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-rw-r--r--db/pre-re/item_db.txt2
-rw-r--r--db/pre-re/skill_db.txt2
-rw-r--r--db/pre-re/skill_require_db.txt1
-rw-r--r--db/re/item_db.txt2
-rw-r--r--db/re/skill_db.txt2
-rw-r--r--db/re/skill_require_db.txt1
-rw-r--r--sql-files/item_db.sql2
-rw-r--r--src/map/skill.c11
8 files changed, 18 insertions, 5 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index 9e0589773..ca2f8a2fe 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -844,7 +844,7 @@
1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
// GM Weapon
-1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; /*skill "GM_SANDMAN",1;*/ },{},{}
+1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; },{},{}
// Staffs
1601,Rod,Rod,4,50,,400,15,,1,3,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{}
1602,Rod_,Rod,4,50,,400,15,,1,4,0x00818315,7,2,2,1,1,1,10,{ bonus bMatkRate,15; },{},{}
diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index b04e75ec8..cc47f7ea0 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -631,7 +631,7 @@
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0, NPC_ALLHEAL,Full Heal
// Additional Skill (??)
-//688,0,0,0,0,0,0,9,0,no,0,0,0,none,0, GM_SANDMAN,GM Sandman
+688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0, GM_SANDMAN,GM Sandman
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt
index 567175a26..4b9ed5bf6 100644
--- a/db/pre-re/skill_require_db.txt
+++ b/db/pre-re/skill_require_db.txt
@@ -433,6 +433,7 @@
543,0,0,20:30:40:50:60,-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_NEN
544,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN
+688,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_SANDMAN
698,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_WEWISH#Christmas Carol
1001,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#チャ?[ジアタック#
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index abb780ddd..e295d8092 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -886,7 +886,7 @@
1586,Bellum_Bible,Bellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel > 104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{}
1587,Bellum_Great_Encyclopedia,Bellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
// GM Weapon
-1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; /*skill "GM_SANDMAN",1;*/ },{},{}
+1599,Angra_Manyu,Angra Manyu,4,1,,10,200,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; },{},{}
// Staffs
1601,Rod,Rod,4,50,,400,15:30,,1,3,0x00818315,7,2,2,1,1,1,10,{},{},{}
1602,Rod_,Rod,4,50,,400,15:30,,1,4,0x00818315,7,2,2,1,1,1,10,{},{},{}
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index f859c99a4..f4b1bfb75 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -631,7 +631,7 @@
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0, NPC_ALLHEAL,Full Heal
// Additional Skill (??)
-//688,0,0,0,0,0,0,9,0,no,0,0,0,none,0, GM_SANDMAN,GM Sandman
+688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0, GM_SANDMAN,GM Sandman
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt
index c7102619c..cd95b9834 100644
--- a/db/re/skill_require_db.txt
+++ b/db/re/skill_require_db.txt
@@ -433,6 +433,7 @@
543,0,0,20:30:40:50:60,-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_NEN
544,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN
+688,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_SANDMAN
698,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_WEWISH#Christmas Carol
1001,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#チャ?[ジアタック#
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 6ba36af47..1cda2408f 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -910,7 +910,7 @@ REPLACE INTO `item_db` VALUES (1584,'Cold_Magic_Book','Cold Magic Book',4,56000,
REPLACE INTO `item_db` VALUES (1586,'Bellum_Bible','Bellum Bible',4,20,NULL,600,110,NULL,1,0,0x00410100,7,2,2,4,95,1,15,'/* bonus bWeaponMatk,125; */ if(BaseLevel > 104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1587,'Bellum_Great_Encyclopedia','Bellum Great Encyclopedia',4,20,NULL,1000,130,NULL,1,0,0x00410100,7,2,2,4,95,1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus \"{ bonus bBaseAtk,200; }\",10,3000,BF_WEAPON,\"{ specialeffect2 EF_ENHANCE; }\";',NULL,NULL);
# GM Weapon
-REPLACE INTO `item_db` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,200,NULL,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,'bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill \"WZ_STORMGUST\",10; Skill \"WZ_METEOR\",10; Skill \"WZ_VERMILION\",10; /*skill \"GM_SANDMAN\",1;*/',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,200,NULL,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,'bonus bAllStats,50; bonus bBaseAtk,3800; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill \"WZ_STORMGUST\",10; Skill \"WZ_METEOR\",10; Skill \"WZ_VERMILION\",10; skill \"GM_SANDMAN\",1;',NULL,NULL);
# Staffs
REPLACE INTO `item_db` VALUES (1601,'Rod','Rod',4,50,NULL,400,15,NULL,1,3,0x00818315,7,2,2,1,1,1,10,'bonus bMatkRate,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1602,'Rod_','Rod',4,50,NULL,400,15,NULL,1,4,0x00818315,7,2,2,1,1,1,10,'bonus bMatkRate,15;',NULL,NULL);
diff --git a/src/map/skill.c b/src/map/skill.c
index 8b4db4435..d8772dca6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8050,6 +8050,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
+ case GM_SANDMAN:
+ if( tsc ) {
+ if( tsc->opt1 == OPT1_SLEEP )
+ tsc->opt1 = 0;
+ else
+ tsc->opt1 = OPT1_SLEEP;
+ clif_changeoption(bl);
+ clif_skill_nodamage (src, bl, skillid, skilllv, 1);
+ }
+ break;
+
default:
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
clif_skill_nodamage(src,bl,skillid,skilllv,1);