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-rw-r--r--src/map/script.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 35a71868a..2cee8855d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -20898,6 +20898,29 @@ void script_hardcoded_constants(void)
script->set_constant("BG_AREA_WOS",BG_AREA_WOS,false, false);
script->set_constant("BG_QUEUE",BG_QUEUE,false, false);
+ /* Equip Position in Bits, use with *getiteminfo type 5, or @inventorylist_equip */
+ script->set_constant("EQP_HEAD_LOW", EQP_HEAD_LOW, false, false);
+ script->set_constant("EQP_HEAD_MID", EQP_HEAD_MID, false, false);
+ script->set_constant("EQP_HEAD_TOP", EQP_HEAD_TOP, false, false);
+ script->set_constant("EQP_HAND_R", EQP_HAND_R, false, false);
+ script->set_constant("EQP_HAND_L", EQP_HAND_L, false, false);
+ script->set_constant("EQP_ARMOR", EQP_ARMOR, false, false);
+ script->set_constant("EQP_SHOES", EQP_SHOES, false, false);
+ script->set_constant("EQP_GARMENT", EQP_GARMENT, false, false);
+ script->set_constant("EQP_ACC_L", EQP_ACC_L, false, false);
+ script->set_constant("EQP_ACC_R", EQP_ACC_R, false, false);
+ script->set_constant("EQP_COSTUME_HEAD_TOP", EQP_COSTUME_HEAD_TOP, false, false);
+ script->set_constant("EQP_COSTUME_HEAD_MID", EQP_COSTUME_HEAD_MID, false, false);
+ script->set_constant("EQP_COSTUME_HEAD_LOW", EQP_COSTUME_HEAD_LOW, false, false);
+ script->set_constant("EQP_COSTUME_GARMENT", EQP_COSTUME_GARMENT, false, false);
+ script->set_constant("EQP_AMMO", EQP_AMMO, false, false);
+ script->set_constant("EQP_SHADOW_ARMOR", EQP_SHADOW_ARMOR, false, false);
+ script->set_constant("EQP_SHADOW_WEAPON", EQP_SHADOW_WEAPON, false, false);
+ script->set_constant("EQP_SHADOW_SHIELD", EQP_SHADOW_SHIELD, false, false);
+ script->set_constant("EQP_SHADOW_SHOES", EQP_SHADOW_SHOES, false, false);
+ script->set_constant("EQP_SHADOW_ACC_R", EQP_SHADOW_ACC_R, false, false);
+ script->set_constant("EQP_SHADOW_ACC_L", EQP_SHADOW_ACC_L, false, false);
+
/* Renewal */
#ifdef RENEWAL
script->set_constant("RENEWAL", 1, false, false);