diff options
-rw-r--r-- | db/const.txt | 6 | ||||
-rw-r--r-- | db/item_db.txt | 80 | ||||
-rw-r--r-- | db/item_trade.txt | 64 | ||||
-rw-r--r-- | src/map/battle.c | 132 | ||||
-rw-r--r-- | src/map/map.h | 4 | ||||
-rw-r--r-- | src/map/pc.c | 81 | ||||
-rw-r--r-- | src/map/pc.h | 7 | ||||
-rw-r--r-- | src/map/script.c | 19 | ||||
-rw-r--r-- | src/map/skill.c | 123 | ||||
-rw-r--r-- | src/map/status.c | 34 | ||||
-rw-r--r-- | src/map/status.h | 4 |
11 files changed, 380 insertions, 174 deletions
diff --git a/db/const.txt b/db/const.txt index 1d3d18cb5..560a2caf1 100644 --- a/db/const.txt +++ b/db/const.txt @@ -381,6 +381,7 @@ bHPDrainRateRace 1084 bSPDrainRateRace 1085 bIgnoreMdefRate 1086 bIgnoreDefRate 1087 +bSkillHeal2 1088 bRestartFullRecover 2000 bNoCastCancel 2001 @@ -472,6 +473,7 @@ RC_Angel 8 RC_Dragon 9 RC_Boss 10 RC_NonBoss 11 +RC_NonDemiHuman 12 BF_WEAPON 0x0001 BF_MAGIC 0x0002 @@ -802,6 +804,10 @@ SC_DEF_RATE 275 SC_SPREGEN 276 SC_WALKSPEED 277 SC_REBIRTH 284 +SC_SKILLCASTRATE 285 +SC_DEFRATIOATK 286 +SC_HPDRAIN 287 +SC_SKILLATKBONUS 288 e_gasp 0 e_what 1 diff --git a/db/item_db.txt b/db/item_db.txt index 49b12d45d..1e686ef45 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -668,7 +668,7 @@ 1377,Hurricane_Fury,Hurricane's Fury,4,20,,3500,332,,1,1,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bSubSize,1,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{} 1378,Great_Axe_C,Refined Great Axe,4,1,,0,215,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,1500; },{},{} 1379,Elite_Soldier's_Battle_Axe,Elite Soldier's Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1380,Elite_Soldier's_Battle_Axe_,Elite Soldier's Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0; },{},{} +1380,Elite_Soldier's_Battle_Axe_,Elite Soldier's Battle Axe,4,,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_STRIPARMOR,3000,0; }",50,BF_WEAPON,1; bonus bUnbreakableWeapon,0; },{},{} 1381,Novice_Battle_Axe,Novice Battle Axe,4,1,,0,100,,1,0,0x000444A3,7,2,34,1,1,0,7,{},{},{} // 1-Handed Spears 1401,Javelin,Javelin,4,150,,700,28,,3,3,0x00004082,7,2,2,1,4,1,4,{},{},{} @@ -777,7 +777,7 @@ 1540,Grand_Cross_,Grand Cross,4,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{} 1541,Nemesis,Nemesis,4,20,,900,120,,1,3,0x00008110,7,2,2,4,60,1,8,{ bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; bonusautoscript "{ sc_start SC_INCBASEATK,20000,50; }",10; },{},{} 1542,Millitant_Morning_Star,Millitant Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1543,Millitant_Morning_Star_,Millitant Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; },{},{} +1543,Millitant_Morning_Star_,Millitant Morning Star,4,0,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript "{ sc_start SC_STUN,6000,0; }",50,BF_WEAPON,1; },{},{} //1544#Luna_Kaleet# 1545,Novice_Mace,Novice Mace,4,1,,0,57,,1,0,0x0004C5B3,7,2,2,1,2,0,8,{},{},{} // Books @@ -937,8 +937,8 @@ 1820,Electric_Fist,Electric Fist,4,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{} 1821,Seismic_Fist,Seismic Fist,4,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{} 1822,Combo_Battle_Glove,Barrage Fist,4,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{} -1823,Champion's_Battle_Fist,Champion's Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -1824,Champion's_Battle_Fist_,Champion's Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonus bUnbreakableWeapon,0; },{},{} +1823,Champion's_Battle_Fist,Champion's Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,50,0; bonus bUnbreakableWeapon,0; },{},{} +1824,Champion's_Battle_Fist_,Champion's Battle Fist,4,0,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonusautoscript "{ sc_start4 SC_SKILLCASTRATE,6000,271,-100,0,0; }",50,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} //1825#Soul_Of_Hels_Leon# // Instruments 1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1220,13 +1220,13 @@ 2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} 2374,Lucifer_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,0,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus2 bSkillAtk,"AL_HEAL",6; bonus2 bSkillheal,"AL_HEAL",6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{} 2375,Lucifer_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,0,0,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{} -2376,General's_Plate_Mail,General's Plate Mail,5,0,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bAddItemHealRate,IG_Recovery,10; bonusautoscript "{ sc_start4 SC_HPREGEN,10000,600,1,0,0; }",10,BF_WEAPON; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2377,Elite_Engineer's_Armor,Elite Engineer's Armor,5,0,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus bUnbreakableArmor,0; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2378,Assassin's_Robe,Assassin's Robe,5,0,,0,,7,,1,0x00021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bAgi,3; bonus bCritical,3; bonus bMaxHPRate,12; bonusautoscript "{ sc_start4 SC_HPREGEN,10000,300,1,0,0; }",10,BF_WEAPON; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2379,Wolong's_Battle_Robe,Wolong's Battle Robe,5,0,,0,,3,,1,0x00010204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2380,Robe_of_Order,Robe of Order,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillAtk,"AL_HEAL",6; bonus2 bSkillHeal,"AL_HEAL",6; bonus2 bSkillAtk,"PR_SANCTUARY",6; bonus2 bSkillHeal,"PR_SANCTUARY",6; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2381,Elite_Marksman_Suit,Elite Marksman Suit,5,0,,0,,3,,1,0x00180808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} +2376,General's_Plate_Mail,General's Plate Mail,5,0,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,"AL_HEAL",10; bonus2 bAddItemHealRate,IG_Recovery,10; bonusautoscript2 "{ sc_start4 SC_HPREGEN,10000,600,1,0,0; }",50,BF_WEAPON; }; },{},{} +2377,Elite_Engineer's_Armor,Elite Engineer's Armor,5,0,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{} +2378,Assassin's_Robe,Assassin's Robe,5,0,,0,,7,,1,0x00021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCriticalRate,5; bonus bAspdRate,5; bonusautoscript "{ sc_start4 SC_HPREGEN,10000,300,1,0,0; }",50,BF_WEAPON; }; },{},{} +2379,Wolong's_Battle_Robe,Wolong's Battle Robe,5,0,,0,,3,,1,0x00010204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",50,BF_WEAPON; }; },{},{} +2380,Robe_of_Order,Robe of Order,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillAtk,"AL_HEAL",6; bonus2 bSkillHeal,"AL_HEAL",6; bonus2 bSkillAtk,"PR_SANCTUARY",6; bonus2 bSkillHeal,"PR_SANCTUARY",6; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",50,BF_WEAPON; }; },{},{} +2381,Elite_Marksman_Suit,Elite Marksman Suit,5,0,,0,,3,,1,0x00180808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} +2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} 2383,Brynhild,Brynhildr,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} 2384,Spiritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; },{},{} 2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; },{},{ heal 0,-100; } @@ -1427,7 +1427,7 @@ 2692,Glove_C,Refined Glove,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bDex,4; },{},{} 2693,Brooch_C,Refined Brooch,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bAgi,4; },{},{} 2694,Rosary_C,Refined Rosary,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; bonus bLuk,4; },{},{} -2695,Safety_Ring_C,Refined Safety Ring,5,1,,0,,3,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,4; },{},{} +2695,Safety_Ring_C,Refined Safety Ring,5,1,,0,,5,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; },{},{} 2696,Vesper_Core01_C,Refined Vesper Core 01,5,1,,0,,1,,0,0x00CFDF80,2,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{} 2697,Vesper_Core02_C,Refined Vesper Core 02,5,1,,0,,1,,0,0x00CFDF80,2,2,136,,1,0,0,{ bonus bMdef,3; bonus bStr,3; bonus bBaseAtk,10; },{},{} 2698,Vesper_Core03_C,Refined Vesper Core 03,5,1,,0,,1,,0,0x00CFDF80,2,2,136,,1,0,0,{ bonus bMdef,3; bonus bAgi,3; bonus bFlee,5; },{},{} @@ -1450,13 +1450,13 @@ 2716,Librarian_Gloves,Librarian Gloves,5,20,,100,,0,,1,0x00812200,7,2,136,,0,0,0,{ bonus bMaxSP,20; if (getiteminfo(getequipid(EQI_HAND_R),11) == 15 && isequipped(2717)) { bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; } },{},{} 2717,Pocket_Watch,Pocket Watch,5,20,,200,,0,,0,0x00010204,7,2,136,,80,0,0,{},{},{} 2718,Lunatic_Brooch,Lunatic Brooch,5,20,,200,,0,,1,0x00080808,7,2,136,,65,0,0,{},{},{} -2719,Iron_Wrist,Iron Wrist,5,20,,700,,1,,0,0x000444A2,2,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{} -2720,Medal_Swordman,Medalion,5,0,,0,,1,,0,0x00004082,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus2 bAddEff,Eff_Stun,100; },{},{} -2721,Medal_Thief,Medalion,5,0,,0,,1,,0,0x00021040,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus2 bAddEff,Eff_Poison,100; },{},{} -2722,Medal_Acolyte,Medalion,5,0,,0,,1,,0,0x00008110,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEff,Eff_Silence,100; },{},{} -2723,Medal_Mage,Medalion,5,0,,0,,1,,0,0x00010204,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEff,Eff_Stone,100; },{},{} -2724,Medal_Archer,Medalion,5,0,,0,,1,,0,0x00080808,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus2 bAddEff,Eff_Blind,100; },{},{} -2725,Medal_Merchant,Medalion,5,0,,0,,1,,0,0x00040420,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bAspd,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus2 bAddEff,Eff_Curse,100; },{},{} +2719,Iron_Wrist,Iron Wrist,5,20,,700,,1,,0,0x000444A2,7,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{} +2720,Medal_Swordman,Medalion,5,0,,0,,1,,0,0x00004082,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus2 bAddEff,Eff_Stun,1000; },{},{} +2721,Medal_Thief,Medalion,5,0,,0,,1,,0,0x00021040,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bFlee,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus2 bAddEff,Eff_Poison,1000; },{},{} +2722,Medal_Acolyte,Medalion,5,0,,0,,1,,0,0x00008110,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEff,Eff_Silence,1000; },{},{} +2723,Medal_Mage,Medalion,5,0,,0,,1,,0,0x00010204,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdef,6; bonus bMaxHP,600; bonus2 bAddEffWhenHit,Eff_Stone,1000; },{},{} +2724,Medal_Archer,Medalion,5,0,,0,,1,,0,0x00080808,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus2 bAddEff,Eff_Blind,1000; },{},{} +2725,Medal_Merchant,Medalion,5,0,,0,,1,,0,0x00040420,7,2,136,,70,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bAspd,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus2 bAddEff,Eff_Curse,1000; },{},{} 2726,Icarus_Wing,Feather of Icarus,5,20,,100,,0,,0,0x00000800,2,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{} 2727,Bowman_Scarf,Renown Archer's Scarf,5,,,200,,0,,0,0x00000800,2,2,136,,0,0,0,{ bonus bMaxSP,50; bonus bDex,3; if (isequipped(2726)) bonus bUseSPrate,-25; },{},{} 2728,Morroc_Skin1,Cursed Hand,5,0,,50,,0,,1,0xFFFFFFFE,2,2,136,,80,0,0,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; bonus bHit,10; bonus bHPrecovRate,20; },{},{} @@ -1464,7 +1464,7 @@ 2730,Morroc_Seal,Continental Guard Seal,5,0,,50,,0,,1,0xFFFFFFFE,2,2,136,,80,0,0,{ bonus bMaxHP,50; bonus bAspdRate,3; },{},{} 2731,Morroc_Charm_Stone,Rune Charm Stone,5,0,,50,,0,,1,0xFFFFFFFE,2,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{} 2732,Morroc_Ring,Death Medalion,5,0,,50,,0,,1,0xFFFFFFFE,2,2,136,,80,0,0,{ bonus bCritical,5; },{},{} -2733,Officer's_Medalion,Officer's Medalion,5,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; },{},{} +2733,Officer's_Medalion,Officer's Medalion,5,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus2 bAddEffWhenHit,Eff_Blind,1000; },{},{} 2734,Patrol_Mission,Patrol Mission,5,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{},{},{} 2735,Patrol_Mission_,Patrol Mission,5,0,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{},{},{} //2736,...,...,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{} @@ -1483,16 +1483,16 @@ 2749,Linen_Glove,Linen Glove,5,0,,120,,1,,1,0xFDF80,2,2,136,,90,0,0,{ bonus bMdef,2; bonus bAgi,2; bonus bDex,1; if(isequipped(2390)){ bonus bFlee2,5; } },{},{} //2750#...# 2751,Academy_of_Badge,Academy of Badge,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel < 80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{} -2753,Beholder_Ring,Beholder Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Formless,1; },{},{} -2754,Hallow_Ring,Hallow Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_undead,1; },{},{} -2755,Clamorous_Ring,Clamourous Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Brute,1; },{},{} -2756,Chemical_Ring,Chemical Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Plant,1; },{},{} -2757,Insecticide_Ring,Insecticide Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Insect,1; },{},{} -2758,Fisher_Ring,Fisher Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Fish,1; },{},{} -2759,Decussate_Ring,Decussate Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Demon,1; },{},{} -2760,Bloody_Ring,Bloody Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,1; },{},{} -2761,Satanic_Ring,Satanic Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Angel,1; },{},{} -2762,Dragoon_Ring,Dragoon Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Dragon,1; },{},{} +2753,Beholder_Ring,Beholder Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{} +2754,Hallow_Ring,Hallow Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{} +2755,Clamorous_Ring,Clamourous Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{} +2756,Chemical_Ring,Chemical Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Plant,15; },{},{} +2757,Insecticide_Ring,Insecticide Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{} +2758,Fisher_Ring,Fisher Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Fish,15; },{},{} +2759,Decussate_Ring,Decussate Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Demon,15; },{},{} +2760,Bloody_Ring,Bloody Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{} +2761,Satanic_Ring,Satanic Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{} +2762,Dragoon_Ring,Dragoon Ring,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{} //2763#Skull_Ring# 2765,Novice_Figure,Novice Figure,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class == Job_Novice) bonus bMaxHP,30; },{},{} 2766,Swordsman_Figure,Swordsman Figure,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bVit,1; if(Class == Job_Swordman) bonus bDef,2; },{},{} @@ -3112,7 +3112,7 @@ 7770,Sweet_Rice,Sweet Rice,3,0,,10,,,,,,,,,,,,,{},{},{} 7771,Lotus_Leaf,Lotus Leaf,3,0,,10,,,,,,,,,,,,,{},{},{} 7772,String,String,3,0,,10,,,,,,,,,,,,,{},{},{} -7773,War_Badge,War Badge,3,0,,0,,,,,,,,,,,,,{},{},{} +7773,Heroism_Badge,Heroism Badge,3,,1,0,,,,,,,,,,,,,{},{},{} 7774,Chung_E_Ticket,Green Maiden Ticket,3,0,,10,,,,,,,,,,,,,{},{},{} 7775,Spring_Rabbit_Ticket,Spring Rabbit Ticket,3,0,,10,,,,,,,,,,,,,{},{},{} 7776,Max_Weight_Up_Scroll,Gym Pass,3,0,,10,,,,,,,,,,,,,{},{},{} @@ -3166,6 +3166,8 @@ 7824,Spirit_Liquor,Spirit Liquor,3,20,,10,,,,,,,,,,,,,{},{},{} 7825,Heroic_Stone,Heroic Stone,3,20,,10,,,,,,,,,,,,,{},{},{} 7826,Continental_Guard_Paper,Continental Guard Paper,3,0,,0,,,,,,,,,,,,,{},{},{} +7828,Bravery_Badge,Bravery Badge,3,,1,0,,,,,,,,,,,,,{},{},{} +7829,Valor_Badge,Valor Badge,3,,1,0,,,,,,,,,,,,,{},{},{} 7830,Goddess_Tear,Goddess Tear,3,1,,500,,,,,,,,,,,,,{},{},{} 7831,Valkyrie's_Token,Valkyrie's Token,3,1,,500,,,,,,,,,,,,,{},{},{} 7832,Brynhild_Armor_Piece,Brynhildr Armor Fragment,3,1,,500,,,,,,,,,,,,,{},{},{} @@ -3815,7 +3817,7 @@ 13034,Twilight_Desert,Desert Twilight,4,20,,600,130,,1,2,0x00001000,2,2,2,3,70,1,1,{ if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; bonusautoscript "{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,7000,100; }",1; } },{},{} 13035,Sandstorm,Desert Winds,4,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{} 13036,Assassin_Dagger,Assassin Dagger,4,0,,0,120,,1,0,0x029E7CEB,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} -13037,Assassin_Dagger_,Assassin Dagger,4,0,,0,120,,1,0,0x029E7CEB,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} +13037,Assassin_Dagger_,Assassin Dagger,4,0,,0,120,,1,0,0x029E7CEB,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript "{ sc_start SC_DEFRATIOATK,6000,2; }",50; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15; },{},{} //13038#Trackers_Dagger# //13039#Ivory_Knife# 13040,Novice_Cutter,Novice Cutter,4,1,,0,50,,1,0,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{} @@ -3829,7 +3831,7 @@ 13105,The_Garrison_,Garrison,4,48000,,500,70,,7,2,0x01000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{} 13106,Gold_Lux,Gold Lux,4,100000,,500,20,,7,0,0x01000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{} 13107,Wasteland_Outlaw,Western Outlaw,4,20,,580,68,,7,2,0x01000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{} -13108,Soldier_Handgun,Soldier Handgun,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +13108,Soldier_Handgun,Soldier Handgun,4,0,,0,70,,7,0,0x01000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCASPDRATE,3000,100; }",50; bonus bUnbreakableWeapon,0; },{},{} 13150,Branch,Branch,4,3000,,500,50,,9,3,0x01000000,7,2,34,1,1,1,18,{},{},{} 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} 13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} @@ -3852,9 +3854,9 @@ 13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13170,Lever_Action_Rifle,Lever Action Rifle,4,20,,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13171,Soldier_Rifle,Soldier Rifle,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13173,Soldier_Shotgun,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} +13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }",50; bonus bUnbreakableWeapon,0; },{},{} +13173,Soldier_Shotgun,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,100,1,0,0; }",50; bonus bUnbreakableWeapon,0; },{},{} +13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }",50; bonus bUnbreakableWeapon,0; },{},{} // Bullets 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{} 13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{} @@ -3882,7 +3884,7 @@ 13303,Huuma_Blaze,Fuuma Shuriken Rekka,4,78000,,2300,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bDex,-2; bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{} 13304,Huuma_Calm_Mind,Spirit of Kamaitachi,4,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{} 13305,Battleground_Shuriken,Huuma Battleground Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} -13306,Battleground_Shuriken_,Huuma Battleground Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus bUnbreakableWeapon,0; },{},{} +13306,Battleground_Shuriken_,Huuma Battleground Shuriken,4,0,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonusautoscript "{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }",50; bonus bUnbreakableWeapon,0; },{},{} 13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Refined Excalibur,4,,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} 13402,Cutlas_C,Refined Cutlus,4,,,0,185,,1,0,0x000654E2,7,2,2,4,1,0,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} @@ -4668,6 +4670,8 @@ //14294,Mercenary_Contract_Box5,Mercenary Contract Box 5ea,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 6050,5; },{},{} //14295,Mercenary_Contract_Box10,Mercenary Contract Box 10ea,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 6050,10; },{},{} // +14314,Phreeoni_Scroll_Box,Phreeoni Scroll Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14597,10; },{},{} +14315,Ghostring_Scroll_Box,Ghostring Scroll Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14598,10; },{},{} 14500,Insurance_,Life Insurance,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFEINSURANCE,3600000,0; },{},{} // 14508,Zeny_Pet_Egg_Scroll,Zeny Pet Egg Scroll,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} @@ -4760,3 +4764,5 @@ 14594,Quagmire_scroll,Quagmire scroll,11,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "WZ_QUAGMIRE",5; },{},{} //14595,...,...,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 14596,Pierre_Treasure_Box,Pierre's Treasure Box,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} +14597,Phreeoni_Scroll,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,60000,100; },{},{} +14598,Ghostring_Scroll,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ELEMENTALCHANGE,60000,1,Ele_Ghost,1,0; },{},{} diff --git a/db/item_trade.txt b/db/item_trade.txt index f480c954a..17e7db1ad 100644 --- a/db/item_trade.txt +++ b/db/item_trade.txt @@ -13,6 +13,70 @@ //1161,67,50 //Balmung: No drop, No trade, No Guild Store (1+2+64 =67), //only GMs of GM-level 50 and up can override the setting. +// BattleGround Badges +7828,123,100 +7829,123,100 +7773,123,100 + +// BattleGround Rewards +13037,123,100 +1482,123,100 +13410,123,100 +1183,123,100 +13036,123,100 +1425,123,100 +13411,123,100 +1184,123,100 +1380,123,100 +1543,123,100 +1279,123,100 +1574,123,100 +1739,123,100 +1824,123,100 +1632,123,100 +1634,123,100 +1924,123,100 +1978,123,100 +13306,123,100 +13171,123,100 +13173,123,100 +13174,123,100 +1379,123,100 +1542,123,100 +1280,123,100 +1575,123,100 +1738,123,100 +1823,123,100 +1633,123,100 +1635,123,100 +1923,123,100 +1977,123,100 +13305,123,100 +13108,123,100 +13172,123,100 +2376,123,100 +2377,123,100 +2378,123,100 +2379,123,100 +2380,123,100 +2381,123,100 +2382,123,100 +2435,123,100 +2436,123,100 +2437,123,100 +2538,123,100 +2539,123,100 +2540,123,100 +2720,123,100 +2721,123,100 +2722,123,100 +2723,123,100 +2724,123,100 +2725,123,100 +12271,123,100 +12272,123,100 +12273,123,100 + // Wedding Related items 2634,127,100 // Bridegroom_Ring 2635,127,100 // Bride_Ring diff --git a/src/map/battle.c b/src/map/battle.c index 01f4c9b67..381dcd67e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1658,26 +1658,24 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; } - if(sd) + if( sd ) { if (skill_num && (i = pc_skillatk_bonus(sd, skill_num))) ATK_ADDRATE(i); - if(skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && - skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && - skill_num != PA_SHIELDCHAIN - && !flag.cri) - { //Elemental/Racial adjustments - if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || + if( skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri ) + { //Elemental/Racial adjustments + if( sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->right_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) ) flag.pdef = 1; - if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || + if( sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || sd->left_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) - ) { //Pass effect onto right hand if configured so. [Skotlex] + ) + { //Pass effect onto right hand if configured so. [Skotlex] if (battle_config.left_cardfix_to_right && flag.rh) flag.pdef = 1; else @@ -1707,6 +1705,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } + if( sc && sc->count && sc->data[SC_DEFRATIOATK] && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri ) + flag.pdef = flag.pdef2 = sc->data[SC_DEFRATIOATK]->val1; // Occult Impact Effect + if (!flag.idef || !flag.idef2) { //Defense reduction short vit_def; @@ -1875,7 +1876,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } //Card Fix, sd side - if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK)) + if( (wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK) ) { int cardfix = 1000, cardfix_ = 1000; int t_race2 = status_get_race2(target); @@ -1887,8 +1888,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - } else { //Melee attack - if(!battle_config.left_cardfix_to_right) + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100; + } + else + { // Melee attack + if( !battle_config.left_cardfix_to_right ) { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -1896,8 +1901,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100; - if (flag.lh) + if( flag.lh ) { cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) @@ -1905,51 +1912,60 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } - } else { + } + else + { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100; cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; + if( tstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100; } } - for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) { - if(sd->right_weapon.add_dmg[i].class_ == t_class) { + for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ) + { + if( sd->right_weapon.add_dmg[i].class_ == t_class ) + { cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; break; } } - if (flag.lh) + if( flag.lh ) { - for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) { - if(sd->left_weapon.add_dmg[i].class_ == t_class) { + for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ) + { + if( sd->left_weapon.add_dmg[i].class_ == t_class ) + { cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; break; } } } - if(wd.flag&BF_LONG) + if( wd.flag&BF_LONG ) cardfix=cardfix*(100+sd->long_attack_atk_rate)/100; - if (cardfix != 1000 || cardfix_ != 1000) + if( cardfix != 1000 || cardfix_ != 1000 ) ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left? } - if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements. + if( skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN ) + { //Refine bonus applies after cards and elements. short index= sd->equip_index[EQI_HAND_L]; - if (index >= 0 && - sd->inventory_data[index] && - sd->inventory_data[index]->type == IT_ARMOR) + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR ) ATK_ADD(10*sd->status.inventory[index].refine); } } //if (sd) //Card Fix, tsd sid - if (tsd && !(nk&NK_NO_CARDFIX_DEF)) + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) { short s_race2,s_class; short cardfix=1000; @@ -1957,24 +1973,29 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo s_race2 = status_get_race2(src); s_class = status_get_class(src); - if (!(nk&NK_NO_ELEFIX)) + if( !(nk&NK_NO_ELEFIX) ) { cardfix=cardfix*(100-tsd->subele[s_ele])/100; - if (flag.lh && s_ele_ != s_ele) + if( flag.lh && s_ele_ != s_ele ) cardfix=cardfix*(100-tsd->subele[s_ele_])/100; } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) { - if(tsd->add_def[i].class_ == s_class) { + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + + for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) + { + if( tsd->add_def[i].class_ == s_class ) + { cardfix=cardfix*(100-tsd->add_def[i].rate)/100; break; } } - if(wd.flag&BF_SHORT) + if( wd.flag&BF_SHORT ) cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; else // BF_LONG (there's no other choice) cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; @@ -1982,17 +2003,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( tsd->sc.data[SC_DEF_RATE] ) cardfix=cardfix*(100-tsd->sc.data[SC_DEF_RATE]->val1)/100; - if (cardfix != 1000) + if( cardfix != 1000 ) ATK_RATE(cardfix/10); } - if(flag.infdef) + if( flag.infdef ) { //Plants receive 1 damage when hit - if (flag.rh && (flag.hit || wd.damage>0)) + if( flag.rh && (flag.hit || wd.damage>0) ) wd.damage = 1; - if (flag.lh && (flag.hit || wd.damage2>0)) + if( flag.lh && (flag.hit || wd.damage2>0) ) wd.damage2 = 1; - if (!(battle_config.skill_min_damage&1)) + if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; } @@ -2430,9 +2451,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list MATK_RATE(cardfix/10); } - if (tsd && !(nk&NK_NO_CARDFIX_DEF)) - { //Target cards. - short s_race2=status_get_race2(src); + if( tsd && !(nk&NK_NO_CARDFIX_DEF) ) + { // Target cards. + short s_race2 = status_get_race2(src); short s_class= status_get_class(src); int cardfix=1000; @@ -2442,6 +2463,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { if(tsd->add_mdef[i].class_ == s_class) { cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; @@ -2662,7 +2686,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } } - if(md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF)){ + if( md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF) ) + { int cardfix = 10000; int race2 = status_get_race2(src); if (!(nk&NK_NO_ELEFIX)) @@ -2671,6 +2696,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * cardfix=cardfix*(100-tsd->subrace2[race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; + if( sstatus->race != RC_DEMIHUMAN ) + cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100; + cardfix=cardfix*(100-tsd->misc_def_rate)/100; if(md.flag&BF_SHORT) cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; @@ -3104,7 +3132,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f s_bl = src; switch( target->type ) - { //Checks on actual target + { // Checks on actual target case BL_PC: if (((TBL_PC*)target)->invincible_timer != -1 || pc_isinvisible((TBL_PC*)target)) return -1; //Cannot be targeted yet. @@ -3267,24 +3295,26 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f break; } - if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars - if (target->type&BL_CHAR) + if( (flag&BCT_ALL) == BCT_ALL ) + { //All actually stands for all attackable chars + if( target->type&BL_CHAR ) return 1; else return -1; - } else - if (flag == BCT_NOONE) //Why would someone use this? no clue. + } + else if( flag == BCT_NOONE ) //Why would someone use this? no clue. return -1; - if (t_bl == s_bl) - { //No need for further testing. + if( t_bl == s_bl ) + { //No need for further testing. state |= BCT_SELF|BCT_PARTY|BCT_GUILD; - if (state&BCT_ENEMY && strip_enemy) + if( state&BCT_ENEMY && strip_enemy ) state&=~BCT_ENEMY; return (flag&state)?1:-1; } - if (map_flag_vs(m)) { //Check rivalry settings. + if( map_flag_vs(m) ) + { //Check rivalry settings. if (flag&(BCT_PARTY|BCT_ENEMY)) { int s_party = status_get_party_id(s_bl); if ( @@ -3331,10 +3361,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } } - if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral. + if( !state ) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral. state = BCT_NEUTRAL; //Alliance state takes precedence over enemy one. - else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD)) + else if( state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD) ) state&=~BCT_ENEMY; return (flag&state)?1:-1; diff --git a/src/map/map.h b/src/map/map.h index 1504c773f..a401214c8 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -199,6 +199,7 @@ enum { RC_DRAGON, RC_BOSS, RC_NONBOSS, + RC_NONDEMIHUMAN, RC_MAX }; @@ -305,7 +306,8 @@ enum _sp { SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 - SP_IGNORE_MDEF_RATE, SP_IGNORE_DEF_RATE, //1086-1087 + SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2, //1086-1088 + SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 diff --git a/src/map/pc.c b/src/map/pc.c index 08b511fc7..f094eafce 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1395,22 +1395,30 @@ int pc_disguise(struct map_session_data *sd, int class_) return 1; } -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script) +int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script) { int i; ARR_FIND(0, max, i, scripts[i].script == NULL); - if (i == max) { + if( i == max ) + { ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); return 0; } + scripts[i].script = script; scripts[i].rate = rate; + scripts[i].target = target; // 0 = Script on Self 1 = Script on Target //Auto-update flag value. - if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. - if (!(flag&BF_SKILLMASK)) { - if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if (flag&BF_WEAPON) flag|=BF_NORMAL; + if( !(flag&BF_RANGEMASK) ) + flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if( !(flag&BF_WEAPONMASK) ) + flag|=BF_WEAPON; //No attack type defined? Use weapon. + if( !(flag&BF_SKILLMASK) ) + { + if( flag&(BF_MAGIC|BF_MISC) ) + flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if( flag&BF_WEAPON ) + flag|=BF_NORMAL|BF_SKILL; } scripts[i].flag = flag; return 1; @@ -2408,7 +2416,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); if (i == ARRAYLENGTH(sd->skillheal)) - { //Better mention this so the array length can be updated. [Skotlex] + { // Better mention this so the array length can be updated. [Skotlex] ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); break; } @@ -2419,6 +2427,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->skillheal[i].val = val; } break; + case SP_SKILL_HEAL2: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal2)) + { // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + break; + } + if (sd->skillheal2[i].id == type2) + sd->skillheal2[i].val += val; + else { + sd->skillheal2[i].id = type2; + sd->skillheal2[i].val = val; + } + break; case SP_ADD_SKILL_BLOW: if(sd->state.lr_flag == 2) break; @@ -5081,24 +5105,41 @@ int pc_resethate(struct map_session_data* sd) int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) { - int i; - for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id; i++) + int i, bonus = 0; + ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id && sd->skillatk[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id ) + bonus = sd->skillatk[i].val; + if( sd->sc.data[SC_SKILLATKBONUS] ) { - if (sd->skillatk[i].id == skill_num) - return sd->skillatk[i].val; + if( sd->sc.data[SC_SKILLATKBONUS]->val1 && sd->sc.data[SC_SKILLATKBONUS]->val1 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; + if( sd->sc.data[SC_SKILLATKBONUS]->val2 && sd->sc.data[SC_SKILLATKBONUS]->val2 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; + if( sd->sc.data[SC_SKILLATKBONUS]->val3 && sd->sc.data[SC_SKILLATKBONUS]->val3 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; } - return 0; + + return bonus; } int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) { - int i; - for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id; i++) - { - if (sd->skillheal[i].id == skill_num) - return sd->skillheal[i].val; - } - return 0; + int i, bonus = 0; + + ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val; + + return bonus; +} + +int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) +{ + int i, bonus = 0; + + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val; + + return bonus; } void pc_respawn(struct map_session_data* sd, uint8 clrtype) diff --git a/src/map/pc.h b/src/map/pc.h index 87ecd3279..a22f0c5ad 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -62,7 +62,7 @@ struct s_add_drop { }; struct s_autoscript { - unsigned short rate, flag; + unsigned short rate, flag, target; struct script_code *script; }; @@ -212,7 +212,7 @@ struct map_session_data { struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; - } skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS]; + } skillatk[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS]; struct { short value; int rate; @@ -555,7 +555,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int pc_updateweightstatus(struct map_session_data *sd); -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script); +int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script); void pc_autoscript_clear(struct s_autoscript *scripts, int max); int pc_bonus(struct map_session_data*,int,int); @@ -602,6 +602,7 @@ int pc_useitem(struct map_session_data*,int); int pc_skillatk_bonus(struct map_session_data *sd, int skill_num); int pc_skillheal_bonus(struct map_session_data *sd, int skill_num); +int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num); void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int pc_dead(struct map_session_data *sd,struct block_list *src); diff --git a/src/map/script.c b/src/map/script.c index 4dadb2775..5ce0c3409 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6487,6 +6487,7 @@ BUILDIN_FUNC(bonus) case SP_AUTOSPELL_WHENHIT: case SP_SKILL_ATK: case SP_SKILL_HEAL: + case SP_SKILL_HEAL2: case SP_ADD_SKILL_BLOW: case SP_CASTRATE: // these bonuses support skill names @@ -6535,7 +6536,7 @@ BUILDIN_FUNC(bonus) /// Bonus script that has a chance of being executed on attack. BUILDIN_FUNC(bonusautoscript) { - int rate, flag = 0; + int rate, flag = 0, target = 0; const char *str; struct script_code *script; TBL_PC* sd; @@ -6548,10 +6549,12 @@ BUILDIN_FUNC(bonusautoscript) rate = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); + if( script_hasdata(st,5) ) + target = script_getnum(st,5); script = parse_script(str, "autoscript bonus", 0, 0); - if (!script) + if( !script ) return 1; - if (!pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, script)) + if( !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script) ) { script_free_code(script); return 1; @@ -6561,7 +6564,7 @@ BUILDIN_FUNC(bonusautoscript) /// Bonus script that has a chance of being executed when attacked. BUILDIN_FUNC(bonusautoscript2) { - int rate, flag = 0; + int rate, flag = 0, target = 0; const char *str; struct script_code *script; TBL_PC* sd; @@ -6574,10 +6577,12 @@ BUILDIN_FUNC(bonusautoscript2) rate = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); + if( script_hasdata(st,5) ) + target = script_getnum(st,5); script = parse_script(str, "autoscript2 bonus", 0, 0); if (!script) return 1; - if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, script)) + if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script)) { script_free_code(script); return 1; @@ -13376,8 +13381,8 @@ struct script_function buildin_func[] = { BUILDIN_DEF2(bonus,"bonus3","ivii"), BUILDIN_DEF2(bonus,"bonus4","iviii"), BUILDIN_DEF2(bonus,"bonus5","iviiii"), - BUILDIN_DEF(bonusautoscript,"si?"), - BUILDIN_DEF(bonusautoscript2,"si?"), + BUILDIN_DEF(bonusautoscript,"si??"), + BUILDIN_DEF(bonusautoscript2,"si??"), BUILDIN_DEF(skill,"vi?"), BUILDIN_DEF(addtoskill,"vi?"), // [Valaris] BUILDIN_DEF(guildskill,"vi"), diff --git a/src/map/skill.c b/src/map/skill.c index 32f05a51a..579d27616 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -936,17 +936,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int } //Auto-script when attacking - if(sd && src != bl && sd->autoscript[0].script) { + if( sd && src != bl && sd->autoscript[0].script ) + { int i; - for (i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++) { - + for( i = 0; i < ARRAYLENGTH(sd->autoscript) && sd->autoscript[i].script; i++ ) + { if(!(sd->autoscript[i].flag&attack_type&BF_WEAPONMASK && sd->autoscript[i].flag&attack_type&BF_RANGEMASK && sd->autoscript[i].flag&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - if (rand()%1000 > sd->autoscript[i].rate) + if( rand()%1000 > sd->autoscript[i].rate ) continue; - run_script(sd->autoscript[i].script,0,sd->bl.id,0); + run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0); break; //Have only one script execute at a time. } } @@ -1123,19 +1124,18 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * } } //Auto-script when attacked - if(dstsd && !status_isdead(bl) && src != bl && dstsd->autoscript2[0].script && - !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) + if( dstsd && !status_isdead(bl) && src != bl && dstsd->autoscript2[0].script && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE) ) { int i; - for (i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++) { - + for( i = 0; i < ARRAYLENGTH(dstsd->autoscript2) && dstsd->autoscript2[i].script; i++ ) + { if(!(dstsd->autoscript2[i].flag&attack_type&BF_WEAPONMASK && dstsd->autoscript2[i].flag&attack_type&BF_RANGEMASK && dstsd->autoscript2[i].flag&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - if (rand()%1000 > dstsd->autoscript2[i].rate) + if( rand()%1000 > dstsd->autoscript2[i].rate ) continue; - run_script(dstsd->autoscript2[i].script,0,dstsd->bl.id,0); + run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0); break; //Have only one script execute at a time. } } @@ -2978,20 +2978,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int heal = skill_calc_heal(src, bl, skilllv); int heal_get_jobexp; - if (status_isimmune(bl) || (dstmd && dstmd->class_ == MOBID_EMPERIUM)) + if( status_isimmune(bl) || (dstmd && dstmd->class_ == MOBID_EMPERIUM) ) heal=0; - if (sd) { - if ((i = pc_skillheal_bonus(sd, skillid))) + if( sd ) + { + if( (i = pc_skillheal_bonus(sd, skillid)) ) heal += heal * i / 100; - if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && - (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0) + if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) heal = heal*2; } - if (tsc && tsc->count) + if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) ) + heal += heal * i / 100; + + if( tsc && tsc->count ) { - if (tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) - ) { //Bounce back heal + if( tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) ) + { //Bounce back heal if (--tsc->data[SC_KAITE]->val2 <= 0) status_change_end(bl, SC_KAITE, -1); if (src == bl) @@ -4231,25 +4234,30 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AM_POTIONPITCHER: { int i,x,hp = 0,sp = 0,bonus=100; - if(sd) { + if( sd ) + { x = skilllv%11 - 1; i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); - if(i < 0 || skill_db[skillid].itemid[x] <= 0) { + if( i < 0 || skill_db[skillid].itemid[x] <= 0 ) + { clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } - if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x]) { + if( sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skillid].amount[x] ) + { clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } - if(skillid == AM_BERSERKPITCHER) { //Does not override use-level, and cannot be used on bows. - if (dstsd && (dstsd->status.base_level<(unsigned int)sd->inventory_data[i]->elv || dstsd->weapontype1 == W_BOW)) { + if( skillid == AM_BERSERKPITCHER ) + { //Does not override use-level, and cannot be used on bows. + if( dstsd && (dstsd->status.base_level<(unsigned int)sd->inventory_data[i]->elv || dstsd->weapontype1 == W_BOW) ) + { clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; - } + } } potion_flag = 1; potion_hp = potion_sp = potion_per_hp = potion_per_sp = 0; @@ -4257,27 +4265,32 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in run_script(sd->inventory_data[i]->script,0,sd->bl.id,0); pc_delitem(sd,i,skill_db[skillid].amount[x],0); potion_flag = potion_target = 0; - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ALCHEMIST) + if( sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ALCHEMIST ) bonus += sd->status.base_level; - if(potion_per_hp > 0 || potion_per_sp > 0) { + if( potion_per_hp > 0 || potion_per_sp > 0 ) + { hp = tstatus->max_hp * potion_per_hp / 100; hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; - if(dstsd) { + if( dstsd ) + { sp = dstsd->status.max_sp * potion_per_sp / 100; sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; } } - else { - if(potion_hp > 0) { + else + { + if( potion_hp > 0 ) + { hp = potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; hp = hp * (100 + (tstatus->vit<<1)) / 100; - if(dstsd) + if( dstsd ) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if(potion_sp > 0) { + if( potion_sp > 0 ) + { sp = potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; sp = sp * (100 + (tstatus->int_<<1)) / 100; - if(dstsd) + if( dstsd ) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } @@ -4288,27 +4301,33 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sp += sp * sd->itemgrouphealrate[IG_POTION] / 100; } - if ((i = pc_skillheal_bonus(sd, skillid))) + if( (i = pc_skillheal_bonus(sd, skillid)) ) { hp += hp * i / 100; sp += sp * i / 100; } } - else { + else + { hp = (1 + rand()%400) * (100 + skilllv*10) / 100; hp = hp * (100 + (tstatus->vit<<1)) / 100; - if(dstsd) + if( dstsd ) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if (tsc && tsc->data[SC_CRITICALWOUND]) + if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) ) + { + hp += hp * i / 100; + sp += sp * i / 100; + } + if( tsc && tsc->data[SC_CRITICALWOUND] ) { hp -= hp * tsc->data[SC_CRITICALWOUND]->val2 / 100; sp -= sp * tsc->data[SC_CRITICALWOUND]->val2 / 100; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(hp > 0 || (skillid == AM_POTIONPITCHER && sp <= 0)) + if( hp > 0 || (skillid == AM_POTIONPITCHER && sp <= 0) ) clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); - if(sp > 0) + if( sp > 0 ) clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); status_heal(bl,hp,sp,0); } @@ -5295,6 +5314,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in i = skill_calc_heal( src, bl, 1+rand()%skilllv); if (sd && (rnd = pc_skillheal_bonus(sd, skillid)) > 0) i += i * rnd / 100; + if (dstsd && (rnd = pc_skillheal2_bonus(dstsd, skillid)) > 0) + i += i * rnd / 100; //Eh? why double skill packet? clif_skill_nodamage(src,bl,AL_HEAL,i,1); clif_skill_nodamage(src,bl,skillid,i,1); @@ -6981,6 +7002,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( tsc->data[SC_CRITICALWOUND] ) heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100; } + if( tsd ) + heal += heal * pc_skillheal2_bonus(tsd, sg->skill_id) / 100; + if( bl->type == BL_MER ) heal /= 2; if( status_isimmune(bl) ) @@ -8445,35 +8469,42 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in *------------------------------------------*/ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) { - int time = skill_get_cast(skill_id, skill_lv); + int time = skill_get_cast(skill_id, skill_lv); struct map_session_data *sd; + struct status_change *sc; nullpo_retr(0, bl); sd = BL_CAST(BL_PC, bl); + sc = status_get_sc(bl); // calculate base cast time (reduced by dex) - if (!(skill_get_castnodex(skill_id, skill_lv)&1)) { + if( !(skill_get_castnodex(skill_id, skill_lv)&1) ) + { int scale = battle_config.castrate_dex_scale - status_get_dex(bl); - if (scale > 0) // not instant cast + if( scale > 0 ) // not instant cast time = time * scale / battle_config.castrate_dex_scale; else return 0; // instant cast } // calculate cast time reduced by item/card bonuses - if (!(skill_get_castnodex(skill_id, skill_lv)&4) && sd) + if( !(skill_get_castnodex(skill_id, skill_lv)&4) && sd ) { int i; - if (sd->castrate != 100) + if( sd->castrate != 100 ) time = time * sd->castrate / 100; - for(i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++) + for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ ) { - if (sd->skillcast[i].id == skill_id) + if( sd->skillcast[i].id == skill_id ) { time+= time * sd->skillcast[i].val / 100; break; } } } + + if( sc && sc->count && sc->data[SC_SKILLCASTRATE] && sc->data[SC_SKILLCASTRATE]->val1 == skill_id ) + time += time * sc->data[SC_SKILLCASTRATE]->val2 / 100; + // config cast time multiplier if (battle_config.cast_rate != 100) time = time * battle_config.cast_rate / 100; diff --git a/src/map/status.c b/src/map/status.c index fcfc0fb7f..67f4a7c85 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1754,6 +1754,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->addeff2) + sizeof(sd->skillatk) + sizeof(sd->skillheal) + + sizeof(sd->skillheal2) + sizeof(sd->hp_loss) + sizeof(sd->sp_loss) + sizeof(sd->hp_regen) @@ -5102,6 +5103,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; break; case SC_HPREGEN: + case SC_HPDRAIN: case SC_SPREGEN: case SC_BOSSMAPINFO: case SC_STUN: @@ -5432,6 +5434,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick = 10000; break; case SC_HPREGEN: + case SC_HPDRAIN: case SC_SPREGEN: if( val1 == 0 ) return 0; // val1 = heal percent/amout @@ -7094,6 +7097,17 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) } break; + case SC_KNOWLEDGE: + if (!sd) break; + if(bl->m == sd->feel_map[0].m || + bl->m == sd->feel_map[1].m || + bl->m == sd->feel_map[2].m) + { //Timeout will be handled by pc_setpos + sce->timer = INVALID_TIMER; + return 0; + } + break; + case SC_BLEEDING: if (--(sce->val4) >= 0) { int flag; @@ -7107,14 +7121,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) } break; - case SC_KNOWLEDGE: - if (!sd) break; - if(bl->m == sd->feel_map[0].m || - bl->m == sd->feel_map[1].m || - bl->m == sd->feel_map[2].m) - { //Timeout will be handled by pc_setpos - sce->timer = INVALID_TIMER; - return 0; + case SC_HPDRAIN: + if( --(sce->val4) >= 0 ) + { + int flag, hp = (sce->val1 < 0) ? (int)(status->max_hp * -1 * sce->val1 / 100.) : sce->val1; + map_freeblock_lock(); + status_fix_damage(NULL, bl, hp, 0); + flag = !sc->data[type]; + map_freeblock_unlock(); + if( flag ) return 0; + sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); } break; @@ -7130,7 +7146,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; status_heal(bl, hp, sp, 2); - sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data ); + sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); return 0; } break; diff --git a/src/map/status.h b/src/map/status.h index b4b6dde61..d3301bd37 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -305,6 +305,10 @@ typedef enum sc_type { SC_MERC_QUICKEN, SC_REBIRTH, + SC_SKILLCASTRATE, //285 + SC_DEFRATIOATK, + SC_HPDRAIN, + SC_SKILLATKBONUS, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; |