diff options
-rw-r--r-- | doc/script_commands.txt | 2 | ||||
-rw-r--r-- | npc/custom/jobmaster.txt | 260 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 9 | ||||
-rw-r--r-- | npc/jobs/2-2a/Creator.txt | 111 | ||||
-rw-r--r-- | sql-files/upgrades/2014-05-17--00-06.sql | 2 | ||||
-rw-r--r-- | src/map/atcommand.c | 221 | ||||
-rw-r--r-- | src/map/skill.c | 41 | ||||
-rw-r--r-- | src/map/skill.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc | 8 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking.HookingPoints.inc | 2 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking.Hooks.inc | 60 |
12 files changed, 424 insertions, 300 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 638c959cb..45311592a 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1140,7 +1140,7 @@ From here on, we will have the commands sorted as followed: -- 5.1: Time-Related Commands -- 5.2: Guild-Related Commands 6 - Other Commands -7 - Instance Commands +7 - Instance-Related Commands 8 - Quest Log Commands 9 - Battleground Commands 10 - Mercenary Commands diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index ed55b4d87..346e3ddff 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -3,70 +3,91 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.1 Fixed reset on Baby job change. [Euphy] //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] //= 1.3 Kagerou/Oboro added. [Euphy] +//= 1.4 Improved legibility (renamed variables, replaced +// numbers with constants; Changed syntax to match +// Hercules standards; Fixed status point exploit upon +// Baby Novice job change. [Haru] //============================================================ prontera,153,193,6 script Job Master 2_F_MAGICMASTER,{ -function Job_Menu; function A_An; + function Job_Menu; function A_An; mes "[Job Master]"; - if (Class > 4049) { + if (Class > Job_Soul_Linker) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { - mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; + mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"") + +" before proceeding."; close; } - if (.SkillPointCheck && SkillPoint) { + if (.skill_point_check && SkillPoint > 0) { mes "Please use all your skill points before proceeding."; close; } - set .@eac, eaclass(); - set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); - if (.@i > 6 && .@i < 22) { - if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { - set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; - mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; + .@eac = eaclass(); + .@base = .third_classes ? roclass(.@eac&EAJ_UPPERMASK) : Class; + if (.@base >= Job_Knight && .@base <= Job_Crusader2) { + if (BaseLevel < .rebirth_blevel || JobLevel < .rebirth_jlevel) { + .@blvl = .rebirth_blevel - BaseLevel; + .@jlvl = .rebirth_jlevel - JobLevel; + mes "You need " + + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .rebirth_jlevel ? "and " : "")) : "") + + (JobLevel < .rebirth_jlevel ? (.rebirth_jlevel - JobLevel) +" more job levels " : "") + + "to continue."; close; } - if (Class > 21) { + if (Class > Job_Crusader2) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } - while(1) { + while (true) { mes "Select an option."; next; - set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); - if (.@i==3) close; + .@choice = select(" ~ ^0055FFRebirth^000000:"+(.third_classes ? " ~ ^FF0000Third Class^000000" : "")+": ~ ^777777Cancel^000000"); + if (.@choice == 3) + close; mes "[Job Master]"; mes "Are you sure?"; next; - Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); + if (.@choice == 1) + Job_Menu(Job_Novice_High); + else + Job_Menu(roclass(.@eac|EAJL_THIRD)); mes "[Job Master]"; } } - set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); - if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; - if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; - if (.@exp[0] && .ThirdClass) { - if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { - set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; - mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; + .@job1 = roclass(.@eac|EAJL_2_1); + .@job2 = roclass(.@eac|EAJL_2_2); + if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) { + .@newclass = roclass(.@eac|EAJL_THIRD); + .@required_jlevel = 99; + } else if (Class == Job_Ninja) { + .@newclass = .@job1; + .@required_jlevel = 70; + } + if (.@newclass && .third_classes) { + if (BaseLevel < .rebirth_blevel || JobLevel < .@required_jlevel) { + mes "You need " + + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .@required_jlevel ? "and " : "")) : "") + + (JobLevel < .@required_jlevel ? (.@required_jlevel - JobLevel) +" more job levels " : "") + + "to continue."; close; } - mes "Switch to "+jobname(.@exp[0])+"?"; + mes "Switch to "+jobname(.@newclass)+"?"; next; - Job_Menu(.@exp[0]); + Job_Menu(.@newclass); close; } if (.@eac&EAJL_2) @@ -75,114 +96,163 @@ function Job_Menu; function A_An; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { - if (JobLevel < .JobReq[0]) - mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; - else if (Class == 4001 && .LastJob && lastJob) { + if (JobLevel < .jobchange_first) { + mes "A job level of "+.jobchange_first+" is required to change into the 1st Class."; + } else if (Class == Job_Novice_High && .linear_jobchange && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); - } else switch(Class) { - case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); - case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); - case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); - default: mes "An error has occurred."; break; + } else if (Class == Job_Novice) { + Job_Menu(Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, + Job_SuperNovice, Job_Taekwon, Job_Gunslinger, Job_Ninja, Job_Baby); + } else if (Class == Job_Novice_High) { + Job_Menu(Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High); + } else if (Class == Job_Baby) { + Job_Menu(Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer, Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief, + Job_Super_Baby); + } else { + mes "An error has occurred."; } close; } - if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) + if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) { mes "No more jobs are available."; - else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) - mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; - else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { + } else if (!(.@eac&EAJL_2) && JobLevel < .jobchange_second) { + mes "A job level of "+.jobchange_second+" is required to change into the 2nd Class."; + } else if (.linear_jobchange && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; - Job_Menu(lastJob+4001); - } else - Job_Menu(.@j1,.@j2); + Job_Menu(lastJob+Job_Novice_High); + } else { + Job_Menu(.@job1, .@job2); + } close; function Job_Menu { - while(1) { + while (true) { if (getargcount() > 1) { mes "Select a job."; - set .@menu$,""; - for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) - set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; - set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; + .@menu$ = ""; + for (.@i = 0; .@i < getargcount(); ++.@i) + .@menu$ += " ~ "+jobname(getarg(.@i))+":"; + .@menu$ += " ~ ^777777Cancel^000000"; next; - set .@i, getarg(select(.@menu$)-1,0); - if (!.@i) close; - if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { + .@newjob = getarg(select(.@menu$)-1, 0); + if (!.@newjob) close; + if ((.@newjob == Job_SuperNovice || .@newjob == Job_Super_Baby) && BaseLevel < .supernovice_level) { mes "[Job Master]"; - mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; + mes "A base level of "+.supernovice_level+" is required to turn into a "+jobname(.@newjob)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; - } else - set .@i, getarg(0); - if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { + } else { + .@newjob = getarg(0); + } + if (select(" ~ Change into ^0055FF"+jobname(.@newjob)+"^000000 class: ~ ^777777"+(getargcount() > 1 ? "Go back" : "Cancel")+"^000000") == 1) { mes "[Job Master]"; - mes "You are now "+A_An(jobname(.@i))+"!"; - if (.@i==4001 && .LastJob) set lastJob, Class; - jobchange .@i; - if (.@i==4001 || .@i==4023) resetlvl(1); - specialeffect2 338; specialeffect2 432; - if (.Platinum) callsub Get_Platinum; + mes "You are now "+A_An(jobname(.@newjob))+"!"; + if (.@newjob == Job_Novice_High && .linear_jobchange) + lastJob = Class; // Note: This is incompatible with the Valkyrie rebirth script. + jobchange .@newjob; + if (.@newjob == Job_Novice_High) + resetlvl(1); + specialeffect2 EF_ANGEL2; + specialeffect2 EF_ELECTRIC; + if (.platinum) + callsub Get_Platinum; close; } - if (getargcount() == 1) return; + if (getargcount() == 1) + return; mes "[Job Master]"; } end; } function A_An { - setarray .@A$[0],"a","e","i","o","u"; - set .@B$, "_"+getarg(0); - for(set .@i,0; .@i<5; set .@i,.@i+1) - if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + setarray .@vowels$, "a", "e", "i", "o", "u"; + .@firstletter$ = strtolower(charat(getarg(0), 0)); + for (.@i = 0; .@i < getarraysize(.@vowels); ++.@i) { + if (.@vowels$[.@i] == .@firstletter$) + return "an "+getarg(0); + } return "a "+getarg(0); } Get_Platinum: - skill 142,1,0; - switch(BaseClass) { - case 0: if (Class !=23) skill 143,1,0; break; - case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; - case 2: skill 157,1,0; break; - case 3: skill 147,1,0; skill 148,1,0; break; - case 4: skill 156,1,0; break; - case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; - case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; - default: break; + skill NV_FIRSTAID, 1, 0; + if (BaseClass == Job_Novice) { + if (Class != Job_SuperNovice) + skill NV_TRICKDEAD, 1, 0; + } else if (BaseClass == Job_Swordman) { + skill SM_MOVINGRECOVERY, 1, 0; + skill SM_FATALBLOW, 1, 0; + skill SM_AUTOBERSERK, 1, 0; + } else if (BaseClass == Job_Mage) { + skill MG_ENERGYCOAT, 1, 0; + } else if (BaseClass == Job_Archer) { + skill AC_MAKINGARROW, 1, 0; + skill AC_CHARGEARROW, 1, 0; + } else if (BaseClass == Job_Acolyte) { + skill AL_HOLYLIGHT, 1, 0; + } else if (BaseClass == Job_Merchant) { + skill MC_CARTREVOLUTION, 1, 0; + skill MC_CHANGECART, 1, 0; + skill MC_LOUD, 1, 0; + } else if (BaseClass == Job_Thief) { + skill TF_SPRINKLESAND, 1, 0; + skill TF_BACKSLIDING, 1, 0; + skill TF_PICKSTONE, 1, 0; + skill TF_THROWSTONE, 1, 0; } - switch(BaseJob) { - case 7: skill 1001,1,0; break; - case 8: skill 1014,1,0; break; - case 9: skill 1006,1,0; break; - case 10: skill 1012,1,0; skill 1013,1,0; break; - case 11: skill 1009,1,0; break; - case 12: skill 1003,1,0; skill 1004,1,0; break; - case 14: skill 1002,1,0; break; - case 15: skill 1015,1,0; skill 1016,1,0; break; - case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; - case 17: skill 1005,1,0; break; - case 18: skill 238,1,0; break; - case 19: skill 1010,1,0; break; - case 20: skill 1011,1,0; break; - default: break; + + if (BaseJob == Job_Knight) { + skill KN_CHARGEATK, 1, 0; + } else if (BaseJob == Job_Priest) { + skill PR_REDEMPTIO, 1, 0; + } else if (BaseJob == Job_Wizard) { + skill WZ_SIGHTBLASTER, 1, 0; + } else if (BaseJob == Job_Blacksmith) { + skill BS_UNFAIRLYTRICK, 1, 0; + skill BS_GREED, 1, 0; + } else if (BaseJob == Job_Hunter) { + skill HT_PHANTASMIC, 1, 0; + } else if (BaseJob == Job_Assassin) { + skill AS_SONICACCEL, 1, 0; + skill AS_VENOMKNIFE, 1, 0; + } else if (BaseJob == Job_Crusader) { + skill CR_SHRINK, 1, 0; + } else if (BaseJob == Job_Monk) { + skill MO_KITRANSLATION, 1, 0; + skill MO_BALKYOUNG, 1, 0; + } else if (BaseJob == Job_Sage) { + skill SA_CREATECON, 1, 0; + skill SA_ELEMENTWATER, 1, 0; + skill SA_ELEMENTGROUND, 1, 0; + skill SA_ELEMENTFIRE, 1, 0; + skill SA_ELEMENTWIND, 1, 0; + } else if (BaseJob == Job_Rogue) { + skill RG_CLOSECONFINE, 1, 0; + } else if (BaseJob == Job_Alchemist) { + skill AM_BIOETHICS, 1, 0; + } else if (BaseJob == Job_Bard) { + skill BA_PANGVOICE, 1, 0; + } else if (BaseJob == Job_Dancer) { + skill DC_WINKCHARM, 1, 0; } return; OnInit: - setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class - setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class - set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) - set .SNovice,45; // Minimum base level to turn into Super Novice - set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) - set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) - set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) + .rebirth_blevel = 99; // Minimum base level to reborn OR change to third class + .rebirth_jlevel = 50; // Minimum base job level to reborn OR change to third class + .jobchange_first = 10; // Minimum job level to turn into 1st class + .jobchange_second = 40; // Minimum job level to turn into 2nd class + .third_classes = 1; // Enable third classes? (1: yes / 0: no) + .supernovice_level = 45; // Minimum base level to turn into Super Novice + .linear_jobchange = 1; // Enforce linear class changes? (1: yes / 0: no) + .skill_point_check = 1; // Force player to use up all skill points? (1: yes / 0: no) + .platinum = 1; // Get platinum skills automatically? (1: yes / 0: no) end; } diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 6f0cea599..7e5ca7e33 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= nestor_zulueta (Fusion), converted by Darkchild //===== Current Version: ===================================== -//= 3.0 +//= 3.1 //===== Description: ========================================= //= [Official Conversion] //= Job quest for Alchemist classes @@ -15,6 +15,7 @@ //= 2.8 Fixed minor typo in test section. [L0ne_W0lf] //= 2.9 Added Quest Log commands. [Kisuka] //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] +//= 3.1 Added missing changequest commands. [Kisuka] //============================================================ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ @@ -465,6 +466,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "He'll teach you how to do the experiments. Just tell him that"; mes "I sent you."; set ALCH_Q,6; + changequest 2031,2032; close; } else { @@ -1090,6 +1092,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "and cast away the last"; mes "vestiges of Merchant life!!"; set ALCH_Q,40; + changequest 2033,2034; close; } else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { @@ -1687,6 +1690,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if(checkquest(2039) != -1) { changequest 2039,2040; } + if(checkquest(2034) != -1) { + changequest 2034,2040; + } mes "Ah, well done."; mes "I can see that you"; mes "have learned all of"; @@ -1703,7 +1709,6 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "illustrious Union."; mes "I hope you learn a lot..."; next; - if (.@jlevel == 50) { getitem 7133,1; //Slim_Potion_Create_Book mes "[Vincent Carsciallo]"; diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index a8a81f0c9..59f7e17e2 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -4,19 +4,19 @@ //= Nana //= finished, optimized and tested by Lupus //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Description: ========================================= //= Advance Class jobchanger after kRO Normals. //===== Additional Comments: ================================= //= 1.1 Made all into functions, additional checks, etc. [Lupus] //= 1.2 Made numbers into constants. [Vicious] //= 1.3 Now saves/restores all the quest skills [Lupus] +//= 1.4 Corrected check for the Bioethics quest variable [Haru] //============================================================ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ if (ADVJOB == 0 || Upper != 1) { - set .@karma_d,rand(1,10); - if (.@karma_d > 4) { + if (rand(1,10) > 4) { mes "[Biochemist]"; mes "Congratulations."; mes "Honor to the warriors!"; @@ -37,8 +37,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "fought that earned me"; mes "a place in Valhalla..."; close; - } - else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { + } else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { mes "[Biochemist]"; mes "Yes..."; mes "It's about time."; @@ -63,7 +62,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ close; } jobchange Job_Creator; - set ADVJOB,0; + ADVJOB = 0; mes "[Biochemist]"; mes "Congratulations!"; mes "As a Biochemist,"; @@ -71,64 +70,60 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "vast knowledge for the"; mes "right purposes."; close; - } - else { - if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) { + } else if (Class == Job_Creator && bioeth == 13 && getskilllv(AM_BIOETHICS) == 0) { + mes "[Biochemist]"; + mes "Ah, have you come to"; + mes "retrieve the memories"; + mes "lost to you? Yes, you"; + mes "must be here for the"; + mes "secrets of life that"; + mes "were once yours..."; + next; + if (select("Yes:No") == 1) { mes "[Biochemist]"; - mes "Ah, have you come to"; - mes "retrieve the memories"; - mes "lost to you? Yes, you"; - mes "must be here for the"; - mes "secrets of life that"; - mes "were once yours..."; + mes "Close your eyes and"; + mes "put your mind at rest."; + mes "We will return to your"; + mes "past to recollect the"; + mes "fragments of your lost"; + mes "memories."; next; - if (select("Yes:No") == 1) { - mes "[Biochemist]"; - mes "Close your eyes and"; - mes "put your mind at rest."; - mes "We will return to your"; - mes "past to recollect the"; - mes "fragments of your lost"; - mes "memories."; - next; - mes "[Biochemist]"; - mes "When you open your eyes,"; - mes "you will clearly remember"; - mes "the secret of life. You will"; - mes "also remember the weight of"; - mes "responsibility in using these"; - mes "secrets for the right ends..."; - next; - skill 238,1,0; - mes "[Biochemist]"; - mes "Open your eyes..."; - mes "Now that you have"; - mes "remembered how to"; - mes "create artificial life, I only"; - mes "ask that you treat all of your"; - mes "creations with respect."; - close; - } mes "[Biochemist]"; - mes "If you wish to"; - mes "retrieve your lost"; - mes "memories, please"; - mes "come back to me."; - mes "The secret to creating"; - mes "life is no trifling thing..."; + mes "When you open your eyes,"; + mes "you will clearly remember"; + mes "the secret of life. You will"; + mes "also remember the weight of"; + mes "responsibility in using these"; + mes "secrets for the right ends..."; + next; + skill AM_BIOETHICS,1,0; + mes "[Biochemist]"; + mes "Open your eyes..."; + mes "Now that you have"; + mes "remembered how to"; + mes "create artificial life, I only"; + mes "ask that you treat all of your"; + mes "creations with respect."; close; } mes "[Biochemist]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Biochemist]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; + mes "If you wish to"; + mes "retrieve your lost"; + mes "memories, please"; + mes "come back to me."; + mes "The secret to creating"; + mes "life is no trifling thing..."; close; } + mes "[Biochemist]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Biochemist]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; } - diff --git a/sql-files/upgrades/2014-05-17--00-06.sql b/sql-files/upgrades/2014-05-17--00-06.sql index a9943ce38..4e5d0d32a 100644 --- a/sql-files/upgrades/2014-05-17--00-06.sql +++ b/sql-files/upgrades/2014-05-17--00-06.sql @@ -1,3 +1,3 @@ #1400256139 -RENAME TABLE `incuvate` TO `incubate`; +ALTER TABLE `pet` CHANGE `incuvate` `incubate` int(11) unsigned NOT NULL default '0'; INSERT INTO `sql_updates` (`timestamp`) VALUES (1400256139); diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 4a183ded4..a7e4cef39 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1721,67 +1721,63 @@ ACMD(hair_color) /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ -ACMD(go) -{ +ACMD(go) { int i; - int town; + int town = INT_MAX; // Initialized to INT_MAX instead of -1 to avoid conflicts with those who map [-3:-1] to @memo locations. char map_name[MAP_NAME_LENGTH]; - int16 m; const struct { char map[MAP_NAME_LENGTH]; int x, y; + int min_match; ///< Minimum string length to match } data[] = { - { MAP_PRONTERA, 156, 191 }, // 0=Prontera - { MAP_MORROC, 156, 93 }, // 1=Morroc - { MAP_GEFFEN, 119, 59 }, // 2=Geffen - { MAP_PAYON, 162, 233 }, // 3=Payon - { MAP_ALBERTA, 192, 147 }, // 4=Alberta + { MAP_PRONTERA, 156, 191, 3 }, // 0 = Prontera + { MAP_MORROC, 156, 93, 4 }, // 1 = Morroc + { MAP_GEFFEN, 119, 59, 3 }, // 2 = Geffen + { MAP_PAYON, 162, 233, 3 }, // 3 = Payon + { MAP_ALBERTA, 192, 147, 3 }, // 4 = Alberta #ifdef RENEWAL - { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) + { MAP_IZLUDE, 128, 146, 3 }, // 5 = Izlude (Renewal) #else - { MAP_IZLUDE, 128, 114 }, // 5=Izlude + { MAP_IZLUDE, 128, 114, 3 }, // 5 = Izlude #endif - { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran - { MAP_LUTIE, 147, 134 }, // 7=Lutie - { MAP_COMODO, 209, 143 }, // 8=Comodo - { MAP_YUNO, 157, 51 }, // 9=Yuno - { MAP_AMATSU, 198, 84 }, // 10=Amatsu - { MAP_GONRYUN, 160, 120 }, // 11=Gonryun - { MAP_UMBALA, 89, 157 }, // 12=Umbala - { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim - { MAP_LOUYANG, 217, 40 }, // 14=Louyang - { MAP_NOVICE, 53, 111 }, // 15=Training Grounds - { MAP_JAIL, 23, 61 }, // 16=Prison - { MAP_JAWAII, 249, 127 }, // 17=Jawaii - { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya - { MAP_EINBROCH, 64, 200 }, // 19=Einbroch - { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen - { MAP_EINBECH, 70, 95 }, // 21=Einbech - { MAP_HUGEL, 96, 145 }, // 22=Hugel - { MAP_RACHEL, 130, 110 }, // 23=Rachel - { MAP_VEINS, 216, 123 }, // 24=Veins - { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia - { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp - { MAP_MANUK, 282, 138 }, // 27=Manuk - { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide - { MAP_BRASILIS, 182, 239 }, // 29=Brasilis - { MAP_DICASTES, 198, 187 }, // 30=El Dicastes - { MAP_MORA, 44, 151 }, // 31=Mora - { MAP_DEWATA, 200, 180 }, // 32=Dewata - { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island - { MAP_MALAYA, 242, 211 }, // 34=Malaya Port - { MAP_ECLAGE, 110, 39 }, // 35=Eclage + { MAP_ALDEBARAN, 140, 131, 3 }, // 6 = Aldebaran + { MAP_LUTIE, 147, 134, 3 }, // 7 = Lutie + { MAP_COMODO, 209, 143, 3 }, // 8 = Comodo + { MAP_YUNO, 157, 51, 3 }, // 9 = Juno + { MAP_AMATSU, 198, 84, 3 }, // 10 = Amatsu + { MAP_GONRYUN, 160, 120, 3 }, // 11 = Kunlun + { MAP_UMBALA, 89, 157, 3 }, // 12 = Umbala + { MAP_NIFLHEIM, 21, 153, 3 }, // 13 = Niflheim + { MAP_LOUYANG, 217, 40, 3 }, // 14 = Luoyang + { MAP_NOVICE, 53, 111, 3 }, // 15 = Training Grounds + { MAP_JAIL, 23, 61, 3 }, // 16 = Prison + { MAP_JAWAII, 249, 127, 3 }, // 17 = Jawaii + { MAP_AYOTHAYA, 151, 117, 3 }, // 18 = Ayothaya + { MAP_EINBROCH, 64, 200, 5 }, // 19 = Einbroch + { MAP_LIGHTHALZEN, 158, 92, 3 }, // 20 = Lighthalzen + { MAP_EINBECH, 70, 95, 5 }, // 21 = Einbech + { MAP_HUGEL, 96, 145, 3 }, // 22 = Hugel + { MAP_RACHEL, 130, 110, 3 }, // 23 = Rachel + { MAP_VEINS, 216, 123, 3 }, // 24 = Veins + { MAP_MOSCOVIA, 223, 184, 3 }, // 25 = Moscovia + { MAP_MIDCAMP, 180, 240, 3 }, // 26 = Midgard Camp + { MAP_MANUK, 282, 138, 3 }, // 27 = Manuk + { MAP_SPLENDIDE, 197, 176, 3 }, // 28 = Splendide + { MAP_BRASILIS, 182, 239, 3 }, // 29 = Brasilis + { MAP_DICASTES, 198, 187, 3 }, // 30 = El Dicastes + { MAP_MORA, 44, 151, 4 }, // 31 = Mora + { MAP_DEWATA, 200, 180, 3 }, // 32 = Dewata + { MAP_MALANGDO, 140, 114, 5 }, // 33 = Malangdo Island + { MAP_MALAYA, 242, 211, 5 }, // 34 = Malaya Port + { MAP_ECLAGE, 110, 39, 3 }, // 35 = Eclage }; memset(map_name, '\0', sizeof(map_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - // get the number - town = atoi(message); - - if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) - {// no value matched so send the list of locations + if (!message || !*message || sscanf(message, "%11s", map_name) < 1) { + // no value matched so send the list of locations const char* text; // attempt to find the text help string @@ -1795,98 +1791,49 @@ ACMD(go) return false; } - - // get possible name of the city - map_name[MAP_NAME_LENGTH-1] = '\0'; - for (i = 0; map_name[i]; i++) - map_name[i] = TOLOWER(map_name[i]); - // try to identify the map name - if (strncmp(map_name, "prontera", 3) == 0) { - town = 0; - } else if (strncmp(map_name, "morocc", 4) == 0 || - strncmp(map_name, "morroc", 4) == 0) { - town = 1; - } else if (strncmp(map_name, "geffen", 3) == 0) { - town = 2; - } else if (strncmp(map_name, "payon", 3) == 0) { - town = 3; - } else if (strncmp(map_name, "alberta", 3) == 0) { - town = 4; - } else if (strncmp(map_name, "izlude", 3) == 0) { - town = 5; - } else if (strncmp(map_name, "aldebaran", 3) == 0) { - town = 6; - } else if (strncmp(map_name, "lutie", 3) == 0 || - strcmp(map_name, "christmas") == 0 || - strncmp(map_name, "xmas", 3) == 0 || - strncmp(map_name, "x-mas", 3) == 0) { - town = 7; - } else if (strncmp(map_name, "comodo", 3) == 0) { - town = 8; - } else if (strncmp(map_name, "juno", 3) == 0 || - strncmp(map_name, "yuno", 3) == 0) { - town = 9; - } else if (strncmp(map_name, "amatsu", 3) == 0) { - town = 10; - } else if (strncmp(map_name, "kunlun", 3) == 0 || - strncmp(map_name, "gonryun", 3) == 0) { - town = 11; - } else if (strncmp(map_name, "umbala", 3) == 0) { - town = 12; - } else if (strncmp(map_name, "niflheim", 3) == 0) { - town = 13; - } else if (strncmp(map_name, "louyang", 3) == 0) { - town = 14; - } else if (strncmp(map_name, "new_1-1", 3) == 0 || - strncmp(map_name, "startpoint", 3) == 0 || - strncmp(map_name, "beginning", 3) == 0) { - town = 15; - } else if (strncmp(map_name, "sec_pri", 3) == 0 || - strncmp(map_name, "prison", 3) == 0 || - strncmp(map_name, "jail", 3) == 0) { - town = 16; - } else if (strncmp(map_name, "jawaii", 3) == 0) { - town = 17; - } else if (strncmp(map_name, "ayothaya", 3) == 0) { - town = 18; - } else if (strncmp(map_name, "einbroch", 5) == 0) { - town = 19; - } else if (strncmp(map_name, "lighthalzen", 3) == 0) { - town = 20; - } else if (strncmp(map_name, "einbech", 5) == 0) { - town = 21; - } else if (strncmp(map_name, "hugel", 3) == 0) { - town = 22; - } else if (strncmp(map_name, "rachel", 3) == 0) { - town = 23; - } else if (strncmp(map_name, "veins", 3) == 0) { - town = 24; - } else if (strncmp(map_name, "moscovia", 3) == 0) { - town = 25; - } else if (strncmp(map_name, "mid_camp", 3) == 0) { - town = 26; - } else if (strncmp(map_name, "manuk", 3) == 0) { - town = 27; - } else if (strncmp(map_name, "splendide", 3) == 0) { - town = 28; - } else if (strncmp(map_name, "brasilis", 3) == 0) { - town = 29; - } else if (strncmp(map_name, "dicastes01", 3) == 0) { - town = 30; - } else if (strcmp(map_name, "mora") == 0) { - town = 31; - } else if (strncmp(map_name, "dewata", 3) == 0) { - town = 32; - } else if (strncmp(map_name, "malangdo", 5) == 0) { - town = 33; - } else if (strncmp(map_name, "malaya", 5) == 0) { - town = 34; - } else if (strncmp(map_name, "eclage", 3) == 0) { - town = 35; + + // Numeric entry + if (ISDIGIT(*message) || (message[0] == '-' && ISDIGIT(message[1]))) { + town = atoi(message); } - + + if (town < 0 || town >= ARRAYLENGTH(data)) { + map_name[MAP_NAME_LENGTH-1] = '\0'; + + // Match maps on the list + for (i = 0; i < ARRAYLENGTH(data); i++) { + if (strncmpi(map_name, data[i].map, data[i].min_match) == 0) { + town = i; + break; + } + } + } + + if (town < 0 || town >= ARRAYLENGTH(data)) { + // Alternate spellings + if (strncmpi(map_name, "morroc", 4) == 0) { // Correct town name for 'morocc' + town = 1; + } else if (strncmpi(map_name, "lutie", 3) == 0) { // Correct town name for 'xmas' + town = 7; + } else if (strncmpi(map_name, "juno", 3) == 0) { // Correct town name for 'yuno' + town = 9; + } else if (strncmpi(map_name, "kunlun", 3) == 0) { // Original town name for 'gonryun' + town = 11; + } else if (strncmpi(map_name, "luoyang", 3) == 0) { // Original town name for 'louyang' + town = 14; + } else if (strncmpi(map_name, "startpoint", 3) == 0 // Easy to remember alternatives to 'new_1-1' + || strncmpi(map_name, "beginning", 3) == 0) { + town = 15; + } else if (strncmpi(map_name, "prison", 3) == 0 // Easy to remember alternatives to 'sec_pri' + || strncmpi(map_name, "jail", 3) == 0) { + town = 16; + } else if (strncmpi(map_name, "rael", 3) == 0) { // Original town name for 'rachel' + town = 23; + } + } + if (town >= 0 && town < ARRAYLENGTH(data)) { - m = map->mapname2mapid(data[town].map); + int16 m = map->mapname2mapid(data[town].map); if (m >= 0 && map->list[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; @@ -1901,7 +1848,7 @@ ACMD(go) clif->message(fd, msg_txt(1)); // Map not found. return false; } - } else { // if you arrive here, you have an error in town variable when reading of names + } else { clif->message(fd, msg_txt(38)); // Invalid location number or name. return false; } diff --git a/src/map/skill.c b/src/map/skill.c index 94bcd1d1b..383720361 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8122,7 +8122,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if( dstsd && dstsd->special_state.no_magic_damage ) break; - if ( sd && sd->status.party_id == 0 ) + if ( sd == NULL || (sd && sd->status.party_id == 0 ) ) count = 1; else count = party->foreachsamemap(party->sub_count, sd, 0); @@ -15285,6 +15285,36 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce return wall; } + +/** + * Verifies if an user can use SC_CLOAKING + **/ +bool skill_can_cloak(struct map_session_data *sd) { + nullpo_retr(false, sd); + + //Avoid cloaking with no wall and low skill level. [Skotlex] + //Due to the cloaking card, we have to check the wall versus to known + //skill level rather than the used one. [Skotlex] + //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) + if (pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(&sd->bl,NULL)) + return false; + + return true; +} + +/** + * Verifies if an user can still be cloaked (AS_CLOAKING) + * Is called via map->foreachinrange when any kind of wall disapears + **/ +int skill_check_cloaking_end(struct block_list *bl, va_list ap) { + TBL_PC *sd = BL_CAST(BL_PC, bl); + + if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd)) + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + + return 0; +} + bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce) { static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; @@ -15433,6 +15463,13 @@ int skill_delunit (struct skill_unit* su) { clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); map->list[su->bl.m].icewall_num--; + // AS_CLOAKING in low levels requires a wall to be cast, thus it needs to be + // checked again when a wall disapears! issue:8182 [Panikon] + map->foreachinarea(skill->check_cloaking_end, su->bl.m, + // Use 3x3 area to check for users near cell + su->bl.x - 1, su->bl.y - 1, + su->bl.x + 1, su->bl.x + 1, + BL_PC); break; case SA_LANDPROTECTOR: skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false); @@ -18535,6 +18572,8 @@ void skill_defaults(void) { skill->autospell = skill_autospell; skill->calc_heal = skill_calc_heal; skill->check_cloaking = skill_check_cloaking; + skill->check_cloaking_end = skill_check_cloaking_end; + skill->can_cloak = skill_can_cloak; skill->enchant_elemental_end = skill_enchant_elemental_end; skill->not_ok = skillnotok; skill->not_ok_hom = skillnotok_hom; diff --git a/src/map/skill.h b/src/map/skill.h index 66d6dc39e..6666fbbf2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1918,6 +1918,8 @@ struct skill_interface { int (*autospell) (struct map_session_data *md,uint16 skill_id); int (*calc_heal) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal); bool (*check_cloaking) (struct block_list *bl, struct status_change_entry *sce); + int (*check_cloaking_end) (struct block_list *bl, va_list ap); + bool (*can_cloak) (struct map_session_data *sd); int (*enchant_elemental_end) (struct block_list *bl, int type); int (*not_ok) (uint16 skill_id, struct map_session_data *sd); int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); diff --git a/src/map/status.c b/src/map/status.c index 316dce8e6..a1a7e1969 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6944,11 +6944,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 0; break; case SC_CLOAKING: - //Avoid cloaking with no wall and low skill level. [Skotlex] - //Due to the cloaking card, we have to check the wall versus to known - //skill level rather than the used one. [Skotlex] - //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if (sd && !skill->can_cloak(sd)) return 0; break; case SC_MODECHANGE: diff --git a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc index b6202d687..57c34db0d 100644 --- a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc @@ -4493,6 +4493,10 @@ struct { struct HPMHookPoint *HP_skill_calc_heal_post; struct HPMHookPoint *HP_skill_check_cloaking_pre; struct HPMHookPoint *HP_skill_check_cloaking_post; + struct HPMHookPoint *HP_skill_check_cloaking_end_pre; + struct HPMHookPoint *HP_skill_check_cloaking_end_post; + struct HPMHookPoint *HP_skill_can_cloak_pre; + struct HPMHookPoint *HP_skill_can_cloak_post; struct HPMHookPoint *HP_skill_enchant_elemental_end_pre; struct HPMHookPoint *HP_skill_enchant_elemental_end_post; struct HPMHookPoint *HP_skill_not_ok_pre; @@ -9534,6 +9538,10 @@ struct { int HP_skill_calc_heal_post; int HP_skill_check_cloaking_pre; int HP_skill_check_cloaking_post; + int HP_skill_check_cloaking_end_pre; + int HP_skill_check_cloaking_end_post; + int HP_skill_can_cloak_pre; + int HP_skill_can_cloak_post; int HP_skill_enchant_elemental_end_pre; int HP_skill_enchant_elemental_end_post; int HP_skill_not_ok_pre; diff --git a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc index 47a651a49..7cccaeb22 100644 --- a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc @@ -2282,6 +2282,8 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->autospell, HP_skill_autospell) }, { HP_POP(skill->calc_heal, HP_skill_calc_heal) }, { HP_POP(skill->check_cloaking, HP_skill_check_cloaking) }, + { HP_POP(skill->check_cloaking_end, HP_skill_check_cloaking_end) }, + { HP_POP(skill->can_cloak, HP_skill_can_cloak) }, { HP_POP(skill->enchant_elemental_end, HP_skill_enchant_elemental_end) }, { HP_POP(skill->not_ok, HP_skill_not_ok) }, { HP_POP(skill->not_ok_hom, HP_skill_not_ok_hom) }, diff --git a/src/plugins/HPMHooking/HPMHooking.Hooks.inc b/src/plugins/HPMHooking/HPMHooking.Hooks.inc index cbd822239..f16f7406b 100644 --- a/src/plugins/HPMHooking/HPMHooking.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking.Hooks.inc @@ -60303,6 +60303,66 @@ bool HP_skill_check_cloaking(struct block_list *bl, struct status_change_entry * } return retVal___; } +int HP_skill_check_cloaking_end(struct block_list *bl, va_list ap) { + int hIndex = 0; + int retVal___ = 0; + if( HPMHooks.count.HP_skill_check_cloaking_end_pre ) { + int (*preHookFunc) (struct block_list *bl, va_list ap); + *HPMforce_return = false; + for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_cloaking_end_pre; hIndex++ ) { + va_list ap___copy; va_copy(ap___copy, ap); + preHookFunc = HPMHooks.list.HP_skill_check_cloaking_end_pre[hIndex].func; + retVal___ = preHookFunc(bl, ap___copy); + va_end(ap___copy); + } + if( *HPMforce_return ) { + *HPMforce_return = false; + return retVal___; + } + } + { + va_list ap___copy; va_copy(ap___copy, ap); + retVal___ = HPMHooks.source.skill.check_cloaking_end(bl, ap___copy); + va_end(ap___copy); + } + if( HPMHooks.count.HP_skill_check_cloaking_end_post ) { + int (*postHookFunc) (int retVal___, struct block_list *bl, va_list ap); + for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_cloaking_end_post; hIndex++ ) { + va_list ap___copy; va_copy(ap___copy, ap); + postHookFunc = HPMHooks.list.HP_skill_check_cloaking_end_post[hIndex].func; + retVal___ = postHookFunc(retVal___, bl, ap___copy); + va_end(ap___copy); + } + } + return retVal___; +} +bool HP_skill_can_cloak(struct map_session_data *sd) { + int hIndex = 0; + bool retVal___ = false; + if( HPMHooks.count.HP_skill_can_cloak_pre ) { + bool (*preHookFunc) (struct map_session_data *sd); + *HPMforce_return = false; + for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_can_cloak_pre; hIndex++ ) { + preHookFunc = HPMHooks.list.HP_skill_can_cloak_pre[hIndex].func; + retVal___ = preHookFunc(sd); + } + if( *HPMforce_return ) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.can_cloak(sd); + } + if( HPMHooks.count.HP_skill_can_cloak_post ) { + bool (*postHookFunc) (bool retVal___, struct map_session_data *sd); + for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_can_cloak_post; hIndex++ ) { + postHookFunc = HPMHooks.list.HP_skill_can_cloak_post[hIndex].func; + retVal___ = postHookFunc(retVal___, sd); + } + } + return retVal___; +} int HP_skill_enchant_elemental_end(struct block_list *bl, int type) { int hIndex = 0; int retVal___ = 0; |