diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | db/skill_nocast_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
4 files changed, 11 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e8eaac248..ee8500375 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/09/12
+ * Baphomet splash damage will now hit nearby enemies regardless of flee
+ (but the initial attack still has to connect for the splash to trigger)
+ [Skotlex]
2006/09/11
* Modified set_nonblocking and setsocketoptions in socket.c, using eApp's
code as reference. Hopefully should improve performance somewhat. [Skotlex]
diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt index 9efbe48fb..bceeb98e6 100644 --- a/db/skill_nocast_db.txt +++ b/db/skill_nocast_db.txt @@ -29,7 +29,7 @@ 150,4 //TF_BACKSLIDING
361,4 //HP_ASSUMPTIO
362,4 //HP_BASILICA
-395,4 //CG_MOONLIT
+395,4 //CG_MOONLIT
491,4 //CR_CULTIVATION
//mixed
diff --git a/src/map/battle.c b/src/map/battle.c index 7b90f2ff5..749a71aa6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1056,6 +1056,11 @@ static struct Damage battle_calc_weapon_attack( if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER) flag.hit = 1; break; + case 0: + //If flag, this is splash damage from Baphomet Card and it always hits. + if (wflag) + flag.hit = 1; + break; } if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT) flag.hit = 1; diff --git a/src/map/skill.c b/src/map/skill.c index 78ef53fb5..3fa78d6f9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3160,7 +3160,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(sd) { if (flag & 3){ if (bl->id != skill_area_temp[1]) - skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, SD_ANIMATION); + skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, SD_ANIMATION|flag); } else { skill_area_temp[1] = bl->id; map_foreachinrange(skill_area_sub, bl, |