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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/map.c17
2 files changed, 18 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5664838c9..a0438a7e5 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/27
+ * Added a cleanup routine on shutdown to remove all characters from memory
+ for whom the save ack has not returned from the char-server yet. [Skotlex]
* Now when you set the guardian's HP, if the guardian is spawned, it's HP
will be updated accordingly (and if you set it to 0, the guardian is
killed) [Skotlex]
diff --git a/src/map/map.c b/src/map/map.c
index 323ad3681..d217f0b35 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3617,6 +3617,18 @@ static int cleanup_db_sub(DBKey key,void *data,va_list va) {
return cleanup_sub((struct block_list*)data, NULL);
}
+static int cleanup_db_subpc(DBKey key,void *data,va_list va) {
+ struct map_session_data *sd = (TBL_PC*)data;
+ if (!sd->state.finalsave)
+ { //Error?
+ ShowError("do_final: Player character in DB which was not sent to save! %d:%d\n", sd->status.account_id, sd->status.char_id);
+ map_quit(sd); //Attempt force-save
+ }
+ //Force remove from memory...
+ map_quit_ack(sd);
+ return 1;
+}
+
/*==========================================
* mapŽII—¹E—
*------------------------------------------
@@ -3645,9 +3657,12 @@ void do_final(void) {
for (i = 0; i < j; i++)
map_quit(pl_allsd[i]);
- i = id_db->foreach(id_db,cleanup_db_sub);
+ id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
+ //Online players were sent to save, but the ack will not arrive on time!
+ //They have to be removed from memory, and assume the char-server saved them.
+ pc_db->foreach(pc_db,cleanup_db_subpc);
do_final_atcommand();
do_final_battle();