diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 9 |
3 files changed, 11 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ec3b6effe..330894a5c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/04/06 + * Sight rasher now affects the wizard's own and other's icewalls. (r12516) [Kevin] + * Sight rasher, sight blaster, and arrow shower are now the only + - three skills that will affect traps. (r12516) [Kevin] * NPC earthquake now divides the atk2 bonus between players. (r12514) [Kevin] * Changed guild skills restore, regen, and battle order to only affect BL_PC. (r12513) [Kevin] * Reverted one of the changes in dynamic mobs that may diff --git a/src/map/battle.c b/src/map/battle.c index 16651ef0c..99dff6e31 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3068,7 +3068,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { case HT_REMOVETRAP: case AC_SHOWER: - case WZ_HEAVENDRIVE: + case WZ_SIGHTRASHER: + case WZ_SIGHTBLASTER: state |= BCT_ENEMY; strip_enemy = 0; break; diff --git a/src/map/skill.c b/src/map/skill.c index fd7d3994d..1ba45bbed 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1624,10 +1624,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds clif_skillinfoblock(tsd); } } - if (skillid != WZ_HEAVENDRIVE && bl->type == BL_SKILL && damage > 0) { + if (skillid != WZ_SIGHTRASHER && + skillid != WZ_SIGHTBLASTER && + skillid != AC_SHOWER && + bl->type == BL_SKILL && damage > 0) { struct skill_unit* su = (struct skill_unit*)bl; if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP) - damage = 0; //Only Heaven's drive may damage traps. [Skotlex] + damage = 0; //Sight rasher, blaster, and arrow shower may dmg traps. [Kevin] } if (dmg.dmg_lv == ATK_DEF && (type = skill_get_walkdelay(skillid, skilllv)) > 0) @@ -3632,7 +3635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in status_change_end(src,SC_SIGHT,-1); clif_skill_nodamage(src,bl,skillid,skilllv,1); map_foreachinrange(skill_area_sub,src, - skill_get_splash(skillid, skilllv),splash_target(src), + skill_get_splash(skillid, skilllv),BL_CHAR|BL_SKILL, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); break; |