diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/map.c | 17 |
2 files changed, 18 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 5664838c9..a0438a7e5 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/27
+ * Added a cleanup routine on shutdown to remove all characters from memory
+ for whom the save ack has not returned from the char-server yet. [Skotlex]
* Now when you set the guardian's HP, if the guardian is spawned, it's HP
will be updated accordingly (and if you set it to 0, the guardian is
killed) [Skotlex]
diff --git a/src/map/map.c b/src/map/map.c index 323ad3681..d217f0b35 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3617,6 +3617,18 @@ static int cleanup_db_sub(DBKey key,void *data,va_list va) { return cleanup_sub((struct block_list*)data, NULL); } +static int cleanup_db_subpc(DBKey key,void *data,va_list va) { + struct map_session_data *sd = (TBL_PC*)data; + if (!sd->state.finalsave) + { //Error? + ShowError("do_final: Player character in DB which was not sent to save! %d:%d\n", sd->status.account_id, sd->status.char_id); + map_quit(sd); //Attempt force-save + } + //Force remove from memory... + map_quit_ack(sd); + return 1; +} + /*========================================== * mapŽII—¹E— *------------------------------------------ @@ -3645,9 +3657,12 @@ void do_final(void) { for (i = 0; i < j; i++) map_quit(pl_allsd[i]); - i = id_db->foreach(id_db,cleanup_db_sub); + id_db->foreach(id_db,cleanup_db_sub); chrif_char_reset_offline(); chrif_flush_fifo(); + //Online players were sent to save, but the ack will not arrive on time! + //They have to be removed from memory, and assume the char-server saved them. + pc_db->foreach(pc_db,cleanup_db_subpc); do_final_atcommand(); do_final_battle(); |