diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | conf-tmpl/Changelog.txt | 3 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 8 | ||||
-rw-r--r-- | src/map/battle.c | 45 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
6 files changed, 25 insertions, 39 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index a87ba6b0e..b20276494 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/31
+ * Added setting attack_walk_delay which specifies whether a character
+ should (or not) be able to move inmediately after starting a normal attack
+ (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
* Fixed @summon's delete timer being screwed up. [Skotlex]
* Cleaned up a bit the summon script command. [Skotlex]
* Fixed the clone script command's delete-timer being screwed up. [Skotlex]
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 7c8d23934..09fea0dca 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,6 +1,9 @@ Date Added
2006/08/31
+ * Added setting attack_walk_delay which specifies whether a character
+ should (or not) be able to move inmediately after starting a normal attack
+ (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
* Corrected battle config name max_walk_rate, it should be named
max_walk_speed. [Skotlex]
2006/08/29
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 1b7c34051..a653bd22d 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -44,6 +44,14 @@ enable_critical: 1 mob_critical_rate: 100
critical_rate: 100
+// Should normal attacks give you a walk delay?
+// If no, characters can move as soon as they start an attack (attack animation
+// or walk animation may be omitted client-side, causing cropped attacks or
+// monsters that teleport to you)
+// If set, total walk delay is set to your attack animation duration divided by
+// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...)
+attack_walk_delay: 0
+
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
diff --git a/src/map/battle.c b/src/map/battle.c index a39a006c1..fdac13afc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3698,6 +3698,7 @@ static const struct battle_data_short { { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest] { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex] { "no_skill_delay", &battle_config.no_skill_delay}, // [Skotlex] + { "attack_walk_delay", &battle_config.attack_walk_delay }, // [Skotlex] { "require_glory_guild", &battle_config.require_glory_guild}, // [celest] { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr] { "party_even_share_bonus", &battle_config.party_even_share_bonus}, @@ -4129,6 +4130,7 @@ void battle_set_defaults() { battle_config.min_skill_delay_limit = 100; battle_config.default_skill_delay = 300; //Default skill delay according to official servers. battle_config.no_skill_delay = BL_MOB; + battle_config.attack_walk_delay = 0; battle_config.require_glory_guild = 0; battle_config.idle_no_share = 0; battle_config.party_even_share_bonus = 0; @@ -4318,54 +4320,21 @@ void battle_validate_conf() { if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor] battle_config.night_duration = 60000; -/* if (battle_config.ban_spoof_namer < 0) // added by [Yor] - battle_config.ban_spoof_namer = 0; - else*/ if (battle_config.ban_spoof_namer > 32767) - battle_config.ban_spoof_namer = 32767; - -/* if (battle_config.hack_info_GM_level < 0) // added by [Yor] - battle_config.hack_info_GM_level = 0; - else*/ if (battle_config.hack_info_GM_level > 100) + if (battle_config.ban_spoof_namer > SHRT_MAX) + battle_config.ban_spoof_namer = SHRT_MAX; + + if (battle_config.hack_info_GM_level > 100) battle_config.hack_info_GM_level = 100; -/* if (battle_config.any_warp_GM_min_level < 0) // added by [Yor] - battle_config.any_warp_GM_min_level = 0; - else*/ if (battle_config.any_warp_GM_min_level > 100) + if (battle_config.any_warp_GM_min_level > 100) battle_config.any_warp_GM_min_level = 100; -/* //This is a hassle to keep updated each time there's a new limit to packet_ver_flag.... [Skotlex] - // at least 1 client must be accepted - if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor] - battle_config.packet_ver_flag = 255; // accept all clients -*/ -/* Deprecated by dynamix's new night system (using SI_NIGHT) - if (battle_config.night_darkness_level <= 0) - battle_config.night_darkness_level = 9; - else if (battle_config.night_darkness_level > 10) // Celest - battle_config.night_darkness_level = 10; -*/ -/* if (battle_config.motd_type < 0) - battle_config.motd_type = 0; - else if (battle_config.motd_type > 1) - battle_config.motd_type = 1; -*/ -// if (battle_config.finding_ore_rate < 0) -// battle_config.finding_ore_rate = 0; - if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0) battle_config.vending_max_value = MAX_ZENY; if (battle_config.min_skill_delay_limit < 10) battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms - //Spawn delays [Skotlex] -/* if (battle_config.mob_spawn_delay < 0) - battle_config.mob_spawn_delay = 0; - if (battle_config.boss_spawn_delay < 0) - battle_config.boss_spawn_delay = 0; - if (battle_config.plant_spawn_delay < 0) - battle_config.plant_spawn_delay = 0; -*/ if (battle_config.no_spawn_on_player > 100) battle_config.no_spawn_on_player = 100; if (battle_config.mob_remove_delay < 15000) //Min 15 sec diff --git a/src/map/battle.h b/src/map/battle.h index fdac323c5..f4cdbd58d 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -364,6 +364,7 @@ extern struct Battle_Config { unsigned short min_skill_delay_limit;
unsigned short default_skill_delay;
unsigned short no_skill_delay;
+ unsigned short attack_walk_delay;
unsigned short require_glory_guild;
unsigned short idle_no_share;
unsigned short party_update_interval;
diff --git a/src/map/unit.c b/src/map/unit.c index 6881d487d..b81e5f066 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1315,7 +1315,9 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t ud->attackabletime = tick + sstatus->adelay; // You can't move if you can't attack neither. - unit_set_walkdelay(src, tick, sstatus->amotion, 1); + if (battle_config.attack_walk_delay) + unit_set_walkdelay(src, tick, + sstatus->amotion/battle_config.attack_walk_delay, 1); } if(ud->state.attack_continue) |