diff options
-rw-r--r-- | db/item_db.txt | 2 | ||||
-rw-r--r-- | npc/Changelog.txt | 6 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 2 | ||||
-rw-r--r-- | npc/cities/geffen.txt | 5 | ||||
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt | 4 | ||||
-rw-r--r-- | npc/custom/eAAC_Scripts/quest_warper.txt | 6 | ||||
-rw-r--r-- | npc/custom/jobs/jobmaster.txt | 6 | ||||
-rw-r--r-- | npc/custom/jobs/old/jobchange.txt | 2 | ||||
-rw-r--r-- | npc/guild/gldfunc_ev_agit.txt | 2 | ||||
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 6 | ||||
-rw-r--r-- | npc/kafras/kafras_pron.txt | 1 | ||||
-rw-r--r-- | npc/merchants/clothes_dyer.txt | 4 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 2 | ||||
-rw-r--r-- | npc/quests/newgears/2004_headgears.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 10 | ||||
-rw-r--r-- | npc/scripts_jobs.conf | 6 |
18 files changed, 44 insertions, 36 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index ae6c9ce94..e1fd11312 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1621,7 +1621,7 @@ 4340,Teddy_Bear_Card,Teddy Bear Card,6,,10,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Undead,30; },{},{} 4341,Metaling_Card,Metaling Card,6,,10,10,,,,,,,,2,,,,,{ bonus3 bAutoSpell,215,1,50; },{},{} 4342,RSX_0806_Card,RSX 0806 Card,6,,10,10,,,,,,,,16,,,,,{ bonus bVit,3; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} -4343,Mole_Card,Holden Card,6,,10,10,,,,,,,,769,,,,,{ bonus bLuk,2; if(isequipped(4186,4281,4036,4233)) { bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,42,20; bonus bSPDrainValue,1; if(BaseJob == Job_Alchem) { bonus4 bAutoSpell,111,1,10,0; bonus2 bAddMonsterDropItem,7139,300; bonus2 bAddMonsterDropItem,905,300; } } },{},{} +4343,Mole_Card,Holden Card,6,,10,10,,,,,,,,769,,,,,{ bonus bLuk,2; if(isequipped(4186,4281,4036,4233)) { bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,42,20; bonus bSPDrainValue,1; if(BaseJob == Job_Alchemist) { bonus4 bAutoSpell,111,1,10,0; bonus2 bAddMonsterDropItem,7139,300; bonus2 bAddMonsterDropItem,905,300; } } },{},{} 4344,Anopheles_Card,Anopheles Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12058,RC_Insect,300; },{},{} 4345,Hill_Wind_Card,Hill Wind Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,21,5; bonus2 bSkillAtk,84,5; bonus2 bSkillAtk,85,5; },{},{ heal 0,-50; } 4346,Ygnizem_Card,Egnigem Cenia Card,6,,10,10,,,,,,,,16,,,,,{ bonus bStr,readparam(bInt)/18; },{},{} diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e2eefc129..57971a374 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,12 @@ Date Added ====== 2007/07/31 + * Fixed north prontera kafra having an empty warp list + * Removed junk ЎA text from the 2004 headgears + * Changed deprecated Job_Alchem to Job_Alchemist (see r10904) + * Fixed a typo in a geffen city npc (Job_Merhcant) + * Fixed a typo in the Jobmaster custom script (Job_Gunsliger) + * Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords) [ultramage] * Rev. 10938 Added the "F_BlockHigh" function back in, as it's still used by 2-x job quests. [L0ne_W0lf] - Fix the assassin job quest item reward bug. Cheap fix until it's rewritten. * Added official Pang Voice skill quest for bards. Further official 2-x skill quests to come. diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index d6444d3ed..d1b3fad59 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -284,7 +284,7 @@ amatsu,205,163,4 script Mimi 759,{ } //===================================================================== amatsu,230,160,4 script Lady 757,{ - mes "[Yorukoc]"; + mes "[Yoruko]"; mes "Although I come to the well for water everyday,"; mes "if it's misty or rainy,"; mes "I will not come out here."; diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index a3e1b01a0..b7da4df61 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -901,8 +901,8 @@ geffen_in,114,73,5 script Hadenheim 709,{ mes "[Hans Hadenheim]"; mes "I mean, all these new cities are being discovered by explorers, so import and export trade is really booming!"; next; - mes "[Hans Handenheim]"; - if (BaseJob == Job_Merhcant) + mes "[Hans Handenheim]"; + if (BaseJob == Job_Merchant) mes "You're in the trading business yourself, right? So of course you'd understand that we're in a Golden Age of trade!"; else if (Class == Job_Novice) { mes "I guess..."; @@ -910,6 +910,7 @@ geffen_in,114,73,5 script Hadenheim 709,{ } else mes "Anyway..."; + next; mes "[Hans Hadenheim]"; mes "Have you been some of these new lands? They're really interesting and you can learn a lot of new things from these foreign cultures."; next; diff --git a/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt b/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt index 5dbe75677..f536e8e32 100644 --- a/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt +++ b/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt @@ -57,7 +57,7 @@ function script GF_getJobName { return "sage"; case Job_BlackSmith: return "blacksmith"; - case Job_Alchem: + case Job_Alchemist: return "alchemist"; case Job_Knight: case Job_Knight2: @@ -305,7 +305,7 @@ function script GF_getJobClass { case Job_Merchant: case Job_BlackSmith: - case Job_Alchem: + case Job_Alchemist: return Job_Merchant; case Job_Swordman: diff --git a/npc/custom/eAAC_Scripts/quest_warper.txt b/npc/custom/eAAC_Scripts/quest_warper.txt index 1ffd4ff6a..ec96f800b 100644 --- a/npc/custom/eAAC_Scripts/quest_warper.txt +++ b/npc/custom/eAAC_Scripts/quest_warper.txt @@ -1182,8 +1182,8 @@ function script QWS_Darray { setarray @DGat$[@Dref], "c_tower1.gat", "c_tower2.gat", "c_tower3.gat", "c_tower4.gat", "alde_dun01.gat", "alde_dun02.gat", "alde_dun03.gat", "alde_dun04.gat"; setarray @DLevelName$[@Dref], "Clock Tower Level 1", "Clock Tower Level 2", "Clock Tower Level 3", "Clock Tower Level 4", "Basement 1F", "Basement 2F", "Basement 3F", "Basement 4F"; - setarray @DXcoords[@Dref], 200, 268, 64, 32, 197, 262, 276, 130; - setarray @DYcoords[@Dref], 163, 26, 148, 63, 25, 41, 53, 130; + setarray @DXcoords[@Dref], 200, 268, 64, 32, 197, 262, 276, 122; + setarray @DYcoords[@Dref], 163, 26, 148, 63, 25, 41, 53, 125; setarray @DDepth[@Dref], 0, 1, 2, 3, 1, 2, 3, 4; QWS_Make_Dungeon_Menu 5; @@ -1505,7 +1505,7 @@ function script QWS_Darray { setarray @DGat$[@Dref], "um_dun01.gat", "um_dun02.gat", "yggdrasil01.gat"; setarray @DLevelName$[@Dref], "Carpenter's Shop in The Tree", "Passage to a Foreign World", "Hvergelmir's Fountain"; setarray @DXcoords[@Dref], 205, 48, 40; - setarray @DYcoords[@Dref], 16, 30, 63; + setarray @DYcoords[@Dref], 26, 30, 63; setarray @DDepth[@Dref], 0, 1, 2; QWS_Make_Dungeon_Menu 27; diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt index 2db205ba7..d3bf6f59b 100644 --- a/npc/custom/jobs/jobmaster.txt +++ b/npc/custom/jobs/jobmaster.txt @@ -43,7 +43,7 @@ prontera,153,193,6 script Job Master 123,{ case Job_Priest: set @target_job, Job_Acolyte_High; break; - case Job_Alchem: + case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; @@ -91,7 +91,7 @@ prontera,153,193,6 script Job Master 123,{ mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; - if(@target_job == Job_Gunsliger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { + if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; @@ -138,7 +138,7 @@ prontera,153,193,6 script Job Master 123,{ case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; - set @job_opt[1], Job_Alchem; + set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: diff --git a/npc/custom/jobs/old/jobchange.txt b/npc/custom/jobs/old/jobchange.txt index 10c4a9cbe..2c0439eca 100644 --- a/npc/custom/jobs/old/jobchange.txt +++ b/npc/custom/jobs/old/jobchange.txt @@ -617,7 +617,7 @@ LSecondClass2: mes "[ ^0065DFJobra^000000 ]"; if(class !=5) goto LNotMerc2; mes "Cool! Go make some potions! Open a Pharmacy! yeah yeah yeah! ^_^"; - jobchange 18;// Job: Job_Alchem + jobchange 18;// Job: Job_Alchemist cutin "kafra_01",255; close; diff --git a/npc/guild/gldfunc_ev_agit.txt b/npc/guild/gldfunc_ev_agit.txt index 675a497e2..b5ca0bdc7 100644 --- a/npc/guild/gldfunc_ev_agit.txt +++ b/npc/guild/gldfunc_ev_agit.txt @@ -142,7 +142,7 @@ function script F_AgitBreak { SetCastleData getarg(0),1, @GID; MapAnnounce getarg(0),"The emperium has been destroyed.",bc_map,0x00CCFF; - Announce "The [" + GetCastleName(getarg(0)) + "] castle has been conquered by the [" + GetGuildName(@GID) + "] guild.",0; + Announce "The [" + GetCastleName(getarg(0)) + "] castle has been conquered by the [" + GetGuildName(@GID) + "] guild.",bc_all; GetCastleData getarg(0),0,"::OnRecvCastle"+getarg(1); disablenpc "Kafra Staff#"+getarg(1); diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 88450b49a..072df242e 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -10,7 +10,7 @@ //= [Aegis Conversion] //= Job quest for Swordman classes //= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. -//= EXPLAOITABLE in a sense because while the sword_x-1 maps +//= EXPLOITABLE in a sense because while the sword_x-1 maps //= are marked as "inside" by the client, job_sword1 is not. //= giving players FREE camera rotation while doing the job quest. //===== Additional Comments: ================================= diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 3a3377d68..4e22a809a 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -37,7 +37,7 @@ alde_alche,27,185,4 script Parmry Gianino 744,{ mes "[Parmry Gianino]"; if(baseJob == Job_Merchant) goto L_Merc; - if(baseJob == Job_Alchem){ + if(baseJob == Job_Alchemist){ mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; close; } @@ -1020,7 +1020,7 @@ L_Done: alde_alche,101,184,4 script Vincent Carsciallo 122,{ mes "[Vincent Carsciallo]"; if(baseJob == Job_Merchant) goto L_Merc; - if(baseJob == Job_Alchem){ + if(baseJob == Job_Alchemist){ mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; mes "I wouldn't want you blowing yourself up or anything....."; close; @@ -1059,7 +1059,7 @@ L_Change: mes "Oh, Ok. You joined and learned the basics, too. Well done."; next; set @gift,JBLVL; - callfunc "Job_Change",Job_Alchem; + callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; emotion e_grat; mes "[Vincent Carsciallo]"; diff --git a/npc/kafras/kafras_pron.txt b/npc/kafras/kafras_pron.txt index 5b85950bb..cfe22a8cc 100644 --- a/npc/kafras/kafras_pron.txt +++ b/npc/kafras/kafras_pron.txt @@ -34,6 +34,7 @@ // North ================================== prontera,152,326,3 script Kafra Employee::kaf_prontera 112,{ cutin "kafra_06",2; + callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt index 8bb9af19f..915f61069 100644 --- a/npc/merchants/clothes_dyer.txt +++ b/npc/merchants/clothes_dyer.txt @@ -77,7 +77,7 @@ Male_dye: if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M; if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M; if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M; - if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_M; + if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_M; if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M; if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M; if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M; @@ -173,7 +173,7 @@ Female_dye: if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F; if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F; if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F; - if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_F; + if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_F; if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F; if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F; if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F; diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 4ecb028f5..63e877b28 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -148,7 +148,7 @@ function script Is_Magic_Class { ////////////////////////////////////////////////////////////////////////////////// function script Is_Merc_Class { - return ( BaseJob==Job_Merchant || BaseJob==Job_Blacksmith || BaseJob==Job_Alchem ); + return ( BaseJob==Job_Merchant || BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist ); } diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 34b5686d3..cf1b18f8a 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -882,12 +882,12 @@ yuno,241,52,3 script Old Blacksmith 813,{ mes "Oh yes,"; mes "I need to tell you the details about the materials."; mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; - mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; + mes "^4d4dffElven Ears^000000 and the cost for other materials is"; mes "approximatedly ^4d4dff20000 zeny^000000"; next; mes "[Habir Moah]"; mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; - mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; + mes "^4d4dffElven Ears^000000 while the cost for other materials is"; mes "approximately ^4d4dff20000 zeny"; next; mes "[Habir Moah]"; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index bf7f2ca95..9470f7d22 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -919,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ getitem 7416,1; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; @@ -1015,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "inside Morroc. Good luck~"; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, I almost forgot to"; @@ -1067,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "influences behind all of this... "; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "I'm glad to hear that"; @@ -1110,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "may happen soon, you know?"; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, it's a nice day..."; @@ -1259,7 +1259,7 @@ OnTouch: getitem 7416,1; close; } - else if((Class == Job_Alchem) || (Class == Job_Creator)) + else if((Class == Job_Alchemist) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index bb4474914..caa1cc315 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -31,8 +31,8 @@ // ALCHEMIST - ELEMENTAL POTION CREATION //============================================================ yuno_in04,33,108,6 script Pisruik Quv 883,{ - if (Class == Job_Alchem || Class == Job_Creator) { - if (JobLevel < 40 && Class == Job_Alchem) { + if (Class == Job_Alchemist || Class == Job_Creator) { + if (JobLevel < 40 && Class == Job_Alchemist) { mes "[Pisruik]"; mes "Achoo!"; mes "Sigh"; @@ -964,7 +964,7 @@ lhz_in01,224,140,8 script Kellasus 57,{ mes "[Kellasus]"; mes "I already taught you"; mes "skills of the homunculus..."; - if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0; + if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0; close; } switch(bioeth){ @@ -1061,7 +1061,7 @@ lhz_in01,224,140,8 script Kellasus 57,{ mes "He wants me to get back? Okay, well..."; mes "I guess you've deserved it."; mes "Here you are, secrets of homunculus are yours now~"; - if(BaseJob == Job_Alchem) skill 238,1,0; + if(BaseJob == Job_Alchemist) skill 238,1,0; set MISC_QUEST,MISC_QUEST|64; set bioeth,0; close; @@ -1105,7 +1105,7 @@ lhz_in01,224,140,8 script Kellasus 57,{ mes "meant to be known and what"; mes "secrets were never intended"; mes "for mankind to understand?"; - if(BaseJob == Job_Alchem) set @keltalk,1; + if(BaseJob == Job_Alchemist) set @keltalk,1; close; break; } diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf index 857cc1d56..e129ea60f 100644 --- a/npc/scripts_jobs.conf +++ b/npc/scripts_jobs.conf @@ -42,16 +42,16 @@ npc: npc/jobs/2-2/crusader.txt npc: npc/jobs/2-2/monk.txt npc: npc/jobs/2-2/dancer.txt npc: npc/jobs/2-2/bard.txt -// -- Trancended Quest (2-x -> High Novice) +// -- Transcended Quest (2-x -> High Novice) npc: npc/jobs/valkyrie.txt -// -- Trancended (2-1a) +// -- Transcended (2-1a) npc: npc/jobs/2-1a/AssassinCross.txt npc: npc/jobs/2-1a/LordKnight.txt npc: npc/jobs/2-1a/HighPriest.txt npc: npc/jobs/2-1a/HighWizard.txt npc: npc/jobs/2-1a/WhiteSmith.txt npc: npc/jobs/2-1a/Sniper.txt -// -- Trancended (2-2a) +// -- Transcended (2-2a) npc: npc/jobs/2-2a/Champion.txt npc: npc/jobs/2-2a/Clown.txt npc: npc/jobs/2-2a/Creator.txt |