diff options
-rw-r--r-- | src/map/skill.c | 65 |
1 files changed, 29 insertions, 36 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 00b9a49d7..507bca0db 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6661,14 +6661,16 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) * Converts this group information so that it is handled as a Dissonance or Ugly Dance cell. * Flag: 0 - Convert, 1 - Revert. *------------------------------------------*/ -static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group* group, int flag) +static bool skill_dance_switch(struct skill_unit* unit, int flag) { static struct skill_unit_group backup; + struct skill_unit_group* group = unit->group; //TODO: add protection against attempts to read an empty backup / write to a full backup + // val2&UF_ENSEMBLE is a hack to indicate dissonance if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) ) - return 0; + return false; if( !flag ) { //Transform @@ -6700,7 +6702,7 @@ static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group* group->interval = backup.interval; } - return 1; + return true; } /*========================================== @@ -7043,7 +7045,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, // execute on all targets standing on this cell if (range==0 && active_flag) - map_foreachincell(skill_unit_effect,unit->bl.m, unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); + map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); } } @@ -7091,8 +7093,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned nullpo_retr(0, sg=src->group); nullpo_retr(0, ss=map_id2bl(sg->src_id)); - if (skill_get_type(sg->skill_id) == BF_MAGIC && - map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) + if (skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) return 0; //AoE skills are ineffective. [Skotlex] sc = status_get_sc(bl); @@ -7785,14 +7786,14 @@ int skill_unit_effect (struct block_list* bl, va_list ap) unsigned int tick = va_arg(ap,unsigned int); unsigned int flag = va_arg(ap,unsigned int); int skill_id; + bool dissonance; if( !unit->alive || bl->prev == NULL ) return 0; nullpo_retr(0, group); - if( skill_dance_switch(unit, group, 0) ) - flag|=64; //Converted cell, remember to restore it. + dissonance = skill_dance_switch(unit, 0); //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = group->skill_id; @@ -7814,8 +7815,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap) skill_unit_onleft(skill_id, bl, tick); } - if( flag&64 ) - skill_dance_switch(unit, group, 1); + if( dissonance ) skill_dance_switch(unit, 1); return 0; } @@ -9902,7 +9902,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int /*========================================== * *------------------------------------------*/ -int skill_delunit (struct skill_unit *unit) +int skill_delunit (struct skill_unit* unit) { struct skill_unit_group *group; @@ -9914,7 +9914,7 @@ int skill_delunit (struct skill_unit *unit) // invoke ondelete event skill_unit_ondelete(unit, gettick()); - if( group->state.song_dance&0x1 ) //Restore dissonance effect. + if( group->state.song_dance&0x1 ) //Cancel dissonance effect. skill_dance_overlap(unit, 0); // invoke onout event @@ -10187,31 +10187,30 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) struct skill_unit* unit = (struct skill_unit *)bl; struct skill_unit_group* group = unit->group; unsigned int tick = va_arg(ap,unsigned int); - int flag; + bool dissonance; if( !unit->alive ) return 0; nullpo_retr(0, group); - flag = skill_dance_switch(unit, group, 0); + dissonance = skill_dance_switch(unit, 0); + if( unit->range >= 0 && group->interval != -1 ) { if( battle_config.skill_wall_check ) map_foreachinshootrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); else map_foreachinrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + if( !unit->alive ) { - if( flag ) - skill_dance_switch(unit, group, 1); - + if( dissonance ) skill_dance_switch(unit, 1); return 0; } } - if (flag) - skill_dance_switch(unit, group, 1); + if( dissonance ) skill_dance_switch(unit, 1); // check for expiration if( (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= unit->limit) ) @@ -10348,6 +10347,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) unsigned int tick = va_arg(ap,unsigned int); int flag = va_arg(ap,int); + bool dissonance; int skill_id; int i; @@ -10356,18 +10356,14 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) if( !unit->alive || target->prev == NULL ) return 0; - - if( skill_dance_switch(unit, group, 0) ) - flag|=64; //Signal to remember to restore it. + dissonance = skill_dance_switch(unit, 0); //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = unit->group->skill_id; - if( unit->group->interval!=-1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) ) - { //Skills in dual mode have to trigger both. [Skotlex] - if( flag&64 ) - skill_dance_switch(unit, group, 1); - + if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) ) + { //Non-dualmode unit skills with a timer don't trigger when walking, so just return + if( dissonance ) skill_dance_switch(unit, 1); return 0; } @@ -10397,12 +10393,12 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) } } + if( flag&4 ) skill_unit_onleft(skill_id,target,tick); } - if( flag&64 ) - skill_dance_switch(unit, group, 1); + if( dissonance ) skill_dance_switch(unit, 1); return 0; } @@ -10434,8 +10430,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) //TODO: Normally, this is dangerous since the unit and group could be freed //inside the onout/onplace functions. Currently it is safe because we know song/dance //cells do not get deleted within them. [Skotlex] - if( flag&64 ) - skill_dance_switch(unit, group, 1); + if( dissonance ) skill_dance_switch(unit, 1); if( flag&4 ) skill_unit_onleft(skill_id,target,tick); @@ -10525,10 +10520,9 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i if (!unit1->alive) continue; if (!(m_flag[i]&0x2)) { - if (group->state.song_dance&0x1) //Restore dissonance effect. + if (group->state.song_dance&0x1) //Cancel dissonance effect. skill_dance_overlap(unit1, 0); - map_foreachincell(skill_unit_effect,unit1->bl.m, - unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); + map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); } //Move Cell using "smart" criteria (avoid useless moving around) switch(m_flag[i]) @@ -10559,8 +10553,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i if (group->state.song_dance&0x1) //Check for dissonance effect. skill_dance_overlap(unit1, 1); clif_skill_setunit(unit1); - map_foreachincell(skill_unit_effect,unit1->bl.m, - unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); + map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); } } aFree(m_flag); |