "ra_temin",300,153;
end;
}
-
end;
}
@@ -7532,73 +7527,73 @@ OnTouch:
}
que_san04,119,203,0 script imir3#rachel -1,7,7,{
- OnTouch:
- if (ra_tem_q == 21) {
- mes "^3355FFNo wonder this object";
- mes "in the water seems so";
- mes "familiar: it's a Ymir's";
- mes "Heart Piece! In fact, there's";
- mes "dozens of them just lying here.^000000";
- next;
- mes "^3355FFWhy would so many of these";
- mes "powerful artifacts be here";
- mes "in the Holy Ground? Perhaps";
- mes "this is the secret that the";
- mes "priests are trying to keep.^000000";
- next;
- hideoffnpc "High Priestess Niren#r2";
- cutin "ra_gwoman",2;
- mes "[High Priestess Niren]";
- mes "How dare you intrude";
- mes "the Holy Ground! Identify";
- mes "yourself! I'll have you tried!";
- next;
- cutin "ra_gwoman2",2;
- mes "[High Priestess Niren]";
- mes "O-oh! It's you, the";
- mes "adventurer recommended";
- mes "by Bekento. Hm. I apologize";
- mes "for snapping at you like";
- mes "that. Didn't you know that";
- mes "no one's allowed here?";
- next;
- cutin "ra_gwoman",2;
- mes "[High Priestess Niren]";
- mes "Hmm. Well, you Rune-Midgarts";
- mes "adventurers are famous for your";
- mes "skills and abilities, but this";
- mes "was not expected. I mean, we";
- mes "made sure this place was";
- mes "absolutely secure.";
- next;
- cutin "ra_gwoman2",2;
- mes "[High Priestess Niren]";
- mes "What's done is done...";
- mes "I warned Bekento that he";
- mes "might cause trouble for you,";
- mes "but it seems that you've";
- mes "caused trouble for him.";
- next;
- mes "[High Priestess Niren]";
- mes "Understand this:";
- mes "most intruders are";
- mes "severely punished, but";
- mes "because of my friendship";
- mes "with Bekento, I'm letting";
- mes "you off easy. Remember that.";
- next;
- sc_start SC_Blind,600000,0;
- mes "^3355FFNiren began to chant";
- mes "in a low voice, and your";
- mes "eyelids grow heavier as you";
- mes "grow drowsier and sleepier...^000000";
- set ra_tem_q,22;
- close2;
- hideonnpc "High Priestess Niren#r2";
- warp "rachel",163,152;
- end;
- }
+OnTouch:
+ if (ra_tem_q == 21) {
+ mes "^3355FFNo wonder this object";
+ mes "in the water seems so";
+ mes "familiar: it's a Ymir's";
+ mes "Heart Piece! In fact, there's";
+ mes "dozens of them just lying here.^000000";
+ next;
+ mes "^3355FFWhy would so many of these";
+ mes "powerful artifacts be here";
+ mes "in the Holy Ground? Perhaps";
+ mes "this is the secret that the";
+ mes "priests are trying to keep.^000000";
+ next;
+ hideoffnpc "High Priestess Niren#r2";
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "How dare you intrude";
+ mes "the Holy Ground! Identify";
+ mes "yourself! I'll have you tried!";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "O-oh! It's you, the";
+ mes "adventurer recommended";
+ mes "by Bekento. Hm. I apologize";
+ mes "for snapping at you like";
+ mes "that. Didn't you know that";
+ mes "no one's allowed here?";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "Hmm. Well, you Rune-Midgarts";
+ mes "adventurers are famous for your";
+ mes "skills and abilities, but this";
+ mes "was not expected. I mean, we";
+ mes "made sure this place was";
+ mes "absolutely secure.";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "What's done is done...";
+ mes "I warned Bekento that he";
+ mes "might cause trouble for you,";
+ mes "but it seems that you've";
+ mes "caused trouble for him.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Understand this:";
+ mes "most intruders are";
+ mes "severely punished, but";
+ mes "because of my friendship";
+ mes "with Bekento, I'm letting";
+ mes "you off easy. Remember that.";
+ next;
+ sc_start SC_Blind,600000,0;
+ mes "^3355FFNiren began to chant";
+ mes "in a low voice, and your";
+ mes "eyelids grow heavier as you";
+ mes "grow drowsier and sleepier...^000000";
+ set ra_tem_q,22;
+ close2;
+ hideonnpc "High Priestess Niren#r2";
+ warp "rachel",163,152;
end;
+ }
+ end;
}
que_san04,122,200,4 script High Priestess Niren#r2 915,{
@@ -7634,13 +7629,12 @@ OnTouch:
set ra_tem_q,23;
close;
}
-
end;
}
-//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
if ((lost_boy == 13) && (ra_tem_q == 20)) {
+ L_Mes:
mes "[Arunafeltz Follower]";
mes "Excuse me, but";
mes "are you "+strcharinfo(0)+"?";
@@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
mes "right room of the temple.";
close;
}
-
else {
mes "[Arunafeltz Follower]";
mes "May Freya bless you";
@@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
}
OnTouch:
- if ((lost_boy == 13) && (ra_tem_q == 20)) {
- mes "[Arunafeltz Follower]";
- mes "Excuse me, but";
- mes "are you "+strcharinfo(0)+"?";
- next;
- select("Yes.");
- mes "[Arunafeltz Follower]";
- mes "High Priest Zhed";
- mes "would like to see";
- mes "you right away, "+strcharinfo(0)+".";
- next;
- select("May ask why?");
- mes "[Arunafeltz Follower]";
- mes "Well, I actually have no";
- mes "idea. I'm only supposed to";
- mes "inform you that he's looking";
- mes "for you. Please visit High";
- mes "Priest Zhed in the second";
- mes "right room of the temple.";
- close;
- }
-
+ if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
+ end;
}
// End of Donation Lottery/High Priest quest
diff --git a/npc/re/merchants/socket_enchant.txt b/npc/re/merchants/socket_enchant.txt
index 63499c429..836644a5f 100644
--- a/npc/re/merchants/socket_enchant.txt
+++ b/npc/re/merchants/socket_enchant.txt
@@ -36,7 +36,7 @@
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
mes "[Seiyablem]";
diff --git a/npc/re/merchants/socket_enchant2.txt b/npc/re/merchants/socket_enchant2.txt
index aa92f4d22..a66ab30d8 100644
--- a/npc/re/merchants/socket_enchant2.txt
+++ b/npc/re/merchants/socket_enchant2.txt
@@ -17,11 +17,11 @@
- script Leablem#dummy::SocketEnchant2 -1,{
if (checkweight(1201,1) == 0)
{
- mes "- Wait a seconds !! -";
- mes "- You have carried too many items -";
- mes "- so, you can't get more items. -";
- mes "- Make your weight as low -";
- mes "- after then try it again. -";
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
close;
}
mes "[Leablem]";
diff --git a/npc/re/quests/quests_rachel.txt b/npc/re/quests/quests_rachel.txt
index 1a86aa3df..5687f4e8d 100644
--- a/npc/re/quests/quests_rachel.txt
+++ b/npc/re/quests/quests_rachel.txt
@@ -300,7 +300,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
close;
}
-
else if (lost_boy == 8) {
mes "[Vincent]";
mes "The gem is very special...";
@@ -340,7 +339,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
close;
}
-
else if (lost_boy == 9) {
mes "[Vincent]";
mes "You came back!";
@@ -6990,13 +6988,11 @@ ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
OnTouch:
- if (ra_tem_q == 16) {
+ if (ra_tem_q == 16)
warp "ra_temin",276,239;
- }
else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
- if ((aru_em == 15) || (aru_em == 21)) {
+ if ((aru_em == 15) || (aru_em == 21))
warp "ra_temin",276,239;
- }
else {
mes "[Pope's Office Guard]";
mes "I'm sorry, but the pope";
@@ -7281,7 +7277,6 @@ OnTouch:
warp "ra_temin",300,153;
end;
}
-
end;
}
@@ -7532,73 +7527,73 @@ OnTouch:
}
que_san04,119,203,0 script imir3#rachel -1,7,7,{
- OnTouch:
- if (ra_tem_q == 21) {
- mes "^3355FFNo wonder this object";
- mes "in the water seems so";
- mes "familiar: it's a Ymir's";
- mes "Heart Piece! In fact, there's";
- mes "dozens of them just lying here.^000000";
- next;
- mes "^3355FFWhy would so many of these";
- mes "powerful artifacts be here";
- mes "in the Holy Ground? Perhaps";
- mes "this is the secret that the";
- mes "priests are trying to keep.^000000";
- next;
- hideoffnpc "High Priestess Niren#r2";
- cutin "ra_gwoman",2;
- mes "[High Priestess Niren]";
- mes "How dare you intrude";
- mes "the Holy Ground! Identify";
- mes "yourself! I'll have you tried!";
- next;
- cutin "ra_gwoman2",2;
- mes "[High Priestess Niren]";
- mes "O-oh! It's you, the";
- mes "adventurer recommended";
- mes "by Bekento. Hm. I apologize";
- mes "for snapping at you like";
- mes "that. Didn't you know that";
- mes "no one's allowed here?";
- next;
- cutin "ra_gwoman",2;
- mes "[High Priestess Niren]";
- mes "Hmm. Well, you Rune-Midgarts";
- mes "adventurers are famous for your";
- mes "skills and abilities, but this";
- mes "was not expected. I mean, we";
- mes "made sure this place was";
- mes "absolutely secure.";
- next;
- cutin "ra_gwoman2",2;
- mes "[High Priestess Niren]";
- mes "What's done is done...";
- mes "I warned Bekento that he";
- mes "might cause trouble for you,";
- mes "but it seems that you've";
- mes "caused trouble for him.";
- next;
- mes "[High Priestess Niren]";
- mes "Understand this:";
- mes "most intruders are";
- mes "severely punished, but";
- mes "because of my friendship";
- mes "with Bekento, I'm letting";
- mes "you off easy. Remember that.";
- next;
- sc_start SC_Blind,600000,0;
- mes "^3355FFNiren began to chant";
- mes "in a low voice, and your";
- mes "eyelids grow heavier as you";
- mes "grow drowsier and sleepier...^000000";
- set ra_tem_q,22;
- close2;
- hideonnpc "High Priestess Niren#r2";
- warp "rachel",163,152;
- end;
- }
+OnTouch:
+ if (ra_tem_q == 21) {
+ mes "^3355FFNo wonder this object";
+ mes "in the water seems so";
+ mes "familiar: it's a Ymir's";
+ mes "Heart Piece! In fact, there's";
+ mes "dozens of them just lying here.^000000";
+ next;
+ mes "^3355FFWhy would so many of these";
+ mes "powerful artifacts be here";
+ mes "in the Holy Ground? Perhaps";
+ mes "this is the secret that the";
+ mes "priests are trying to keep.^000000";
+ next;
+ hideoffnpc "High Priestess Niren#r2";
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "How dare you intrude";
+ mes "the Holy Ground! Identify";
+ mes "yourself! I'll have you tried!";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "O-oh! It's you, the";
+ mes "adventurer recommended";
+ mes "by Bekento. Hm. I apologize";
+ mes "for snapping at you like";
+ mes "that. Didn't you know that";
+ mes "no one's allowed here?";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "Hmm. Well, you Rune-Midgarts";
+ mes "adventurers are famous for your";
+ mes "skills and abilities, but this";
+ mes "was not expected. I mean, we";
+ mes "made sure this place was";
+ mes "absolutely secure.";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "What's done is done...";
+ mes "I warned Bekento that he";
+ mes "might cause trouble for you,";
+ mes "but it seems that you've";
+ mes "caused trouble for him.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Understand this:";
+ mes "most intruders are";
+ mes "severely punished, but";
+ mes "because of my friendship";
+ mes "with Bekento, I'm letting";
+ mes "you off easy. Remember that.";
+ next;
+ sc_start SC_Blind,600000,0;
+ mes "^3355FFNiren began to chant";
+ mes "in a low voice, and your";
+ mes "eyelids grow heavier as you";
+ mes "grow drowsier and sleepier...^000000";
+ set ra_tem_q,22;
+ close2;
+ hideonnpc "High Priestess Niren#r2";
+ warp "rachel",163,152;
end;
+ }
+ end;
}
que_san04,122,200,4 script High Priestess Niren#r2 915,{
@@ -7634,13 +7629,12 @@ OnTouch:
set ra_tem_q,23;
close;
}
-
end;
}
-//rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
if ((lost_boy == 13) && (ra_tem_q == 20)) {
+ L_Mes:
mes "[Arunafeltz Follower]";
mes "Excuse me, but";
mes "are you "+strcharinfo(0)+"?";
@@ -7661,7 +7655,6 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
mes "right room of the temple.";
close;
}
-
else {
mes "[Arunafeltz Follower]";
mes "May Freya bless you";
@@ -7670,28 +7663,8 @@ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
}
OnTouch:
- if ((lost_boy == 13) && (ra_tem_q == 20)) {
- mes "[Arunafeltz Follower]";
- mes "Excuse me, but";
- mes "are you "+strcharinfo(0)+"?";
- next;
- select("Yes.");
- mes "[Arunafeltz Follower]";
- mes "High Priest Zhed";
- mes "would like to see";
- mes "you right away, "+strcharinfo(0)+".";
- next;
- select("May ask why?");
- mes "[Arunafeltz Follower]";
- mes "Well, I actually have no";
- mes "idea. I'm only supposed to";
- mes "inform you that he's looking";
- mes "for you. Please visit High";
- mes "Priest Zhed in the second";
- mes "right room of the temple.";
- close;
- }
-
+ if ((lost_boy == 13) && (ra_tem_q == 20)) goto L_Mes;
+ end;
}
// End of Donation Lottery/High Priest quest