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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/skill.c14
-rw-r--r--src/map/skill.h2
4 files changed, 13 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index df497b983..e328d0e20 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
+ * Moved souldrain code from skill_counter_additional_effect to mob_dead. It
+ should display the skill animation correctly now. [Skotlex]
* Adjusted several sc rate/time reductions as pointed out by Playtester.
[Skotlex]
- Luk now plays a luk/10 reduction role rather than a luk/3 one.
diff --git a/src/map/mob.c b/src/map/mob.c
index 574362daa..7ee56773d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1711,6 +1711,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
sp += sd->sp_gain_race[status->race];
sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
+ if(sd->ud.skillid && skill_get_type(sd->ud.skillid)==BF_MAGIC &&
+ (temp=pc_checkskill(sd,HW_SOULDRAIN))>0 &&
+ skill_get_inf(sd->ud.skillid)!=INF_GROUND_SKILL
+ ){ //Soul Drain should only work on targetted spells [Skotlex]
+ if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
+ clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,temp,1);
+ sp += md->level*(95+15*temp)/100;
+ }
if (hp||sp)
status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index f6cb70c48..45305ba58 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1448,18 +1448,6 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
- if(sd && bl->type == BL_MOB && status_isdead(bl) &&
- skillid && skill_get_type(skillid)==BF_MAGIC &&
- skill_get_inf(skillid)!=INF_GROUND_SKILL &&
- (rate=pc_checkskill(sd,HW_SOULDRAIN))>0)
- { //Soul Drain should only work on targetted spells [Skotlex]
- int sp;
- if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
- clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
- sp = (status_get_lv(bl))*(95+15*rate)/100;
- status_heal(src, 0, sp, 3);
- }
-
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{
@@ -5601,7 +5589,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
if (ud->skilltimer == -1) {
if(md) md->skillidx = -1;
- else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill'
+ else ud->skillid = 0; //mobs can't clear this one as it is used for skill condition 'afterskill'
ud->skilllv = ud->skilltarget = 0;
}
return 1;
diff --git a/src/map/skill.h b/src/map/skill.h
index 536e4c9fd..9d8714f16 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -136,6 +136,8 @@ int do_final_skill(void);
enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE };
int skill_get_casttype(int id); //[Skotlex]
// スキルデ?タベ?スへのアクセサ
+//
+int skill_get_type( int id );
int skill_get_hit( int id );
int skill_get_inf( int id );
int skill_get_pl( int id );