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-rw-r--r--db/Changelog.txt2
-rw-r--r--db/item_db.txt2
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index a826693d3..963715dcd 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -40,6 +40,8 @@
2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
=======================
+2008/11/22
+ * Fixed small typo with Platinum Shield (bugreport:2470) [Jman]
2008/11/18
* Rev. 13376 Some bug fixes here too! Holy crap! Bug fixes everywhere! [L0ne_W0lf]
- Corrected Wolfheiden and Mithril magic cape skill levels. (bugreport:2431)
diff --git a/db/item_db.txt b/db/item_db.txt
index f082894e0..8cce81003 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1025,7 +1025,7 @@
2119,Improved_Arm_Guard,Improved Arm Guard,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
2120,Improved_Arm_Guard_,Improved Arm Guard,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
2121,Memory_Book_,Memory Book,5,20,,1000,,3,,1,0x00810204,7,2,32,,0,1,0,{ bonus bInt,1; bonus bMdef,2; },{},{}
-2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,1,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{}
+2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,1,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{}
2123,Orleans_Server,Orleans' Plate,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
2124,Thorny_Buckler,Thorny Shield,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
2125,Strong_Shield,Strong Shield,5,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,1,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}