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-rw-r--r--npc/cities/splendide.txt2
-rw-r--r--npc/quests/bard_quest.txt4
-rw-r--r--npc/quests/newgears/2010_headgears.txt12
-rw-r--r--npc/quests/skills/assassin_skills.txt10
-rw-r--r--npc/re/cities/dicastes.txt258
-rw-r--r--npc/re/events/halloween_2014.txt8
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt17
-rw-r--r--npc/re/jobs/novice/academy.txt8
-rw-r--r--npc/re/merchants/ninja_craftsman.txt131
-rw-r--r--npc/re/quests/eden/100-110.txt2
-rw-r--r--npc/re/quests/eden/111-120.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt183
-rw-r--r--npc/re/quests/quests_eclage.txt2
-rw-r--r--npc/re/quests/quests_malangdo.txt7
-rw-r--r--npc/re/quests/quests_mora.txt3
-rw-r--r--npc/re/warps/cities/dicastes.txt2
16 files changed, 316 insertions, 335 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index c7ff5a365..d49f50ada 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -436,7 +436,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{
}
else {
mes "[Splendide Guard]";
- mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
+ mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So";
close;
}
}
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 7a2166836..7545d24e7 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
next;
mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
next;
- mes "^D43D1ABrave hero Siegfried ";
- mes "Vanquished a mighty dragon ";
+ mes "^D43D1ABrave hero Siegfried";
+ mes "Vanquished a mighty dragon";
mes "Its blood coated his skin";
mes "Making it impenetrable";
mes "Save for one tender spot";
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index 660c82a87..bfdea103a 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -195,8 +195,8 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{
mes "[Drunken Man]";
mes "Once I wear the Necktie on my head,";
mes "I will be no match for you!";
- mes "You must be nervous��";
- mes "Hmm�� where is the Necktie?";
+ mes "You must be nervous...";
+ mes "Hmm... where is the Necktie?";
next;
// If having the materials
if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
@@ -310,7 +310,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
mes "[Hat Girl]";
mes "Okay, I'll do it right away!";
next;
- mes "Ch ch ch... combining...ch ch��";
+ mes "Ch ch ch... combining...ch ch...";
emotion e_swt2,1;
next;
mes "[Hat Girl]";
@@ -454,7 +454,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
mes "... ...";
next;
mes "[" + strcharinfo(0) + "]";
- mes "Hmm... I guess I was fooled by that little kid.";
+ mes "Hmm... I guess I was fooled by that little kid.";
close;
}
mes "[Bebete]";
@@ -943,7 +943,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
@@ -1033,7 +1033,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
if (questprogress(1104,HUNTING) == 1) {
erasequest 1104;
setquest 1108;
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 6f6a93488..c09660ed2 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
-//= ============ ============================================= ============
-//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
@@ -979,9 +973,7 @@ OnTouch:
}
}
-// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
-// Google translate says ¡¡ (jingjing) = Whining, but it doesn't make much sense to me.
-moc_pryd04,85,96,0 script ¡¡#crypt FAKE_NPC,3,3,{
+moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index f05d494f7..43571facb 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -53,11 +53,11 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "will rule this land.";
close;
}
- mes "������ �� ����";
- mes "������ �� ��";
- mes "������ ��";
- mes "����� �� ���� �� �����";
- mes "������ �� ��";
+ mes sprintf("������ �� ����");
+ mes sprintf("������ �� ��");
+ mes sprintf("������ ��");
+ mes sprintf("����� �� ���� �� �����");
+ mes sprintf("������ �� ��");
close;
}
@@ -76,15 +76,15 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
mes "Hey, you are an outsider!";
close;
}
- mes "������ �� ��� �� ����";
- mes "���� �� ";
- mes "����� �� ���� �� ����";
+ mes sprintf("������ �� ��� �� ����");
+ mes sprintf("���� �� ");
+ mes sprintf("����� �� ���� �� ����");
next;
mes "[Sentinel]";
- mes "��";
+ mes sprintf("��");
next;
mes "[Sentinel]";
- mes "����� �� �󢳡�";
+ mes sprintf("����� �� �󢳡�");
close;
}
@@ -96,9 +96,9 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "you won't know what hit you. Beware!";
close;
}
- mes "������ �� ��";
- mes "����� �� ������ �� ��";
- mes "������ �� ������ �� ��";
+ mes sprintf("������ �� ��");
+ mes sprintf("����� �� ������ �� ��");
+ mes sprintf("������ �� ������ �� ��");
close;
}
@@ -109,8 +109,8 @@ dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{
mes "if I keep up with my training every day.";
close;
}
- mes "������ �� ������ ��";
- mes "�� ��";
+ mes sprintf("������ �� ������ ��");
+ mes sprintf("�� ��");
next;
mes "Don't know what it means.";
close;
@@ -123,8 +123,8 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
mes "hard I am training.";
close;
}
- mes "������ ��";
- mes "������ �� ������ �� ������ ��";
+ mes sprintf("������ ��");
+ mes sprintf("������ �� ������ �� ������ ��");
next;
mes "Don't know what it means.";
close;
@@ -138,8 +138,8 @@ dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{
mes "I am never lazy with my training.";
close;
}
- mes "������ �� ������ ��";
- mes "������ ��";
+ mes sprintf("������ �� ������ ��");
+ mes sprintf("������ ��");
next;
mes "Don't know what it means.";
close;
@@ -154,8 +154,8 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "for trainees like me.";
close;
}
- mes "������ �� ������";
- mes "������ �� ������ ��";
+ mes sprintf("������ �� ������");
+ mes sprintf("������ �� ������ ��");
next;
mes "Don't know what it means.";
close;
@@ -169,8 +169,8 @@ dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{
mes "if I do my best, right?";
close;
}
- mes "������ �� ������";
- mes "����";
+ mes sprintf("������ �� ������");
+ mes sprintf("����");
close;
}
*/
@@ -182,9 +182,9 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
mes "We are all tensed up to be ready for action.";
close;
}
- mes "[���� �� ��]";
- mes "����� �� ��";
- mes "����� �� ����� �� ������ �� ����� �� ";
+ mes sprintf("[���� �� ��]");
+ mes sprintf("����� �� ��");
+ mes sprintf("����� �� ����� �� ������ �� ����� �� ");
close;
}
@@ -194,8 +194,8 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
mes "Boring.";
close;
}
- mes "[���� �� ��]";
- mes "������";
+ mes sprintf("[���� �� ��]");
+ mes sprintf("������");
close;
}
@@ -205,8 +205,8 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
mes "Zzzzz...";
close;
}
- mes "[���� �� ��]";
- mes "����";
+ mes sprintf("[���� �� ��]");
+ mes sprintf("����");
close;
}
@@ -216,8 +216,8 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
- mes "[���� �� ��]";
- mes "�� �� ������ �� ������ �� ����� �� ��";
+ mes sprintf("[���� �� ��]");
+ mes sprintf("�� �� ������ �� ������ �� ����� �� ��");
close;
}
@@ -227,8 +227,8 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
mes "Resting is always so sweet.";
close;
}
- mes "[������ �� ��]";
- mes "����� �� ��� �� ��";
+ mes sprintf("[������ �� ��]");
+ mes sprintf("����� �� ��� �� ��");
close;
}
@@ -241,9 +241,9 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
- mes "[������ �� ��]";
- mes "��� �� ����� �� �����";
- mes "��� �� ������ �� �С��� �� �С��� �� ��";
+ mes sprintf("[������ �� ��]");
+ mes sprintf("��� �� ����� �� �����");
+ mes sprintf("��� �� ������ �� �С��� �� �С��� �� ��");
close;
}
@@ -257,8 +257,8 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
- mes "[������ �� ��]";
- mes "������ �� ����� �� ����";
+ mes sprintf("[������ �� ��]");
+ mes sprintf("������ �� ����� �� ����");
close;
}
@@ -289,8 +289,8 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "I am not going to say anything, either!";
close;
}
- mes "�󢳡� �� �����";
- mes "�� ������ ���";
+ mes sprintf("�󢳡� �� �����");
+ mes sprintf("�� ������ ���");
next;
if(select("Can't tell what it means", "Is it a curse??") == 2) {
mes "[Suspicious Piom]";
@@ -312,10 +312,10 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "But of course you'll have to pay the price.";
close;
}
- mes "������ �� ����";
- mes "������ �� ����� ��";
- mes "���� �� ������ �� �󢤡� �� �� ��";
- mes "������ �� ����";
+ mes sprintf("������ �� ����");
+ mes sprintf("������ �� ����� ��");
+ mes sprintf("���� �� ������ �� �󢤡� �� �� ��");
+ mes sprintf("������ �� ����");
close;
}
@@ -329,10 +329,10 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
emotion e_what;
close;
}
- mes "��� �� ��";
- mes "������ �� ��� �� �����";
- mes "����� �� ������ �� ���";
- mes "������ ��";
+ mes sprintf("��� �� ��");
+ mes sprintf("������ �� ��� �� �����");
+ mes sprintf("����� �� ������ �� ���");
+ mes sprintf("������ ��");
emotion e_what;
close;
}
@@ -354,17 +354,17 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
mes "I'll be rejected again, right?";
close;
}
- mes "����� �� ���";
- mes "����� �� �򢱡� �� ��";
- mes "���� �� ����� �� ��";
- mes "������ �� ����� �� ����";
+ mes sprintf("����� �� ���");
+ mes sprintf("����� �� �򢱡� �� ��");
+ mes sprintf("���� �� ����� �� ��");
+ mes sprintf("������ �� ����� �� ����");
next;
mes "[Tired Piom]";
- mes "��";
+ mes sprintf("��");
next;
emotion e_swt;
mes "[Tired Piom]";
- mes "������ �� ����";
+ mes sprintf("������ �� ����");
close;
}
@@ -391,9 +391,9 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
- mes "[����]";
- mes "���� �� ��";
- mes "������ �� ������ �� ���� �� ������ �� ��?";
+ mes sprintf("[����]");
+ mes sprintf("���� �� ��");
+ mes sprintf("������ �� ������ �� ���� �� ������ �� ��?");
close;
}
@@ -413,17 +413,17 @@ dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{
mes "blessing?";
close;
}
- mes "����� �� ��";
- mes "����� �� ����";
- mes "����� �� ���� ��";
- mes "����� �� ������ �� ��";
+ mes sprintf("����� �� ��");
+ mes sprintf("����� �� ����");
+ mes sprintf("����� �� ���� ��");
+ mes sprintf("����� �� ������ �� ��");
next;
mes "[Thrilled Piom]";
- mes "��";
+ mes sprintf("��");
next;
mes "[Thrilled Piom]";
- mes "���� �� ���";
- mes "����� �� ����";
+ mes sprintf("���� �� ���");
+ mes sprintf("����� �� ����");
close;
}
@@ -435,9 +435,9 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "I will have to get more factory lines running.";
close;
}
- mes "������ �� ������ �� �����";
- mes "����� ��";
- mes "������ �� ���� ��";
+ mes sprintf("������ �� ������ �� �����");
+ mes sprintf("����� ��");
+ mes sprintf("������ �� ���� ��");
close;
}
@@ -467,24 +467,24 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
mes "- The guide looks at you with an alert expression. -";
close;
}
- mes "[����]";
- mes "������ �� ����� �� ������ �� ������ ��";
- mes "����� �� ����?";
+ mes sprintf("[����]");
+ mes sprintf("������ �� ����� �� ������ �� ������ ��");
+ mes sprintf("����� �� ����?");
next;
- mes "[����]";
- mes "���� �� ������ �� ������";
- mes "����� �� ���� �� ���� �� ����� �� ����� �� ��";
+ mes sprintf("[����]");
+ mes sprintf("���� �� ������ �� ������");
+ mes sprintf("����� �� ���� �� ���� �� ����� �� ����� �� ��");
next;
- mes "[����]";
- mes "������ �� ����� �� ������ �� ������ �� ����";
- mes "���� �� ����";
+ mes sprintf("[����]");
+ mes sprintf("������ �� ����� �� ������ �� ������ �� ����");
+ mes sprintf("���� �� ����");
next;
- mes "[����]";
- mes "����� �� ����� �� ����� �� �� ��";
+ mes sprintf("[����]");
+ mes sprintf("����� �� ����� �� ����� �� �� ��");
next;
- mes "[����]";
- mes "����� �� ������ �� ���� �� ���� �� ������ ��";
- mes "��� �� ����� �� ����";
+ mes sprintf("[����]");
+ mes sprintf("����� �� ������ �� ���� �� ���� �� ������ ��");
+ mes sprintf("��� �� ����� �� ����");
close;
}
@@ -499,12 +499,12 @@ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "here too.";
close;
}
- mes "������ ��";
- mes "������ �� ���";
- mes "����� �� ������ ��";
- mes "����� �� ��";
- mes "������ �� ����� �� ��";
- mes "����� �� ������";
+ mes sprintf("������ ��");
+ mes sprintf("������ �� ���");
+ mes sprintf("����� �� ������ ��");
+ mes sprintf("����� �� ��");
+ mes sprintf("������ �� ����� �� ��");
+ mes sprintf("����� �� ������");
close;
}
@@ -515,8 +515,8 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
mes "I've come to pick up the weapon I ordered.";
close;
}
- mes "����� �� ��� �� ��";
- mes "������ �� ����� �� ����� ����";
+ mes sprintf("����� �� ��� �� ��");
+ mes sprintf("������ �� ����� �� ����� ����");
close;
}
@@ -530,11 +530,11 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "which is short.";
close;
}
- mes "����� �� ����� ��";
- mes "����� �� ������ �� ����� �� ����� ��";
- mes "����� �� ���� �� ������";
- mes "�󢳡� �� ������ �� ����";
- mes "�򢲡� �� ����";
+ mes sprintf("����� �� ����� ��");
+ mes sprintf("����� �� ������ �� ����� �� ����� ��");
+ mes sprintf("����� �� ���� �� ������");
+ mes sprintf("�󢳡� �� ������ �� ����");
+ mes sprintf("�򢲡� �� ����");
close;
}
@@ -554,17 +554,17 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "but why are you interested in it?";
close;
}
- mes "��� �� ������ �� ���";
- mes "����";
- mes "������ �� �����";
- mes "������ �� ����� ��";
+ mes sprintf("��� �� ������ �� ���");
+ mes sprintf("����");
+ mes sprintf("������ �� �����");
+ mes sprintf("������ �� ����� ��");
next;
mes "[Free Venknick]";
- mes "��";
+ mes sprintf("��");
next;
mes "[Free Venknick]";
- mes "������ �� ��� �� ���";
- mes "������ �� ����� �� ����� ����";
+ mes sprintf("������ �� ��� �� ���");
+ mes sprintf("������ �� ����� �� ����� ����");
close;
}
@@ -577,9 +577,9 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
close;
}
mes "[Excited Piom]";
- mes "������ �� ������ ��";
+ mes sprintf("������ �� ������ ��");
emotion e_ho;
- mes "����� �� ����� �� ����� �� �� ��";
+ mes sprintf("����� �� ����� �� ����� �� �� ��");
close;
}
@@ -593,11 +593,11 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "We never have any quarrels between classes.";
close;
}
- mes "������ �� ������ ��";
- mes "����� �� ����� �� ��";
- mes "����� �� ���� �� �����";
- mes "������ �� ������ �� ����";
- mes "������ �� ����� �� ����� ����";
+ mes sprintf("������ �� ������ ��");
+ mes sprintf("����� �� ����� �� ��");
+ mes sprintf("����� �� ���� �� �����");
+ mes sprintf("������ �� ������ �� ����");
+ mes sprintf("������ �� ����� �� ����� ����");
close;
}
@@ -612,11 +612,11 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
emotion e_dots;
close;
}
- mes "������ �� ����";
- mes "������ �� ��";
- mes "������ �� ������";
- mes "���� �� ������";
- mes "����� �� ���� �� ����";
+ mes sprintf("������ �� ����");
+ mes sprintf("������ �� ��");
+ mes sprintf("������ �� ������");
+ mes sprintf("���� �� ������");
+ mes sprintf("����� �� ���� �� ����");
emotion e_dots;
close;
}
@@ -649,13 +649,13 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "Just forget about it quickly for your own good.";
close;
}
- mes "[������ �� ]";
- mes "����� �� ������ �� ";
- mes "������ �� ������ �� ��";
+ mes sprintf("[������ �� ]");
+ mes sprintf("����� �� ������ �� ");
+ mes sprintf("������ �� ������ �� ��");
next;
- mes "[������ �� ]";
- mes "�𢱡� �� ������";
- mes "������ �� ��";
+ mes sprintf("[������ �� ]");
+ mes sprintf("�𢱡� �� ������");
+ mes sprintf("������ �� ��");
next;
mes "Don't know what it means.";
close;
@@ -702,9 +702,9 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "You feel outraged at being tricked.";
close;
}
- mes "[������ �� ]";
- mes "������ �� ������";
- mes "���� �� ����� �� �����";
+ mes sprintf("[������ �� ]");
+ mes sprintf("������ �� ������");
+ mes sprintf("���� �� ����� �� �����");
next;
mes "Don't know what it means.";
close;
@@ -719,9 +719,9 @@ dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{
close;
}
mes "[Worried Piom]";
- mes "������ �� ����� �� �����";
- mes "����� �� ���� �� ��";
- mes "������ �� ��";
+ mes sprintf("������ �� ����� �� �����");
+ mes sprintf("����� �� ���� �� ��");
+ mes sprintf("������ �� ��");
close;
}
@@ -734,8 +734,8 @@ dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{
close;
}
mes "[Lost Galten]";
- mes "����� �� ����";
- mes "������ �� ";
- mes "��� �� ����";
+ mes sprintf("����� �� ����");
+ mes sprintf("������ �� ");
+ mes sprintf("��� �� ����");
close;
}
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 65afecedc..c0677b2ef 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Halloween Event (2014)
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
-//= ============ ============================================= ============
-//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= The Official 2014 Halloween Event
//=
@@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "You could be a 'fake'!";
next;
mes "[Nathan]";
- mes "Da...d¡¦?";
+ mes "Da...d...?";
next;
mes "[Bolak]";
mes "Nathan!! Even you doubt your own father?";
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 3b0b1c510..3860b35a3 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -27,12 +27,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Wolfchev's Laboratory
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
-//= ============ ============================================= ============
-//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= Defeat Wolfchev's human experimentations.
//================= Current Version =======================================
@@ -592,8 +586,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
break;
case 4:
mes "<<Ygnus Stale[1]>>";
- // FIXME[Haru]: Anyone knows what ¹ßÈ­ means?
- mes "When doing short distance attack, cast ¹ßÈ­ to the player and to the enemy with a certain chance.";
+ mes "When doing short distance attack, Chance of inflicting o rreceiving Burn status when dealing physical damage.";
mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
callsub L_Reward, Ygnus_Stale, 50, 100, 35;
break;
@@ -2803,7 +2796,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== The Lab No.3 >> Boss's Room Warp portal ===============
1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{
- end;
+ end;
OnInstanceInit:
disablenpc instance_npcname("#potal_03");
@@ -2990,9 +2983,9 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== Bosses ================================================
- script bio4FBoss FAKE_NPC,{
- end;
+ end;
- OnEnable:
+OnEnable:
.@map$ = instance_mapname("1@lhz");
.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
specialeffect EF_SUI_EXPLOSION;
@@ -3038,7 +3031,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
disablenpc instance_npcname(strnpcinfo(0));
end;
- OnDisable:
+OnDisable:
killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
disablenpc instance_npcname(strnpcinfo(0));
end;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 949e6973d..4b970a86c 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -2839,7 +2839,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!";
emotion e_no1;
next;
- mes "- You open the lunchbox and there is some type of food inside ¡©";
+ mes "- You open the lunchbox and there is some type of food inside -";
next;
mes "[Mainz]";
mes "Wahahahat! Don't hesitate and just take it!";
@@ -10875,7 +10875,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory£¡";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -10941,7 +10941,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory£¡";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -13297,7 +13297,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
switch(select("refining price", "refining effect", "Finish the explanation.")) {
case 1:
mes "[Locas]";
- mes "©öFrom the word itself, refining price is ^3E86C3 the price for refining once^000000.";
+ mes "From the word itself, refining price is ^3E86C3 the price for refining once^000000.";
next;
mes "[Locas]";
mes "But, there are differences in the essential material according the (zeny) and weapon level.";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index a78491f65..4a3744269 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -87,7 +87,7 @@ L_Menu:
mes "[Gyo]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
if (.@item_make==Wolf_Armguard)
- mes "Can you feel it? The throbbing of the wolf blood��";
+ mes "Can you feel it? The throbbing of the wolf blood...";
else if (.@item_make==Crescent_Armguard)
mes "A crescent as beautiful and clear as a crystal will be engraved on it.";
else if (.@item_make==Ninja_Scale_Armor)
@@ -104,38 +104,38 @@ L_Menu:
}
else if (.@item_make == Crescent_Armguard){
mes "Decreases post skill delay for 2% for every enhancement.";
- mes "Shield Type, Defense 70, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Shield Type, Defense 70, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Ninja_Scale_Armor){
- mes "MHP+15%, MSP-30%.";
- mes "Armor Type, Defense 90, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "MHP+15%, MSP-30%.";
+ mes "Armor Type, Defense 90, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Tenebris_Latitantes){
mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks.";
- mes "Armor Type, Defense 60, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Armor Type, Defense 60, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
break;
case 3:
mes "[Gyo]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Gyo]";
mes "Looks like you need more time to decide.";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Gyo]";
switch(.@item_make){
case 2172: //Wolf_Armguard
@@ -144,7 +144,7 @@ L_Menu:
delitem Wolf_Blood,10; //Wolf_Blood
getitem Wolf_Armguard,1; //Wolf_Armguard
mes "Can you feel the wolfish instinct?";
- mes "Wild, but beautiful��";
+ mes "Wild, but beautiful...";
}
else {
mes "You don't have enough ingredients.";
@@ -272,82 +272,81 @@ L_Menu:
mes "["+ getitemname(getarg(0)) +"]";
if (.@item_make == Raksasa_Dagger){
mes "INT+3 MATK+100.";
- mes "Dagger Type, ATK 120, Slot 1";
- mes "Required Level 110, Ninja Type Only";
+ mes "Dagger Type, ATK 120, Slot 1";
+ mes "Required Level 110, Ninja Type Only";
}
else if (.@item_make == Mikatsuki){
mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use.";
- mes "Dagger Type, ATK 50, Weapon Lvl. 4";
- mes "Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Dagger Type, ATK 50, Weapon Lvl. 4";
+ mes "Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Huuma_Swirling_Petal){
- mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
- mes "Shuriken Type, ATK 150";
- mes "Weapon Lvl. 3, Slot 2";
- mes "Required Level 110, Ninja Type Only";
+ mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
+ mes "Shuriken Type, ATK 150";
+ mes "Weapon Lvl. 3, Slot 2";
+ mes "Required Level 110, Ninja Type Only";
}
break;
case 3:
mes "[Ki]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Ki]";
mes "Think carefully~~";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Ki]";
switch(.@item_make){
case 13076: //Raksasa_Dagger
- if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
- delitem Murasame_,1; //Murasame_
- delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
- getitem Raksasa_Dagger,1; //Raksasa_Dagger
- mes "Oh yes...";
- mes "It is a beautiful glow...";
- }
- else {
- mes "Hmm... You do not have enough to make a Raksasa Dagger.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
+ delitem Murasame_,1; //Murasame_
+ delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
+ getitem Raksasa_Dagger,1; //Raksasa_Dagger
+ mes "Oh yes...";
+ mes "It is a beautiful glow...";
+ } else {
+ mes "Hmm... You do not have enough to make a Raksasa Dagger.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
case 13078: //Mikatsuki
- if (countitem(Hakujin_) && countitem(White_Jewel)) {
- delitem Hakujin_,1; //Hakujin_
- delitem White_Jewel,1; //White_Jewel
- getitem Mikatsuki,1; //Mikatsuki
- mes "Splendid��";
- mes "It is always mesmerizing to look upon such a beautiful weapon��";
- }
- else {
- mes "Hmm... You do not have enough to make a Mikatsuki.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
+ if (countitem(Hakujin_) && countitem(White_Jewel)) {
+ delitem Hakujin_,1; //Hakujin_
+ delitem White_Jewel,1; //White_Jewel
+ getitem Mikatsuki,1; //Mikatsuki
+ mes "Splendid...";
+ mes "It is always mesmerizing to look upon such a beautiful weapon...";
+ }
+ else {
+ mes "Hmm... You do not have enough to make a Mikatsuki.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
case 13313: //Huuma_Swirling_Petal
- if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
- delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
- delitem Broken_Shuriken,100; //Broken_Shuriken
- getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
- mes "Swirling Petal!!";
- }
- else {
- mes "Hmm... You do not have enough to make Petal Shurikens.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
+ delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
+ delitem Broken_Shuriken,100; //Broken_Shuriken
+ getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
+ mes "Swirling Petal!!";
+ }
+ else {
+ mes "Hmm... You do not have enough to make Petal Shurikens.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
}
close;
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 0cbcb610b..2fa43097c 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -87,7 +87,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "That person standing next to me is my master... He came back after long journey of practice.";
next;
mes "[Gelkah]";
- mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
+ mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
}
else {
cutin "gelca03",2;
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 9f503666d..39b7de701 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -878,7 +878,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
case 3:
mes "[Mingmin]";
if (questprogress(13098,PLAYTIME) == 1)
- mes "They all look the same for me. I should research harder.";
+ mes "They all look the same for me. I should research harder.";
else if (questprogress(13097,HUNTING) == 1) {
cutin "������",3; //venatu_card
mes "There is one more reason why many adventurers are sent to Juperos and that is my real request.";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 562d205d3..d52de0f70 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -52,9 +52,9 @@
manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Average Galten]";
- mes "�����? �� ����...";
- mes "���� �� ?";
- mes "���..?";
+ mes sprintf("�����? �� ����...");
+ mes sprintf("���� �� ?");
+ mes sprintf("���..?");
close;
}
if (ep13_3_invite >= 4) {
@@ -81,7 +81,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Curious Sapha]";
- mes "����� �� ��?";
+ mes sprintf("����� �� ��?");
next;
mes "- Cannot understand a word. -";
close;
@@ -207,8 +207,8 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
if (compare(strnpcinfo(0),"ep133_26")) {
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "����� �� ������?";
- mes "������ �� ������ �� ����...";
+ mes sprintf("����� �� ������?");
+ mes sprintf("������ �� ������ �� ����...");
next;
mes "The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him.";
@@ -231,9 +231,9 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
}
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "����� �� ������?";
- mes "������ �� ������ �� ����...";
- mes "����� �� ����� ��..! ";
+ mes sprintf("����� �� ������?");
+ mes sprintf("������ �� ������ �� ����...");
+ mes sprintf("����� �� ����� ��..! ");
next;
mes "Cannot communicate with him.";
close;
@@ -267,8 +267,8 @@ dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 4_MAN_GALTUN1
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "����� �� �����󢤡��� �� ������ �� �С���.";
- mes "����� �� ����� ��..! ";
+ mes sprintf("����� �� �����󢤡��� �� ������ �� �С���.");
+ mes sprintf("����� �� ����� ��..! ");
next;
mes "Cannot understand a word.";
close;
@@ -361,8 +361,8 @@ OnEnable:
- script Guard#ep133_11 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Capital City Guard]";
- mes "����� �� ������?";
- mes "����� �� ����� ��..!";
+ mes sprintf("����� �� ������?");
+ mes sprintf("����� �� ����� ��..!");
next;
mes "- Cannot communicate with him. -";
close;
@@ -502,8 +502,8 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -572,8 +572,8 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -641,8 +641,8 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -712,8 +712,8 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -779,8 +779,8 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -853,8 +853,8 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -921,8 +921,8 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -1204,9 +1204,9 @@ cmd_fild08,324,163,0 script Stone Hearts CLEAR_NPC,{ unknown_d(12215,953); }
dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "����� �� ������?";
- mes "������ �� ������ �� ����...";
- mes "����� �� ����� ��..!";
+ mes sprintf("����� �� ������?");
+ mes sprintf("������ �� ������ �� ����...");
+ mes sprintf("����� �� ����� ��..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1267,9 +1267,9 @@ dic_in01,242,182,0 script Elevator#5f_to_4f CLEAR_NPC,{
dic_in01,263,193,3 script Diel Guard#ep133_20 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "����� �� ������?";
- mes "������ �� ������ �� ����...";
- mes "����� �� ����� ��..!";
+ mes sprintf("����� �� ������?");
+ mes sprintf("������ �� ������ �� ����...");
+ mes sprintf("����� �� ����� ��..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1804,8 +1804,8 @@ OnTouch:
if (ep13_3_secret == 19) {
if (!isequipped(2782)) {
mes "[Quiet Voice]";
- mes "������ ������....";
- mes "����� ������ �� ����...";
+ mes sprintf("������ ������....");
+ mes sprintf("����� ������ �� ����...");
}
else {
mes "[Quiet Voice]";
@@ -1821,9 +1821,9 @@ OnTouch:
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
if (!isequipped(2782)) {
mes "[Jarute HesLanta]";
- mes "����� �� ������?";
- mes "������ �� ������ �� ����...";
- mes "����� �� ����� ��..!";
+ mes sprintf("����� �� ������?");
+ mes sprintf("������ �� ������ �� ����...");
+ mes sprintf("����� �� ����� ��..!");
next;
mes "Cannot communicate with him.";
mes "Sapha's minister looks hopeless.";
@@ -2331,8 +2331,8 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2504,8 +2504,8 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2728,8 +2728,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2870,8 +2870,8 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3041,8 +3041,8 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3232,8 +3232,8 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -4300,8 +4300,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Knit]";
- mes "������";
- mes "������ �� ����� �� �𢲢�";
+ mes sprintf("������");
+ mes sprintf("������ �� ����� �� �𢲢�");
next;
mes "Cannot communicate with him.";
close;
@@ -4398,9 +4398,9 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
mes "[Piom]";
if (!isequipped(2782)) {
- mes "����� �� �����?";
- mes "��~!";
- mes "���� �� ����� �� �� !!!";
+ mes sprintf("����� �� �����?");
+ mes sprintf("��~!");
+ mes sprintf("���� �� ����� �� �� !!!");
next;
mes "Cannot communicate with him.";
close;
@@ -4471,8 +4471,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Galten]";
- mes "������ �� ������";
- mes "������";
+ mes sprintf("������ �� ������");
+ mes sprintf("������");
next;
mes "Cannot communicate with him.";
close;
@@ -5045,8 +5045,8 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
close;
}
mes "[Frede]";
- mes "������ ��";
- mes "������ �� ��";
+ mes sprintf("������ ��");
+ mes sprintf("������ �� ��");
close;
OnTouch:
if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) {
@@ -5352,8 +5352,8 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
mes "[Frede]";
- mes "������ �� ";
- mes "������ �� ��";
+ mes sprintf("������ �� ");
+ mes sprintf("������ �� ��");
close;
}
@@ -5450,9 +5450,9 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
mes "[Brian]";
- mes "������ �� �𢱡� �� ��";
- mes "����� �� ��� ��";
- mes "���� ��";
+ mes sprintf("������ �� �𢱡� �� ��");
+ mes sprintf("����� �� ��� ��");
+ mes sprintf("���� ��");
close;
}
@@ -5576,9 +5576,9 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
mes "[Tyler]";
- mes "�����";
- mes "����� �� ���� �� ";
- mes "����� �� ";
+ mes sprintf("�����");
+ mes sprintf("����� �� ���� �� ");
+ mes sprintf("����� �� ");
close;
}
@@ -5679,8 +5679,8 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
mes "[John]";
- mes "������ �� ��";
- mes "���� �� ����� �� ����� �� ���� �� ";
+ mes sprintf("������ �� ��");
+ mes sprintf("���� �� ����� �� ����� �� ���� �� ");
close;
}
@@ -5773,13 +5773,14 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
next;
mes "[Rose]";
mes "We must be connected?";
- mes "^f57d7dHahaha��^000000";
+ mes sprintf("^f57d7d%s��^000000",
+ _("Hahaha"));;
close;
}
mes "[Rose]";
- mes "����� �� ��";
- mes "������ �� ��";
- mes "����";
+ mes sprintf("����� �� ��");
+ mes sprintf("������ �� ��");
+ mes sprintf("����");
close;
}
@@ -5872,8 +5873,8 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
mes "[Bain]";
- mes "����� �� ";
- mes "����� �� ��";
+ mes sprintf("����� �� ");
+ mes sprintf("����� �� ��");
close;
}
@@ -5970,11 +5971,11 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
mes "[Lash]";
- mes "������ �� �𢱡� �� ��";
- mes "����� �� ��� �� ";
- mes "���� �� ";
- mes "��";
- mes "������ �� ��";
+ mes sprintf("������ �� �𢱡� �� ��");
+ mes sprintf("����� �� ��� �� ");
+ mes sprintf("���� �� ");
+ mes sprintf("��");
+ mes sprintf("������ �� ��");
close;
}
@@ -6095,9 +6096,9 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
close;
}
mes "[Bouy]";
- mes "������ �� ����� ��";
- mes "����� ��";
- mes "����� ��";
+ mes sprintf("������ �� ����� ��");
+ mes sprintf("����� ��");
+ mes sprintf("����� ��");
close;
}
@@ -6591,9 +6592,9 @@ mid_campin,168,128,3 script Sapha from Manuk 4_MAN_JERUTOO,{
mes "That is it.";
}
mes "[Sapha]";
- mes "�����? �� ����...";
- mes "���� �� ?";
- mes "���..?";
+ mes sprintf("�����? �� ����...");
+ mes sprintf("���� �� ?");
+ mes sprintf("���..?");
next;
mes "[Hound]";
mes "Where is your interpreter ring?";
@@ -6673,9 +6674,9 @@ OnInit:
man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
mes "[Guard Captain Avalanche]";
if (!isequipped(2782)) {
- mes "�����? �� ����...";
- mes "���� �� ?";
- mes "���..?";
+ mes sprintf("�����? �� ����...");
+ mes sprintf("���� �� ?");
+ mes sprintf("���..?");
close;
}
if (ep13_3_invite == 4) {
@@ -6751,8 +6752,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
if (!isequipped(2782)) {
mes "[Clerk Knit]";
- mes "���� �� ������ �� ��...?";
- mes "������ ... �� ������ �� ����...";
+ mes sprintf("���� �� ������ �� ��...?");
+ mes sprintf("������ ... �� ������ �� ����...");
next;
mes "- Cannot communicate with him. -";
close;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 79fbcd4b0..055d63e8f 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -12028,7 +12028,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
cutin "EP14_etran1",1;
mes "[Etran]";
- mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!";
+ mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200meow!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 54b2a00c0..1b1944655 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -825,7 +825,8 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation.";
next;
mes "[Linguist Devore]";
- mes "It's like this, for the question, ���Ѭ� ���?, it says, ���� ���� �լ�Ҭ��, �ҬݬѬԬ�լѬ��. �� ���ڬ�?";
+ mes sprintf(_("It's like this, for the question, %s, it says, %s"),
+ "���Ѭ� ���?", "���� ���� �լ�Ҭ��, �ҬݬѬԬ�լѬ��. �� ���ڬ�?");
next;
mes "[Linguist Devore]";
mes "Though I tried talking to Biscuit like this, there was no feedback.";
@@ -9649,7 +9650,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 1: // Attack
mes "How would you like to attack?";
mes " ";
- mes "�� Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
@@ -9695,7 +9696,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 2: // Defend
mes "How would you like to defend?";
mes " ";
- mes "�� Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 0d64f23d9..34999bbd8 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -3432,7 +3432,8 @@ L_ShowReport:
mes "the mysterious power.";
mes " ";
mes "<Material analysis>";
- mes "*** Temperature ***** 33.5��";
+ mes sprintf("*** %s ***** 33.5��",
+ _("Temperature"));
mes "*** PH ************ 9.8";
mes "*** Solid residues *** 176";
mes "*** K+ ************ 0,23";
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
index 0d8922e51..e9b90614c 100644
--- a/npc/re/warps/cities/dicastes.txt
+++ b/npc/re/warps/cities/dicastes.txt
@@ -59,7 +59,7 @@ dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{
if (isequipped(2782)) select("Administrative Office");
- else select("������");
+ else select(sprintf("������"));
warp "dic_in01",138,221;
end;
}