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-rw-r--r--src/map/mob.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8d38fead7..53ad87912 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2402,7 +2402,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
* so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
* thus why we're unsure on how to best place the setting) */
/* temp, will not be hardcoded for long thudu. */
- if (it->nameid == ITEMID_GOLD_KEY77 || it->nameid == ITEMID_SILVER_KEY77) /* for when not hardcoded: add a check on mvp bonus drop as well */
+ // TODO: This should be a field in the item db.
+ if (mvp_sd != NULL
+ && (it->nameid == ITEMID_GOLD_KEY77 || it->nameid == ITEMID_SILVER_KEY77)) /* for when not hardcoded: add a check on mvp bonus drop as well */
clif->item_drop_announce(mvp_sd, it->nameid, md->name);
// Announce first, or else ditem will be freed. [Lance]