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-rw-r--r-- | doc/script_commands.txt | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 343098d73..a57a261bd 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -999,6 +999,7 @@ From here on, we will have the commands sorted as follow: 4.- Player-related commands. 5.- Mob / NPC -related commands. 6.- Other commands. +7.- Instance Commands. ===================== |1.- Basic commands.| @@ -6339,5 +6340,94 @@ This will open a book item at the specified page --------------------------------------- +======================== +|7.- Instance commands.| +======================== +--------------------------------------- + +*instance_create("<Instance Name>",<Party ID>,<Instance>) + +Create an instance using the name "<Instance Name>" for the Party of <Party ID>. +Instance ID currently will only be ID_ENDLESS (5) or ID_CATACOMBS (6) +Most Instance_* commands are used in conjunction with this command and depend +on the ID this command returns. + +Example: + // Store the Party ID of the invoking character. + set .@party_id, getcharid(1); + // Atempt to create an instance using that party ID. + set .@id, instance_create("Endless Tower", .@party_id, ID_ENDLESS); + if (.@id == -1) { // Party ID is in use by another instance. + ... + } + else (.@id < 0) { // Unspecified error while queuing instance. + ... + } +--------------------------------------- + +*instance_destroy(<Instance ID>) + +Destroys instance with the ID <Instance ID>. + +--------------------------------------- + +*instance_attachmap(<Instance ID>,"<Map Name>") +*instance_detachmap(<Instance ID>,"<Map Name>") + +Attach or detach the map "<Map Name>" to the instance with the <Instance ID>. + +--------------------------------------- + +*instance_init(<Instance ID>); + +Initiate the instance of <Instance ID>. + +--------------------------------------- + +*instance_announce <Instance ID>,"<text>",<flag>{,<color>}; + +Works like announce, but has the <Instance ID> paramter, where 0 = active instance? + +--------------------------------------- + +*instance_attach(<Instance ID>); + +Attaches a script to the proviced <Instance ID>? + +--------------------------------------- + +*instance_npcname("<NPC Name>",<Instance ID>) + +Retrieve the unique name given to a copy of an NPC for an instance, the given +"<NPC Name>" that belonds to instance <Instance ID>. Can be used with such commands +as enablenpc and disablenpc, donpcevent, etc. + +--------------------------------------- + +*has_instance("<Map Name>") + +Check if the player has been queued for the <Map Name> instance. + +--------------------------------------- + +*instance_id(<?>) + +Apparantly returns the ID the player is currently attached too. + +--------------------------------------- + +*instance_warpall "<Map Name>",<x>,<y>; + +Warp all palyers in the instance to <map name> and given coordinates. + +--------------------------------------- + +*instance_set_timeout <Time1>,<Time2>,<Instance ID>; + +Lifetime of <Time1> for <Instance ID>, while <Time2> is how long until the +instance times out while inactive. + +--------------------------------------- + Whew. That's about all of them. |