diff options
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 99dff6e31..1c52cbd4b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3070,6 +3070,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case AC_SHOWER: case WZ_SIGHTRASHER: case WZ_SIGHTBLASTER: + case SM_MAGNUM: state |= BCT_ENEMY; strip_enemy = 0; break; diff --git a/src/map/skill.c b/src/map/skill.c index 1ba45bbed..cd2b5fc4d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1627,6 +1627,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (skillid != WZ_SIGHTRASHER && skillid != WZ_SIGHTBLASTER && skillid != AC_SHOWER && + skillid != SM_MAGNUM && bl->type == BL_SKILL && damage > 0) { struct skill_unit* su = (struct skill_unit*)bl; if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP) @@ -3264,7 +3265,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in //Passive Magnum, should had been casted on yourself. case SM_MAGNUM: skill_area_temp[1] = 0; - map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), splash_target(src), + map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_SKILL|BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); clif_skill_nodamage (src,src,skillid,skilllv,1); //Initiate 10% of your damage becomes fire element. |