diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 1ab4b2709..0bb9877ad 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2010/01/19 * Snatch should warp you anyway even if the target died. [Inkfish] + * Snatch now checks the distance between source and target in case it kills the target and then warps the respawned one. [Inkfish] 2010/01/16 * Fixed items don't grant skill if you had this skill before and then changed your job. [Inkfish] 2010/01/14 diff --git a/src/map/skill.c b/src/map/skill.c index 8fadb870e..7dc71da7d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2313,7 +2313,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) break; if(skl->target_id) { target = map_id2bl(skl->target_id); - if( skl->skill_id == RG_INTIMIDATE && (!target || target->prev == NULL) ) + if( skl->skill_id == RG_INTIMIDATE && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) ) target = src; //Required since it has to warp. if(target == NULL) break; |