diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c4fb28d31..a880dde69 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2010/09/07 + * Added MD_TARGETWEAK to list of modes not to give a player when calculating player data. + - This makes evilclones aggressive towards players. (bugreport:3280) [Paradox924X] * Ensure a pointer is valid within map_readfromcache() before attempting to access its members. [Paradox924X] 2010/09/06 * Rev. 14400 Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189) [L0ne_W0lf] diff --git a/src/map/status.c b/src/map/status.c index 1e40018a5..1e9eaf178 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1769,7 +1769,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] status->speed = DEFAULT_WALK_SPEED; //Give them all modes except these (useful for clones) - status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY); + status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); status->size = (sd->class_&JOBL_BABY)?0:1; if (battle_config.character_size && pc_isriding(sd)) { //[Lupus] |