diff options
-rw-r--r-- | src/map/status.c | 329 |
1 files changed, 239 insertions, 90 deletions
diff --git a/src/map/status.c b/src/map/status.c index 6f084e9ab..f10f5fd9f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -70,7 +70,8 @@ struct status_interface *status; * @param skill The skill to look up * @return The status registered for this skill **/ -sc_type status_skill2sc(int skill_id) { +sc_type status_skill2sc(int skill_id) +{ int idx; if( (idx = skill->get_index(skill_id)) == 0 ) { ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); @@ -147,7 +148,8 @@ void status_set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) status->dbs->Skill2SCTable[idx] = sc; } -void initChangeTables(void) { +void initChangeTables(void) +{ #define add_sc(skill,sc) status->set_sc((skill),(sc),SI_BLANK,SCB_NONE) // indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units #define set_sc_with_vfx(skill, sc, icon, flag) do { status->set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->dbs->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) @@ -1200,13 +1202,16 @@ void initDummyData(void) //For copying a status_data structure from b to a, without overwriting current Hp and Sp void status_copy(struct status_data *a, const struct status_data *b) { + nullpo_retv(a); + nullpo_retv(b); memcpy((void*)&a->max_hp, (const void*)&b->max_hp, sizeof(struct status_data)-(sizeof(a->hp)+sizeof(a->sp))); } //Sets HP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) It will always succeed (overrides Berserk block), but it can't kill. -int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { +int status_set_hp(struct block_list *bl, unsigned int hp, int flag) +{ struct status_data *st; if (hp < 1) return 0; st = status->get_status_data(bl); @@ -1223,7 +1228,8 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { //Sets SP to given value. Flag is the flag passed to status->heal in case //final value is higher than current (use 2 to make a healing effect display //on players) -int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { +int status_set_sp(struct block_list *bl, unsigned int sp, int flag) +{ struct status_data *st; st = status->get_status_data(bl); @@ -1237,7 +1243,9 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { return status_zap(bl, 0, st->sp - sp); } -int status_charge(struct block_list* bl, int64 hp, int64 sp) { +int status_charge(struct block_list* bl, int64 hp, int64 sp) +{ + nullpo_retr((int)(hp + sp), bl); if(!(bl->type&BL_CONSUME)) return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails. return status->damage(NULL, bl, hp, sp, 0, 3); @@ -1248,11 +1256,13 @@ int status_charge(struct block_list* bl, int64 hp, int64 sp) { //If flag&2, fail if target does not has enough to subtract. //If flag&4, if killed, mob must not give exp/loot. //flag will be set to &8 when damaging sp of a dead character -int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) { +int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) +{ struct status_data *st; struct status_change *sc; int hp,sp; + nullpo_ret(target); /* From here onwards, we consider it a 32-type as the client does not support higher and the value doesn't get through percentage modifiers */ hp = (int)cap_value(in_hp,INT_MIN,INT_MAX); sp = (int)cap_value(in_sp,INT_MIN,INT_MAX); @@ -1485,11 +1495,13 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, //Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it) //If flag&2, when the player is healed, show the HP/SP heal effect. -int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { +int status_heal(struct block_list *bl, int64 in_hp, int64 in_sp, int flag) +{ struct status_data *st; struct status_change *sc; int hp,sp; + nullpo_ret(bl); st = status->get_status_data(bl); if (st == &status->dummy || !st->hp) @@ -1563,7 +1575,8 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { //If rates are < 0, percent is of max HP/SP //If !flag, this is heal, otherwise it is damage. //Furthermore, if flag==2, then the target must not die from the subtraction. -int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) { +int status_percent_change(struct block_list *src, struct block_list *target, signed char hp_rate, signed char sp_rate, int flag) +{ struct status_data *st; unsigned int hp = 0, sp = 0; @@ -1615,9 +1628,12 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe return status->heal(target, hp, sp, 0); } -int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) { +int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) +{ struct status_data *st; unsigned int hp, sp; + + nullpo_ret(bl); if (!status->isdead(bl)) return 0; st = status->get_status_data(bl); @@ -1651,11 +1667,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per return 1; } -int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp) { +int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int per_sp) +{ struct status_data *st; unsigned int hp, sp; if (!status->isdead(bl)) return 0; + nullpo_ret(bl); st = status->get_status_data(bl); if (st == &status->dummy) return 0; //Invalid target. @@ -1697,7 +1715,8 @@ int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int * target MAY Be null, in which case the checks are only to see * whether the source can cast or not the skill on the ground. *------------------------------------------*/ -int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) { +int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag) +{ struct status_data *st; struct status_change *sc=NULL, *tsc; int hide_flag; @@ -1983,12 +2002,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin //Skotlex: Calculates the initial status for the given mob //first will only be false when the mob leveled up or got a GuardUp level. -int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { +int status_calc_mob_(struct mob_data *md, enum e_status_calc_opt opt) +{ struct status_data *mstatus; struct block_list *mbl = NULL; int flag=0; int guardup_lv = 0; + nullpo_retr(1, md); if(opt&SCO_FIRST) { //Set basic level on respawn. if (md->level > 0 && md->level <= MAX_LEVEL && md->level != md->db->lv) ; @@ -2216,8 +2237,11 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) unsigned int status_get_base_maxsp(const struct map_session_data *sd, const struct status_data *st) { - uint64 val = pc->class2idx(sd->status.class_); + uint64 val; + nullpo_ret(sd); + nullpo_ret(st); + val = pc->class2idx(sd->status.class_); val = status->dbs->SP_table[val][sd->status.base_level]; if ( sd->class_&JOBL_UPPER ) @@ -2234,8 +2258,11 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru unsigned int status_get_base_maxhp(const struct map_session_data *sd, const struct status_data *st) { - uint64 val = pc->class2idx(sd->status.class_); + uint64 val; + nullpo_ret(sd); + nullpo_ret(st); + val = pc->class2idx(sd->status.class_); val = status->dbs->HP_table[val][sd->status.base_level]; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) @@ -2256,22 +2283,26 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru return (unsigned int)cap_value(val,0,UINT_MAX); } -void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt) { +void status_calc_pc_additional(struct map_session_data* sd, enum e_status_calc_opt opt) +{ /* Just used for Plugin to give bonuses. */ return; } //Calculates player data from scratch without counting SC adjustments. //Should be invoked whenever players raise stats, learn passive skills or change equipment. -int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { +int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) +{ static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data *bstatus; // pointer to the player's base status - const struct status_change *sc = &sd->sc; + const struct status_change *sc; struct s_skill b_skill[MAX_SKILL]; // previous skill tree int b_weight, b_max_weight, b_cart_weight_max, // previous weight i, k, index, skill_lv,refinedef=0; int64 i64; + nullpo_retr(-1, sd); + sc = &sd->sc; if (++calculating > 10) //Too many recursive calls! return -1; @@ -3144,10 +3175,14 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { return 0; } -int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) { - struct status_data *mstatus = &md->base_status; - struct s_mercenary *merc = &md->mercenary; +int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) +{ + struct status_data *mstatus; + struct s_mercenary *merc; + nullpo_ret(md); + mstatus = &md->base_status; + merc = &md->mercenary; if( opt&SCO_FIRST ) { memcpy(mstatus, &md->db->status, sizeof(struct status_data)); mstatus->mode = MD_CANMOVE|MD_CANATTACK; @@ -3163,12 +3198,17 @@ int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt return 0; } -int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) { - struct status_data *estatus = &ed->base_status; - struct s_elemental *ele = &ed->elemental; - struct map_session_data *sd = ed->master; +int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) +{ + struct status_data *estatus; + struct s_elemental *ele; + struct map_session_data *sd; - if ( !sd ) + nullpo_ret(ed); + estatus = &ed->base_status; + ele = &ed->elemental; + sd = ed->master; + if (sd == NULL) return 0; if ( opt&SCO_FIRST ) { @@ -3202,7 +3242,8 @@ int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt return 0; } -int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { +int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) +{ struct status_data *nstatus; if (!nd) @@ -3238,12 +3279,16 @@ int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { return 0; } -int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { - struct status_data *hstatus = &hd->base_status; - struct s_homunculus *hom = &hd->homunculus; +int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) +{ + struct status_data *hstatus; + struct s_homunculus *hom; int skill_lv; int amotion; + nullpo_retr(1, hd); + hstatus = &hd->base_status; + hom = &hd->homunculus; hstatus->str = hom->str / 10; hstatus->agi = hom->agi / 10; hstatus->vit = hom->vit / 10; @@ -3324,7 +3369,8 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { } //Calculates base regen values. -void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) { +void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) +{ struct map_session_data *sd; int val, skill_lv, reg_flag; nullpo_retv(bl); @@ -3426,6 +3472,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *st, struct reg //Calculates SC related regen rates. void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc) { + nullpo_retv(bl); if (!(bl->type&BL_REGEN) || !regen) return; @@ -3543,13 +3590,16 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag -void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { +void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) +{ const struct status_data *bst = status->get_base_status(bl); struct status_data *st = status->get_status_data(bl); struct status_change *sc = status->get_sc(bl); struct map_session_data *sd = BL_CAST(BL_PC,bl); int temp; + nullpo_retv(bl); + if (!bst || !st) return; @@ -3816,10 +3866,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXSP) { if( bl->type&BL_PC ) { st->max_sp = status->get_base_maxsp(sd,st); - if (sd) + if (sd != NULL) { st->max_sp += bst->max_sp - sd->status.max_sp; - - st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + } if( st->max_sp > (unsigned int)battle_config.max_sp ) st->max_sp = (unsigned int)battle_config.max_sp; @@ -3898,10 +3948,17 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } #ifdef RENEWAL_ASPD amotion += (max(0xc3 - amotion, 2) * (st->aspd_rate2 + status->calc_aspd(bl, sc, 2))) / 100; - amotion = 10 * (200 - amotion) + sd->bonus.aspd_add; + amotion = 10 * (200 - amotion); + if (sd != NULL) { + amotion += sd->bonus.aspd_add; + } #endif amotion = status->calc_fix_aspd(bl, sc, amotion); - st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); + if (sd != NULL) { + st->amotion = cap_value(amotion, ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd), 2000); + } else { + st->amotion = cap_value(amotion, battle_config.max_aspd, 2000); + } st->adelay = 2 * st->amotion; } else { // mercenary and mobs @@ -3925,6 +3982,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_REGEN && bl->type&BL_REGEN) status->calc_regen_rate(bl, status->get_regen_data(bl), sc); } + /// Recalculates parts of an object's base status and battle status according to the specified flags. /// Also sends updates to the client wherever applicable. /// @param flag bitfield of values from enum scb_flag @@ -3934,6 +3992,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca struct status_data bst; // previous battle status struct status_data *st; // pointer to current battle status + nullpo_retv(bl); if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); if (sd->delayed_damage != 0) { @@ -4111,11 +4170,16 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_ca clif->mercenary_updatestatus(ed->master, SP_SP); } } + //Checks whether the source can see and chase target. -int status_check_visibility(struct block_list *src, struct block_list *target) { +int status_check_visibility(struct block_list *src, struct block_list *target) +{ int view_range; struct status_change *tsc = NULL; + nullpo_ret(src); + nullpo_ret(target); + switch ( src->type ) { case BL_MOB: view_range = BL_UCCAST(BL_MOB, src)->min_chase; @@ -4160,11 +4224,16 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { } // Basic ASPD value -int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) { +int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) +{ int amotion; #ifdef RENEWAL_ASPD /* [malufett/Hercules] */ float temp; int skill_lv, val = 0; + + nullpo_ret(sd); + nullpo_ret(st); + amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE) amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; @@ -4210,9 +4279,12 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) return amotion; } -unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { +unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) +{ int flag = 0, str, dex, dstr; + nullpo_ret(bl); + nullpo_ret(st); if ( !(bl->type&battle_config.enable_baseatk) ) return 0; @@ -4269,16 +4341,21 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ unsigned short status_base_matk_min(const struct status_data *st) { - return st->int_ + (st->int_ / 7) * (st->int_ / 7); + nullpo_ret(st); + return st->int_ + (st->int_ / 7) * (st->int_ / 7); } unsigned short status_base_matk_max(const struct status_data *st) { - return st->int_ + (st->int_ / 5)*(st->int_ / 5); + nullpo_ret(st); + return st->int_ + (st->int_ / 5)*(st->int_ / 5); } -unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level) { +unsigned short status_base_matk(struct block_list *bl, const struct status_data *st, int level) +{ #ifdef RENEWAL + nullpo_ret(bl); + nullpo_ret(st); switch ( bl->type ) { case BL_MOB: return st->int_ + level; @@ -4296,7 +4373,10 @@ unsigned short status_base_matk(struct block_list *bl, const struct status_data } //Fills in the misc data that can be calculated from the other status info (except for level) -void status_calc_misc(struct block_list *bl, struct status_data *st, int level) { +void status_calc_misc(struct block_list *bl, struct status_data *st, int level) +{ + nullpo_retv(bl); + nullpo_retv(st); //Non players get the value set, players need to stack with previous bonuses. if ( bl->type != BL_PC ) st->batk = @@ -4553,6 +4633,7 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(int_,0,USHRT_MAX); @@ -4619,6 +4700,7 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(dex,0,USHRT_MAX); @@ -4679,7 +4761,9 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(dex,0,USHRT_MAX); } -unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) +{ + nullpo_ret(bl); if (!sc || !sc->count) return cap_value(luk, 0, USHRT_MAX); @@ -4731,8 +4815,10 @@ unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(luk, 0, USHRT_MAX); } + unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); @@ -4828,6 +4914,7 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) { + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(watk,0,USHRT_MAX); @@ -4917,9 +5004,10 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(watk,0,USHRT_MAX); } -unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) { -#ifdef RENEWAL +unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) +{ +#ifdef RENEWAL if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); if (sc->data[SC_PLUSMAGICPOWER]) @@ -4945,8 +5033,9 @@ unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc return 0; #endif } -unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { +unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) +{ if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); @@ -5015,8 +5104,8 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(matk, 0, USHRT_MAX); } -signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { - +signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) +{ if (!sc || !sc->count) return cap_value(critical, 10, SHRT_MAX); @@ -5111,7 +5200,9 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in return (short)cap_value(hit, 1, SHRT_MAX); } -signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { +signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) +{ + nullpo_retr(1, bl); if (bl->type == BL_PC) { if (map_flag_gvg2(bl->m)) @@ -5227,8 +5318,10 @@ signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, return (short)cap_value(flee2,10,SHRT_MAX); } + defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable) { + nullpo_retr(DEFTYPE_MIN, bl); if (!sc || !sc->count) return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5333,6 +5426,7 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2, bool viewable) { + nullpo_retr(1, bl); if(!sc || !sc->count) #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); @@ -5407,7 +5501,8 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i #endif } -defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) { +defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) +{ if(!sc || !sc->count) return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); @@ -5701,10 +5796,12 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc // flag&1 - fixed value [malufett] // flag&2 - percentage value -short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) { +short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) +{ #ifdef RENEWAL_ASPD int pots = 0, bonus = 0; + nullpo_ret(bl); if (!sc || !sc->count) return 0; @@ -5831,7 +5928,9 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl #endif } -short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { +short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) +{ + nullpo_ret(bl); if (!sc || !sc->count) return cap_value(aspd, 0, 2000); @@ -5853,6 +5952,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int { int i; + nullpo_ret(bl); if(!sc || !sc->count) return cap_value(aspd_rate,0,SHRT_MAX); @@ -5993,6 +6093,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { + nullpo_ret(bl); // It has been confirmed on official servers that MvP mobs have no dmotion even without endure if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS)) return 0; @@ -6008,7 +6109,8 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change * return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) +{ if (!sc || !sc->count) return (unsigned int)cap_value(maxhp, 1, UINT_MAX); @@ -6087,8 +6189,8 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, return (unsigned int)cap_value(maxhp, 1, UINT_MAX); } -unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { - +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) +{ if (!sc || !sc->count) return cap_value(maxsp, 1, UINT_MAX); @@ -6349,7 +6451,9 @@ struct status_data *status_get_base_status(struct block_list *bl) return NULL; } } -defType status_get_def(struct block_list *bl) { + +defType status_get_def(struct block_list *bl) +{ struct unit_data *ud; struct status_data *st = status->get_status_data(bl); int def = st ? st->def : 0; @@ -6362,6 +6466,7 @@ defType status_get_def(struct block_list *bl) { unsigned short status_get_speed(struct block_list *bl) { + nullpo_ret(bl); if (bl->type == BL_NPC) //Only BL with speed data but no status_data [Skotlex] return BL_UCCAST(BL_NPC, bl)->speed; return status->get_status_data(bl)->speed; @@ -6571,7 +6676,8 @@ int status_get_race2(const struct block_list *bl) return 0; } -int status_isdead(struct block_list *bl) { +int status_isdead(struct block_list *bl) +{ nullpo_ret(bl); return status->get_status_data(bl)->hp == 0; } @@ -6773,7 +6879,8 @@ struct status_change *status_get_sc(struct block_list *bl) return NULL; } -void status_change_init(struct block_list *bl) { +void status_change_init(struct block_list *bl) +{ struct status_change *sc = status->get_sc(bl); nullpo_retv(sc); memset(sc, 0, sizeof (struct status_change)); @@ -6785,7 +6892,8 @@ void status_change_init(struct block_list *bl) { * @see status_change_start for the expected parameters. * @return the adjusted duration based on flag values. */ -int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) { +int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int tick, int flag) +{ //Percentual resistance: 10000 = 100% Resist //Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms int sc_def = 0, tick_def = -1; //-1 = use sc_def @@ -6839,6 +6947,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ sd = BL_CAST(BL_PC,bl); st = status->get_status_data(bl); bst = status->get_base_status(bl); + nullpo_ret(bst); sc = status->get_sc(bl); if( sc && !sc->count ) sc = NULL; @@ -7142,11 +7251,14 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ #undef SCDEF_LVL_CAP #undef SCDEF_LVL_DIFF } + /* [Ind/Hercules] fast-checkin sc-display array */ -void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) { +void status_display_add(struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3) +{ struct sc_display_entry *entry; int i; + nullpo_retv(sd); for( i = 0; i < sd->sc_display_count; i++ ) { if( sd->sc_display[i]->type == type ) break; @@ -7169,9 +7281,12 @@ void status_display_add(struct map_session_data *sd, enum sc_type type, int dval RECREATE(sd->sc_display, struct sc_display_entry *, ++sd->sc_display_count); sd->sc_display[ sd->sc_display_count - 1 ] = entry; } -void status_display_remove(struct map_session_data *sd, enum sc_type type) { + +void status_display_remove(struct map_session_data *sd, enum sc_type type) +{ int i; + nullpo_retv(sd); for( i = 0; i < sd->sc_display_count; i++ ) { if( sd->sc_display[i]->type == type ) break; @@ -7218,7 +7333,8 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type) { * @retval 0 if no status change happened. * @retval 1 if the status change was successfully applied. */ -int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) { +int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) +{ struct map_session_data *sd = NULL; struct status_change* sc; struct status_change_entry* sce; @@ -10177,6 +10293,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 1; } + /*========================================== * Ending all status except those listed. * @TODO maybe usefull for dispel instead reseting a liste there. @@ -10186,7 +10303,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t * 2 - Do clif * 3 - Do not remove some permanent/time-independent effects *------------------------------------------*/ -int status_change_clear(struct block_list* bl, int type) { +int status_change_clear(struct block_list* bl, int type) +{ struct status_change* sc; int i; @@ -10243,7 +10361,8 @@ int status_change_clear(struct block_list* bl, int type) { /*========================================== * Special condition we want to effectuate, check before ending a status. *------------------------------------------*/ -int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) { +int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line) +{ struct map_session_data *sd; struct status_change *sc; struct status_change_entry *sce; @@ -10361,10 +10480,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct map_session_data *tsd; if( bl->type == BL_PC ) { // Clear Status from others - int i; - for( i = 0; i < MAX_PC_DEVOTION; i++ ) { - if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) - status_change_end(&tsd->bl, type, INVALID_TIMER); + if (sd != NULL ) { + int i; + for( i = 0; i < MAX_PC_DEVOTION; i++ ) { + if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) + status_change_end(&tsd->bl, type, INVALID_TIMER); + } } } else if (bl->type == BL_MER) { struct mercenary_data *mc = BL_UCAST(BL_MER, bl); @@ -11011,7 +11132,8 @@ int kaahi_heal_timer(int tid, int64 tick, int id, intptr_t data) { * For recusive status, like for each 5s we drop sp etc. * Reseting the end timer. *------------------------------------------*/ -int status_change_timer(int tid, int64 tick, int id, intptr_t data) { +int status_change_timer(int tid, int64 tick, int id, intptr_t data) +{ enum sc_type type = (sc_type)data; struct block_list *bl; struct map_session_data *sd; @@ -11871,7 +11993,8 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { /*========================================== * Foreach iteration of repetitive status *------------------------------------------*/ -int status_change_timer_sub(struct block_list* bl, va_list ap) { +int status_change_timer_sub(struct block_list* bl, va_list ap) +{ struct status_change* tsc; struct block_list* src = va_arg(ap,struct block_list*); @@ -11879,6 +12002,8 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int int64 tick = va_arg(ap, int64); + nullpo_ret(bl); + if (status->isdead(bl)) return 0; @@ -11929,13 +12054,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { break; case SC_RG_CCONFINE_M: //Lock char has released the hold on everyone... - if (tsc && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) { + if (tsc != NULL && src != NULL && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) { tsc->data[SC_RG_CCONFINE_S]->val2 = 0; status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); } break; case SC_CURSEDCIRCLE_TARGET: - if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) { + if (tsc != NULL && src != NULL && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id) { clif->bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0); status_change_end(bl, type, INVALID_TIMER); } @@ -11946,12 +12071,15 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); } int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); } + int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) { #ifdef RENEWAL int min = 0, max = 0; struct status_change *sc = status->get_sc(bl); + nullpo_ret(bl); + nullpo_ret(watk); if (bl->type == BL_PC && watk->atk) { float strdex_bonus, variance; int dstr; @@ -12013,7 +12141,8 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl * 1 - Get MATK w/o SC bonuses * 3 - Get MATK w/o EATK & SC bonuses **/ -void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min) { +void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_max, unsigned short *matk_min) +{ struct status_data *st; struct status_change *sc; struct map_session_data *sd; @@ -12120,7 +12249,8 @@ void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_m /** * Gets a random matk value depending on min matk and max matk **/ -unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min) { +unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk_min) +{ if ( matk_max > matk_min ) return matk_min + rnd() % (matk_max - matk_min); else @@ -12138,7 +12268,8 @@ unsigned short status_get_rand_matk(unsigned short matk_max, unsigned short matk * * Shouldn't change _any_ value! [Panikon] **/ -int status_get_matk(struct block_list *bl, int flag) { +int status_get_matk(struct block_list *bl, int flag) +{ struct status_data *st; unsigned short matk_max, matk_min; @@ -12166,7 +12297,8 @@ int status_get_matk(struct block_list *bl, int flag) { /** * Updates bl's MATK values **/ -void status_update_matk(struct block_list *bl) { +void status_update_matk(struct block_list *bl) +{ struct status_data *st; struct status_change *sc; unsigned short matk_max, matk_min; @@ -12194,7 +12326,8 @@ void status_update_matk(struct block_list *bl) { * type&1 -> buffs, type&2 -> debuffs * type&4 -> especific debuffs(implemented with refresh) *------------------------------------------*/ -int status_change_clear_buffs (struct block_list* bl, int type) { +int status_change_clear_buffs (struct block_list* bl, int type) +{ int i; struct status_change *sc= status->get_sc(bl); @@ -12255,7 +12388,8 @@ int status_change_clear_buffs (struct block_list* bl, int type) { return 0; } -int status_change_spread( struct block_list *src, struct block_list *bl ) { +int status_change_spread(struct block_list *src, struct block_list *bl) +{ int i, flag = 0; struct status_change *sc = status->get_sc(src); int64 tick; @@ -12345,7 +12479,8 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { } //Natural regen related stuff. -int status_natural_heal(struct block_list* bl, va_list args) { +int status_natural_heal(struct block_list* bl, va_list args) +{ struct regen_data *regen; struct status_data *st; struct status_change *sc; @@ -12355,6 +12490,7 @@ int status_natural_heal(struct block_list* bl, va_list args) { struct map_session_data *sd; int val,rate,bonus = 0,flag; + nullpo_ret(bl); regen = status->get_regen_data(bl); if (!regen) return 0; st = status->get_status_data(bl); @@ -12531,7 +12667,8 @@ int status_natural_heal(struct block_list* bl, va_list args) { } //Natural heal main timer. -int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) { +int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) +{ // This difference is always positive and lower than UINT_MAX (~24 days) status->natural_heal_diff_tick = (unsigned int)cap_value(DIFF_TICK(tick,status->natural_heal_prev_tick), 0, UINT_MAX); map->foreachregen(status->natural_heal); @@ -12545,15 +12682,17 @@ int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) { * @param refine The target refine level * @return The chance to refine the item, in percent (0~100) **/ -int status_get_refine_chance(enum refine_type wlv, int refine) { - +int status_get_refine_chance(enum refine_type wlv, int refine) +{ + Assert_ret((int)wlv >= REFINE_TYPE_ARMOR && wlv < REFINE_TYPE_MAX); if ( refine < 0 || refine >= MAX_REFINE) return 0; return status->dbs->refine_info[wlv].chance[refine]; } -int status_get_sc_type(sc_type type) { +int status_get_sc_type(sc_type type) +{ if( type <= SC_NONE || type >= SC_MAX ) return 0; @@ -12765,7 +12904,8 @@ void status_read_job_db_sub(int idx, const char *name, struct config_setting_t * * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -void status_read_job_db(void) { /* [malufett/Hercules] */ +void status_read_job_db(void) /* [malufett/Hercules] */ +{ int i = 0; struct config_t job_db_conf; struct config_setting_t *jdb = NULL; @@ -12798,6 +12938,7 @@ bool status_readdb_job2(char* fields[], int columns, int current) { int idx, class_, i; + nullpo_retr(false, fields); class_ = atoi(fields[0]); if(!pc->db_checkid(class_)) @@ -12818,6 +12959,7 @@ bool status_readdb_sizefix(char* fields[], int columns, int current) { unsigned int i; + nullpo_retr(false, fields); for(i = 0; i < MAX_SINGLE_WEAPON_TYPE; i++) { status->dbs->atkmods[current][i] = atoi(fields[i]); @@ -12928,7 +13070,8 @@ int status_readdb_refine_libconfig_sub(struct config_setting_t *r, const char *n * @param *filename File name, relative to the database path. * @return The number of found entries. */ -int status_readdb_refine_libconfig(const char *filename) { +int status_readdb_refine_libconfig(const char *filename) +{ bool duplicate[REFINE_TYPE_MAX]; struct config_t refine_db_conf; struct config_setting_t *r; @@ -12959,10 +13102,12 @@ int status_readdb_refine_libconfig(const char *filename) { return count; } -bool status_readdb_scconfig(char* fields[], int columns, int current) { +bool status_readdb_scconfig(char* fields[], int columns, int current) +{ int val = 0; char* type = fields[0]; + nullpo_retr(false, fields); if( !script->get_constant(type, &val) ){ ShowWarning("status_readdb_sc_conf: Invalid status type %s specified.\n", type); return false; @@ -13033,7 +13178,8 @@ int status_readdb(void) /*========================================== * Status db init and destroy. *------------------------------------------*/ -int do_init_status(bool minimal) { +int do_init_status(bool minimal) +{ if (minimal) return 0; @@ -13048,7 +13194,9 @@ int do_init_status(bool minimal) { timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } -void do_final_status(void) { + +void do_final_status(void) +{ ers_destroy(status->data_ers); } @@ -13057,7 +13205,8 @@ void do_final_status(void) { * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ -void status_defaults(void) { +void status_defaults(void) +{ status = &status_s; status->dbs = &statusdbs; |