diff options
-rw-r--r-- | Changelog-Trunk.txt | 8 | ||||
-rw-r--r-- | src/ladmin/Makefile | 8 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
5 files changed, 21 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2d48c8da4..abf49c893 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2004/12/06 + * When GM skill unconditional is set, the arrow state of the skill will be + calculated, this fixes all skills getting stuck on arrow-type after you + attack normally. [Skotlex] + * Alchemist famous potions get their 50% bonus on top of the natural + bonuses as a 1.5x type of bonus. In other words, now alchemist potions + will really heal 50% more than when you use the non-famous potion + version. + [Skotlex] * Messages with server_tick field are sent as soon as possible now. This might fix client synchronization issues. [FlavioJS] * Added StringBuf_Vprintf to utils.c and changed the showmsg.c buffer. diff --git a/src/ladmin/Makefile b/src/ladmin/Makefile index f669a6ef1..e383902c2 100644 --- a/src/ladmin/Makefile +++ b/src/ladmin/Makefile @@ -1,9 +1,11 @@ all txt sql: ladmin
COMMON_OBJ = ../common/obj/minicore.o ../common/obj/minisocket.o ../common/obj/timer.o \
- ../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o
+ ../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o \
+ ../common/obj/utils.o
COMMON_H = ../common/core.h ../common/socket.h ../common/timer.h ../common/mmo.h \
- ../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h
+ ../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h \
+ ../common/utils.h
ladmin: ladmin.o md5calc.o $(COMMON_OBJ)
$(CC) -o ../../$@ ladmin.o md5calc.o $(COMMON_OBJ) $(LIB_S)
@@ -14,4 +16,4 @@ clean: # DO NOT DELETE
ladmin.o: ladmin.c ladmin.h md5calc.h $(COMMON_H)
-md5calc.o: md5calc.c md5calc.h
\ No newline at end of file +md5calc.o: md5calc.c md5calc.h
diff --git a/src/map/clif.c b/src/map/clif.c index d780a2b3f..07c270f7c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -290,7 +290,7 @@ int clif_send_sub(struct block_list *bl, va_list ap) len = va_arg(ap,int); nullpo_retr(0, src_bl = va_arg(ap,struct block_list*)); type = va_arg(ap,int); - flush = va_arg(ap,char); + flush = (char)va_arg(ap,int); switch(type) { case AREA_WOS: diff --git a/src/map/pc.c b/src/map/pc.c index 196687c24..c5128bd79 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5407,10 +5407,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(hp) { bonus = 100 + (sd->battle_status.vit<<1) - + pc_checkskill(sd,SM_RECOVERY)*10 + + pc_checkskill(sd,SM_RECOVERY)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] - bonus += (potion_flag==2)?50:(potion_flag==3?100:0); + if (potion_flag > 1) + bonus += bonus*(potion_flag-1)*50/100; //Item Group bonuses bonus += bonus*itemdb_group_bonus(sd, itemid)/100; //Individual item bonuses. @@ -5428,7 +5429,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) bonus = 100 + (sd->battle_status.int_<<1) + pc_checkskill(sd,MG_SRECOVERY)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - bonus += (potion_flag==2)?50:(potion_flag==3?100:0); + if (potion_flag > 1) + bonus += bonus*(potion_flag-1)*50/100; if(bonus != 100) sp = sp * bonus / 100; } diff --git a/src/map/skill.c b/src/map/skill.c index f987e69d0..378e46796 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7883,6 +7883,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t sd->skillitem != skill) { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] sd->skillitem = sd->skillitemlv = 0; + //Need to do arrow state check. + sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; return 1; } |