diff options
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index a826693d3..963715dcd 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -40,6 +40,8 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/11/22 + * Fixed small typo with Platinum Shield (bugreport:2470) [Jman] 2008/11/18 * Rev. 13376 Some bug fixes here too! Holy crap! Bug fixes everywhere! [L0ne_W0lf] - Corrected Wolfheiden and Mithril magic cape skill levels. (bugreport:2431) diff --git a/db/item_db.txt b/db/item_db.txt index f082894e0..8cce81003 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1025,7 +1025,7 @@ 2119,Improved_Arm_Guard,Improved Arm Guard,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{} 2120,Improved_Arm_Guard_,Improved Arm Guard,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{} 2121,Memory_Book_,Memory Book,5,20,,1000,,3,,1,0x00810204,7,2,32,,0,1,0,{ bonus bInt,1; bonus bMdef,2; },{},{} -2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,1,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{} +2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,1,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{} 2123,Orleans_Server,Orleans' Plate,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{} 2124,Thorny_Buckler,Thorny Shield,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{} 2125,Strong_Shield,Strong Shield,5,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,1,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} |