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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/script.c39
3 files changed, 44 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 98c7a1a4e..770276218 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/11
+ * Added script function warpportal(x,y,targetmap$,targetx,targety).
+ This creates warp portals as in the skill unit as a volatile alternative
+ to static warp portals. [blackhole89]
* Modified the login-sql server to do the ip-ban check only on the
auth-packets instead of on every packet. [Skotlex]
2006/07/10
diff --git a/src/map/battle.c b/src/map/battle.c
index bbe1e8279..25bacc337 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3176,6 +3176,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
case BL_SKILL: //Skill with no owner? Fishy, but let it through.
break;
+ case BL_NPC: // allows NPC-set skill units to proceed [blackhole89]
+ break;
default: //Invalid source of attack?
return 0;
}
diff --git a/src/map/script.c b/src/map/script.c
index 26ae86ee1..fdcc98c6e 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -438,6 +438,9 @@ int buildin_sleep(struct script_state *st);
int buildin_sleep2(struct script_state *st);
int buildin_awake(struct script_state *st);
int buildin_getvariableofnpc(struct script_state *st);
+// [blackhole89] -->
+int buildin_warpportal(struct script_state *st);
+// <-- [blackhole89]
void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);
@@ -779,6 +782,9 @@ struct {
{buildin_sleep2,"sleep2","i"},
{buildin_awake,"awake","s"},
{buildin_getvariableofnpc,"getvariableofnpc","is"},
+ // [blackhole89] -->
+ {buildin_warpportal,"warpportal","iisii"},
+ // <--- [blackhole89]
{NULL,NULL,NULL},
};
@@ -11011,6 +11017,39 @@ int buildin_getvariableofnpc(struct script_state *st)
}
return 0;
}
+
+// [blackhole89] --->
+
+// Set a warp portal.
+int buildin_warpportal(struct script_state *st){
+ struct skill_unit_group *group;
+ unsigned short mapindex;
+ long spx,spy,tpx,tpy;
+ struct block_list *bl=map_id2bl(st->oid);
+
+ nullpo_retr(0,bl);
+
+ spx=conv_num(st, & (st->stack->stack_data[st->start+2]));
+ spy=conv_num(st, & (st->stack->stack_data[st->start+3]));
+ mapindex = mapindex_name2id((char*)conv_str(st,& (st->stack->stack_data[st->start+4])));
+ printf("mapindex: %d\n",mapindex);
+ tpx=conv_num(st, & (st->stack->stack_data[st->start+5]));
+ tpy=conv_num(st, & (st->stack->stack_data[st->start+6]));
+
+ if(!mapindex) return 0;
+
+ if((group=skill_unitsetting(bl,AL_WARP,4,spx,spy,1))==NULL) {
+ return 0;
+ }
+
+ group->val2=(tpx<<16)|tpy;
+ group->val3 = mapindex;
+
+ return 0;
+}
+
+// <-- [blackhole89]
+
//
// ŽÀs•”main
//