diff options
-rw-r--r-- | src/map/itemdb.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 8 |
2 files changed, 7 insertions, 5 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 54458d248..2894463de 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -2095,9 +2095,9 @@ void itemdb_reload(void) { //Epoque's awesome @reloaditemdb fix - thanks! [Ind] //- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data - for( i = 0; i < MAX_MOB_DB; i++ ) { + for (i = 0; i < MAX_MOB_DB; i++) { struct mob_db *entry; - if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) ) + if ((i >= MOBID_TREASURE_BOX1 && i <= MOBID_TREASURE_BOX40) || (i >= MOBID_TREASURE_BOX41 && i <= MOBID_TREASURE_BOX49)) continue; entry = mob->db(i); for(d = 0; d < MAX_MOB_DROP; d++) { diff --git a/src/map/mob.c b/src/map/mob.c index 21ebea650..48f1e531e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3832,7 +3832,7 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, in continue; } type = id->type; - if ((class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946)) { + if ((class_ >= MOBID_TREASURE_BOX1 && class_ <= MOBID_TREASURE_BOX40) || (class_ >= MOBID_TREASURE_BOX41 && class_ <= MOBID_TREASURE_BOX49)) { //Treasure box drop rates [Skotlex] rate_adjust = battle_config.item_rate_treasure; ratemin = battle_config.item_drop_treasure_min; @@ -3873,8 +3873,10 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, in entry->dropitem[idx].p = mob->drop_adjust(value, rate_adjust, ratemin, ratemax); //calculate and store Max available drop chance of the item - if (entry->dropitem[idx].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946)) - { //Skip treasure chests. + if (entry->dropitem[idx].p + && (class_ < MOBID_TREASURE_BOX1 || class_ > MOBID_TREASURE_BOX40) + && (class_ < MOBID_TREASURE_BOX41 || class_ > MOBID_TREASURE_BOX49)) { + //Skip treasure chests. if (id->maxchance == -1 || (id->maxchance < entry->dropitem[idx].p) ) { id->maxchance = entry->dropitem[idx].p; //item has bigger drop chance or sold in shops } |