diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 13 |
2 files changed, 4 insertions, 10 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c3ea0eccf..1e533d3a1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/23
+ * Double Casting will no longer fail when used. [Skotlex]
* Modified SC_STONE so that the duration of the "petrifying" time is 5 secs
reduced by your natural resistance to petrify (which is mdef%) [Skotlex]
* Modified the meaning of the third column in the skill_require_db. Instead
diff --git a/src/map/skill.c b/src/map/skill.c index 27ad7d4c2..52f410133 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3698,6 +3698,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case ASC_EDP: // [Celest] case NPC_STOP: case WZ_SIGHTBLASTER: + case PF_DOUBLECASTING: case SG_SUN_COMFORT: case SG_MOON_COMFORT: case SG_STAR_COMFORT: @@ -4932,10 +4933,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_INVISIBLE: - //On level 1, use level 10 cloaking (no speed penalty) - //with val4 passed as 1 is for "infinite cloak". + //Have val4 passed as 2 is for "infinite cloak". clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl,type,100,9+skilllv,0,0,2,skill_get_time(skillid,skilllv))); + sc_start4(bl,type,100,skilllv,0,0,2,skill_get_time(skillid,skilllv))); break; case NPC_SIEGEMODE: @@ -5176,13 +5176,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); break; - - case PF_DOUBLECASTING: - if (!clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,30+ 10*skilllv,skilllv,skill_get_time(skillid,skilllv)))) - if (sd) clif_skill_fail(sd,skillid,0,0); - break; - case CG_LONGINGFREEDOM: { if (tsc && tsc->data[SC_LONGING].timer == -1 && tsc->data[SC_DANCING].timer != -1 && tsc->data[SC_DANCING].val4 |