diff options
-rw-r--r-- | src/map/battle.c | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4ba8003e8..02fe69beb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2190,17 +2190,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += -100 + 15 * 200; RE_LVL_DMOD(); break; - case LG_SHIELDSPELL: - if( wflag&1 ) { - skillratio += 200; - if( sd ) { - struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; - if( shield_data ) - skillratio *= shield_data->def; - } else - skillratio *= 9; + case LG_SHIELDSPELL:// [(Caster’s Base Level x 4) + (Shield DEF x 10) + (Caster’s VIT x 2)] % + if( sd ) { + struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; + skillratio = status_get_lv(src) * 4 + status_get_vit(src) * 2; + if( shield_data ) + skillratio += shield_data->def * 10; } else - skillratio += (sd) ? sd->shieldmdef * 20 : 1000; + skillratio += 2400; //2500% break; case LG_MOONSLASHER: skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); @@ -3448,6 +3445,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio = (skillratio + 200) * skill_lv; RE_LVL_DMOD(); break; + case LG_SHIELDSPELL:// [(Caster’s Base Level x 4) + (Shield MDEF x 100) + (Caster’s INT x 2)] % + if( sd ) { + skillratio = status_get_lv(src) * 4 + sd->shieldmdef * 100 + status_get_int(src) * 2; + } else + skillratio += 1900; //2000% + break; case WM_METALICSOUND: skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100; break; |