diff options
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
3 files changed, 8 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4630d4082..71528dd27 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,13 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. -2008/10/13 +2009/03/02 + * Blade Stop status no longer prevents item use and equip changing. + * Blade Stop skill will now only activate if the attacker is at most 2 cells away (1 if barehanded). +2009/03/01 * Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost) * Fixed monster's Spiral Pierce, now it is always blocked by Pneuma. * Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10. * Fixed Monk spirit balls not being removed on death (like happens with gunslingers). * Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work. - 2009/03/01 * Ankle Snare cannot be knocked back anymore (bugreport:2804) [ultramage] 2009/02/25 diff --git a/src/map/battle.c b/src/map/battle.c index c430cf5e4..40f4ea4cd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2980,7 +2980,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) ) + if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) && distance_bl(src, target) <= (tsd->status.weapon == W_FIST ? 1 : 2) ) { int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill_get_time2(MO_BLADESTOP,skilllv); diff --git a/src/map/pc.c b/src/map/pc.c index aa3b45157..8fbacb71d 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3390,7 +3390,6 @@ int pc_useitem(struct map_session_data *sd,int n) sd->sc.data[SC_MARIONETTE] || (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || sd->sc.data[SC_TRICKDEAD] || - sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_HIDING] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) @@ -6622,7 +6621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP]) + if( sd->sc.data[SC_BERSERK] ) { clif_equipitemack(sd,n,0,0); // fail return 0; @@ -6768,7 +6767,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) } // if player is berserk then cannot unequip - if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])){ + if( !(flag&2) && sd->sc.count && sd->sc.data[SC_BERSERK] ) + { clif_unequipitemack(sd,n,0,0); return 0; } |