diff options
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/guides/guides_yun.txt | 95 |
2 files changed, 61 insertions, 35 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 4a3d11be0..3543c44ba 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -37,6 +37,7 @@ Musashiden Date Added
======
06/15
+ * Juno Update Process. 75% complete. [Musashiden]
* Fixed the gambling npc giving Orc Helm [1] instead of the non-slotted version. [MasterOfMuppets]
* Dr.Evil fixed some parts of his Umbala script [Playtester]
* Updated the color codes on the Juno Guides mini map illustrations. [Musashiden]
diff --git a/npc/guides/guides_yun.txt b/npc/guides/guides_yun.txt index f5c39f594..2ea96bfc0 100644 --- a/npc/guides/guides_yun.txt +++ b/npc/guides/guides_yun.txt @@ -81,7 +81,7 @@ yuno.gat,227,292,4 script Juno Soldier 105,{ }
//=====================================================================
-yuno.gat,164,283,4 script Yuno Soldier 852,{
+yuno.gat,165,283,4 script Yuno Soldier 105,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Geographer'^000000.....";
@@ -97,49 +97,74 @@ yuno.gat,164,283,4 script Yuno Soldier 852,{ }
//=====================================================================
-yuno.gat,151,283,4 script Yuno Soldier 852,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "^FF3355'Lava Golem'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
- mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
+yuno.gat,150,283,4 script Yuno Soldier 105,{
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
next;
- mes "[Yuno Soldier]";
- mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
+ mes "[Juno Soldier]";
+ mes "there is a monster near here known";
+ mes "as Lava Golem. This golem is made";
+ mes "from a stone heart whose power";
+ mes "happened to be amplified with magic";
+ mes "power when it was swept away by";
+ mes "molten rock.";
next;
- mes "[Yuno Soldier]";
- mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
- mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
- callfunc "F_YunoLoc",1;
+ mes "[Juno Soldier]";
+ mes "The lava dripping from its body is";
+ mes "so hot that it can melt down armor";
+ mes "and weapons made out of high";
+ mes "quality steel.";
+ next;
+ mes "[Juno Soldier]";
+ mes "You'd better be careful when you";
+ mes "encounter this monster. It will";
+ mes "damage armor and weapons in the";
+ mes "twinkling of an eye.";
+ close;
}
//=====================================================================
-yuno.gat,164,228,4 script Yuno Soldier 852,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Killer ^FF3355'Goats'^000000.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
- mes "No one has ever survived a direct hit from a Goat's mighty horns.";
+yuno.gat,165,228,4 script Yuno Soldier 105,{
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
next;
- mes "[Yuno Soldier]";
- mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
- callfunc "F_YunoLoc",1;
+ mes "[Juno Soldier]";
+ mes "'Goat' is a monster that was an";
+ mes "antelope living in the high";
+ mes "mountains that was somehow turned";
+ mes "into a monster.";
+ next;
+ mes "[Juno Soldier]";
+ mes "Even if you manage to dodge to its";
+ mes "horns, you still need to be wary of";
+ mes "its powerful legs.";
+ next;
+ mes "[Juno Soldier]";
+ mes "Goat's legs are so strong because";
+ mes "it's always climbing cliffs when";
+ mes "it's not busy slaughtering the";
+ mes "innocent.";
+ close;
}
//=====================================================================
-yuno.gat,151,228,4 script Yuno Soldier 852,{
- cutin "ein_soldier",2;
- set @name$, "[Yuno Soldier]";
- set @menu1$, "Large Jellopy.....";
- callfunc "F_YunoLoc",0;
- mes "[Yuno Soldier]";
- mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
- emotion 1;
- callfunc "F_YunoLoc",1;
+yuno.gat,150,228,4 script Yuno Soldier 105,{
+ mes "[Juno Soldier]";
+ mes "Welcome to Juno, the city of";
+ mes "noble-mindedness.";
+ next;
+ mes "[Juno Soldier]";
+ mes "Have you ever";
+ mes "seen a Large Jellopy?";
+ mes "Those things are huuuge!";
+ next;
+ mes "[Juno Soldier]";
+ mes "It's hard to believe";
+ mes "that such a large and";
+ mes "shining jellopy even exists!";
+ close;
}
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